IRC logs for #opendune on OFTC at 2010-10-27
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00:43:50 <glx> grr most 2903 functions are indeed parts of emu_GUI_DrawSprite(), ie they share local variables
00:52:50 <glx> hmm ok, except 2 functions, all 2903 is indeed emu_GUI_DrawSprite :)
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14:31:15 <glx> well sprite 0 can come from MOUSE.SHP or MENTAT.[ENG|FRE|GER]
14:31:44 <TrueBrain> and what decides which is which?
14:33:03 <glx> it's decided when loading sprites (it's done many times)
14:33:14 <TrueBrain> so a very poor method :)
14:33:53 <glx> list 0 is loaded on dune2 start, on menu, on game
14:34:18 <glx> list 1 is loaded on house selection, mentat, ...
14:34:30 <glx> list 3 is loaded on starport screen
14:34:55 <TrueBrain> yeah, memory issues, I guess
14:35:22 <glx> probably as it uses only memory block 7
14:35:44 <TrueBrain> those memory blocks appear dynamic, but always turn out to be very speciifc
14:35:50 <TrueBrain> WSA always load in block 0 I believe
14:37:24 <glx> anyway for list 0 it does something for sprites from BTTN, but not for list 2 (it does only stuff for sprites from CHOAM)
14:37:37 <glx> and I still don't know what it does :)
14:38:06 <TrueBrain> sooner or later, we will find out
14:56:46 <TrueBrain> The index.of the list of sprite files to load.
14:57:26 <glx> should be a space indeed :)
15:10:30 <DorpsGek> SVN: glx (r1163) -Update (r1161): use static local data instead global data, and updated the comments
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18:14:05 <DorpsGek> of course it does, when i join
18:14:32 <frosch123> and i spell it correctly (not #opentune)
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