IRC logs for #opendune on OFTC at 2011-02-28
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02:16:17 <DorpsGek> SVN: glx (r1426) -Add: C-ified GameLoop_B4E6_0074() and GameLoop_B4E6_0200()
02:55:39 <DorpsGek> SVN: glx (r1427) -Add: C-ified GameLoop_B4E6_0000() and GameLoop_B4E6_00E0(). Segment B4E6 is done.
10:45:55 <TrueBrain> he jus tnames everything GameLoop now I think :p
11:20:52 <DorpsGek> SVN: truebrain (r1428) -Fix: removed many unused emu_ functions (and really many). Many emu_ files are now gone.
11:20:58 <TrueBrain> ^^ that is an awesome commit to make :D
11:21:07 <TrueBrain> Functions done: 618 / 1229 (50%)
11:21:17 <TrueBrain> ^^ that is awesome too
11:21:53 <DorpsGek> SVN: truebrain (r1429) -Fix: left-over extern define
11:21:55 <Xaroth|Work> any clue as to where the nasty not-yet-converted bits lie?
11:22:15 <TrueBrain> my estimate is that 30% never needs converting
11:22:19 <TrueBrain> because they are basically OS handlers
11:22:38 <TrueBrain> like strncpy and shit
11:23:03 <TrueBrain> but we do have like 20 GUI functions to go, which we already named
11:23:22 <Xaroth|Work> well that at least helps
11:23:28 <TrueBrain> so at least 200 functions needs doing
11:23:49 <TrueBrain> but with less and less emu_ functions, the easier it gets
11:24:06 <TrueBrain> maybe soon we can even start removing some csip32 stuff, and replace it with real pointers
11:24:10 <TrueBrain> that would be totally awesome :D
11:57:39 <TrueBrain> [11:45] <TrueBrain> he jus tnames everything GameLoop now I think :p
11:57:41 <TrueBrain> [11:52] <Xaroth|Work> heh
11:57:42 <TrueBrain> [12:20] <DorpsGek> SVN: truebrain (r1428) -Fix: removed many unused emu_ functions (and really many). Many emu_ files are now gone.
11:57:44 <TrueBrain> [12:20] <TrueBrain> ^^ that is an awesome commit to make :D
11:57:45 <TrueBrain> [12:21] <TrueBrain> Functions done: 618 / 1229 (50%)
11:57:47 <TrueBrain> [12:21] <TrueBrain> ^^ that is awesome too
11:58:58 <glx> I know my naming is not very good, but it's temporary, these functions are not really in the right place either
11:59:27 <TrueBrain> I was not being serious :) We just went from naming them Unknown_ to GameLoop_ :D
11:59:43 <glx> and the GameLoop part is because they are used in game loop :)
11:59:46 <TrueBrain> I am pretty sure many functions needs renaming :)
12:00:00 <TrueBrain> but I had much fun removing files like emu_structure.c and emu_unit.c
12:00:03 <TrueBrain> makes me really happy
12:41:19 *** fjb is now known as Guest2965
18:24:11 <TrueBrain> btw glx, a few warnings with your latest commit
18:24:18 <TrueBrain> toupper implicit declared
18:24:23 <TrueBrain> and unused params arg0C and arg0E
18:24:52 <TrueBrain> toupper is a bit annoying
18:24:59 <TrueBrain> is in ctype, but ... that is a meh header
18:25:21 <TrueBrain> maybe a custom if is easier .. dunno
18:32:31 <glx> I don't see how ctype.h is included in MSVC
18:33:53 <TrueBrain> I don't think it is
18:35:18 <glx> it should else I'd get a warning
18:36:44 <glx> unless there is some auto include
18:48:53 <DorpsGek> SVN: glx (r1430) -Fix (r1426): gcc warnings
18:56:58 <TrueBrain> going to do B4F2 .. euh .. GUI_Options
18:57:10 <TrueBrain> has the last of a few items
19:13:03 <TrueBrain> yippie, found another read-only ... I love those
19:13:36 <TrueBrain> glx: I have another request :D Dunno how important it is ... can also do it old-fashioned, but ... B4F2:0147 and on (to 016E at least)?
19:35:27 <TrueBrain> I also need B4F2:0379, a switch (6 long)
20:18:49 * glx hates natural sorting for files with hexa names
20:29:54 <glx> full function with the extra before next function
20:30:22 <glx> even has the start of the next one indeed (55 8b)
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