IRC logs for #opendune on OFTC at 2010-01-05
            
00:00:36 <glx> if it's emu_or(); if (!=0) goto; you usually replace with if (==0){}
00:01:35 <glx> and if there's a goto before the label, it's usually an else :)
00:11:11 <Xaroth> it's an if(==0)return;
00:11:18 <Xaroth> anyhow, i'm off to bed
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15:14:10 <glx> hello
15:21:46 <Xaroth> o/
22:25:38 <Xaroth> idlers unite :)
22:34:48 <Xaroth> glx, did you ever figure out what the hell the overlays do? :o
22:34:56 <Xaroth> besides messing things up :P
22:36:01 <Xaroth> tb tried to explain it to me but all I got at that time was brainmelt
22:57:38 <glx> he explained it in a forum post
22:58:10 <glx> but basicly overlays are a trick to allow more code in a limited memory
22:58:53 <Xaroth> that far I got
22:59:11 <Xaroth> now the actual question where it applies to, there's on occasion functions that call an overlay to be reloaded
22:59:29 <Xaroth> if/when converting, that overlay should be reloaded manually?
22:59:52 <Xaroth> or does that no longer apply
23:00:07 <glx> no, when converting you just skip the overlay part
23:00:11 <Xaroth> k
23:01:43 <glx> when there's an overlay reload, it's usually because the function is in an overlay :)
23:02:20 <Xaroth> ah
23:02:44 <glx> that's how I understood it
23:04:51 <Xaroth> 10 days to go btw
23:05:00 <Xaroth> until we start the pre-release cycle of 0.2 :)
23:05:10 <Xaroth> or at least 0.1.1
23:40:42 <Xaroth> oooo
23:40:44 <Xaroth> luasharp works
23:44:16 <Xaroth> and I just figgured out that mono now has xbuild.. to compile msvs sollutions :o