IRC logs for #openttd.dev on OFTC at 2012-11-01
            
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22:09:40 <Yexo> http://devs.openttd.org/~yexo/no_preview.diff Any issues left with this patch? Suggestions for a better name for IsVehicleTypeBuildable?
22:14:39 <frosch123> hmm, naming is hard
22:14:52 <frosch123> we have IsCompanyBuildableVehicleType, which does something similar, but different :s
22:15:14 <LordAro> name looks fine to me (irrelevant opinion)
22:15:36 <frosch123> maybe IsVehicleTypeDisabled?
22:15:47 <frosch123> that could also check for ais, whether they may build such vehicles
22:16:05 <frosch123> (those ai vehicle type settings to disallow them building rv or rail and such)
22:16:08 <Yexo> so it'd need an extra parameter "bool ai"?
22:17:17 <frosch123> or a companyid
22:19:09 <Terkhen> I can' think of a better name for that function
22:19:12 <Terkhen> can't*
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22:22:02 <frosch123> i like some name containing "disabled" more
22:22:08 <Yexo> like this? http://devs.openttd.org/~yexo/no_preview2.diff
22:22:15 <Yexo> also contains a proper check for AI companies
22:22:33 <frosch123> s/diable/disabled/
22:23:32 <Yexo> updated, now also compiles
22:24:22 <planetmaker> I think it should say in the comment "...introduction dialogue"
22:24:27 <planetmaker> (not introducing)
22:24:53 <planetmaker> appears twice
22:24:55 <frosch123> well, technically it is a preview dialog :)
22:25:00 <frosch123> not the introduction news
22:25:19 <planetmaker> ok. so preview dialogue :-)
22:25:25 <Yexo> changed to "preview dialog"
22:25:28 <planetmaker> or preview test dialogue
22:26:18 <planetmaker> looks fine to me otherwise
22:26:19 <frosch123> the spelling "dialogue" frightens me :p
22:26:24 <planetmaker> and I like the idea much
22:26:42 <planetmaker> but... it's correct?
22:26:53 <LordAro> frosch123: it frightens most people ;)
22:27:19 <frosch123> planetmaker: yeah, ottd settles for be
22:27:40 <planetmaker> tbh, I didn't notice the discrepancy there nor wanted to mention that s/dialog/dialogue/ needs be done :-)
22:27:57 <frosch123> but since dialog is a common term in various programming languages, and all of them use ae; dialogue really looks weird to me :)
22:28:18 <frosch123> anyway, diff looks fine
22:29:27 <frosch123> ais will still get previews, but skipping ais for previews feels incorrect, since bad-performing human companies would be offered the engine earlier
22:29:51 <Yexo> ^^ my reasoning exactly :)
22:30:57 <frosch123> though you can add the condition in front of
22:31:03 <frosch123> AI::NewEvent(best_company, new ScriptEventEnginePreview(i));
22:31:19 <frosch123> then ais won't notice that they have the preview
22:31:34 <Yexo> I like that :)
22:33:55 <Yexo> updated with that change and a comment there to explain it
22:34:35 <frosch123> are you sure that compiles? :)
22:35:45 <Yexo> now it does :p
22:37:00 <frosch123> looks fine :)
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23:07:45 <Yexo> http://devs.openttd.org/~yexo/android.diff
23:07:50 <Yexo> devs.openttd.org/~yexo/BuildAndroid.sh
23:08:02 <Yexo> ^^ for anyone interested, will probably not continue much work on that in the short-term
23:09:31 <Yexo> several changes also appear in the android patch on FS, so I think it's safe to say those should be included no matter what