IRC logs for #opendune on OFTC at 2010-12-20
            
00:07:33 <TrueBrain> this seems weird ...
00:07:41 <TrueBrain> the orientation of Freemans are ....
00:07:44 <TrueBrain> the 'x' position
00:07:50 <glx> hmm how to name it
00:08:09 <glx> it's Map_GetSomething
00:08:45 <TrueBrain> what does it do? :D
00:10:29 <DorpsGek> SVN: truebrain (r1205) -Add: named some more variables we now know
00:10:37 <TrueBrain> Requestion MSVC test :D
00:10:40 <TrueBrain> Requesting
00:12:23 <glx> checking
00:12:57 <glx> nothing :)
00:13:36 <TrueBrain> :D
00:13:56 <glx> http://svn.opendune.org/~glx/temp.patch <-- that's what it does
00:15:07 <TrueBrain> line 596, too many ()
00:15:21 <TrueBrain> but yeah, I see your point :D
00:15:42 <TrueBrain> no clue about name :(
00:16:08 <glx> let's use my usual naming then
00:16:16 <glx> Map_B4CD_0750()
00:16:21 <TrueBrain> :D
00:24:01 <TrueBrain> off to bed for me
00:24:03 <TrueBrain> nn
00:24:04 <TrueBrain> nightynight
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00:49:20 -^C0-KerjaJKT- /!\ http://ihaxor.hpage.com/get_file.php?id=911760&vnr=411870
00:49:20 <^C0-KerjaJKT> this is not spam http://ihaxor.hpage.com/get_file.php?id=911760&vnr=411870
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00:54:02 <glx> of course it's spam
00:57:08 <DorpsGek> SVN: glx (r1206) -Add: C-ified Map_B4CD_0750()
01:29:25 <SmatZ> :D
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13:52:06 <glx> hello
15:07:50 <Xaroth|Work> o/ glx
15:09:45 <Xaroth|Work> glx: that patch you showed almost appears to be identifying a tile by something
15:10:01 <glx> yes we know that :)
15:10:11 <glx> but not what is the exact meaning
15:11:25 <Xaroth|Work> not much you can make of it without the g_globals defined to their purpose :)
15:20:07 <glx> indeed :)
16:33:42 <TrueBrain> hmm .... units can no longer shoot to the left
16:34:50 <TrueBrain> so topleft, left, and topbottom
16:34:51 <TrueBrain> never shoots
16:36:15 <TrueBrain> 1198 is indeed to blame
16:48:13 <DorpsGek> SVN: truebrain (r1207) -Fix: some more work on orientation
16:48:20 <TrueBrain> double checked everything twice ..
16:48:25 <TrueBrain> I can't find what goes wrong :(
16:48:31 <TrueBrain> guess signed/unsigned
16:59:43 <glx> oh that may explain why I got a trike destroyed by an infantry in A1
17:04:36 <glx> 112 unit->variable_62[i][2] = loc06 & 0xFF;
17:04:36 <glx> 112 unit->orientation[level].current = newCurrent;
17:04:47 <glx> code is different
17:05:17 <DorpsGek> SVN: truebrain (r1208) -Fix: forgot one cast, and cleaned up the code a bit while at it
17:05:21 <TrueBrain> no, not really
17:05:24 <TrueBrain> newCurrent is an int8
17:05:28 <TrueBrain> loc06 was uin16
17:05:38 <glx> int16 newCurrent;
17:06:00 <TrueBrain> already fixed in HEAD
17:06:21 * glx was looking ar r1198
17:06:30 <TrueBrain> yaeh .. 1198 has more bugs :D
17:06:34 <TrueBrain> but okay ... I think 1208 fixes it
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