IRC logs for #openttd on OFTC at 2017-06-14
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00:00:05 <Rocangus> I ran "./configure" and then "make install" in the new directory, and now it launches 1.7.1. However, a game script I tried moving into the new installation folder is not being recognized even though I put the .tar under "bin/scripts/", just like it was in the old version. Not sure what I'm doing wrong. Will try that one though and see if I don't get a new location I can place things in for them to work properly.
00:01:30 <Rocangus> Bash does not find ./openttd.
00:01:53 <FLHerne> Rocangus: ~/.openttd/game/ is probably a better place for those, will be found by all openttd versions
00:02:03 <FLHerne> Rocangus: Depends on your working dir
00:03:29 <Rocangus> I do not have ~/.openttd/game/ on the system, probably because I installed the game from source code which I compiled.
00:05:16 <Rocangus> Do I now put the .tar for the game script under ~/.openttd/game/scripts/ perhaps, FLHerne ?
00:07:31 <FLHerne> (yes, RTFM is still a thing on IRC :P)
00:09:56 <FLHerne> Bleh, should have gone with "for a reason"
00:10:07 <FLHerne> Alliterates, without being so repetitive
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01:17:02 <Rocangus> It loads the game script, but it died because it couldn't find utils.superlib of version 38. I downloaded _all_ versions of the SuperLib GS library eventually after trying those I thought seemed to be v 40 and v38, restarted the game, and then it worked.
01:25:23 <Execthts> thirty servers dafuq
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09:11:45 <peter1138> Fetched 510 MB in 58s (8,682 kB/s) ... oh the hardship
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09:28:05 <Eddi|zuHause> i remember when 510MB was larger than my entire HDD
09:30:45 <peter1138> although that was 20 years ago
09:47:37 <Eddi|zuHause> i also remember trying to squeeze civ2 from CD onto that HDD, until i realized that it worked also without the wonder movies
09:47:50 <Eddi|zuHause> (and the wonder movies didn't play anyway for some reason)
09:59:10 <peter1138> i remember waiting ages for civ 1 to generate the map
10:01:09 <Wolf01> I had the same problem with other games, then I changed pc...
10:01:17 <Eddi|zuHause> i think that was worse in colonization
10:01:47 <Wolf01> Also, it seem that work is looking for me
10:02:08 <Eddi|zuHause> but maybe i played civ 1 mostly with earth map
10:02:29 <Eddi|zuHause> i called in sick
10:08:58 <Wolf01> I'm the only one which can get up sick at morning like a hangover, I didn't drink this night..
10:16:10 <Eddi|zuHause> i can't even really describe how i feel... it was like, as soon as i opened my eyes, i felt like i was falling over (even though i was laying down)
10:16:28 <Eddi|zuHause> and i feel incredibly dizzy
10:18:12 <Wolf01> Headache and stomachache here
10:19:17 <Wolf01> It will pass in a hour, like the other times
10:20:41 <Wolf01> Also I should shower, work might be calling for a talk
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11:33:20 <Wolf01> Mmmh, empire earth non collaborating :/
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17:55:00 <supermop> i wish i lived somewhere with enough room to have all my bins and bins of lego that are in my parents basement
17:56:39 <planetmaker> not yet available, though
17:58:33 <Alberth> a 3D puzzle, but they give a manual :)
18:11:33 <supermop> planetmaker: be like wolf and buy a saturn V because a train is too expensive
18:12:16 <supermop> tiny lunar lander is cute
18:12:42 <supermop> command capsule in water looks a bit boring though if it is just one cone piece
18:13:32 <supermop> do all the stages separate?
18:13:51 <supermop> i had a really complex styrene saturn v model when i was a kid
18:14:09 <supermop> was about 50-60cm tall
18:14:45 <supermop> you could build it with the stages separated if you wanted
18:16:20 <supermop> could have been that but i don't recall it being as big as 114 cm
18:18:15 <supermop> Alberth: looks like you can separate the stages on the lego one
18:18:58 <Alberth> it's 1900 pieces, so yeah, I guess it can do something :)
18:19:54 <Alberth> a hollow tube of 1m doesn't need that many pieces :)
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18:26:06 <supermop> Alberth: look at the vent pieces on the tube tho
18:26:12 <supermop> that's a lot right there
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18:28:10 <supermop> aha another legoman appears
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19:01:38 <Alberth> I downloaded it yesterday, have to start a game
19:01:46 <Alberth> any economy you want tested?
19:02:22 <andythenorth> Arctic Basic, which has a few oddities, but eh
19:02:29 <andythenorth> or Steeltown, but I think that’s done done done
19:02:44 <andythenorth> ideally I don’t make any more economies in 2017 :)
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19:04:11 <supermop> andythenorth: ive tested arctic and steeltown so far
19:04:22 <Alberth> steel town seemed fine the last time I played it, I'll try some arctic basic
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19:30:49 <Alberth> peatlands in the snow? would be a bit frozen, wouldn't it? :p
19:30:57 <Alberth> not to mention not so wet :p
19:32:52 <Alberth> industry minimap industry colours looks fine
19:35:36 <andythenorth> I thought about banning peat above snowline
19:36:00 * andythenorth not sure about minimap colours yet
19:36:12 <andythenorth> at least automating means I don’t have to make decisions :)
19:40:07 <Alberth> quite big industry, top of mountain is nicely flat :p
19:48:04 <Alberth> pyrite ore mine is just splendid :)
19:54:12 <Alberth> paper mill colour is quite close to water colour
20:08:05 <Alberth> nice yellow sulphur colour in new chips :)
20:18:40 <Alberth> wood production seems much higher than pyrite ore
20:26:35 <andythenorth> it’s quite dependent on randomisation when industry is built
20:26:40 <andythenorth> I wonder if it’s a bit high
20:27:33 <andythenorth> base is 20 for pyrite mine, 24 for forest
20:27:48 <andythenorth> maybe should shade that down to 22 or so
20:28:51 <Alberth> nothing wrong with having a quantity difference, imho
20:30:06 <andythenorth> you’re getting about 300t, without supplies?
20:30:20 <supermop> andythenorth: i am sure it snows in finland sometimes
20:36:13 <andythenorth> Alberth: looks about right
20:37:59 <andythenorth> seems I boosted production in arctic, because wood can go to both paper mill and sawmill
20:38:02 <andythenorth> so you want a lot of it
20:38:10 <andythenorth> sawmill is only there for silly realisms
20:38:24 <Alberth> haven't tried that one
20:38:41 <andythenorth> wood -> lumber -> has to go to the Ikea factory :P
20:38:41 <Alberth> but someone built the papermill at the wrong side of the mountain :p
20:39:18 <Alberth> you can go around at both sides :)
20:52:35 <Wolf01> I'll go out, or I'll sleep sitting here
20:58:33 <Alberth> HEQS 0.7.1 known broken on cb 0x23 ? (returns unknown/invalid 0xcb0) while opening the RV list of available vehicles
21:07:11 <frosch_> heqs is probably older than those checks
21:08:53 <frosch_> it probably worked in ottd 1.0
21:09:26 <Alberth> I can see that happening indeed
21:35:44 <andythenorth> upgrade HEQS? o_O
21:36:12 <andythenorth> Alberth: that is *not* a mountain :D
21:49:22 <Alberth> :O I use an old heqs, sorry
21:51:04 <Alberth> ha, useful ports are on an island :p
21:54:38 <andythenorth> I like island ports :)
21:54:46 <andythenorth> I don’t like the ports in little lakes :P
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22:29:37 <supermop> i blame andy for spawning mines on top of mountains
22:30:08 <sim-al2> clearly they should level the mountain off instead
22:32:02 <Alkel_U3> supermop: from the bits that map looks good - is that a heightmap or a random one?
22:32:15 <Eddi|zuHause> yeah, so unrealistic. no mine was ever on a mountain
22:32:46 <supermop> Eddi|zuHause: the shape of the mountain it would have been easier to dig in from the side
22:32:47 <Alkel_U3> the player-built features also look great :-)
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