IRC logs for #opendune on OFTC at 2010-10-08
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17:06:04 *** fjb is now known as Guest2139
18:57:08 *** tolbin has joined #openDune
19:03:12 <tolbin> Hi, i have a weird issue with opendune.
19:03:29 <tolbin> It crashes on start :)
19:03:57 <tolbin> If i set the system clock back around 1 month it starts and runs fine.
19:18:20 <glx> will need to resolve some jumps
19:18:32 <glx> never reached code is now reached
19:19:26 <glx> indeed related to date/time
19:23:32 <tolbin> np, thanks for the great work you guys do :)
20:03:48 <TrueBrain> funny how that keeps coming back :D
20:19:35 <glx> yes, just because I implemented it correctly in libemu :)
20:25:09 <glx> hmm I forgot how to call toc
20:45:28 <DorpsGek> SVN: glx (r1143) [JIT] -Fix: startup failed
20:46:07 <DorpsGek> SVN: glx (r1144) -Update (r1143): update decompiled code
20:47:22 <glx> last one was 1042/1043 ;)
21:24:30 <tolbin> Cool, that was fast. Trying to get it to build on an debian armv5tel box but running into issues with sdl hehe
21:41:12 <tolbin> Got it to compile. Crashes on 261F:003B which is not decompiled. Jump triggered at decompiled/cs__261F.c:165
21:43:49 <tolbin> Doesn't matter tho. Haven't tried opendune on the armv5tel box (sheevaplug) as i'm not actually gonna play on that box. Gonna get the build environment installed for the nokia n900 tomorrow and compile it for the phone instead. I usually play opendune on the phone and that's where i had the original problem.
21:44:39 <tolbin> haven't tried to compile it before on the sheevaplug*
21:45:32 <tolbin> It's late, i'm tired, gonna try it tomorrow. Cheers for the fast support glx.
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