IRC logs for #openttd on OFTC at 2017-06-07
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00:00:14 <andythenorth> probably will complain you don’t have graphviz, but should work
00:01:15 <nekomaster1> How easy it it to add a new econemy or modify one of the existing ones? As easy as moving things around and enabling or disabling certain industries?
00:01:31 <nekomaster1> I dont really want to go and recode half the industries I might want to do
00:02:00 <nekomaster1> Like I'd be nice if the Bulk port for a Canadian Industry provided Bauxite
00:07:45 <andythenorth> if you just want to turn industries on or off, super easy
00:08:01 <andythenorth> there are a few steps to follow, but it’s just configuration code
00:08:04 <nekomaster1> What about reusing stuff to make a "new" industry
00:10:34 <andythenorth> you have to make sure industry cargos and economy cargos match up though
00:10:45 <nekomaster1> Could I make my own Cargos?
00:10:53 <andythenorth> but again, more work
00:10:55 <nekomaster1> I'd like to maybe make my own Nuclear industry chain
00:11:01 <andythenorth> you have to know about where the IDs live, and the language strings
00:11:05 <nekomaster1> I know that URAN is there
00:11:06 <andythenorth> and how the sprites work
00:11:32 <andythenorth> hacking existing stuff is probably 10 or 15 times simpler than making new
00:12:04 <nekomaster1> Also, Cargos have classes right?
00:13:00 <nekomaster1> Wouldn't Uranium Fuel Rods be classed as armored or hazerdous (though they're not really radioactive, but they need to be kept safe incase theyre stolen or get lost)
00:13:20 <nekomaster1> or Just "Nuclear Fuel"
00:14:10 <andythenorth> piece goods, maybe hazardous
00:14:21 <andythenorth> not sure any vehicle set actually uses hazardous
00:14:27 <andythenorth> it’s fairly pointless class
00:14:54 <nekomaster1> And by Nuclear Fuel (Rods), I'm thinking of something like this
00:15:26 <andythenorth> see if FIRS compiles, let me know
00:15:32 <andythenorth> post in the forum if you have issues
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09:41:45 <__ln__> Wolf01, you seem to get up earlier and earlier every day
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09:43:26 <Wolf01> That's not true, I login earlier every day, but I get up always at 9.00, sometimes at 12-13.00 but only when I made it very late
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09:44:11 <__ln__> what, you don't login as the first thing after waking up?
09:44:46 <Deactivated> wait you login in your sleep?
09:44:59 <Deactivated> how is this possible?
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09:45:54 <Wolf01> Scheduled operations, they are really easy to set up
09:46:58 <Wolf01> Don't try to ask me to sort objects by size at morning
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09:47:55 <Deactivated> sort this by randomness: qwerty, abcabcabc, hi
09:48:30 <Deactivated> Slugs are found in NUTS
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09:49:13 <Wolf01> Slugs is always the answer, the other answer is 42... and 42 slugs is the very truth of the universe
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09:50:34 <Wolf01> Bhootrk_ fix your client
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09:55:56 <Wolf01> Mmmh, steam did it again... bandwidth limited to 384KB/s, peak 612, current 432
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09:56:45 <Wolf01> Ok, new peak at 3,631,585,792 GB/s
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09:59:11 <Deactivated> I think Bhootrk's on a bot
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09:59:54 <Deactivated> on #openttdcoop we banned Bhootrk and we're now chill
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10:05:42 <Wolf01> Oooh, hi-res inserters
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10:07:04 <peter1138> Bhootrk_, please sort your shitty connection out, thanks.
10:09:06 <Wolf01> I think is the same problem as Snail's, the computer tries to go on standby but the client or some other piece of junk... ehm software... resumes it at regular intervals
10:09:42 <Deactivated> nah if that was the case the com would be going to standby nearly instantly
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11:35:22 <Wolf01> V453000, is possible to show the turret range overlay when building other turrets?
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11:48:23 <Deactivated> lmao he ain't here
11:49:01 <Wolf01> He is, just busy drawing hidden slugs on assembly machines
12:18:10 <Alkel_U3> his bouncer is marked away -> probably isn't here
12:19:32 <Wolf01> Maybe he is out for a ride on his slug
12:20:02 <Alkel_U3> that is definitely the most plausible theory
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13:54:02 <Wolf01> So... what anime should I start to watch today on netflix?
14:06:16 <__ln__> Wolf01: dirk gently's holistic detective agency
14:06:35 <__ln__> fair enough, that my be stretching the definition of anime
15:54:57 <supermop> i wish i could run nmlc on a flash drive from command line
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17:00:15 <sim-al2> some truely awe-inspiring link dropping there
17:07:42 <supermop> really wish i had a new update up there to take advantage of that...
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17:12:50 <sim-al2> lol that truck with the trailer riding in front
17:13:31 <sim-al2> looks like a good set
17:13:45 <supermop> sim-al2: that's ling since fixed, but I keep going down rabbit holes adding more stuff
17:13:55 <supermop> so i haven't posted a new version
17:15:40 <supermop> currently I have all rigid and articulated buses for diesel, trolley, and dual mode,
17:15:52 <supermop> mostly missing a few more rigid truck types, and trams
17:16:29 <supermop> i just couldn't resist dropping the link
17:21:00 <supermop> i am moving the rigid trucks to be stacked sprites, with truck bed and cargo drawn over the vehicle body
17:21:16 <supermop> lets be do a lot more without an explosion of sprites
17:21:31 <supermop> like easter-egg cab paint jobs
17:24:14 <supermop> so now instead of finishing a viable RV set i am adding layers and layers of switches to add frivolous details
17:25:30 <supermop> also- what percentage of players ever even choose a 2cc? i bet most people will never see that a truck has a different 2cc stripe bc their 2nd cc is same as 1st
17:29:28 <Alberth> given there is a complete trainset for it, seems pretty important :)
17:29:37 <Alberth> I never set colours though
17:35:16 <supermop> light blue + orange or yellow makes every train look better
17:44:09 <Alberth> just add it to the sprite :)
17:50:14 <supermop> if i 'improve' ogfx trains i will certainly keep the yellow warning panels part of the sprite when adding 2nd cc
17:55:00 <supermop> tempted to stack tailights as another sprite layer
17:55:08 <supermop> so they can light up when braking
17:55:20 <supermop> but i think i only get 4 layers
17:55:41 <supermop> truck body + cab + bed + cargo uses that up
17:56:28 <supermop> not too bad to combine bed+cargo
17:57:25 <supermop> that gives me one more layer for pantograph
18:00:45 <Alberth> don't think vehicles ever brake
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18:07:17 <supermop> i am sure there is a cb of vehicle is decelerating?
18:13:04 <supermop> hmm i didn't make a fake swedish tram company, only for diesel trucks
18:14:14 <supermop> i should have drawn a dalatram for yesterday
18:15:18 <supermop> don't theink there are any warm enough reds that are not in fire cycle colors
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18:15:31 <supermop> dont want to add 32bpp just for one tram
18:19:59 <supermop> lots of others to add bad features based on though
18:20:17 <Alberth> closest is start/stop
18:20:30 <supermop> no way to make trams built on june 6th have a dalahorse theme livery
18:21:08 <Alberth> can't make a vehicle available for one day?
18:23:19 <supermop> hmm i need to ask frosch when he gets here about stacking these sprites
18:23:31 <supermop> if it is only 4 that kind of screws me
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18:26:02 <Alberth> and it's already 4x more than 1
18:26:34 <Alberth> write a Python script that merges some layers :)
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18:48:11 <andythenorth> we have a 32 bit app?
18:48:18 <andythenorth> or is there a 64 bit compile option?
18:50:03 <andythenorth> above my pay grade
18:50:14 <Wolf01> What do you need exactly?
18:57:01 <andythenorth> Apple are killing 32 bit apps in the OAS
18:58:40 <Alberth> I run 64 bit-only Linux for years already
18:59:22 <Alberth> needs 64 bit compiler + libraries, of course
18:59:31 <Eddi|zuHause> but did anyone check the apple build system in the last 5 years? :p
19:01:50 <supermop> hmm ideal stack would be chassis + cab + bed back/bottom + cargo + bed front/sides + optional cover + decoration like pantograph
19:02:07 <supermop> that's 7 out of 4 available
19:02:53 <Eddi|zuHause> Alberth: excuse me if i'm not very confident with that result :p
19:02:55 <supermop> bed, cargo, sides can be combines
19:03:18 <supermop> just need more sprites though
19:03:50 <andythenorth> Eddi|zuHause: you’re excused :P
19:04:45 <Alberth> depends on your value of "check" :)
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20:05:02 <supermop> can i nest sprite stacks?
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20:10:33 <supermop> there's the stack man
20:14:01 <supermop> no more than 4 layers in a stack right?
20:14:20 <frosch123> it's an arbitrary limit
20:14:27 <supermop> need, no but want, maybe
20:15:44 <supermop> i was thinking: chassis of truck + cab of truck + floor and back of bed + cargo + front side of bed + decoration (like panto graph etc)
20:16:25 <frosch123> stacks make little sense if you do not combine different sprites
20:17:20 <supermop> well the panto switches between up+down, the cab is separate from chassis because sometimes it is in front of bed, sometimes behind
20:17:48 <supermop> and conceivably a switch could change cab color in some cases
20:18:25 <supermop> cargo separate from bed means can interchange beds and cargos
20:19:28 <supermop> so instead of open truck+mineral hopper+other hopper * Sand+coal+ore etc, just choose one from each column
20:20:26 <supermop> but to separate cargoes from the hoppers etc, it is helpful to separate the front of the hopper from the bottom and back
20:20:58 <supermop> i can make it work with just 4 layers, just means making more sprites in photoshop
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20:21:44 <supermop> anyway sorry to dump all that on you
20:21:50 <supermop> just my thinking today
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21:29:25 <andythenorth> supermop: one step closer to a python compile :P
21:29:46 <andythenorth> arbitrary layer combining is why I use Python Imaging Library (PIL)
21:30:14 <supermop> if i learn python i better get a better job out of it
21:32:44 <andythenorth> I would strongly not recommend PIL as ‘my first python’ :)
21:35:37 <supermop> wife's tolerance for bad code seems to have reduced to the point i'd be afraid to have her teach me anymore
21:38:00 <andythenorth> what’s marriage without conflict? o_O
21:42:49 <frosch123> at least it's python, not php
21:43:16 <Wolf01> PHP is not SO bad... until is Wordpress
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22:00:31 <supermop> andy: truck body + cab + bed , or cab + combined bed and wheels/mudflaps?
22:05:48 <andythenorth> wheels are a total PITA :)
22:06:15 <andythenorth> I don’t know which route is best, probably potato / potato
22:12:00 <frosch123> sweet potatoes are pretty meh
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