IRC logs for #openttd on OFTC at 2015-05-15
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00:00:18 <jaydodge1975> okay do I need all this line not sure but looks like the line that is set for my perset goes something like GRF ID and maybe a MD5sum and then pathway and then a = if there is a parameter set maybe
00:01:55 <jaydodge1975> little bit of info I got from a wiki is [newgrf-static] opengfx_biggui-2.0.0/ogfx-biggui.grf = 1, so not sure if I need all that info or it I use it the game or cfg would be set up better and how do I get the info like I have for my persets for the savegame files do you know
00:07:25 <Eddi|zuHause> the format for these entries changed recently. info on the wiki might work, or might be outdated. who knows.
00:08:45 <jaydodge1975> ya I'm thinking the same just like the map seed info I found for ver 1.4.4 that I belive doesn't work for 1.5
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09:17:42 <Supercheese> the snakes seem to be biting
09:19:13 <Supercheese> I don't read that comic really
09:20:38 <supermop> wish i could figure out how to get my client to just buy me a new computer
09:20:42 <Supercheese> errr videos* I am misremembering
09:21:18 <supermop> today i put handles on the doors
09:25:47 <Supercheese> handles are handy
09:36:56 <supermop> i feel like there are never ending details to add
09:37:26 <supermop> also there is a reason real projects pay good money to a lighting designer/consultant
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09:54:07 <supermop> ok these door handles are good enough
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20:35:08 <Alberth> splendid maglev in Nuts at 2050+ V
20:35:46 <Wolf01> andy, I already booked the new mercedes truck and the kwik-e-mart :>
20:37:03 <Wolf01> if the lug will be able to get the new crane on tracks I'll purchase that too
20:37:27 <Alberth> making plans for summer holiday :)
20:37:28 <Wolf01> but we must wait for the poll results
20:38:19 <V453000> slugs > all :P 2099 gogo
20:38:28 <Wolf01> I bet on summer I'll be buried on lego boxes
20:38:42 <V453000> also, how the hell did you get to year 2050 Alberth, did you actually play the game or cheat? :D
20:38:48 <Alberth> haven't arrived there yet :)
20:39:17 <Alberth> there is a setting "start year" that you can change :p
20:39:59 <Alberth> but 4 tile maglev for almost everything, great!
20:42:27 <Alberth> livestock graphics are just amazing, must have cost a lot of time :)
20:43:17 <V453000> actually not as much as you might think :)
20:43:31 <V453000> oh yeah those took forever
20:45:14 <V453000> I am at a stage of hating my previuos 32bpp work atm
20:45:34 <Alberth> oh, you're getting better at it :)
20:45:48 <V453000> didnt put it into the game just yet, but I think it will fit greatly
20:45:54 <V453000> also it is easy to keep nice consistency of the project
20:46:43 <V453000> and the best and most key thing - it is similar to pixel drawing. Not just in the fact that I pull boxes around one by one, but also because Everything I make being hand made, it makes nicer results
20:46:51 <V453000> just plopping textures on things is not as nice
20:47:52 <Alberth> looks splendid, not obviously rendered
20:48:16 <V453000> what do you mean? :D it is rendered
20:48:38 <V453000> you mean it comes more to the style of pixels?
20:48:42 <Alberth> I know, but it doesn't look that way
20:49:07 <Alberth> it looks very organic
20:51:52 <V453000> I also love making it, it is like pixel drawing in 3D, or even like playing the game, adjusting things in a tile-ish pattern
20:52:22 <V453000> and with all the research I did for RAWR, making the boring and tedious parts is relatively quick and easy as well :)
20:53:11 <Alberth> it takes time to find ones style of doing things :)
21:05:47 <andythenorth> V453000: I am massively +1 to this style
21:06:10 <andythenorth> do you have an Android device?
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21:09:27 <V453000> blackberry and windows
21:09:42 <andythenorth> that game is straightforward and nice art
21:09:53 <andythenorth> landscapes are quite similar to TTD
21:09:58 <andythenorth> snow, desert, temperate
21:10:14 <andythenorth> it uses big and small cubes
21:10:21 <andythenorth> you can model your own vehicles too
21:10:27 <V453000> minecraft is simple and the textures up close look ugly, but in the bigger picture it is nice
21:10:44 <andythenorth> minecraft, the art isn’t the paramount thing
21:10:53 <V453000> and systematic - also in the colours part. Having colours look consistent it tough with textures for a large set
21:10:54 <andythenorth> it’s not bad, but it’s not foremost
21:11:26 <V453000> I am just talking about the graphical style now, not about the game :)
21:11:37 <andythenorth> I mean the graphics
21:11:49 <andythenorth> at least on iOS, they’re good, but not amazing
21:12:02 <andythenorth> hmm, what lacks?
21:12:08 <andythenorth> it’s very practical
21:12:12 <V453000> fun part: I already have 1M polygons :D but proxy objects will help me with that
21:15:09 <andythenorth> V453000: Blocky Roads has some really nice touches, the edges of the landscape blocks are like worn paper
21:15:23 <andythenorth> or like stickers on a cube
21:15:45 <V453000> omfg I read "the edges of the landscape blocks are like porn" end of reading
21:15:55 <V453000> it made perfect sense why would it be so nice
21:18:02 <V453000> the paperness gives it a really special feel
21:18:56 <V453000> haha the scene changing animation had to be a mess to model
21:19:02 <V453000> but yeah, fits it perfectly :)
21:19:17 <andythenorth> we’re never going to win at ‘standard’ CGI style
21:19:22 <andythenorth> nobody does in fact
21:19:43 <andythenorth> I look at all the photo-real or high-specular renders and it’s bleargh
21:19:58 <V453000> well it would be "standardly nice" to have OpenTTD in nice realistic graphics
21:20:12 <andythenorth> played Doom recently?
21:20:12 <V453000> but the process of making it isnt exactly great
21:20:36 <andythenorth> 20 mins to play episode 1
21:20:45 <V453000> like a year ago yeah :D it is awesome
21:21:11 <andythenorth> if you use cubes, you cut your modelling time vastly
21:21:15 <andythenorth> then it’s all down to the textures
21:21:23 <andythenorth> and the lighting
21:21:24 <V453000> that is not entirely true
21:21:32 <V453000> because I intend to use NO textures
21:21:35 <andythenorth> yeah, building with Lego is still slow :P
21:21:36 <V453000> everything is done by cubes only
21:21:56 <V453000> it is just shitload of cubes and it isnt easy to go back once you do something with it
21:21:59 <andythenorth> so every pixel is a coloured cube? :O
21:22:07 <andythenorth> you might want a procedural generator :P
21:22:14 <andythenorth> Eddi|zuHause can write you one
21:22:25 <V453000> no its fine :) I already set up some tools for conforming to shapes
21:22:46 <V453000> it isnt that long, and I enjoy the process
21:23:35 <V453000> I now have a pipeline where I can create a flat tile of like, a bulldozed tile - and I automatically get all 19 conformed slope variants
21:24:00 <V453000> idk if it is graphically wise to have only one used on all of the slopes, but it is a good start
21:24:08 <V453000> and making just one nice and tiling ... lets see how it goes :)
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21:25:16 <V453000> I kind of miss pixel drawing but if I do pixel drawing, I miss the usability of 3D models
21:25:21 <V453000> this is kind of in the middle :)
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22:22:28 <Eddi|zuHause> # my life as a mother pheasant plucker is pleasent
22:25:03 <Eddi|zuHause> # and nobody's ever heard a pleasant mother pheasent plucker like me say the f-word
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