IRC logs for #opendune on OFTC at 2011-08-14
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08:21:21 *** Alberth has joined #openDune
08:21:21 *** ChanServ sets mode: +o Alberth
12:49:42 <blathijs> Hmm, how is OpenDune related to Dune Legacy? Just found that one on the net
12:50:19 <TrueBrain> which one was Dune Legacy again ..
12:50:40 <TrueBrain> and there is no direct relation, except the obvious one via dune :p
12:51:08 <blathijs> I guess my real question is, why do both exist?
12:51:37 <blathijs> "Dune Legacy is an effort by a handful of developers to revitalize the first-ever real-time strategy game."
12:51:38 <TrueBrain> why does TTDp exist and OpenTTD? :)
12:51:49 <TrueBrain> Dune Legacy is, as far as I know, written from scratch
12:51:56 <TrueBrain> and their goal is not to remake Dune2 exactly how it is
12:52:18 <TrueBrain> where OpenDUNE is there to be exactly like Dune2, with all his weirdness, excluding the bugs
12:53:07 <TrueBrain> there are 2 or 3 more Dune clones
12:53:16 <TrueBrain> OpenDUNE (before this project) was one too
12:53:16 <Alberth> how exactly a weirdness is different from a bug is yet to be determined :p
12:53:19 <glx> well we added a bug (shift and caps lock are ignored)
12:53:40 <TrueBrain> glx: yeah, I know :p I was always to olazy to implement, and nobody cared till now :p
12:54:15 <glx> I tried to di it in sdl event loop, but that was not the right place ;)
12:54:29 <TrueBrain> I believe we removed the keymap for it
12:54:38 <TrueBrain> so even if you send it corectly to the handler, it will ignore it totally :P
12:58:37 <glx> if ((s_activeInputMap[7] & 0x2) != 0) state |= 0x01; <-- this line adds shift/caps state :)
13:16:51 <glx> at least it should do it ;)
17:39:46 *** Tomaz^ has joined #openDune
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