IRC logs for #opendune on OFTC at 2011-01-04
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03:27:55 <DorpsGek> SVN: glx (r1221) -Fix (r1142): wrong variable used
03:28:13 <glx> it was a stupid error (but hard to spot)
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15:24:39 <DorpsGek> SVN: glx (r1222) -Add: C-ified Unknown_07D4_18BD(), named variables and done more C-ification in Unknown_07D4_034D()
15:40:55 <DorpsGek> SVN: glx (r1223) -Add: C-ified Structure_ConnectWall()
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21:51:26 <DorpsGek> SVN: glx (r1224) -Add: C-ified all f__07D4 functions
21:56:02 <glx> some could get better names and better location but I was lazy :)
21:56:49 <glx> like Unknown_07D4_1625() draws the minimap
21:57:59 <glx> and it seems it uses sprites for mapScale 1 and 2
21:58:12 <glx> but the game uses only mapScale 0 IIRC
22:45:44 <TrueBrain> hmm ... part of my password ended up here
22:45:46 <TrueBrain> that is rather nasty :D
23:37:17 <TrueBrain> either way, nice work glx :)
23:37:19 <TrueBrain> naming will change 1000 times, so no problem :)
23:38:10 <glx> took me some time to spot it
23:38:39 <glx> reading, re-reading,... hmm emu_bx ????
23:42:48 <glx> the kind of things you overlook
23:44:09 <TrueBrain> what helps for me, is to highlight emu_ when done
23:44:13 <TrueBrain> often shows me such mistakes :D
23:58:07 <TrueBrain> ConnectWall ... what does it do if isTypeD is true?
23:58:22 <TrueBrain> owh, the resursive stuff might do something ..
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