IRC logs for #openttd.dev on OFTC at 2015-07-27
        
        
        
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18:55:02  <frosch123> 30: this causes the object gui to no longer remember the previous selection, doesn't it?
 
18:59:14  <frosch123> 20: can the "ignore_abort_object" be replaced by moving the ResetObjectToPlace into an "else" branch of the "_selected_object_index != -1" ?
 
19:02:04  <frosch123> the other toolbars just call SetObjectToPlace when selecting a different tool
 
19:02:13  <frosch123> they do not call ResetObjectToPlace inbetween
 
19:05:10  <Alberth> 30 it does, but you loose the selection already when you eg dynamite something, In that case however, the window stays open now, at the same position in the sprites. Remembering the selection is thus only useful if you selected something, close the window yourself, and re-open it later
 
19:05:56  <frosch123> yes, i think that is what it was meant for
 
19:06:17  <frosch123> if people have 50 classes of objects, they do not want to scroll everytime and browse the list again
 
19:06:27  <Alberth> right now, the window gets closed a lot
 
19:06:56  <frosch123> we also remember station classes and stuff
 
19:07:00  <frosch123> and current railtype
 
19:07:22  <frosch123> so, yeah, maybe remembering the exact object isnot needed, but it should remember the class
 
19:09:13  <Alberth> oh, right 20  other tools (the treetool at least) do a this->RaiseButtons(), but that fails as the buttons are fake in the window
 
19:09:25  <Alberth> maybe I should fix that instead
 
19:10:19  <Alberth> hmm, still not sure, I'd need to check what select object does exactly
 
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