IRC logs for #openttd.dev on OFTC at 2012-11-21
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19:25:48 <frosch123> well, for some reason andy is no longer here
19:26:15 <frosch123> we annoyed him to much :p
19:28:28 <Terkhen> :O that is quite interesting
19:32:15 <Alberth> I was thinking you could do Y3xo's patched MP game with it :)
19:32:45 <frosch123> you need a special scenario for it though :)
19:33:34 <Alberth> no "copy heightmap" region yet? :D
19:34:32 <frosch123> well, competitive games usually have an option to create symmetric maps for n players
19:34:36 <Alberth> Destroy stuff in region (like flooding) <-- let the GS do several actions? probably easier than doing it in the engine itself
19:35:12 <frosch123> flooding is more powerful than any action gs have currently
19:35:28 <frosch123> it can destroy industries, and vehicles in place
19:35:37 <frosch123> also stations while vehicles are on them
19:36:13 <Alberth> your accumulation has caught the idea very well imho
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