IRC logs for #openttd on OFTC at 2017-06-12
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12:08:20 <Wolf01> Too bad the photoshop is really evident
12:08:44 <peter1138> still made me laugh out loud
12:09:33 <Wolf01> We have shops here called with only 2 letters: LD, DL, MD...
12:10:13 <Wolf01> The one near my house changed name so many times which now I don't even know how is called
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12:45:42 <Alkel_U3> as someone who used Manjaro for over half a year I find it kinda accurate
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14:39:41 <Wolf01> I need andy for lego stuff :|
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17:31:14 <peter1138> probably for lego purposes
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18:22:26 <Wolf01> Yeah, already shared with lego fellows some hours ago ;)
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19:28:41 <supermop_> andythenorth: coke oven looks great
19:29:00 <supermop_> i have my little trucks carting coal and slag etc about
19:29:31 <andythenorth> at least it’s different to most FIRS industries
19:29:35 <supermop_> liquids terminal couldn't spawn on this map though so i am missing my petrol
19:31:06 <supermop_> the recycle plant as arc furnace fits well
19:31:38 <supermop_> just omit the smokestacks, add a taller roofed shed
19:31:51 <supermop_> maybe the transformer from the alum plant
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19:36:08 <supermop_> steel town has managed to keep me from building a passenger train for the first couple years
19:36:51 <supermop_> but now i need to carry pig iron by rail, and the rail passes by a couple towns, so i couldn't resist a tin rocket
19:37:04 <supermop_> using pikkas houses so not that many pax
19:39:46 <supermop_> hmm two tin rockets is all my cash on hand
19:40:04 <andythenorth> I really want to add coaches to them, and have them get the livery over-ride :P
19:40:20 <supermop_> shouldn't be too hard
19:46:22 <supermop_> a normal coach, or a dmu trailer of some kind?
19:47:18 <andythenorth> Iron Horse 2: total redesign eh
19:48:26 <supermop_> hmm need to run 10 mineral trucks a month to the coke oven
19:49:05 <Alberth> "crap" is too strong, I'd say, there are quite worse vehicle sets
19:49:52 <Alberth> "there is room for improvement" is fair enough, but there always is
19:50:55 <supermop_> or just trains at this point
19:51:30 <Alberth> it's like trying reach light-speed, no matter how fast you're going, there is always that last X% that you don't have.
19:52:32 <Alberth> I usually just skip the RV stage completely :)
19:54:50 <supermop_> Alberth: hard to do when trying to test a new version of RV set
20:00:37 <supermop_> im running the tin rocked with the 4th generation coach behind it
20:01:09 <andythenorth> and not 1 tile long :P
20:05:07 <supermop_> cheaper than two tin rockets though
20:07:52 <andythenorth> does it chug ok?
20:09:10 <supermop_> e's making good time on the long flat run
20:09:48 <Alberth> supermop_ maybe you have the wrong economy? :p on the other hand, it can be fun pushing it beyond what looks useful :p
20:09:57 <supermop_> acceleration is fine
20:10:06 <supermop_> slammer would be struggling
20:10:27 <Alberth> just needs a bigger station to handle all the loading?
20:12:06 <supermop_> Alberth: i find once you get to 3 days or less between trucks its better to have them split across separate stations
20:13:13 <supermop_> my trucks load fast but just physically moving out of the way takes too long, and RV pathfinder at drive through stops won't send a close following vehicle around the other way
20:13:52 <supermop_> or you can force them to different parts of the same station with depots
20:16:05 <supermop_> but then you can't have them share the same timetable
20:16:10 <Alberth> with trains you can play with signals to get trains to stop very close together
20:16:38 <supermop_> andythenorth: tin rocket doing well with TAI. always is insufficient with .se
20:16:59 <Alberth> add the cycle several times in one loop of the time table?
20:17:47 <supermop_> now i need to run my pig iron at 160kmh so it doesn't slow down my dmu
20:18:33 <Alberth> IH trains don't run that fast :)
20:18:43 <Alberth> lot more capacity though
20:19:41 <supermop_> Alberth: have some passenger locos i can use
20:20:55 <supermop_> andythenorth: its 2030s, run a vulcan with 160kmh flats or a cyclops with containers?
20:26:43 <Alberth> in 2029, new safety rules apply, you cannot go faster than 70km/h with molten metals
20:27:18 <Alberth> much like the early 1900s :p
20:29:36 <supermop_> andythenorth: is it intended that the torpedo cars carry steel, not pig iron?
20:32:46 <andythenorth> I thought I fixed that
20:32:52 <andythenorth> maybe unreleased
20:41:10 <Alberth> andy newgrfs are best played fresh from the commits :)
20:52:11 <andythenorth> we need a bleeding-bananas
20:57:37 <supermop_> hmm little slag trucks have to cross a two track 160kmh line
20:57:53 <supermop_> and they cross it on a 50kmh gravel road
20:58:02 <supermop_> good luck little trucks
21:01:26 <supermop_> good thing in tt land that driving a lightweight dmu into a truckload of slag at 160kmh does not damage the train at all
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23:20:14 <Eddi|zuHause> supermop_: use path signals, and place them some tiles away from the road
23:21:18 <Eddi|zuHause> i just learned that 17 smarties constitute "1 serving"
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23:32:10 <Alkel_U3> in addition to PBS, I also sometimes limit max speed of trains around the crossing by the means of waypoints and scheduling but if many train groups pass through it gets tedious. OTOH if such a busy train route needs to cross such dangerous place it's wrong anyway
23:43:34 <supermop_> Alkel_U3: the challenge is to make the crossing look as picturesque as possible
23:45:05 <Alkel_U3> yep, that's why I often limit the speed instead of rebuilding with a bridge for maximum efficiency :-)
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