IRC logs for #openttd on OFTC at 2021-10-25
⏴ go to previous day
04:24:48 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9632: [Crash]: Clicking any building buttons in the top menu crashes the game if window height is too small https://git.io/J6yxM
06:35:29 *** sla_ro|master has joined #openttd
07:01:34 *** WormnestAndroid has quit IRC (Remote host closed the connection)
07:16:26 *** andythenorth has joined #openttd
07:58:06 *** Etua has quit IRC (Quit: Etua)
10:07:18 *** WormnestAndroid has joined #openttd
11:56:49 *** virtualrandomnumber has joined #openttd
11:57:11 *** virtualrandomnumber has quit IRC ()
12:17:57 *** Peter[m]12345 has joined #openttd
12:54:07 *** andythenorth has quit IRC (Quit: andythenorth)
12:54:13 *** Peter[m]12345 has left #openttd
12:59:59 <DorpsGek> [OpenTTD/OpenTTD] kaomoneus commented on issue #9655: [Bug]: Install target for emscripten is incorrect https://git.io/JicOS
13:22:18 *** WormnestAndroid has quit IRC (Remote host closed the connection)
13:43:08 *** Gustavo6046 has quit IRC (Remote host closed the connection)
14:13:14 *** gelignite has joined #openttd
15:06:30 *** andythenorth has joined #openttd
15:18:43 *** sla_ro|master has quit IRC ()
15:22:32 <andythenorth> M1 Pro benchmarks are starting to appear
15:22:40 <andythenorth> but nobody is benchmarking the most important thing
15:22:48 <andythenorth> 'how fast does FIRS compile?'
15:26:47 <glx> ok I wrote a small station in NFO (it's just base set sprites, and reproduce the plain platform layout), now the fun will be to duplicate it with nml
15:27:28 <andythenorth> 1 action at a time? :)
15:28:00 <LordAro> and then when you're half way through, get a job at google and disappear for 10 years?
15:29:28 <LordAro> (this was in no way intended as a slight on anyone)
15:30:56 <TrueBrain> LordAro: it wasn't? But that was the funny part :D
15:31:13 <TrueBrain> If you can work on NML, you can work for Google :D
15:31:34 <TrueBrain> Lol @ bug ticket .. who uses 'make install' anyway .. :p
15:33:39 <LordAro> definitely ECS vectors working as designed though, I think?
15:33:41 <dP> tbh github is kinda annoying with its zip obsession
15:36:37 <glx> true, but creating a zip on windows is quite straight nowadays
15:38:25 <glx> "send to compressed folder" is not new
15:39:39 <glx> and author says they have 7zip too, so contextual menu also propose adding to 7z or to zip
15:40:38 <dP> still an utterly pointless requirement action for a sav file
15:41:39 *** ChanServ sets mode: +v tokai
15:48:37 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)
16:09:39 *** WormnestAndroid has joined #openttd
16:10:47 *** jottyfan has joined #openttd
16:17:43 *** Wormnest has joined #openttd
16:18:58 *** HerzogDeXtEr has joined #openttd
16:42:47 *** nielsm has quit IRC (Ping timeout: 480 seconds)
16:48:50 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9652: Fix #8797: Use logical rail length when placing signals https://git.io/JiCJh
16:53:20 <dP> ok, not the bug I was looking for but...
16:53:24 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened issue #9656: [Bug]: Quickly pressing delete order hotkey twice resets selected order https://git.io/JiCUM
16:58:39 *** felix__ has joined #openttd
17:01:00 *** felix has quit IRC (Ping timeout: 480 seconds)
17:01:56 *** HerzogDeXtEr1 has joined #openttd
17:05:54 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9652: Fix #8797: Use logical rail length when placing signals https://git.io/JiCkL
17:06:00 *** HerzogDeXtEr has quit IRC (Ping timeout: 480 seconds)
17:06:05 *** felix_ has quit IRC (Ping timeout: 480 seconds)
17:09:29 *** tokai|noir has joined #openttd
17:09:29 *** ChanServ sets mode: +v tokai|noir
17:16:27 *** tokai has quit IRC (Ping timeout: 480 seconds)
17:20:31 *** Flygon has quit IRC (Quit: A toaster's basically a soldering iron designed to toast bread)
17:23:45 *** Gustavo6046 has joined #openttd
18:06:35 *** sla_ro|master has joined #openttd
18:38:50 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9652: Fix #8797: Use logical rail length when placing signals https://git.io/JiCcI
18:43:56 *** Speeder has joined #openttd
18:49:21 <DorpsGek> - Update: Translations from eints (by translators)
18:50:32 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9652: Fix #8797: Use logical rail length when placing signals https://git.io/JiCCM
19:04:51 <dP> oh, I remebered why signal are probably aligned like that
19:04:57 <dP> so double block signals don't overlap
19:12:26 *** Gustavo6046 has quit IRC ()
19:14:33 <glx> I will need to "hack" spritelayout so it can go in the action 0 (it's all hardcoded for action 2 basically)
19:15:44 <glx> I also will need to enable spritegroup for stations because spritelayout is not an action 2, so it needs something
19:19:26 <andythenorth> the spritelayout in action 0 is so odd
19:19:48 <glx> and there's 2 props in action 0 ;)
19:19:49 <andythenorth> I completely do not understand newgrf stations, although I'm told it's 'fine', or even better
19:20:00 <andythenorth> frosch tried to explain it once
19:20:02 <glx> 09 for basic layout, 1A for advanced
19:20:32 * andythenorth wonders about NewObjectStations
19:20:39 <glx> and they overwrite eachother of course
19:21:00 <andythenorth> the reason CHIPS is so complicated is that yexo created it to test the station spec :)
19:21:05 <andythenorth> it uses GRM and crap
19:22:12 <glx> the syntax in nml is easy, all the internal stuff on the other hand
19:22:46 <andythenorth> will nml pretend it's actual spritelayouts?
19:22:55 <andythenorth> then map it into action 0?
19:23:10 <glx> would be silly to not use existing syntax
19:23:15 <andythenorth> anything I can to to help?
19:23:19 <andythenorth> other than 'test' it :)
19:27:29 <glx> just missing the layout, the action 2 and the action 3
19:28:06 <glx> and the dummy action 1 because I use baseset srites only
19:52:26 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9652: Fix #8797: Use logical rail length when placing signals https://git.io/JiCEQ
19:52:32 *** gelignite has quit IRC (Quit: Stay safe!)
19:56:27 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9652: Fix #8797: Use logical rail length when placing signals https://git.io/JiCum
20:06:49 <glx> not to bad, almost no big change in nml source and I just miss the layout, everything else works
20:07:41 *** Montana has joined #openttd
21:01:40 *** Etua has quit IRC (Quit: Etua)
21:12:46 <peter1138> I bodged NewGRF docks to use industrytile style sprite layouts, despite being stations. I think.
21:12:46 *** jottyfan has quit IRC (Quit: jottyfan)
21:15:50 <glx> yes it's better to use the new way when possible
21:16:02 <glx> but rail stations are legacy stuff
21:16:21 <peter1138> Should be possible to make rail stations use the 'new' way too, whether it's worth it is another matter.
21:16:50 <peter1138> Although if that's what you were talking about... cool :D
21:17:16 <glx> oh now I won't update station specs
21:17:36 <peter1138> Does NML support stations?
21:17:49 <peter1138> I always figured it would be useful for that.
21:19:04 <glx> I almost have it, I just need to hack spritelayout (an action 2 thing) to fit in an action 0 property
21:25:16 <andythenorth> can we do the axe-handle-blade thing? :P
21:25:35 <andythenorth> support stations in nml with a saner indirection
21:25:42 <andythenorth> then replace the implementation :P
21:31:40 *** HerzogDeXtEr1 has quit IRC (Read error: Connection reset by peer)
21:32:56 *** Samu has quit IRC (Ping timeout: 480 seconds)
21:34:28 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
21:55:51 *** sla_ro|master has quit IRC ()
21:56:11 *** andythenorth has quit IRC (Quit: andythenorth)
22:00:05 *** jottyfan has joined #openttd
22:05:28 *** felix__ is now known as felix
continue to next day ⏵