IRC logs for #openttd on OFTC at 2017-06-12
            
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10:59:59 <Wolf01> o/
11:15:23 <crem_> \o
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12:07:32 <peter1138> http://s1.b3ta.com/host/creative/42892/1354564519/image.jpg
12:07:46 <Wolf01> :D
12:08:20 <Wolf01> Too bad the photoshop is really evident
12:08:44 <peter1138> still made me laugh out loud
12:08:51 <Wolf01> Yeah :D
12:09:33 <Wolf01> We have shops here called with only 2 letters: LD, DL, MD...
12:10:13 <Wolf01> The one near my house changed name so many times which now I don't even know how is called
12:31:46 <peter1138> http://68.media.tumblr.com/7ad0ba4368d601603ae1fe62bd4b6c8a/tumblr_orajr9jU9d1tsb01vo1_500.png
12:36:30 <V453000> gay
12:37:21 <Wolf01> https://www.packtpub.com/packt/offers/free-learning Python Geospatial Development - Third Edition, looks useful, I don't know for what but I'll take it anyway XD
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12:44:00 <Alkel_U3> https://scontent-amt2-1.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/19095343_1717565901590114_3616836157437433373_o.jpg?efg=eyJpIjoiYiJ9&oh=081d70c3c8faaa6f7662c5f80dc79aeb&oe=59A36349
12:44:19 <Wolf01> Lol
12:45:42 <Alkel_U3> as someone who used Manjaro for over half a year I find it kinda accurate
12:46:42 <peter1138> heh
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13:02:37 <V453000> nice
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14:39:41 <Wolf01> I need andy for lego stuff :|
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16:31:20 <Alberth> o/
16:31:26 <crem_> \o
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16:48:21 <Wolf01> o/
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17:25:03 <Alberth> o/
17:30:48 <peter1138> andythenorth
17:31:09 <peter1138> Wolf01 needs you
17:31:14 <peter1138> probably for lego purposes
17:31:53 <andythenorth> bbl
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18:04:53 <__ln___> Wolf01: https://entertainment.slashdot.org/story/17/06/12/011255/how-lego-clicked-the-super-brand-that-reinvented-itself
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18:22:26 <Wolf01> Yeah, already shared with lego fellows some hours ago ;)
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19:05:31 <andythenorth> o/
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19:06:40 <Wolf01> o/
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19:28:41 <supermop_> andythenorth: coke oven looks great
19:29:00 <supermop_> i have my little trucks carting coal and slag etc about
19:29:08 <andythenorth> needs animation
19:29:11 <andythenorth> v4 :P
19:29:31 <andythenorth> at least it’s different to most FIRS industries
19:29:35 <supermop_> liquids terminal couldn't spawn on this map though so i am missing my petrol
19:31:06 <supermop_> the recycle plant as arc furnace fits well
19:31:38 <supermop_> just omit the smokestacks, add a taller roofed shed
19:31:40 <andythenorth> not a bad start
19:31:51 <supermop_> maybe the transformer from the alum plant
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19:36:08 <supermop_> steel town has managed to keep me from building a passenger train for the first couple years
19:36:51 <supermop_> but now i need to carry pig iron by rail, and the rail passes by a couple towns, so i couldn't resist a tin rocket
19:37:04 <supermop_> using pikkas houses so not that many pax
19:39:44 <andythenorth> screenshots!
19:39:46 <supermop_> hmm two tin rockets is all my cash on hand
19:39:46 <andythenorth> such forumz
19:40:04 <andythenorth> I really want to add coaches to them, and have them get the livery over-ride :P
19:40:20 <supermop_> shouldn't be too hard
19:46:22 <supermop_> a normal coach, or a dmu trailer of some kind?
19:47:10 <andythenorth> not sure
19:47:18 <andythenorth> Iron Horse 2: total redesign eh
19:47:20 <andythenorth> IH Is crap
19:48:26 <supermop_> hmm need to run 10 mineral trucks a month to the coke oven
19:49:05 <Alberth> "crap" is too strong, I'd say, there are quite worse vehicle sets
19:49:52 <Alberth> "there is room for improvement" is fair enough, but there always is
19:50:45 <supermop_> i need road trains
19:50:55 <supermop_> or just trains at this point
19:51:30 <Alberth> it's like trying reach light-speed, no matter how fast you're going, there is always that last X% that you don't have.
19:52:32 <Alberth> I usually just skip the RV stage completely :)
19:54:50 <supermop_> Alberth: hard to do when trying to test a new version of RV set
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20:00:37 <supermop_> im running the tin rocked with the 4th generation coach behind it
20:01:02 <andythenorth> ugly :)
20:01:09 <andythenorth> and not 1 tile long :P
20:05:07 <supermop_> cheaper than two tin rockets though
20:05:16 <supermop_> slower to load
20:07:52 <andythenorth> does it chug ok?
20:07:59 <andythenorth> enough HP?
20:09:10 <supermop_> e's making good time on the long flat run
20:09:48 <Alberth> supermop_ maybe you have the wrong economy? :p on the other hand, it can be fun pushing it beyond what looks useful :p
20:09:57 <supermop_> acceleration is fine
20:10:06 <supermop_> slammer would be struggling
20:10:27 <Alberth> just needs a bigger station to handle all the loading?
20:12:06 <supermop_> Alberth: i find once you get to 3 days or less between trucks its better to have them split across separate stations
20:13:13 <supermop_> my trucks load fast but just physically moving out of the way takes too long, and RV pathfinder at drive through stops won't send a close following vehicle around the other way
20:13:52 <supermop_> or you can force them to different parts of the same station with depots
20:15:19 <Alberth> makes sense
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20:16:05 <supermop_> but then you can't have them share the same timetable
20:16:10 <Alberth> with trains you can play with signals to get trains to stop very close together
20:16:38 <supermop_> andythenorth: tin rocket doing well with TAI. always is insufficient with .se
20:16:58 <andythenorth> :)
20:16:59 <Alberth> add the cycle several times in one loop of the time table?
20:17:47 <supermop_> now i need to run my pig iron at 160kmh so it doesn't slow down my dmu
20:18:33 <Alberth> IH trains don't run that fast :)
20:18:43 <Alberth> lot more capacity though
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20:19:41 <supermop_> Alberth: have some passenger locos i can use
20:20:55 <supermop_> andythenorth: its 2030s, run a vulcan with 160kmh flats or a cyclops with containers?
20:21:11 <andythenorth> [shrug] :)
20:26:43 <Alberth> in 2029, new safety rules apply, you cannot go faster than 70km/h with molten metals
20:27:18 <Alberth> much like the early 1900s :p
20:29:36 <supermop_> andythenorth: is it intended that the torpedo cars carry steel, not pig iron?
20:32:43 <andythenorth> hmm
20:32:46 <andythenorth> I thought I fixed that
20:32:52 <andythenorth> maybe unreleased
20:33:22 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/b052d615b02b
20:33:25 <andythenorth> yeah
20:33:26 <andythenorth> unreleased
20:41:10 <Alberth> andy newgrfs are best played fresh from the commits :)
20:52:02 <andythenorth> I always do :)
20:52:11 <andythenorth> we need a bleeding-bananas
20:57:37 <supermop_> hmm little slag trucks have to cross a two track 160kmh line
20:57:53 <supermop_> and they cross it on a 50kmh gravel road
20:58:02 <supermop_> good luck little trucks
21:01:26 <supermop_> good thing in tt land that driving a lightweight dmu into a truckload of slag at 160kmh does not damage the train at all
21:06:54 <NGC3982> wats
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23:20:14 <Eddi|zuHause> supermop_: use path signals, and place them some tiles away from the road
23:21:18 <Eddi|zuHause> i just learned that 17 smarties constitute "1 serving"
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23:32:10 <Alkel_U3> in addition to PBS, I also sometimes limit max speed of trains around the crossing by the means of waypoints and scheduling but if many train groups pass through it gets tedious. OTOH if such a busy train route needs to cross such dangerous place it's wrong anyway
23:43:34 <supermop_> Alkel_U3: the challenge is to make the crossing look as picturesque as possible
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23:45:05 <Alkel_U3> yep, that's why I often limit the speed instead of rebuilding with a bridge for maximum efficiency :-)
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