IRC logs for #openttd on OFTC at 2017-05-06
            
00:00:30 *** Wormnest__ has quit IRC
00:03:40 *** Progman has quit IRC
01:08:29 *** FLHerne has quit IRC
01:12:51 *** gelignite has quit IRC
01:14:56 *** Stimrol has quit IRC
01:33:36 *** Biolunar has joined #openttd
01:55:53 *** Snail has joined #openttd
02:12:25 *** chomwitt1 has quit IRC
02:28:41 *** Biolunar has quit IRC
02:43:27 *** HerzogDeXtEr1 has joined #openttd
02:49:06 *** HerzogDeXtEr has quit IRC
03:20:05 *** Fatmice has joined #openttd
03:40:06 <Wolf01> 'night
03:40:09 *** Wolf01 has quit IRC
04:18:24 *** glx has quit IRC
04:20:23 *** HerzogDeXtEr1 has quit IRC
05:07:13 *** Snail has quit IRC
05:58:24 *** tokai has joined #openttd
05:58:24 *** ChanServ sets mode: +v tokai
05:58:42 *** Hiddenfunstuff has joined #openttd
06:05:33 *** tokai|noir has quit IRC
06:13:00 *** cosmobird has joined #openttd
07:05:05 *** sla_ro|master has joined #openttd
07:05:11 *** mindlesstux has quit IRC
07:06:10 *** mindlesstux has joined #openttd
07:27:37 *** Progman has joined #openttd
08:22:49 *** andythenorth has joined #openttd
08:30:21 *** sla_ro|master has quit IRC
08:30:38 *** cosmobird_ has joined #openttd
08:36:59 *** cosmobird has quit IRC
08:48:56 *** andythenorth has quit IRC
08:51:04 *** cosmobird_ is now known as cosmobird
08:57:58 *** andythenorth has joined #openttd
09:08:28 *** andythenorth has left #openttd
09:21:21 *** Biolunar has joined #openttd
09:26:51 *** techmagus has joined #openttd
10:30:46 *** JacobD88 has joined #openttd
10:39:45 *** gelignite has joined #openttd
10:40:33 *** Stimrol has joined #openttd
11:16:21 *** chomwitt has joined #openttd
11:18:17 *** roidal has joined #openttd
11:31:34 *** FLHerne has joined #openttd
11:33:25 *** sla_ro|master has joined #openttd
11:34:00 *** FLHerne_ has joined #openttd
11:34:50 *** FLHerne has quit IRC
11:42:09 *** Wormnest has joined #openttd
11:58:19 *** FLHerne_ has quit IRC
12:02:27 *** NervousMedic has joined #openttd
12:04:06 *** Fatmice has quit IRC
12:04:32 *** gelignite has quit IRC
12:21:58 *** HerzogDeXtEr has joined #openttd
12:36:02 *** JacobD88 has quit IRC
12:36:55 *** JacobD88 has joined #openttd
12:41:13 *** JacobD88 has quit IRC
12:42:00 *** JacobD88 has joined #openttd
12:45:18 *** JacobD88 has quit IRC
12:46:15 *** JacobD88 has joined #openttd
12:52:40 *** Arveen2 has joined #openttd
12:55:20 *** Arveen2 has quit IRC
12:55:39 *** Arveen2 has joined #openttd
12:58:46 *** Arveen has quit IRC
13:02:08 *** Wolf01 has joined #openttd
13:02:17 <Wolf01> Moin
13:15:41 *** OsteHovel has quit IRC
13:17:19 *** OsteHovel has joined #openttd
13:20:46 *** HerzogDeXtEr has quit IRC
13:21:20 *** JacobD88 has quit IRC
13:30:17 *** frosch123 has joined #openttd
13:38:26 <Eddi|zuHause> that sounds like he had a fun night https://www.zerotier.com/blog/2017-05-05-theleak.shtml
13:50:29 <Wolf01> "Fast and express belt length increase" \o/
13:50:37 <Wolf01> I could remove the mod from the list
13:51:14 <Wolf01> Not the same lengths but is really welcome
13:52:31 <Wolf01> supermop_ "Please remove tiles." XD only if freeform tracks and road will be added
13:53:10 <Wolf01> AHAHAHAHAHAHAHHA the last post https://www.tt-forums.net/viewtopic.php?p=1186229#p1186229
13:54:02 <frosch123> length increase? for underground belt, or what?
13:54:12 <Wolf01> Underground belt
13:55:29 <Wolf01> https://www.factorio.com/blog/post/fff-189
13:57:46 *** andythenorth has joined #openttd
13:58:11 <Wolf01> Blueprint based gameplay would be a killer thing for sandbox, but without construction robots, you should be able to place the stuff directly
13:58:14 <Wolf01> o/
13:58:38 <andythenorth> o/
13:59:53 *** frosch123 has quit IRC
14:00:19 <andythenorth> have I offended frosch? :o
14:01:05 <Wolf01> Mmmh, no clue
14:15:10 *** frosch123 has joined #openttd
14:22:30 *** JacobD88 has joined #openttd
14:22:48 *** JacobD88 has quit IRC
14:27:44 <andythenorth> does grfcodec build with libpng 1.6.x?
14:38:28 <debdog> http://edition.cnn.com/2017/05/03/travel/japan-luxury-shiki-shima-train/index.html
14:38:41 <Wolf01> I'm considering to change nick...
14:39:23 <Wolf01> https://en.wikipedia.org/wiki/Wolpertinger
14:41:29 *** Arveen2 has quit IRC
14:50:08 <frosch123> andythenorth: https://packages.debian.org/sid/grfcodec <- apparently it does
14:51:36 <andythenorth> OS X isn’t supported, right?
14:52:12 *** Alberth has joined #openttd
14:52:12 *** ChanServ sets mode: +o Alberth
14:52:32 <Alberth> o/
14:53:35 <Alberth> andy: what would happen if you ignore new BBs request to feed the cities?
14:57:35 <andythenorth> Alberth: ? o_O
14:58:00 <andythenorth> do you mean ‘is there a penalty’?
15:05:45 *** cosmobird has quit IRC
15:06:06 *** cosmobird has joined #openttd
15:12:37 <Alberth> that's the question indeed
15:12:54 <Alberth> maybe it's a wrong idea :)
15:13:27 <andythenorth> I hadn’t anticipated any penalty
15:13:34 <andythenorth> you either win, and level up, or you go again
15:13:43 <andythenorth> I was thinking it would be quarterly or annual or so
15:13:49 <Alberth> sounds fair enough
15:14:07 <andythenorth> particularly in desert or snow, it implies also delivering cargos, to grow the town
15:14:15 <andythenorth> town / towns /s
15:14:20 <andythenorth> any towns you like
15:14:39 <Alberth> it would just measure deliveries, right, rather than growth?
15:14:42 <andythenorth> yes
15:14:50 <andythenorth> transport game ;)
15:14:53 <andythenorth> not sim city
15:15:00 <andythenorth> the difficulty will vary wildly depending on map and town settings
15:15:12 <Alberth> so, not transporting cargoes to town is a valid option :)
15:15:22 <andythenorth> any pax / mail
15:15:30 <andythenorth> hotels, oil rigs, industries in SPI
15:15:32 <Alberth> much simpler :p
15:15:45 <Alberth> plenty of pax wanting to go anywhere :)
15:15:56 <andythenorth> it’s like NCG for pax + BB for freight
15:16:06 <andythenorth> except NCG is win/lose, no ‘level up'
15:16:32 <Alberth> I was wondering, higher level is provide more, for longer time
15:17:03 <andythenorth> Urban Bee
15:17:08 <andythenorth> Passenger Bee
15:17:21 <Alberth> which isn't terribly complicated if you build robust networks
15:17:39 <andythenorth> no
15:17:53 <andythenorth> it’s just something to measure progress
15:18:20 <andythenorth> the town goals in BB seem weirdly specific, compared to freight
15:18:38 <andythenorth> x tonnes of coal by 1950 I can understand
15:18:42 <Alberth> you need more industries :p
15:18:54 <andythenorth> but x passengers between two places seems…less compelling :)
15:19:01 <andythenorth> maybe a zero-towns map :P
15:19:09 <Alberth> it never specifies "from" afaik
15:19:18 <andythenorth> no
15:19:40 <andythenorth> my mistake :)
15:19:56 <Alberth> your imagination is filling too many blanks :)
15:20:36 <Alberth> well, could be another goal, I guess, that would be simplest
15:20:49 <Alberth> one that never expires
15:20:56 <andythenorth> deliver 100,000 passengers, anywhere?
15:21:27 <Alberth> euhm, didn't you propose "to" levels?
15:21:38 <Alberth> ah, deliver
15:21:38 <andythenorth> well yes
15:21:46 <Alberth> yes, I'd say
15:22:15 <Alberth> if you want to do that all in one spot, go ahead
15:22:23 <Alberth> using more spots is simpler :p
15:23:03 <Alberth> hmm, you could 'cheat' by transporting small distances
15:23:57 <Alberth> freight deliveries to a city would work, much more complicated to cheat
15:24:19 <Alberth> pax is trivial, just build sufficient bus stations
15:24:51 <Alberth> or tram stations, for that matter
15:26:09 <Alberth> could take the absolute difference between supply and delivery in the same city :p
15:26:35 <Alberth> so each city must be either supplier or provider
15:26:50 <Eddi|zuHause> that doesn't work well with symmetric cargodist
15:27:32 <Alberth> likely it won't work well with any cargo-dist :)
15:27:50 <Alberth> pax is inherently bi-directional
15:28:10 <Alberth> you need to explicitly stop that
15:29:29 <andythenorth> my original goal was distributing food
15:29:34 <Eddi|zuHause> that sounds stupid
15:29:35 <andythenorth> I’m playing arctic currently
15:29:52 <Eddi|zuHause> ... not the food bit
15:30:00 <Alberth> :)
15:30:02 <andythenorth> doing a few point-to-point routes for food is fine, but unsatisfying
15:30:16 <andythenorth> I’d rather have some target to try and use all the food on the map
15:30:23 <andythenorth> can we measure supply?
15:30:39 <Alberth> andy needs a tap on the shoulder for doing good job :)
15:30:57 <andythenorth> can be nerfed by demolishing all the food supply industries :P
15:31:01 <andythenorth> instant win
15:31:08 <Alberth> sure you can measure supply, just not correlated with deliveries
15:31:35 <andythenorth> in 1950, 9000 tons of food were produced, and 3000 tons were delivered?
15:32:00 <Alberth> better than the other way around :p
15:32:40 <Alberth> make station for "temporary" storage of food :p
15:33:00 <Alberth> then deliver it all in one year
15:33:13 <andythenorth> all systems can be gamed :)
15:33:22 <Eddi|zuHause> maybe some food was lost from low ratings?
15:33:43 <Eddi|zuHause> or you started producing a lot of food towards the end of the year, and it was not delivered yet?
15:33:50 <Alberth> ratings is just a matter of visiting the station often enough?
15:34:13 *** Smedles has quit IRC
15:34:24 <Alberth> and yes, supply is counted only at final delivery
15:34:56 <Alberth> but that goes both ways, ie early in the year you get food that started its journey at the end of the previous year
15:35:17 <andythenorth> frosch123: when I run make for the grfcodec project, I get “make: *** No rule to make target `/opt/local/include/libpng16/png.h', needed by `objs/pngsprit.o'. Stop.”
15:35:24 *** Smedles has joined #openttd
15:35:36 <andythenorth> dunno if that’s just a path issue
15:35:48 <andythenorth> I copied a grfcodec binary from my old mac, and it works
15:35:50 <Alberth> you have not libpng16?
15:35:53 <andythenorth> I do
15:36:16 <Eddi|zuHause> probably a ./configure issue
15:36:23 <andythenorth> 1.6.29
15:36:24 <Alberth> at that path? probably not
15:36:30 <andythenorth> there isn’t a ./configure
15:36:39 <andythenorth> I used to be able to build grfcodec on my old mac, so eh
15:36:52 <Alberth> where does /opt/local come from then?
15:37:07 <andythenorth> doesn’t exist
15:37:12 <Alberth> manual configu-thingy-ing?
15:37:13 <andythenorth> might have been macports put it there
15:38:50 *** FLHerne_ has joined #openttd
15:39:17 * andythenorth doesn’t have macports any longer
15:40:47 <Alberth> what does libpng-config --cflags say
15:41:39 <Alberth> maybe your installed library doesn't know the header files are gone
15:41:44 *** NervousMedic has quit IRC
15:41:54 <andythenorth> -I/usr/local/Cellar/libpng/1.6.29/include/libpng16
15:42:30 <Alberth> that looks like a different path :)
15:43:04 * andythenorth reading the Makfile
15:43:08 <andythenorth> Makefil *
15:43:13 <andythenorth> err, this is going badly :P
15:43:37 <Eddi|zuHause> not enough "e"s? :p
15:45:34 <andythenorth> maybe my key is sticky
15:46:01 <andythenorth> this keyboard is so loud, I’ve started typing softly :P
15:49:12 <Alberth> well, food delivery would be fine, as it's not bi-directional in nature
15:50:00 <andythenorth> ok so /opt/local assumes macports is installed
15:50:08 <andythenorth> I can probably patch that to the brew location
15:50:13 * andythenorth will try in a bit
15:50:32 <andythenorth> Alberth: ‘Blanket Goals'
15:50:37 <andythenorth> ‘Whole Map Goals’? :P
15:52:16 *** Montana has joined #openttd
15:52:37 *** Snail has joined #openttd
15:53:08 <quiznilo> andythenorth: I linked a youtube video in here the other day, how to properly transfer coal from trains to ship
15:53:09 <Alberth> BB already does specific goals
15:53:14 <quiznilo> https://www.youtube.com/watch?v=m5qdWIUrtBc
15:53:22 <quiznilo> thought you might be interested
15:54:20 <Alberth> and "delivery to cities" does sound map-wide :)
15:54:58 <Alberth> tbh I don't know if it should be BB-ish
15:55:16 <Alberth> at some point food delivery will be dominating anything else
15:55:29 <Alberth> it's more a global SV for food :)
15:57:16 <Alberth> doing something wrt to balancing between cities would be nice
15:57:30 <Alberth> or you deliver everything just to a few cities :p
15:57:33 <quiznilo> interesting... you don't get office buildings or other cool buildings in towns with TTRS until 1930
15:58:42 <Eddi|zuHause> there was once a bug that all towns consisted only of banks
15:58:58 <Alberth> might still exist :)
15:59:20 <quiznilo> haha
15:59:44 <Alberth> theaters bug still exist, doesn't it?
16:00:04 <quiznilo> havn't seen that in a bit
16:00:10 <quiznilo> theaters errywhere
16:00:24 <andythenorth> theatres bug still exists
16:00:51 <Alberth> OpenTTD inhabitants are dedicated theatre visitors :)
16:01:00 <andythenorth> http://dev.openttdcoop.org/attachments/download/6771/too_many_theatres.png
16:01:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/7931/theatres_eh.png
16:01:54 <andythenorth> @calc 6659 / 32
16:01:54 <DorpsGek> andythenorth: 208.09375
16:02:02 <andythenorth> one theatre per 200 people
16:02:10 <Alberth> sounds fair
16:02:22 <andythenorth> ‘global SV’ might be interesting
16:02:25 <andythenorth> dunno :)
16:02:28 * andythenorth biab
16:02:30 *** andythenorth has quit IRC
16:03:56 *** Lejving has quit IRC
16:10:04 *** gelignite has joined #openttd
16:40:05 <Wolf01> Increased roboport construction range to 55 (110x110 area) to make roboports able to build each other without interconnecting their logistic areas<- wtf?
16:50:41 <Alberth> progress in AI? :)
17:06:25 <supermop> maybe an opengfx+ houses could help
17:10:00 *** andythenorth has joined #openttd
17:11:16 <LordAro> Wolf01: so that you may automatically connect "build networks" without also connecting logistic networks
17:11:25 <LordAro> e.g. for walls or something
17:15:32 <Wolf01> Nope... it only works with the first iteration of the network, the second iteration doesn't have access to storage and won't build
17:16:29 <Wolf01> I was thinking that too, to be able to build a crawling network without sharing the storage
17:17:34 *** Tirili has joined #openttd
17:18:18 <LordAro> ¯\_(ツ)_/¯
17:22:16 <Wolf01> I welcome the area increment, so when I build my template at least now construction bots are able to harvest all the trees and rocks in the spot which before blocked the placement of roboports, but I really don't get the meaning of not interconnecting a logistic area, no access to storage mean no repair/restock ammo and no self replicating templates
17:23:35 *** Soni has quit IRC
17:28:49 *** Soni has joined #openttd
17:36:35 *** Maarten has quit IRC
17:38:11 *** Maarten has joined #openttd
17:44:01 *** ugu has quit IRC
17:54:41 <LordAro> frosch123: wiki updated :)
17:54:55 <frosch123> \o/
17:55:37 <LordAro> https://wiki.openttd.org/Special:Version hmm
17:55:38 <andythenorth> could we nerf passenger generation from towns, depending on number of destinations served (assuming cdist)?
17:55:41 <LordAro> those are quite old
17:56:14 <Eddi|zuHause> andythenorth: any attempts at that turned out terrible
17:56:29 <andythenorth> unsurprising
17:56:58 <andythenorth> was it tried as log(N)?
17:57:40 <Wolf01> LordAro, which version it was before? :D
17:58:00 <Eddi|zuHause> andythenorth: basically there are two problems: 1) it's difficult to determine how many destinations there actually are, and which of them are reached. and b) if you make generation too low, you can't ever start a new game
17:58:23 <LordAro> Wolf01: as in, added stuff for the 1.7.1 release :p
17:58:32 <LordAro> you need TB to update mediawiki...
17:58:44 <Wolf01> Oh, I thought you updated the wiki itself
17:59:09 <LordAro> (and i can't say i blame him for not touching it, the mediawiki instance i manage is currently in "read only" mode as the last update broke authentication)
17:59:12 <Eddi|zuHause> andythenorth: also, if you try to scale the production by reducing the station rating, you trigger all the weird effects of low ratings, like cargo disappearing and industries closing
17:59:18 <Wolf01> Btw, I'm fine with this one, no stupid javascript everywhere
17:59:54 <andythenorth> Eddi|zuHause: the station doesn’t know how many nodes are in the graph?
18:00:26 <Eddi|zuHause> andythenorth: the unserviced areas are not in the graph
18:00:32 <LordAro> Wolf01: i don't believe newer versions have gotten rid of the older themes
18:00:42 <andythenorth> hmm
18:00:50 <andythenorth> probably best left alone then
18:01:11 <andythenorth> 25%, 50%, 100%
18:01:15 <andythenorth> I was thinking
18:01:16 <Wolf01> I should update mine too, but I shut down the server about 2 months ago
18:01:16 <Eddi|zuHause> andythenorth: and looking up for each house whether it's in the coverage area of a station is too cpu heavy
18:01:22 <andythenorth> fair
18:04:30 <Eddi|zuHause> so in a naive approach you have like a complexity of O(#tiles_in_map*station_spread^2*#networks)
18:05:45 <Eddi|zuHause> *#cargos
18:33:14 *** Tirili has quit IRC
18:33:34 *** Biolunar has quit IRC
18:49:02 *** quiznilo has quit IRC
18:54:05 *** quiznilo has joined #openttd
19:07:09 *** glx has joined #openttd
19:07:09 *** ChanServ sets mode: +v glx
19:14:25 <andythenorth> hmm
19:14:35 <andythenorth> maybe should add this to FIRS Arctic Basic http://www.economist.com/news/business/21721669-finnish-refiner-turning-slaughterhouses-oil-wells-neste-uses-animal-waste-make
19:17:12 <Alberth> :)
19:18:01 <Alberth> unfortunately not a good example for animal rights :)
19:39:42 <Eddi|zuHause> how is "wryly" a valid word?
19:41:24 <andythenorth> English
19:41:33 <andythenorth> to do something in a wry fashion
19:41:47 <Eddi|zuHause> anyway, i don't think that will become "mainstream"...
19:42:10 <Eddi|zuHause> a) you can't possibly kill enough cattle to fuel all cars in this world, and b) it's not vegan...
19:52:27 <Eddi|zuHause> it's the same problem as with "bio"fuel, the theory is fine as long as you're just using waste products of other processing, but when the demand rises, you start allocating growing areas just to produce this type of fuel
20:03:23 <frosch123> Eddi|zuHause: how do you mean? the efficiency of sun->corn->methan->electricity is 0.2%, solar cells are barely 20%
20:04:43 <Eddi|zuHause> frosch123: well, besides that... the point is that areas are taken from producing food into producing fuel. and then rainforest areas are taken to produce the food
20:06:01 <Eddi|zuHause> and as soon as you're starting to cut down rainforest areas, you're no longer "sustainable"
20:06:19 <Eddi|zuHause> which means you didn't achieve anything
20:08:58 <Eddi|zuHause> frosch123: also, getting the electricity from the solar cell into your car isn't exactly 100% either
20:13:46 * andythenorth considers “waste animal fats” cargo
20:14:25 <frosch123> it's just biomass
20:14:55 <Eddi|zuHause> it's not that many steps away from soylent green
20:15:19 <frosch123> try vegan meat
20:15:47 <Eddi|zuHause> probably not
20:21:49 *** FLHerne_ has quit IRC
20:28:25 *** Snail has quit IRC
20:35:16 *** FLHerne_ has joined #openttd
20:47:45 *** ZirconiumX has quit IRC
21:15:06 *** Montana has quit IRC
21:22:29 *** Alberth has left #openttd
21:52:48 *** Fatmice has joined #openttd
22:17:17 *** sla_ro|master has quit IRC
22:19:04 *** roidal has quit IRC
22:44:11 *** ericnoan has quit IRC
22:44:54 *** andythenorth has left #openttd
22:47:24 *** ericnoan has joined #openttd
22:56:30 *** TrueBrain_ has quit IRC
23:02:50 *** TrueBrain-Bot has quit IRC
23:05:46 *** TrueBrain_ has joined #openttd
23:05:46 *** TrueBrain_ has quit IRC
23:08:53 *** TrueBrain_ has joined #openttd
23:14:41 *** TrueBrain_ has quit IRC
23:42:34 *** cosmobird has quit IRC
23:56:31 *** Smedles_ has joined #openttd
23:58:28 *** Smedles has quit IRC