IRC logs for #opendune on OFTC at 2012-04-06
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09:34:37 *** milkshake has joined #openDune
09:37:04 <milkshake> TrueBrain, did you get my message last night?
09:42:40 <Xaroth|Work> so that's very likely
09:43:48 <planetmaker> irc bouncers allow to read back, at least on highlighted stuff :-)
09:44:26 <planetmaker> thus allow arbitrary time-shifted communication :-)
09:45:26 <Xaroth|Work> bouncers are so 2009 :P
09:46:22 <milkshake> I have ZNC installed on my server but its notset up for OFTC:(
09:46:42 <milkshake> so I cant tell if he got it of not :(
09:51:34 <planetmaker> milkshake: and ZNC is not a bouncer? ;-)
09:51:46 <milkshake> ZNC is a bouncer ;)
09:51:53 <planetmaker> oh... ^ @ Xaroth|Work :-P
09:52:09 <planetmaker> (yes, I know. I'm connected via ZNC :-P )
09:52:54 <milkshake> anyway I got openDune ported to the open pandora :P
09:53:03 <planetmaker> that's good news :-)
09:53:17 <milkshake> but I wanted to make a button press auto repeat
09:53:29 <milkshake> <milkshake> hi TrueBrain I finally got sound working on the pandora port (well i didnt do anything) and updated linux kernel made it work :) but it stutters a little
09:53:29 <milkshake> <milkshake> TrueBrain, what I would like to know next is how I can repeat an input but holding down an arrow key
09:53:29 <milkshake> <milkshake> to make it easier to play on the pandora
09:53:30 <milkshake> <milkshake> im looking at the input source file now but its not self explanitory
12:15:36 <milkshake> glx, hellow can you help?
12:16:02 <glx> input code is a real mess
12:17:05 <milkshake> is there anyway to make a button hold auto repear?
12:17:48 <milkshake> like arrow keys keep scrolling left right up or down when holding instead of having to repeat press
12:18:29 <glx> IIRC it's a mix between modern and ancien, and we even failed to support correctly shift and ctrl
12:25:06 <glx> seems key repeat is enabled only for mentat help
12:25:57 <milkshake> is There any way to achive this
12:28:18 <glx> GUI_Mentat_ShowHelpList() uses Input_Flags_SetBits(INPUT_FLAG_KEY_REPEAT); at begin and Input_Flags_ClearBits(INPUT_FLAG_KEY_REPEAT); at end
12:30:07 <glx> but it's not an optimal solution
12:38:14 <milkshake> which part of the source do I need to edit?
12:41:40 <glx> the best way would be to fully rewrite input handling
12:47:34 <glx> maybe you can just try to remove the last test in input.c:462
12:48:58 <glx> hmm maybe not, but I think the solution is somewhere in this area
12:50:31 <glx> as it's the code handling the INPUT_FLAG_KEY_REPEAT flag
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