IRC logs for #openttd on OFTC at 2017-06-28
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07:00:08 <stupidkiller> i want to share my saved games with all of you around the world,i have try to register the account but i cannot receive the activation email
07:00:33 <quiznilo> you probably need someone important then!
07:00:35 <stupidkiller> anyone mind to help me post up my saved games ?
07:03:35 <stupidkiller> who i need to looking for ?
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14:27:24 <Wolf01> Mmmh, I think today is not the right day to play diablo 3
14:30:07 <Wolf01> I can't understand how I can have 4s lag with my ISP
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14:41:34 <Alkel_U3> you may as well just use IPoAC with these latencies
15:39:24 <supermop> accidentally made road trains carry like 300+ tons
15:43:59 <supermop> hmm no dala horse gifs
15:52:59 <supermop> so in latest version of my grf i had trouble bumping up against the maximum running cost factor
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16:45:21 <supermop> cant tell why these roadtrain capacities are so high
16:46:19 <Alberth> also, how long are those things?
16:46:53 <Alberth> hmm, not nearly anything close to a train length, thus
16:47:15 <Alberth> must be the compression algorithm then
16:47:20 <supermop> should be a bit less than 3 times a regular semi truck in capacity, but they are carrying way more
16:48:35 <Alberth> someone felt they weren't good competition for regular trains :p
16:51:52 <supermop> switch (FEAT_ROADVEHS, SELF, switch_capacity_h1_box, build_year ) { 0..5000000: ((param_capacity*20)*3)/4
16:52:16 <supermop> switch (FEAT_ROADVEHS, SELF, switch_capacity_c1_box, build_year ) { 0..5000000: ((param_capacity*20)/4)
16:52:28 <supermop> h1 should be 3x c1, right?
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16:56:21 <Alberth> it's a label that points to the switch, so each should be uniq
16:56:30 <supermop> instead im getting like more than 5x
16:57:14 <Alberth> you mean x*20*3 / 4 ?
16:57:38 <supermop> for example, a c2 mineral truck carries 38 tons, h2 mineral road train carries 204
16:57:43 <Alberth> hmm, right, 20/4 is already 5 :p
16:58:24 <Alberth> isn't there a unit definition as well?
16:58:27 <supermop> maybe i am messing some order of operations thing up
16:58:43 <Alberth> ie 1 unit in openttd is xx,xxx l stuff
16:59:26 <supermop> the capacity switches are the same for both road train and semi except for that *3
17:00:49 <Alberth> how many bits is the value? *600 doesn't even closely fit in 8 bit, for example
17:01:38 <Alberth> don't know the precision used for these calculations however
17:02:41 <Alberth> so *5 * 3 should do the same thing
17:03:19 <DorpsGek> Alberth: 17.0666666667
17:03:56 <Alberth> anything larger than capacity=17 overflows in 8 bit
17:04:35 <DorpsGek> Alberth: 2184.46666667
17:04:37 <supermop> maybe i should rework the way these switches work, but as is, the big number given is the 'vanilla' capacity a truck or trailer would have if param_capacity is set to the default value
17:05:53 <Alberth> perhaps check what happens if you hardcode it to 1 unit, do you get 1t cargo then?
17:06:03 <supermop> the /4 is so that in the case of a two part RV like a semi-truck, 2 /4 * 20 * (2 parts) = 20 t for a semi truck with one trailer
17:06:55 <supermop> the road train is 4 parts, 3 of which should carry cargo
17:07:57 <supermop> 2 / 4 *3 *4 = 6 oops
17:08:35 <Alberth> just copy the formula into the compiler :)
17:09:01 <Alberth> 24*60 is much more clear than 1440 :)
17:09:23 <supermop> ctrl H *3)/4 -> *3)/8 would fix it
17:10:23 <supermop> instead of using the parameter value as a coefficient, maybe i should instead have switch select from a few capacities based on parament
17:12:40 <supermop> hopefully no one fell in love with 200 t trucks with only 200hp
17:18:48 <supermop> pretty happy with my early truck graphics
17:20:30 <Alberth> they can always just stick with the current newgrf :)
17:28:38 <supermop> ok also forgot the switch that prevents trailers from making smoke
17:29:46 <supermop> what else can i add to this grf to procrastinate drawing trams
17:32:36 <supermop> 'refrigerated road train' seems stupid
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18:30:10 <frosch123> Wolf01: yet another canal mail
18:31:46 <Wolf01> I really broke the interwebz with that announce
18:37:46 <Wolf01> Yes, but... somebody didn't get the joke XD
18:44:45 <frosch123> i have no idea why people read the april news
18:44:59 <frosch123> it was my main reason to write a post for rc1
18:45:11 <frosch123> just to get the april one away from the top
18:46:15 <Wolf01> Put a disclaimer, red, 54pts, uppercase, comic s... no that would be bad: "WE WON'T REMOVE CANALS, IT WAS AN APRIL FOOL"
18:52:41 <Wolf01> Or tell them we are planning to remove roads...
18:53:00 <Wolf01> Just to replace them with more roads
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19:00:28 <Alberth> replace them with not roads
19:13:03 <supermop> i think you should actually remove them now
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22:25:11 <andythenorth> laptop keeps losing connection
22:25:15 * andythenorth bored of technology
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22:27:11 * supermop bored of fixing trucks
22:30:25 <supermop> im going to add a switch so HP increments a bit by build year
22:30:41 <supermop> then you dont ever need multiple generations of truck
22:30:58 <supermop> just one truck that gets better every 5 years or whatever
22:32:36 <supermop> power = some base hp + (Build year - introduction year)
22:42:16 <Wolf01> Isn't it a bit confusing?
22:42:36 <frosch123> did you ever look at hp when buying a truck?
22:43:55 <Wolf01> Mmmh, I need more steel
22:44:43 <frosch123> resp, more stations, 48 stack unloaders are not enough
22:44:47 <Wolf01> I have enough of that, but 12 furnaces for steel can't keep up
22:44:53 <supermop> Wolf01: its a small amount
22:45:12 <supermop> and is better than having more frequent generations
22:45:59 <supermop> its not that weird to go buy a 2010 punto or what ever, and then buy a 2015 later that has maybe 5-10 more hp
22:46:56 <supermop> not so big they advertise it, but maybe whatever they used to save fuel got a little better and doesn't rob as much hp anymore
22:47:20 <supermop> or maybe the truck is a VW and they reprogrammed the engine to cheat
22:47:44 <Wolf01> Like it's the only brand to do that :P
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22:48:17 <supermop> Mop brand trucks will do it from 1910 onward
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