IRC logs for #opendune on OFTC at 2009-10-16
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02:37:57 <DorpsGek> SVN: glx (r304) -Add: figured out a few variables
08:37:54 <TrueBrain> there, I am going snowboarding for 9 days in Val Thorens! :)
08:49:28 <TrueBrain> I only hope the not-so-smart-person on the phone entered my email correctly ... as I still haven't recevied anything :(
08:53:36 <Xaroth> TrueBrain: when you leaving?
09:01:34 <TrueBrain> I really wonder to what address they have sent it ...
09:02:33 <SmatZ> intertubes are slow sometimes
09:02:42 <TrueBrain> that is also an option .. but she said on the phone: you can now login immediatly to check your data
09:02:59 <TrueBrain> but oaky .. at 1400 I just call back when I still can't access it :p
10:06:21 *** Yexo is now known as Guest1353
11:05:06 <TrueBrain> STRATO has the worst reply-service ever :p
11:05:17 <TrueBrain> you get a mail from them .. you reply on it (support@strato.de), then you receive this back:
11:05:27 <TrueBrain> "Thank you for your interest in STRATO products and services. Please note that no answers are possible with this no-reply address."
11:05:42 <TrueBrain> does this mean that my last email was to a no-reply address, or that the email I just received is a no-reply address?
11:10:55 <nsz> "no answers are possible" heh
11:59:28 <glx> I hope the "are 1 element of an array" comment is clear enough
12:00:54 <TrueBrain> well, of course it is not clear, but I wouldn't know how to make it more clear p
13:30:40 <Xaroth> going to give another throw at skinning the wiki
13:31:41 <Xaroth> TrueBrain: I was thinking (yes, dangerous subject here, me thinking)
13:31:43 <TrueBrain> I am fighting CSS .. I am loosing :p
13:31:55 <Xaroth> we still need a good main site, why not use the wiki?
13:32:02 <Xaroth> CSS as in, the game or as in, html?
13:32:04 <TrueBrain> because wikis are not meant for that ;)
13:32:20 <TrueBrain> the game is called CS:S
13:32:32 <Xaroth> yes, and 99% of the people who play it forget the : :)
13:34:05 <Xaroth> what are you trying to do in css then?
13:34:13 <TrueBrain> make a website :p (workrelated)
13:34:39 <TrueBrain> nope, general, so CSS1
13:35:02 <glx> ho it's quite limited then
13:35:10 <TrueBrain> I wouldn't say limited
13:35:24 <TrueBrain> remember that openttd.org is also CSS1
13:42:31 <Xaroth> yoinked some game graphics for a template
13:42:49 <Xaroth> 4 backgrounds (concrete, stone sand and spice), and horizontal and vertical bars
13:49:10 <TrueBrain> margin-top: -1px; solves a lot of things ... ugly, but works :p
14:33:26 <Xaroth> TrueBrain: it's actually looking quite funny already, if you think away the yet-to-be-done-stuff :P
14:43:48 <Xaroth> for those interested, selecting the "Opendune" theme on the wiki should change it correctly :)
16:03:58 <DorpsGek> SVN: glx (r305) -Add: figured out a few variables
17:19:08 *** TrueBrain has joined #openDune
17:19:08 *** oxygen.oftc.net sets mode: +o TrueBrain
17:20:17 *** ChanServ sets mode: -o TrueBrain
18:50:05 *** Xaroth sets mode: +o TrueBrain
19:49:45 *** Alberth has joined #openDune
22:03:01 <TrueBrain> he played 1 hour without crashes? Wow ..
22:07:52 <TrueBrain> 1nov will be a good date
22:08:14 <Xaroth> 1 nov has always been a good date :)
22:08:43 <TrueBrain> now ask your mother if she feels the same way :p : p:p
22:08:54 <Xaroth> can't, she's not home remember :P
22:09:14 <Xaroth> but I did have my birth diary somewhere
22:13:33 *** TrueBrain has joined #openDune
22:13:33 *** oxygen.oftc.net sets mode: +o TrueBrain
22:14:03 <Xaroth> I wonder if you can tell MSVC to stop shouting about unreferenced labels :/
22:14:15 <TrueBrain> mute the warning code
22:14:53 <TrueBrain> well, you said you were going to add it in the project file, not? :)
22:15:02 *** ChanServ sets mode: -o TrueBrain
22:15:03 <TrueBrain> I muted it btw via gcc too
22:16:29 *** Xaroth sets mode: +o TrueBrain
22:17:11 <Xaroth> the animation of the harvester seems a bit off
22:17:22 <Xaroth> or rather, there is no animation :P
22:18:01 <Xaroth> might be my math patch then :P
22:19:33 <DorpsGek> SVN: glx (r306) -Change: disable C4102 warning, ie unreferenced label (MSVC)
22:20:00 <glx> it's just a pragma in types.h ;)
22:21:29 <TrueBrain> maybe not the nicest place to put it .. but I take it ;)
22:21:53 <Xaroth> hm, and I can't seem to be able to pick a next map
22:22:09 <TrueBrain> just click and move mouse
22:22:14 <TrueBrain> it is not working completely correct
22:22:20 <glx> well it should be removed one day
22:24:02 <glx> feel free to move it decompiled.h, but as I think this file is generated, I prefer not change it myself :)
22:24:11 <Xaroth> not giving me any love, TB :/
22:24:17 <TrueBrain> decompiled would be useless, indeed :)
22:24:29 <TrueBrain> I meant more that I had those blocks special for those defines :)
22:24:34 <TrueBrain> but it doesn't matter glx, it is fine :)
22:24:56 <Xaroth> I'll stick to testing the first 3 missions then :P
22:25:06 <TrueBrain> make sure it is not your patch :p :p :p
22:25:22 <TrueBrain> as I can play O6, I am sure it does work ;)
22:26:54 <TrueBrain> reminder to self: rename window caption
22:27:51 <Xaroth> odd, creation time is at 00:16 while it's 00:27 on the pc
22:28:23 <Xaroth> and when overwriting the one in the proper directory it -does- say 27..
22:28:57 <Xaroth> I think it was my patch :P
22:29:21 <Xaroth> most definetely my patch
22:29:26 <TrueBrain> so show me your patch (tomorrow) and we will see what was wrong with it ;)
22:29:35 <Xaroth> you already seen that patch :P
22:30:59 <Xaroth> selecting next region still fails though
22:31:17 <TrueBrain> the trick is to have the mouse inside the map before it shows
22:31:25 <TrueBrain> else it does something random
22:31:33 <TrueBrain> (but always worked here)
22:32:27 <TrueBrain> a carry-all for 320 .. but I have no money :(
22:33:06 <Xaroth> had the mouse on the actual region i wanted to click
22:33:23 <Xaroth> it shows the dividing of the land
22:33:37 <Xaroth> shows the 3 options on the select next region
22:33:41 <Xaroth> but can't click to select
22:33:48 <TrueBrain> left click, right click?
22:34:37 <TrueBrain> download my savegames if you want to play any other mission
22:35:10 <TrueBrain> my dev-space is pretty open ;)
22:41:31 * Xaroth recalls all harvesters for moar harvesters
22:41:50 * Xaroth still going to shop tho
22:42:36 <TrueBrain> 3 harvesters, 2 carry-alls for < 1000
22:43:06 <TrueBrain> layout of base created .. now it just takes a bit of time to really make it ;)
22:45:51 <TrueBrain> I build as fast as I can, yet spice is lost :p
22:46:10 <TrueBrain> oeh, I can build Siege tanks in A6! (or is it A5?
22:46:25 <Xaroth> no errors being generated tho
22:47:45 <Xaroth> :o more spice near me this time
22:50:26 <TrueBrain> hmmm .. A6 ahs the exact layout as O6 ...
22:53:27 <Xaroth> 5 harvesters, 2 refineries.. gotta love those odds ;P
22:56:06 <TrueBrain> inside the debugger?
22:56:23 <glx> yes in msvc I can modify memory and other things
22:56:49 <glx> of course it crashed Xaroth, that was the goal ;)
22:56:53 <Xaroth> Program Termination: jumped to 3FF1:01FB, which is not decompiled. The jump was triggered at ..\decompiled\cs__B511.c:381 The jump appears to originate from B511:01FB.
22:56:59 <TrueBrain> Xaroth: upload crash.bin
22:57:03 <TrueBrain> glx: that will do just fine
22:57:11 <Xaroth> Program Termination: jumped to 433B:01FB, which is not decompiled.
22:57:16 <TrueBrain> Xaroth: upload crash.bin
22:57:26 <TrueBrain> glx: I will handle the crash.bin tomorrow (I will not download it till tomorrow :)
22:57:32 <glx> Xaroth: looks like an overlay bug
22:57:46 <Xaroth> can you make libemu rename crash.bin to like.. cs_ip_crash.bin ?
22:57:51 <TrueBrain> glx: not bug, just the way it represents itself :)
22:57:56 <TrueBrain> Xaroth: I can, but I won't
22:58:16 <Xaroth> well it'll at least make sure crash logs don't overwrite eachother :)
22:58:31 <TrueBrain> just make sure to copy away a crash log when it crashes
22:59:07 <TrueBrain> I will downlaod them tomorrow
22:59:47 <Xaroth> crash is at loading a game
23:00:18 <glx> Xaroth: both crashes are only one I think :)
23:00:34 <Xaroth> TrueBrain: also upped save that goes with it
23:04:10 <TrueBrain> 7 rocket launcher .. and I reached my unit limit already :p
23:04:12 <TrueBrain> I love this game :)
23:05:36 <glx> uploaded another crash.bin (used the same method with another variable)
23:05:51 <TrueBrain> I didn't downlaod the other one yet (I told you that, right?
23:06:00 <glx> yes, I used another name :)
23:06:38 <TrueBrain> it is boring to have the same map twice ...
23:06:48 <TrueBrain> same enemy positions ..
23:10:11 <TrueBrain> 12 rocket launchers under escorts to the back of the base
23:10:14 <TrueBrain> this is going to be fun fun fun
23:10:26 <TrueBrain> oh, and slow, as it turns out
23:12:56 <TrueBrain> crash in JIT! AND I WAS WINNING! :(
23:14:15 <DorpsGek> SVN: truebrain (r307) [JIT] -Add: mapped another 16 functions (campaign 6)
23:15:37 *** TrueBrain has joined #openDune
23:15:50 <TrueBrain> one crash is no crash?
23:16:49 <TrueBrain> my client just quit
23:17:28 <Xaroth> emu_ip = 0x01FB; emu_last_cs = 0xB511; emu_last_ip = 0x01FB; emu_last_length = 0x0024; emu_last_crc = 0xB3E5; emu_call();
23:17:34 <DorpsGek> SVN: truebrain (r308) [JIT] -Add: 1 more problem found by Xaroth
23:17:44 <TrueBrain> Xaroth: please remove both crash logs
23:18:10 <TrueBrain> glx: your URLs again?
23:19:46 <TrueBrain> crash.bin till crash5.bin loaded and handled
23:19:50 <TrueBrain> validating result ..
23:22:41 <DorpsGek> SVN: truebrain (r309) [JIT] -Add: mapped another 10 functions (crash-logs supplied by glx)
23:22:54 <TrueBrain> I know: weird tomorrow ... but it is now late anyway :p
23:23:31 <TrueBrain> hmm .. all my log messages have a trailing \n
23:24:13 <DorpsGek> SVN: truebrain (r310) -Update (r307, r308, r309): update decompiled code
23:24:14 <TrueBrain> glx: sometimes I have to guess what are correct entries, and what are stupid effects of this whole process .. so I am not always sure that crash logs will work correctly next time in their fullness
23:24:20 <TrueBrain> so please let me know if that is not the case
23:24:39 <TrueBrain> but all 5 cases should work now :)
23:25:00 <TrueBrain> (1 loaded house select, 2 loaded intro, 1 exited with some message, the other gave a really weird return)
23:25:40 <Xaroth> Program Termination: jumped to 42D1:10EE, which is not decompiled. The jump was triggered at ..\decompiled\cs__B495.c:3029
23:26:38 <Xaroth> loading save + clicking on starport == crash
23:26:46 <Xaroth> and ugly my ass, it's not even half done :P
23:28:06 <TrueBrain> pff, the stat-files are so corrupted already ...
23:29:17 <Xaroth> where's the enemy base in O6, TrueBrain ?
23:29:22 <glx> hmm 1 was related to house indeed
23:29:37 <DorpsGek> SVN: truebrain (r311) [JIT] -Add: 1 more problem found by Xaroth
23:29:45 <glx> 1 was around the dos version checks
23:29:53 <DorpsGek> SVN: truebrain (r312) -Update (r311): update decompiled code
23:30:05 <TrueBrain> Xaroth: not going to tell you :p :p :p
23:30:14 <TrueBrain> glx: remember that not all things need to be mapped
23:30:22 <TrueBrain> like a DOS version check, it will never ever fail :p
23:30:39 <TrueBrain> so don't worry too much about such entries :)
23:31:05 <TrueBrain> 1249 unresolved entries
23:32:57 <TrueBrain> 194 of those unresolved are in 01F7 :)
23:33:10 <TrueBrain> the next, 1DD7, only has 52 ;)
23:33:27 <glx> 1 of the 194 is DOS version related ;)
23:33:27 <TrueBrain> okay, I wish you all a very good night :)
23:33:51 <TrueBrain> Xaroth: just stack all the crash-logs on a big pile :)
23:34:01 <TrueBrain> it will happen often, and regular, on such high levels
23:34:05 <Xaroth> TrueBrain: a freeze, not a crash :/
23:34:17 <TrueBrain> a freeze is solvable by clicking the mouse in most cases :)
23:34:55 <Xaroth> [EMU] ERROR: unhandled key 8 << heh, can't backspace :P
23:35:29 <glx> fix the mapping in libemu ;)
23:40:26 <Xaroth> misclicked air factory
23:40:34 <Xaroth> so had an airfacotry in the middle of nowhere :/
23:44:31 <Xaroth> this is the sandwich map
23:48:42 <Xaroth> ooo i get siege tanks as bonus
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