IRC logs for #opendune on OFTC at 2011-04-01
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07:39:29 *** Alberth has joined #openDune
07:42:18 <Alberth> and to be complete, moin planetmaker :)
07:44:00 <Alberth> did anyone make a few scripts for simple textual replacements? ie xorw(&Y, Y); -> Y = 0x0; etc?
08:55:42 <TrueBrain> mostly, because we can't be 100% sure it is always correct and doesn't have side-effects
08:55:51 <TrueBrain> like sometimes there is a conditional jump after that
08:55:54 <TrueBrain> (rarely, in this case)
08:58:46 <Alberth> I meant for interactive use, with a VCS in the background. ie do some replacement, verify it is correct, commit, etc
08:59:48 <TrueBrain> well, clearly nobody did :D
13:44:42 <Alberth> - /* 671A(4) */ PACK csip32 variable_671C; /*!< ?? Pointer to string_67F9. */
13:44:42 <Alberth> + /* 671A(4) */ PACK csip32 variable_671A; /*!< ?? Pointer to string_67F9. */
14:10:25 <Alberth> and sometimes they get caught before doing any harm :)
14:10:48 <Alberth> I found this one while loading the entries from a script
14:11:41 <glx> usually they are found when we start to use them
19:31:21 <DorpsGek> SVN: glx (r1445) -Add: C-ified GUI_DrawChar()
20:07:43 <Alberth> hmm, pointers are a bitch, quite impossible to work nicely if you also have csip32 around
20:09:50 <Alberth> quite, got the basic stuff somewhat automagicated, now I get into full contact with the next level of puzzles :)
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20:19:32 *** synthon.oftc.net sets mode: +ovov glx Yexo TrueBrain TrueBrain
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21:50:48 <Alberth> to get testers, a newer release may be useful?
21:54:28 <glx> the initial planning was to release more often, but as development slowed...
21:56:40 <Alberth> yeah no use to release again with only a few commits
21:57:16 <Alberth> but it has been over a year now, so it may be good to do, even if not much has changed
21:58:13 <Alberth> (which should be the case, as no new things are being added)
22:04:46 <TrueBrain> this month was annoying with OpenTTD release :p
22:04:53 <TrueBrain> so in 2 weeks we do a feature freeze
22:05:03 <TrueBrain> and I play a bit ... we close all bugs where we can
22:07:03 * Alberth is heavily confused by low/hi bytes, memory addresses, and registers :)
22:08:41 <glx> <Alberth> (which should be the case, as no new things are being added) <-- not true, we added some bugs ;)
22:10:00 <Alberth> those are just for testing players ;)
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