IRC logs for #opendune on OFTC at 2013-01-23
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00:10:50 <glx> so I think it should be possible to add some abstraction for threading to keep the code clean
13:15:13 <glx> @jeb_: I should head over to the office, but first an update on my fooling around in the OpenDune source code: http://t.co/apFIk8m6
13:15:24 <glx> minecraft devs are crazy :)
13:30:29 <Xaroth|Work> thar, pointed jeb to dune dynasty :)
13:31:54 <glx> oh you're also on twitter
13:32:05 <Xaroth|Work> I have an account
13:32:09 <Xaroth|Work> I don't really use it
13:32:17 <Xaroth|Work> but I made an exception for this :)
13:32:31 <glx> same for me, it's mostly to follow others
16:11:07 <TrueBrain> as long as it is Dune Dynasty :P
16:11:14 <TrueBrain> I cant handle the crap that is called a Minecraft community :P
16:12:04 <TrueBrain> if that works, next step will be to move the video_tick to all while loops, and we are good to go :)
16:12:21 <TrueBrain> sadly, I cannot help you at all, will be gone for 10 days in 2 days, busy busy :P
18:33:40 <glx> now let's wait the reactions :)
18:33:58 <TrueBrain> hehe; I wonder if a certain person will be bitching :P
18:34:14 <TrueBrain> hmm, it is too bad that this doesnt solve the Linux issue
18:34:24 <TrueBrain> as DSP and SDL_video still collide
18:34:40 <TrueBrain> which brings us back to: either move SDL_video out, or move DSP to a thread :P
18:34:56 <TrueBrain> 90% of the freezes were DSP with SDL_video; not MPU
18:35:10 <glx> due to video handled in signal
18:35:45 <TrueBrain> which is still there, not?
18:35:46 <glx> but if video goes in sleepIdle it should solve it
18:35:53 <TrueBrain> one of the 2 solutions
18:36:15 <TrueBrain> I guess the video thing can go safely in the sleepIdle; at least with much less issue/risk than moving the MPU there
18:37:16 <TrueBrain> meh; sucks I don't have time to work on this atm. Owh well :)
23:04:01 <Xaroth|Work> with a bit of luck I might be able to get my hands on an ARM development board
23:04:09 <Xaroth|Work> wonder if opendune runs on that as well :P
23:04:51 <glx> I think it should unless endianness is different
23:05:09 <glx> (we didn't really work on that part IIRC)
23:06:07 <Xaroth|Work> hope the dude wants to sell his for a reasonable price
23:07:16 <Xaroth|Work> anyhow, time for bed
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