IRC logs for #openttd.dev on OFTC at 2014-06-05
⏴ go to previous day
04:35:21 *** Supercheese has joined #openttd.dev
04:35:21 *** ChanServ sets mode: +v Supercheese
11:33:12 *** Supercheese has joined #openttd.dev
11:33:12 *** ChanServ sets mode: +v Supercheese
12:08:18 *** Klanticus has joined #openttd.dev
13:00:29 *** Klanticus_ has joined #openttd.dev
14:37:39 *** Klanticus has joined #openttd.dev
15:15:20 *** Alberth has joined #openttd.dev
15:15:20 *** ChanServ sets mode: +v Alberth
15:46:20 *** Klanticus_ has joined #openttd.dev
16:37:03 *** frosch123 has joined #openttd.dev
16:37:03 *** ChanServ sets mode: +v frosch123
17:07:00 <planetmaker> I guess go for that, frosch123
17:08:13 <frosch123> Alberth: i am not sure whether somehow stuffing everything into one command is the right way
17:08:32 <frosch123> maybe add a separate "edit subsidy" command
17:09:00 <frosch123> then it is easier extensible and scripts can also adjust times dependnig oni their own conditions
17:09:08 <planetmaker> I'd like actually the idea to be able to 'claim' a contract - before I actually built a working service. But with a fine or penalty to pay if I claimed it and don't deliver within a certain time span
17:09:17 <planetmaker> would that make sense with contracts?
17:09:31 <Alberth> what about the extensions themselves?
17:09:49 <planetmaker> haven't read that yet. Still reading
17:09:57 <frosch123> you could compare it with the contracts from prison architect
17:10:23 <frosch123> an optional award on claiming, and an optional award on completion
17:10:53 <frosch123> it is also possible to claim contracts when you already meet the condition
17:11:15 <Alberth> subsidies do that now too, or at least they used to do it
17:11:16 <frosch123> so, if you are sure you can fulfill the condition you can claim immediately
17:11:32 <frosch123> but if you are unsure you can claim later, with the risk of someone else contracting
17:12:02 <frosch123> but claiming an contract could reserve it exclusively, and also give you an award in advance, like a fixed money sum or something
17:12:05 <Alberth> claiming could be fun, but not sure if it should be here or in a script
17:12:12 <frosch123> but failing would then give penalty
17:12:34 <frosch123> well, there should be claiming in the gui, and a script defining what that means :)
17:12:36 <planetmaker> that's what I mean, frosch123. yes
17:13:13 <Alberth> good idea, adding a "claim" button
17:16:09 <planetmaker> Alberth, just for the lulz, can we increase the cargo span a bit?
17:16:29 <planetmaker> hm... 500M is not 100k, no?
17:16:54 <planetmaker> I think we've build stations which produced in excess of 100k goods a month, though
17:17:15 <Alberth> give me 500M, I'll give you 100K, then you know :p
17:17:48 <Alberth> but if the commands get split, I don't see a reason to make things so complicated
17:17:55 <planetmaker> ok, I give you 500M $crap_currency in exchange for 100k€? :)
17:18:24 <Alberth> don't think I have that currently
17:18:59 <frosch123> yeah, it's still drying
17:19:09 <Alberth> ie, it can be a simple uint32 value then
17:19:33 <Alberth> unless 4G isn't enough either :p
17:19:33 <planetmaker> yeah, maybe really make it simple
17:19:54 <planetmaker> if several commands is no issue, that's preferrable than this bit-stuffing
17:20:01 <planetmaker> bit-stuffing makes for bad extensibility
17:20:20 <Alberth> it was fun devising the encoding though ;)
17:20:52 <planetmaker> it's a very good one, for the space available
17:23:37 <planetmaker> Alberth, as to the things to ponder: company bancrupt -> subsidy goes away. Company taken over -> subsidy taken over
17:24:19 <planetmaker> redaction of subsidies: sure it can. But that's like the expiry date. Isn't it the same?
17:25:06 <planetmaker> allowing NoGo to simply cancel a pending subsidy might annoy players, but is a fair use of NoGo IMHO. Thus +1 on that
17:25:34 <Alberth> perhaps there should always be a time limit
17:26:05 <Alberth> and nogo could drop hints as to canceling a subsidy, imho
17:26:37 <Alberth> "City counsel desperate for town transport" :p
17:26:40 <planetmaker> that's up to the nogo script. it would imho be ok, if it can simply remove a subsidy any time
17:26:54 <planetmaker> And call it "political events" or "higher powers" or whatever
17:27:23 <Alberth> "The President has declared transport of coal illegal"
17:27:48 <planetmaker> yeah, like that :)
17:29:06 <planetmaker> possible extension: transport mode
17:29:31 <planetmaker> e.g. require ship transport
17:29:55 <Alberth> indeed, the coind just dropped as you wrote that
17:30:15 <planetmaker> or at least delivery by ship. Thus load onto ship 1 tile prior to final destination ;)
17:30:45 <planetmaker> not sure how to monitor the transport route. But I'd not worry about this abuse then
17:30:56 <Alberth> don't know if you can actually get that information
17:31:46 <Alberth> sounds very complicated
17:32:01 <planetmaker> so just mode of delivery could be some addition
17:32:19 <Alberth> already now you get these crazy situations where a town requires water to grow, and it has no water tower
17:32:36 <Alberth> or it wants food, but it doesn't accept it
17:34:31 <Alberth> ah well, I'll add it to the suggested features, who knows :)
17:35:10 <planetmaker> just delivering valuables to a desert oasis by ship might be a strange combination. Yet...
17:36:06 <Alberth> nah, we also build ski attractions in the desert
17:36:23 <planetmaker> reality is the better satire, indeed
17:37:13 <Alberth> I played sub-tropical recently, with opengfx+ and it was a fun game
17:37:26 <Alberth> until I needed to switch to monorail :(
17:38:57 <Alberth> fruit production was really high, I got 1700 food / month, getting rid of that was a big job
17:39:15 <planetmaker> so it needs a switch 'play with rail till eternity'?
17:39:46 <Alberth> I learned a thing or two about splitting and joining streams :)
17:40:31 <Alberth> not having electric was a nice change
17:41:01 <Alberth> such a switch could be useful, you see more people messing with upgrading
17:41:16 <Alberth> although the general solution is NUTS I guess :)
17:43:03 <Alberth> what I would like to try is to have mono or maglev as well as standard rail available, so you can use different track types for different things
17:43:49 <Alberth> maybe I should start later
17:44:12 <planetmaker> you need to play with "vehicles never expire" :)
17:44:29 <Alberth> hmm, that's a thought :)
17:48:06 <Alberth> NUTS has the additional advantage that the animations are beautiful, loading stages of rubber were just amazing
19:43:31 *** Klanticus has joined #openttd.dev
20:33:08 *** Alberth has left #openttd.dev
continue to next day ⏵