IRC logs for #opendune on OFTC at 2011-03-12
            
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11:41:38 <Alberth> http://devs.openttd.org/~alberth/large_percentage.png a somewhat large percentage :)
11:42:00 <Xaroth|Work> that's a super tank that is
11:42:11 <Xaroth|Work> chuck norris was driving
11:42:23 <Xaroth|Work> so by his will alone he made it -so- much better.
11:42:36 <Alberth> well, he did help saving my base :)
11:43:53 <Alberth> http://devs.openttd.org/~alberth/_save022.dat savegame, h5busy
11:52:11 <Alberth> harvesters are incredibly stupid by the way
11:52:53 <Xaroth|Work> the ai in general is incredibly stupid :P
11:54:26 <Alberth> they simply stop for any obstacle, or switch to 'waiting for pickup' although I don't have carry-alls yet
11:55:01 <Alberth> when a field runs out, they stop too, instead of coming home :)
11:55:23 <Xaroth|Work> when a field runs dry they should head home
11:55:27 <Xaroth|Work> at least, in the original they did
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11:58:38 <Alberth> I thought so too
11:59:08 <fjb> Moin
12:01:22 <Alberth> moin
12:06:01 <Alberth> ok, harvester does not come home
12:09:06 <Alberth> http://devs.openttd.org/~alberth/_save024.dat h5busy3
12:10:48 <Alberth> or should I throw them in the bug tracker ?
12:13:25 <Xaroth|Work> yes please :o
12:26:45 <DorpsGek> Bugs: http://bugs.opendune.org/view.php?id=58 :: Bug Created :: insane unit health percentages while repairing
12:27:40 <Alberth> hai DorpsGek
12:29:44 <Alberth> haha, harvesting seems to use a random number generator, each time I load the harvester finishing a field, it ends with a different percentage :)
12:33:42 <DorpsGek> Bugs: http://bugs.opendune.org/view.php?id=59 :: Bug Created :: Harvester keeps harvesting on empty field
16:09:13 <TrueBrain> I already knew the repair thing, but keep forgetting :D
16:11:54 <Alberth> :)
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