IRC logs for #openttd.dev on OFTC at 2016-01-04
            
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23:12:30 <michi_cc> Where are our Linux and OSX devs?
23:12:56 <michi_cc> Who wants to port http://www.icosahedron.de/openttd/git/openttd.git/shortlog/refs/heads/opengl and see just how much worse (or better) it is than the current stuff.
23:15:37 <Rubidium> what're the results on Windows?
23:18:58 <michi_cc> My PC is too fast and my GPU too good I guess, it's like 1% CPU either way. But it allows using 8bpp-optimized blitter no matter what, which is definitely faster for 8bpp graphics.
23:20:24 <michi_cc> A full OpengL blitter is probably not very fast as it would have to do lots of texture switches, but I want to do at least a 40-bpp blitter (e.g. RGBA buffer + remap buffer, with all the palette stuff done by OpenGL).
23:24:03 <michi_cc> Porting btw should only mean modifying/adding the SDL video driver, the OpenGL stuff itself is supposed to be platform independent.
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23:46:29 <frosch123> that means porting to sdl2? :p
23:47:37 <michi_cc> I would think that even SDL1.2 can create an OpenGL window.
23:50:47 <frosch123> https://fuzzle.org/o/dump/opengl18.diff <- i guess one can find how in that diff :p