IRC logs for #openttd.dev on OFTC at 2013-03-04
            
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15:02:59 <planetmaker> In http://bugs.openttd.org/task/5472 I attached a patch... IMHO it makes sense to use same-sized widgets for both cases there. But which size?
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18:45:43 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25063 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
19:01:07 <planetmaker> any thought on the size of the station preview sprites? http://bugs.openttd.org/task/5472/getfile/8951/fs5472_complete.diff
19:13:20 <frosch123> are they the same now?
19:15:22 <frosch123> the other buttons have (32, 16) instead of (31, 16)
19:15:31 <frosch123> is there also an issue with the width?
19:16:01 <frosch123> minimal size is also (66,48) vs (66, 49)
19:16:09 <frosch123> why are they all off-by-one? :o
19:18:12 <planetmaker> hm...
19:49:14 <planetmaker> frosch123, I think they should be centred in the list... but 32 seems much saner indeed
19:49:29 <frosch123> i have no idea :p
19:49:44 <frosch123> i would use kmag if in doubt :)
19:50:08 <planetmaker> :-)
19:50:14 <frosch123> didn't the newstat sprites use the whole area?
19:50:19 <frosch123> so it should be easy to compare
19:51:04 <planetmaker> would you rather prefer the smaller version, the larger or something in between?
19:51:26 <planetmaker> as in the height which we give the sprites. Using the same makes perfect sense imho
19:51:57 <frosch123> the smaller one would be most compatible, but i think the bigger one looks nicer :p
19:52:28 <planetmaker> I don't think that the bigger one would be much of a pain, even if the set defines a smaller image
19:52:36 <frosch123> actually, judging by the screenshot from fs
19:52:43 <frosch123> the buttons on the left also have weird sizes
19:53:35 <planetmaker> which buttons? Numbers?
19:53:53 <frosch123> https://secure.openttd.org/bugs/task/5472/getfile/8911/preview.png <- take the second orientation
19:53:59 <frosch123> you can see the button border at top and left
19:54:02 <frosch123> but not right and bottom
19:54:33 <frosch123> hmm, no
19:54:50 <frosch123> according to kmag there is a empty pixel row at the bottom
19:55:09 <planetmaker> of the direction buttons?
19:55:19 <frosch123> orientation, yes
19:55:38 <frosch123> the preview does not fill the whole button
19:55:45 <frosch123> but at the bottom there is one pixelrow left
19:55:57 <planetmaker> true. Stupid :-)
19:55:57 <frosch123> but ofc. maybe the sprites just end there :p
19:56:05 <planetmaker> I'll check that as well with others
19:56:18 <planetmaker> I don't have his grf anyway ;-)
19:56:20 <frosch123> i guess one would have to use a real tile sprite to compare
19:56:27 <frosch123> not these arbirtarily filled ones
19:56:45 <frosch123> you only have bananas now? :)
19:57:32 <planetmaker> well. I still have the old openttdcoop grfpack... but well
19:57:35 <planetmaker> hardly used
19:57:44 <frosch123> the isr sprites from albert's screenshot fit perfectly
19:57:48 <frosch123> on left/right/bottom
19:57:52 <frosch123> so, maybe use those
19:57:56 <frosch123> and just extend towards top
19:58:00 <planetmaker> and there are some I got elsewhere for testing, but yes, nearly banananana - only. Yes
19:58:29 <planetmaker> yes, I tested with ISR. Will also try chips and DWE
19:59:05 <frosch123> i guess newobject offsets are completely different :p
19:59:15 <planetmaker> I fear so
20:49:31 <planetmaker> http://devs.openttd.org/~planetmaker/patches/index.php?source=fs5472_complete.diff this looks similar enough code-wise and also from the graphics it now is the same. Big button size
20:51:17 <frosch123> :)
20:54:59 <planetmaker> so... going for big button size?
20:55:07 <planetmaker> I'm really indifferent
20:55:55 <frosch123> isr definitely looks better with the big size
20:56:57 <frosch123> how ever, if you would make it even taller, the plain tiles without building would look weird :)
20:57:42 <planetmaker> taller would look really weired
21:00:45 <planetmaker> the plain tiles w/o building even start to look a bit strange with 60x60. But buildings,... are much better
21:01:34 <frosch123> well, 66x60 is still wider than high
21:01:45 <frosch123> i think it should stay landscape :)
21:01:56 <planetmaker> :-)
21:02:14 <planetmaker> that I agree with
21:23:39 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25064 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
21:30:59 <planetmaker> btw, what do you think of fonsinchen's patch today, the one with loading? FS5495
21:31:13 <planetmaker> looks reasonable to me - but I'm not sure whether it can have side effects
21:31:45 <frosch123> well, lots of stuff is changing in the loading code
21:31:55 <frosch123> i still think it is incorrect that transfer cargos get no rating
21:33:53 <planetmaker> yes... but FS5495?
21:34:01 <Rubidium> just give them their ratings back ;)
21:34:11 <Rubidium> it might just've been an unforeseen side effect
21:34:27 <planetmaker> I'd think so, yes
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