IRC logs for #opendune on OFTC at 2010-04-20
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01:49:36 <DorpsGek> SVN: glx (r1101) -Add: C-ified Script_Unit_Unknown27A4(), Script_Unit_unknown28B1(), Script_Unit_Unknown291A() and Script_Unit_GoToClosestStructure()
11:51:49 *** TB is now known as TrueBrain
12:04:36 *** TrueBrain has joined #openDune
12:12:06 *** TrueBrain has joined #openDune
13:15:14 <TrueBrain> it is going nicely ;)
13:35:34 <DorpsGek> TrueBrain: 0.773674242424
13:36:25 <Xaroth|Work> @calc ((817 / 1056) - 1) * 100
13:36:25 <DorpsGek> Xaroth|Work: -22.6325757576
13:37:35 <Xaroth|Work> @calc ((1056 / 817) - 1) * 100
13:37:35 <DorpsGek> Xaroth|Work: 29.2533659731
14:34:37 *** TrueBrain has joined #openDune
16:09:51 <DorpsGek> SVN: glx (r1102) -Add: C-ified Script_Unit_MCVDeply(), Script_Unit_Unknown2B97(), Script_Unit_Unknown2BD5() and Script_Unit_Unknown2C73() (all scripts functions are now C-ified)
16:10:59 <glx> oh there's another bug (just open hall of fame)
16:51:36 <DorpsGek> SVN: glx (r1103) -Fix (r1088): when a value is pushed, all other values are shifted
18:37:34 <TrueBrain> @calc 162063 / 1535179096
18:37:34 <DorpsGek> TrueBrain: 0.000105566184703
18:37:38 <TrueBrain> @calc 162063 / 1535179096 * 100
18:37:38 <DorpsGek> TrueBrain: 0.0105566184703
18:39:15 <TrueBrain> @calc 87024 / 635757311
18:39:15 <DorpsGek> TrueBrain: 0.00013688242116
18:39:19 <TrueBrain> @calc 87024 / 635757311 * 100
18:39:19 <DorpsGek> TrueBrain: 0.013688242116
18:40:27 <glx> took me some time, I was like "but 14 is right, why does it use the previous value"
18:42:54 <TrueBrain> @calc 87024 / 7278565 * 100
18:42:54 <DorpsGek> TrueBrain: 1.19562029054
18:43:44 <TrueBrain> @calc 635757311 / 7278565 * 100
18:43:44 <DorpsGek> TrueBrain: 8734.65183041
18:43:55 <TrueBrain> @calc 7278565 / 635757311 * 100
18:43:55 <DorpsGek> TrueBrain: 1.14486532425
18:44:20 <TrueBrain> @calc 635757311 / (635757311 - 7278565) * 100
18:44:20 <DorpsGek> TrueBrain: 101.158124288
18:44:29 <TrueBrain> @calc (635757311 - 7278565) / 635757311 * 100
18:44:29 <DorpsGek> TrueBrain: 98.8551346758
18:54:23 <TrueBrain> @calc 57874180587.22 / 3213933560.45
18:54:23 <DorpsGek> TrueBrain: 18.0072734855
18:54:31 <TrueBrain> @calc 3213933560.45 / 57874180587.22
18:54:31 <DorpsGek> TrueBrain: 0.0555331155939
18:56:36 <TrueBrain> will take it to a PM :p
20:01:46 *** chansen has joined #openDune
20:03:22 <chansen> how is open dune coming along?
20:03:29 <TrueBrain> slowly, but steady :)
20:03:43 <chansen> im very glad to hear that :)
20:04:32 <chansen> have been playing dune legacy for the last few days.. have tried dune2 the maker by stefan. i really hoped someone else would pick up where they left.
20:04:51 <chansen> just found your project this evening :)
20:05:08 <TrueBrain> And we took a vastly different approach then most other clones :)
20:05:20 <TrueBrain> as mostly, it already works :)
20:05:31 <TrueBrain> in all his completeness (as far as we know :p)
20:05:56 <chansen> heh, im working on getting it to run :)
20:06:22 <chansen> i guess i need the files from the open dune project and some data files?
20:06:34 <TrueBrain> the Dune2 1.07 eu data files you need
20:06:40 <TrueBrain> and an OpenDUNE executable
20:06:48 <TrueBrain> (and libemu, depending on your OS and method of compiling
20:07:02 <TrueBrain> but if you download 0.2, you only require Dune2 1.07 eu
20:07:07 <TrueBrain> (see README for more info :))
20:07:48 <chansen> yeah, reading through it now :)
20:08:56 <chansen> wow.. just looked at the svn :D this is way more active than any other project
20:09:08 <TrueBrain> we do not joke around :)
20:11:04 <chansen> is it posible to be listed on a maling list for the svn updates?
20:11:19 <TrueBrain> we don't have any maillist atm
20:11:26 <TrueBrain> but you are free to idle here
20:11:30 <TrueBrain> our bot reports when there are commits
20:11:50 <chansen> well, thats a good start at least :)
20:11:51 <TrueBrain> in 10 days or so we will release 0.3, which will support voice and sound and music, and many many stability thingies
20:15:29 <chansen> do you have any contact with the other projects? dune legacy?
20:15:41 <TrueBrain> via fed2k we have some contact, but not really
20:15:44 <chansen> have tried to get in contact with them, but i seems like they are all gone
20:15:45 <TrueBrain> mostly as we are very different from them
20:29:19 *** chansen has joined #openDune
20:37:43 <chansen> hmm, cant get it to work :/
20:38:20 <TrueBrain> what OS, and where do you fail?
20:39:14 <chansen> i started cmd and tried running it there. i get some errors.
20:39:19 <chansen> dont know if its vista?
20:39:36 <chansen> heh, cant copy paste from cmd :/
20:39:58 <chansen> i have a crash bin tho :S
20:39:59 <TrueBrain> right click on banner
20:40:09 <TrueBrain> most likely you don't have the correct files in your data/ directory
20:40:14 <TrueBrain> make sure they are Dune 1.07eu version
20:40:17 <TrueBrain> and all files are there
20:40:34 <chansen> does it have to be the eu version?
20:41:21 <TrueBrain> we have to work with some version :) In the future we hope to support the others too, but for now we don't :)
20:44:44 <chansen> do i have to watch the intro, or is it possible that my mouse doesnt work?
20:44:52 <TrueBrain> first time, you have to watch it
20:46:50 <glx> be happy the intro works :)
20:47:06 <glx> for a long time I couldn't even see its end
20:47:14 <glx> (while it worked on linux)
20:47:30 <chansen> is there a chance for higer res in the future?
20:47:41 <TrueBrain> chances we have plenty :)
20:47:55 <Xaroth|Work> there's a way to be able to skip the intro first time around tho :P
20:48:14 <glx> yes it just needs a file ;)
20:48:53 <chansen> what i really would like to see is higher res and box-selecting.
20:49:03 <chansen> the rest looks awesome
20:49:12 <Xaroth|Work> it's dune 2, what'd ye expect :)
20:49:18 <Xaroth|Work> like, literally.. it -is- dune 2
20:49:27 <Xaroth|Work> just.. decompiled and compiled again :P
20:49:39 <glx> first step is the conversion, then we can start to improve
20:51:09 <chansen> well, no matter what, its great that you are working on it :) i will surely be back when you have 0.3 ready.
20:51:42 <TrueBrain> be sure to report any issues :)
21:03:31 <chansen> lolz! i really really really miss the right click for move/attack :D
21:03:57 <chansen> missing that feat really slows the game down :) but i like the interface. looks great!
21:04:14 <TrueBrain> a bit like dune2, don't you agree? :p
21:04:21 <chansen> or - how it should :)
21:05:00 <Xaroth|Work> I'd be shocked if it wasn't.. like dune2 :P
21:05:31 <chansen> i guess i just got used to dune legacy and the other clones.
21:08:27 *** ChanServ sets mode: +v Yexo
21:09:54 <chansen> i cant seem to find a roadmap on your site. does one exist?
21:10:09 <TrueBrain> it is very simple: C-ify all functions
21:10:12 <TrueBrain> then we will see :p
21:15:32 <chansen> jeez :/ how long time did you spend with the first 30%?
21:16:37 <Xaroth|Work> sep 10 we 'officially' started
21:16:50 <Xaroth|Work> but... I think we've been busy for 10-ish months?
21:17:20 <TrueBrain> I just count 8 Xaroth|Work
21:17:24 <TrueBrain> excluding the time I spend on the decompiler
21:17:44 <TrueBrain> which of course is a completely different story, as that took a small 2 years or something :p
21:17:56 <chansen> i cant understand how you made it playable already then
21:19:18 <glx> it's just the original game :)
21:20:20 <chansen> well, at least we can conclude that i know zip about what makes a game work
21:53:05 <chansen> im off :) sleep tight
21:56:59 *** ChanServ sets mode: +v Yexo
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