IRC logs for #openttd.dev on OFTC at 2012-11-21
            
05:50:35 *** Sturmi has joined #openttd.dev
06:35:32 *** Sturmi has quit IRC
06:41:17 *** FLHerne has joined #openttd.dev
08:22:50 *** FLHerne has quit IRC
08:37:06 *** Supercheese has quit IRC
09:55:39 *** Terkhen has quit IRC
09:55:39 *** Yexo has quit IRC
09:55:40 *** planetmaker has quit IRC
09:55:40 *** SmatZ has quit IRC
09:55:40 *** Hirundo has quit IRC
09:55:42 *** Hirundo_ has joined #openttd.dev
09:56:07 *** SmatZ has joined #openttd.dev
09:56:07 *** ChanServ sets mode: +v SmatZ
09:56:42 *** Yexo has joined #openttd.dev
09:57:10 *** planetmaker has joined #openttd.dev
09:57:10 *** ChanServ sets mode: +v planetmaker
09:58:13 *** Terkhen has joined #openttd.dev
09:58:13 *** ChanServ sets mode: +v Terkhen
13:53:39 *** ntoskrnl has joined #openttd.dev
16:13:45 *** frosch123 has joined #openttd.dev
16:13:45 *** ChanServ sets mode: +v frosch123
16:37:45 <Belugas> hello
16:53:30 *** Sturmi has joined #openttd.dev
17:37:40 *** FLHerne has joined #openttd.dev
18:45:09 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24759 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
18:55:34 *** Alberth has joined #openttd.dev
18:55:34 *** ChanServ sets mode: +v Alberth
19:23:48 <frosch123> https://secure.openttd.org/wiki/Frosch/GS_Area_Control <- tried to accumulate our discussion from yesterday into a more elaborate concept
19:25:27 <Alberth> cross-posting ? :)
19:25:48 <frosch123> well, for some reason andy is no longer here
19:26:15 <frosch123> we annoyed him to much :p
19:28:28 <Terkhen> :O that is quite interesting
19:31:21 *** ntoskrnl has quit IRC
19:32:15 <Alberth> I was thinking you could do Y3xo's patched MP game with it :)
19:32:33 <frosch123> h2h?
19:32:38 <Alberth> yes
19:32:45 <frosch123> you need a special scenario for it though :)
19:33:34 <Alberth> no "copy heightmap" region yet? :D
19:34:32 <frosch123> well, competitive games usually have an option to create symmetric maps for n players
19:34:36 <Alberth> Destroy stuff in region (like flooding) <-- let the GS do several actions? probably easier than doing it in the engine itself
19:35:12 <frosch123> flooding is more powerful than any action gs have currently
19:35:28 <frosch123> it can destroy industries, and vehicles in place
19:35:37 <frosch123> also stations while vehicles are on them
19:36:13 <Alberth> your accumulation has caught the idea very well imho
20:03:42 *** Knogle has joined #openttd.dev
21:44:53 *** frosch123 has quit IRC
22:00:46 *** Alberth has left #openttd.dev
22:42:18 *** ChanServ sets mode: +o orudge`
22:42:21 *** orudge` is now known as orudge
22:47:53 *** Sturmi has quit IRC
23:33:13 *** FLHerne has quit IRC