IRC logs for #openttd.dev on OFTC at 2013-06-30
            
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08:53:03 <Alberth> Is FS#54 (smallmap zoom-in) still relevant, with cdist in trunk?
08:54:08 <Rubidium> no idea; at least it isn't implemented (yet)
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08:59:41 <fonsinchen> I actually have an implementation
09:00:12 <fonsinchen> However, someone rejected it because they didn't want the smallmap to zoom in
09:00:36 <fonsinchen> That's the reason why I created the viewport overlay for the linkgraph instead
09:01:11 <fonsinchen> Smallmap zoom in supposedly duplicates viewport functionality ...
09:02:00 <fonsinchen> Let me look that up ...
09:03:00 <fonsinchen> https://github.com/ulfhermann/openttd/commits/smallmap-zoom-in
09:03:09 <fonsinchen> Probably horribly outdated, though.
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09:34:38 <Alberth> the question was whether the idea is still relevant
09:35:03 <Alberth> or can the issue be closed with "won't implement" or so
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10:58:51 <planetmaker> http://paste.openttdcoop.org/show/2358/ <-- 'advanced settings' which feature then a selection of 'basic', 'advanced' and 'expert' settings is... awkward. So just 'General settings' in main menu?
10:59:12 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=31&t=66874&p=1084658#p1084658
10:59:42 <frosch123> "General" does not cut it for me
10:59:47 <frosch123> imo just "Settings"
11:00:33 <planetmaker> yes... but we also have there 'AI/Script settings' and 'NewGRF settings'
11:00:48 <planetmaker> and also 'game options' which is another kind of 'settings'
11:01:12 <planetmaker> thus I wanted to distinguish those
11:01:23 <Alberth> 'game options' makes 'game settings' impossible :p
11:01:46 <Alberth> imho "general" is too general
11:02:00 <frosch123> "Detail settings" :p
11:02:44 <Alberth> merge advanced settings and game options, and call it the latter :)
11:02:48 <planetmaker> the type of settings found in our current 'advanced settings' are of all kind. From UI, to pre-game-config to settings which can be changed in a running game
11:03:25 <planetmaker> while that makes sense to some degree, Alberth, it increases patch size ... drastically :-P
11:03:25 <Alberth> game configuration?
11:06:51 <Zuu> 'game options' is sort of wrong also. I have no alternative name though
11:07:16 <Zuu> I would like 'display settings', but that is also wrong.
11:07:52 <frosch123> "Video/sound settings" :)
11:08:04 <frosch123> then "Game settings" is available again
11:08:17 <frosch123> except that the language stuff is also in game options
11:08:27 <frosch123> so there is no way to properly rename it, as long as it is still a mess
11:08:46 <Zuu> language could still belong in video/sound settings.
11:09:16 <Zuu> driving side may be harder to keep though.
11:11:47 <frosch123> driving side and town names shall go into mapgen setting somewhen
11:12:03 <frosch123> there is even a patch on fs :p
11:25:11 <planetmaker> I see
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13:30:40 <frosch123> http://devs.openttd.org/~frosch/diffs/matrixandtable/ <- fs5567, fs5584, some codechanges and cleanups
13:31:03 <frosch123> 30 is kind of optional, i am not sure whether it improves stuff or adds magic :p
13:33:26 <frosch123> 51 kind of removes a feature, but i would rather add a new member to windowdesc to specify windows which always remember their last size, than some special bridge- and object gui behaviour to overrule the manual store-default-size thingie
13:36:48 <Alberth> 20 size->height = 1 * this->line_height; ai/ai_gui.cpp line 765 it's consistent with the other changes, but otherwise quite useless to multiply with 1 :)
13:37:39 <Alberth> 21 nice :)
13:40:16 <frosch123> hmm, 50 misses adaption of some magic
13:43:09 <frosch123> i guess i need to insert a 49 to fix some brokenness in the vehicle list :)
13:43:30 <frosch123> it modifies the WindowDesc in things which should be const
13:49:16 <Alberth> 30 Zero --> \c 0 widget_type.h line 1025 (we use code literals usually, afaik)
13:50:13 <frosch123> added 49, and updated 50
13:50:38 <Alberth> but it's indeed somewhat dubious, I like removal of the nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); stuff, but the non-zero matrix widget part sizes also act as documentation
13:51:23 <Alberth> ie SetMatrixDataTip(1, 7, STR_NULL) -> SetMatrixDataTip(1, 0, STR_NULL) feels like a backward step
13:51:45 <frosch123> well, it changes anyway during resize
13:52:00 <Alberth> yeah, so it's unused data
13:52:00 <frosch123> and SetupWidgetSize cannot use that value, but has to use its own
13:52:28 <Alberth> so add 30, imho
13:52:51 <frosch123> only problem with 30 is, that you cannot read the number of rows easily anymore, but it was nowhere used except in the depot view, which i changed to do stuff like other windows
13:55:19 <Alberth> does it make sense to fix a bug in 40, and then delete the line in a codechange in 41?
13:57:13 <frosch123> yeah, i wondered that as well, but the same applies to 41 and 42. but effectively is 41 a codechange, while 40 and 42 are fixes
13:57:44 <Alberth> 42 is a fix imho
14:00:54 <Alberth> 50, shouldn't you set _vehicle_list_desc.cls in case of a train as well?
14:01:15 <frosch123> refresh
14:01:30 <frosch123> i changed the diff 15:50
14:02:59 <Alberth> I'll settle for 15:49:55 :)
14:03:31 <Alberth> but I see now, it messes in the window description of the other vehicles. Looks ok thus
14:04:35 <Alberth> oh, the bridge gui, one of the first windows I changed :)
14:04:57 <Alberth> very nice work
14:06:30 <frosch123> thanks for review :)
14:08:33 <Alberth> at least one of us is making progress :p
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15:37:41 <andythenorth> eints discussion here?
15:38:19 <andythenorth> Alberth ?
15:38:52 <Alberth> fine by me, devzone is fine too
15:39:59 <andythenorth> devzone then
15:45:12 <frosch123> andythenorth: the discussion is only in private, because the access to the test machine must be private
15:45:27 <frosch123> since it gives root access to everyone who tries :)
15:45:55 <frosch123> whichi is intentional since everyone shall get it at some point, but everyone should only be allowed to mess with their own copy :)
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