IRC logs for #openttd on OFTC at 2017-06-22
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10:25:38 <Eddi|nichZuHause> any mac expert here? my boss' laptop "doesn't scroll anymore"...
10:27:29 <Eddi|nichZuHause> i suspect the multitouch functionality of the trackpad is broken, is that something that happens?`
10:27:46 <Eddi|nichZuHause> i don't find an obvious "wrong" setting
10:28:07 <Eddi|nichZuHause> ... not that you ever find non-obvious settings in macos
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11:59:03 <LordAro> sometimes, eddi is not zuhause
12:01:49 <__ln___> Eddi|nichZuHause: never heard of trackpad's multitouch getting broken if the trackpad itself still works. also could be worth testing if it scrolls when a usb mouse is connected.
12:03:36 <Eddi|nichZuHause> __ln___: it's probably not anything i can solve anyway, i gave it back with "i did not find the error, you should maybe go to an apple shop"
12:03:46 <Wolf01> Really you never seen it? Trackpad multitouch on my laptop stopped working every odd update on ubuntu to start working again on the next update (or reinstalling the drivers)
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12:05:35 <__ln___> Wolf01: i've seen ubuntu being broken in many many ways, but the situation Eddi described didn't involve ubuntu crap
12:07:25 <Wolf01> Clearly is a software problem, if it was a hardware problem it wouldn't work at all
12:10:16 <LordAro> if only it were so easy
12:10:30 <LordAro> i've seen enough intermittent hardware faults to never rule it out
12:11:35 <Wolf01> I've only seen macbook trackpads stop working because the battery inflated and bent the case
12:11:45 <Wolf01> But they stopped working entirely
12:29:31 <V453000> =D modded the shit out of factorio yesterday
12:29:38 <V453000> it's retarded(ly) fun
12:36:33 <Wolf01> How is the modding status for 0.15?
12:37:33 <Wolf01> All mods already compatible?
12:38:29 <V453000> well it's never going to be all, but all of the ones people care about, sure
12:38:33 <V453000> it's been that way for a while, really
12:38:49 <V453000> in fact people are starting to come up with random retarded shit now, useful stuff not much lately
12:39:11 <Wolf01> I go for bob's inserters and ion cannon
12:39:34 <Wolf01> Still no belt divider?
12:39:35 <V453000> well I didn't use these in 0.15 but I saw them on the mod portal
12:39:57 <V453000> no need for belt divider, the graphics might hint at the functionality of UG belt a bit more
12:42:00 <Wolf01> I've built so many of those UG belt contraptions that now I just want to do it with one click
12:42:26 <Wolf01> My current factory is filled with dividers and lane switchers
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15:50:23 <V453000> trains exploding, slug world domination plan becoming reality?
15:57:39 <Flygon> Slug World Domination?
15:57:49 <Flygon> Didn't they drop that and replace it with the Borg?
16:00:20 <nekomaster> What about flying slugs? or are you going to continue to limit their journey to pre planed paths
16:00:52 <V453000> flying, swimming, transforming, devouring all
16:01:09 <nekomaster> just so long as they continue to transport my coffee and beer, i'm good
16:01:26 <V453000> it will be theirs at that point, but sure
16:06:56 <Flygon> The alternative is that it's the Animorphs verse
16:07:04 <Flygon> I can't accept Rachel dying
16:07:13 <nekomaster> last I saw Animorphs mentioned where the books as a kid
16:07:32 <nekomaster> Not that I really read much books when I was younger
16:07:48 <nekomaster> I've never really been a book person
16:08:38 <Flygon> I read books ALL the time.
16:08:44 <Flygon> Not much else to do as a kid.
16:08:56 <nekomaster> I had game consoles and things to do outside
16:09:07 <nekomaster> and once i learned how to ride a bike I was riding all over town
16:09:25 <nekomaster> even figured out how to get to the Oshawa beach and the north end within a week
16:09:49 <nekomaster> I want from falling off bikes to covering most of Oshawa by bike at 12 years old
16:29:54 <nekomaster> I've always been broke
16:30:06 <nekomaster> just my dad figures out ways to get things
16:42:23 <supermop> laking motivation to finish tiny truck beds for early trucks
16:42:45 <supermop> really only fit one crate, which looks stupid
16:42:54 <supermop> or like 2 sheep in open truck
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16:44:06 <supermop> also i am at work right now so can't really draw anyway
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16:44:21 <supermop> feel like this set will never get to 1.0.0
16:50:03 <supermop> maybe i shouldn't shorten the logs and show them hanging off the back of the truck
16:50:51 <Alberth> but it's so simple, just declare it finished, add a nice label "1.0.0", and done!
16:51:17 <nekomaster> I wont declare my stuff a proper version number until I'm sure most stuff has been tested
16:51:29 <nekomaster> thus is why the NARS Add-on set uses the revision system
16:51:40 <nekomaster> many things can change while I'm coding and doing stuff
16:51:59 <nekomaster> which is why sometimes the minimum comptaitlbe version changes because I did something that would fuck up a new game
16:52:00 <supermop> Alberth: more things i want to do
16:52:18 <Alberth> supermop nobody said you can't have a 2.0.0 :p
16:52:37 <supermop> maybe 1.0 won't have trams
16:53:49 <supermop> need to 'finish' so i can do some more work on fixing unspooled
16:54:29 <FLHerne> "Even internal alphas have undergone more scrutiny than this program. It is only my boundless hubris that allows me to call this 'version 1.0'." -- Shamus Healey
16:55:01 <FLHerne> (the keys are right next to each other)
16:55:32 <supermop> apparently the author name underwent the 1.0 amount of scrutiny and not the internal alpha mount....
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17:09:04 <supermop> as did my spelling of 'amount'
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18:06:38 <frosch123> hmm, ./bin/factorio does not start openttd
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18:31:11 <DorpsGek> Commit by frosch :: r27883 trunk/src/console.cpp (2017-06-22 18:31:04 +0200 )
18:31:12 <DorpsGek> -Fix [FS#6576]: Console command parser passed invalid strings to the debug output, if command lines had many parameters.
18:32:56 <DorpsGek> Commit by frosch :: r27884 trunk/src/console.cpp (2017-06-22 18:32:50 +0200 )
18:32:57 <DorpsGek> -Fix: Console command parser failed when the command had many parameters, and also did not print any error messages about it.
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18:57:12 <DorpsGek> Commit by frosch :: r27885 /trunk/src/pathfinder/yapf (yapf_costrail.hpp yapf_type.hpp) (2017-06-22 18:57:06 +0200 )
18:57:13 <DorpsGek> -Cleanup (r27844): ESR_MAX_COST_EXCEEDED and ESR_PATH_TOO_LONG meant the same thing, but only one was used. Keep PATH_TOO_LONG since it has the better documentation.
19:29:59 <DorpsGek> Commit by frosch :: r27886 trunk/src/fileio.cpp (2017-06-22 19:29:53 +0200 )
19:30:00 <DorpsGek> -Fix [FS#6575-ish]: Do not modify argv[0].
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20:27:40 <frosch123> is there a reason we have project files for msvc 2010 and 2015, but not for 2012 and 2013?
20:29:08 <Eddi|zuHause> is there a point in having them for each? can't they be loaded anyway?
20:29:28 <frosch123> that's no answer but a rewording of my question :p
20:33:51 <Eddi|zuHause> answers rarely end with a question mark
20:38:39 <Wolf01> <Eddi|zuHause> is there a point in having them for each? can't they be loaded anyway? <- yes but VS tries to update the old project file and usually fails and break it, and puts a lot of new files too
21:08:08 <supermop> what are some nice alternatives to big rolls for copper
21:15:06 <frosch123> high voltage transformers
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21:36:02 <frosch123> i can't tell whether that is dangerous or not
21:36:47 <frosch123> i.e. does it burn, or does it stop itself from burning
21:38:04 <supermop> aluminum burns easily as a powder but actually doesn't oxidize that fast otherwise
21:38:35 <supermop> you can cast aluminum without the surface really visibly burning
21:39:23 <supermop> when you do small casts of it you get a bit of oxide on the surface but no visible flame really
21:41:43 <supermop> brown paper on outside of paper rolls?
21:48:08 <frosch123> looks like paper to me
21:48:22 <frosch123> i guess something brown would make it look metally
21:49:09 <frosch123> not sure, but maybe the rolls should be longer
21:59:18 <supermop> i see brown wrapped ones about 80cm wide and 80 cm diameter sitting on the sidewalk outside of print shops in chinatown here
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21:59:42 <supermop> i guess brown paper also needs to be delivered
22:01:36 <supermop> the short trucks only hold 1 pallets graphically, so instead of more loading stages, i am using the extra rows to show variants of the cargo
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