IRC logs for #openttd on OFTC at 2015-03-14
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01:07:57 *** kais58|AFK is now known as kais58_
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01:13:46 <bereasonable> Hey guys - just have a signal question, wondering if anyone could take a look at it for me. http://i.imgur.com/hPvY7rN.png It's an entry signal that is showing red, but I've got a green exit signal afterwards. What gives? (I'm a pretty big newb so I'm probably missing something obvious)
01:15:04 <bereasonable> I'm thinking it might be something to do with the angle of the track - I've got a similar setup with more space and it works fine.
01:16:18 <Supercheese> change everything to path signals
01:16:22 <Supercheese> avoid headaches like that
01:16:47 <Supercheese> pull those two signals at the front of the station there and convert the rest to path signals
01:17:07 <Supercheese> oh, and you'll have to edit the tracks at the end of the station to add another signal there
01:17:12 <Supercheese> I can illustrate, one moment
01:22:13 <Supercheese> Ok so: http://i.imgur.com/7Tb99Ro.png at the end of your station as shown you have a problem, there is no signal in the area corresponding to the red circle in my image. You'll want to edit the track so you can stick a signal immediately after the station as shown in the green circle at bottom.
01:23:24 <Supercheese> and as you can see, only 1 path signal is needed right before the branch in front of the station, and 1 signal per platform immediately behind the station
01:29:15 <bereasonable> So I don't need to futz around with those entrance-exit bollocks? the paths will sort themselves out?
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01:31:27 <bereasonable> Yep! I made those changes, and it's working. Thanks so much. So should I just universally use one-way paths? are they much simpler than the entrance/exit/block stuff? or are they just different?
01:37:30 <Supercheese> Yeah, much simpler
01:37:55 <Supercheese> follow the paradigm of "only place signals where you want trains to wait", so right before branches and right after platforms
01:38:11 <Supercheese> and of course spaced at intervals along the mainline
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03:43:24 <DanMacK> Anyone alive in here? lol
04:13:14 <Katje> hi. How can I get a town to grow ?
04:15:04 <Katje> ahah, that did it, it managed to hem itself in, by building on a bit of road that was connecting the town to itself...
04:25:33 <Katje> Ok, that didn't do what I had hoped. I have a town, which has an airport, a bus station, a lorry station, a dock and a train station. The dock recieves oil, the airport has planes shipping out goods, and the station has trains delivering passengers/mail, and collecting coal + wood.
04:25:49 <Katje> trains are coming in every few seconds. ditto planes
04:25:57 <Katje> why then, does it not grow ?
04:28:10 <Katje> oh, no bus station, btu there is everything else
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04:45:41 <Katje> Is there anybody out there...
05:22:55 <Supercheese> but I was playing War Thunder
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05:54:59 <Katje> is there anyway to make valuables a profitable cargo ?
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05:56:55 <Supercheese> fly them between distant cities by plane
05:57:01 <Katje> that is what I am doing
05:57:14 <Katje> they just don't generate fast enough to make it worth while
05:57:20 <Katje> it's shipping 2-3 bags at a time
05:57:21 <Supercheese> you must ensure they leave ~80% full on both legs
05:57:26 <Supercheese> which can be tough
05:57:34 <Supercheese> and you need 1/1 plane speed too
06:00:02 <ST2> 1/1 plane speed <<-- tell me the server xD
06:02:22 <Supercheese> I don't do multiplayer so I wouldn't know
06:02:24 <ST2> and by "valuables" I take a Temperate map - since distance is considerable (150-200 tiles for RV's) - yeah, roadvehicles loose on it, i any way
06:03:04 <ST2> with trains (depending of year), can deliver further
06:03:30 <ST2> Supercheese, try that in SP
06:03:53 <ST2> hopefully MP is not a scheme to full us all :P
06:23:15 <Katje> I really can't work out what is going on with this town. Every station is getting lots of traffic, stuff is being moved about. Yet the rating is Appalling (even after leaving it for years), and it isn't growing...
06:31:48 <Katje> that is what I am wondering
06:36:40 <Katje> and the pop just dropped 200.
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07:15:20 <andythenorth> are pikka’s gainfully employed yet? o_O
07:16:52 <Katje> that point when you accidentally delete a signal at the wrong time, and crash a pair of trains.
07:18:56 <Pikka> andythenorth, didn't you do something with procedural sprite drawing a while back?
07:22:44 <Katje> hmm, I am finding more bugs. There was a cross in one of the platforms of this station, and now 3 years later, nothing will go near that platform...
07:24:15 <Katje> delete, and rebuild, works fine
07:30:33 <andythenorth> Pikka: with actual pixels? Not meshes?
07:31:04 <andythenorth> I did it with PIL in python, other drawing libraries are available etc
07:31:12 <andythenorth> it’s quite fun once you get started with it
07:31:50 <andythenorth> trees are a good case for it
07:38:51 <andythenorth> think they’d be harder
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07:45:59 <andythenorth> buses and such from Dan
07:46:06 <andythenorth> maybe Pikka originally
07:46:18 * andythenorth should make some hog
07:46:22 <Pikka> yes, he said he was doing some more
07:46:32 <Pikka> I look forward to moer hoegs.
07:46:37 <andythenorth> all pixels though
07:46:42 <andythenorth> pixels are outdated :|
07:47:05 * andythenorth is like a man who can’t jump off the ledge
07:47:10 <andythenorth> even though it’s crumbling
07:47:24 <andythenorth> pixels are dead, the original base set is dead
07:47:33 <andythenorth> but the alternatives are….ugh
07:47:55 <Pikka> you'll have to help me with pineapple base. not sure how. :)
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08:14:35 <chillcore> Hmm something is wrong with trunk ... I pulled and it did not fix the plethora of bugs in my queue :P
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08:39:12 <supermop> maybe i'll take a break on road corners and try to knock out dead-ends, then i'll have a viable set of road sprites
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08:40:08 <supermop> i don't even know who drives in these things anymore
08:40:19 <supermop> i think there is an australian guy?
08:40:36 <supermop> probably one or two Finnish guys?
08:40:59 <supermop> assuming some british guys
08:41:26 <supermop> does that hamilton guy still drive?
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08:54:26 <chillcore> hehe supermop ... hamilton guy will be driving for mercedes, yes
08:55:34 <supermop> tomorrow will mark the third day i've been in a city with a gp and have not gone
08:55:57 <supermop> after shanghai in 2013 and here in melbourne in 2014
08:59:33 <chillcore> I wonder if I will be able to watch properly this year ... my previous ISP was a master-throttler for everything they did not approve of (read: pretty much everything a normal person uses internet for)
09:32:45 <Rubidium> supermop: is that locality in both the spacial and temporal sense?
09:33:58 <supermop> most GPs are not really in cities though, so now I'm pressed to think of which cities i have been in on days which their gp was not occuring
09:34:25 <Rubidium> although... I have walked/biked on at least two actual GP courses
09:34:41 <supermop> and i am only thinking of the somewhat boring case of Indianapolis
09:35:27 <supermop> i've walked on the course here on my way to rent a paddleboat!
09:36:34 <supermop> this dead end is so boring i cannot bring myself to move around the bits of already modeled road and curb to assemble it
09:38:11 <supermop> which courses have you been to Rubidium ?
09:38:35 <supermop> maybe some cities i've been in had GPs long ago that i am not aware of
09:38:52 <Rubidium> I have been on the actual tarmac of Montreal (Canada) and Monaco, and I've staid in the hotel next to Zandvoort (Netherlands)
09:39:30 <Rubidium> maybe I've been close to others, but I don't count them ;)
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09:42:44 <supermop> i've actually never been to quebec despite often being near it
09:43:42 <Rubidium> the Monaco one is quite easy to "trigger" because if you're crossing the road next to the main harbour, you almost guaranteed crossed the route of the GP there
09:44:47 <Rubidium> in Montreal it is on a separate island in the river, so slightly less likely to trigger actually being on the GP tracks
09:45:36 <Rubidium> on the other hand, the bicycle track over the island is partially routed over the actual GP circuit
09:46:21 <Rubidium> I did it about one order of magnitude slower than the professionals in their cars though ;)
09:46:37 <supermop> i want to go to motreal to see the old expo stuff anyway
09:46:52 <supermop> but my fiance just did that a couple years ago
09:47:22 <Rubidium> so... bachelor party there... problem solved
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09:51:00 <supermop> hehe i was hoping for somewhere less cold if i were to spend money for a fancy bachelor trip away
09:51:55 <supermop> one idea is to go to viet nam so we can save money by getting wedding party's suits made there in hoi an
09:52:05 <Rubidium> supermop: so... 30+ degrees Celsius
09:52:33 <supermop> but we don't want wedding with big party so don't really need the suits
09:52:53 <supermop> hmm for some reason i never envisioned bachelor party in the summer
09:53:12 <Rubidium> because Ontario and Quebec were pretty hot when I was there
09:53:43 <Rubidium> but then that was already mid-to-late June
09:53:50 <supermop> as weddings are too expensive in the summer
09:54:11 <supermop> most of northern US and southern CA are very hot in summer
09:54:31 <supermop> i find summer in Minnesota worse than new york
09:56:38 <supermop> gah only 3 hours left to eat pie
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09:58:06 <Rubidium> supermop: that's just bullshit ;)
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10:02:51 <Rubidium> because if you're going to say it's really pi "moment" at 9:26:53, then why not add a "few" (thousands) of decimal places and -12:00 to it will actually happen in about 11 hours
10:09:27 <chillcore> lol @forums ... genuine fake documents and moneyz for sale
10:16:11 <Pikka> I do enjoy genuine fakes
10:20:33 <Eddi|zuHause> not like those chinese knockoff fakes?
10:22:40 <Rubidium> genuine fake document, isn't that just a document with a huge watermark saying "FAKE"?
10:25:49 <chillcore> I dunno ... I think the fake fake ones have a "NOT FAKE" mark?
10:33:23 <Wolf01> I could purchase a new ID card from him, as the office is closed today I must wait for the next saturday
10:55:52 <TrueBrain> NOTICE: svn.openttd.org will be unreachable for a short period of time
10:55:56 <TrueBrain> I have to migrate some data :)
10:59:38 <TrueBrain> syncing 12k commits ... this will take some time :D
11:01:15 <Wolf01> city: skylines looks wonderful, isn't it?
11:01:33 <TrueBrain> too bad it doesnt have MP :(
11:03:57 <chillcore> FUU someones youtube signature keeps infecting my ipad with useless downloads ... grrrrrrrrr
11:08:09 <TrueBrain> grrr, the bingbot iptables ban dropped ...
11:08:14 <TrueBrain> explains the 10+ load on a machine ...
11:08:20 <TrueBrain> fucking DoS shitsoftware :(
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11:09:47 <TrueBrain> 10% of the requests of this month of all http traffic are done by bingbot
11:09:55 <chillcore> ye "they" (not just Bing) started playing dirty some time ago
11:10:09 <TrueBrain> bingbot never behaved according to any policy
11:10:30 <TrueBrain> I didnt want to permaban it, assuming they would fix it some day .. but it seems it is the only sane approach
11:12:03 * chillcore is thinking about having an interwebz whitelist instead of trying to block all the spyware logos (and similar) via blacklist
11:12:29 <chillcore> I'll be done with the crap faster :P
11:12:37 <TrueBrain> so supybot is kinda death ... 2 years of no ommits ..
11:12:40 <TrueBrain> what is a good alternative?
11:14:02 <Taede> it forked from supybot, but is still maintained
11:15:06 <Wolf01> we were under "DoS" by yandex
11:15:24 <Wolf01> half of the bandwidth just for it
11:16:42 <chillcore> ye it is crazy ... we pay for our connection and traffic and then we have to pay again for the adds to be shoved our way, which we never asked for to begin with
11:23:09 <chillcore> anyone tried sending them an invoice yet for eating bandwitdh that is not theirs?
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11:48:33 <Wolf01> bah, I have €3.75 on the microsoft account which expire on june... what could I purchase?
11:48:47 <TrueBrain> money that expires ... you got to love that
11:49:24 <TrueBrain> hmm .. git clone doesnt work .. why not ...
11:49:25 <Wolf01> those were the old MS points which got converted to money
11:49:27 <TrueBrain> vague errors are vague ..
11:51:00 <TrueBrain> OpenTTD trunk.git is HUGE :P
11:53:34 <TrueBrain> hmm .. seems I managed to move all the git repositories ..
11:53:38 <TrueBrain> that was rather unintented
12:08:00 <Wolf01> wow, a cool mockup app.. but it costs €7.99 :|
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12:12:25 <Wolf01> I think is time to redeem the 4200 MSpoints card I purchased... 5 years ago
12:13:05 <TrueBrain> right, can I just state that hgweb is very poorly documented?
12:13:07 <TrueBrain> yeah, I think I can
12:14:00 <Wolf01> you don't even figure how poorly documented is our proprietary cms
12:14:11 <TrueBrain> this is not a contest
12:15:33 <TrueBrain> omg, it is hardcoded ... lolz
12:19:08 <Wolf01> damn, that ms point card value is €0
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12:46:56 <DorpsGek> Commit r27185 doesn't exists
12:47:22 <TrueBrain> no, I did not! Stupid bot :D
12:54:15 <chillcore> ... should not have taught it to troll? :P
12:57:26 <TrueBrain> where is the fun in that?!
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13:03:21 <chillcore> true, the brain needs teasing from time to time. XD
13:09:10 <chillcore> and now I forgot how to properly redraw another gui NOW instead of some time later ...
13:18:39 <TrueBrain> get_socket_address errors .. that doesnt sound good
13:19:09 <Eddi|zuHause> why would one have pie on this day over any other day?
13:19:18 <Xaroth|Work> because it is pi day.
13:19:35 <Xaroth|Work> it's a very special pi day as well
13:19:50 <Eddi|zuHause> 14032015 are not the beginning digits of pie, anyway
13:20:15 <Eddi|zuHause> who cares about us notation?
13:20:17 <TrueBrain> and there you went wrong
13:20:27 <Eddi|zuHause> they're notationously wrong about everything
13:20:37 <Xaroth|Work> if it means a reason to eat pie
13:20:39 <TrueBrain> just another excuse to eat cake ...
13:20:44 <Eddi|zuHause> like, what a billion is
13:20:45 <TrueBrain> that is why they are so fat
13:20:55 <Eddi|zuHause> or what a kilometer is
13:21:16 <Eddi|zuHause> also, pi in itself is "wrong"
13:21:28 <Eddi|zuHause> the constant should be 2pi
13:22:11 <Eddi|zuHause> although, that is not the americans' fault for once :p
13:22:23 <Eddi|zuHause> at least that i know of :p
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13:40:09 <DorpsGek> Commit by rubidium :: r27185 trunk/src/window.cpp (2015-03-13 20:54:35 UTC)
13:40:10 <DorpsGek> -Fix: prevent the compiler from optimizing an assignment away which caused GCC 5 to actually crash
13:40:14 <TrueBrain> yippie, If ixed it :D
14:00:01 <chillcore> next time I want to do gui magics ... someone please distract me with chocolate or something. thx in advance
14:05:26 <andythenorth> just go and find a sharp thing and impale your head on it
14:07:41 <chillcore> that would take away most of the temptation yes
14:17:07 <TrueBrain> w00p, OpenTTD repos on github auto-syncs now too :D
14:19:20 * andythenorth wonders if devzone could auto-sync github<->devzone hg
14:22:07 *** ChanServ sets mode: +v tokai
14:27:23 <DorpsGek> Commit by rubidium :: r27185 trunk/src/window.cpp (2015-03-13 20:54:35 UTC)
14:27:24 <DorpsGek> -Fix: prevent the compiler from optimizing an assignment away which caused GCC 5 to actually crash
14:29:46 <chillcore> Yay for InvalidateWindowClassesData(WC_BLAH)
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14:39:50 <DorpsGek> Commit by michi_cc :: r27186 trunk/src/road_cmd.cpp (2015-03-14 15:27:07 +0100 )
14:39:51 <DorpsGek> -Codechange: Rename AlwaysDrawUnpavedRoads() to better reflect what it does.
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15:36:34 <andythenorth> AlwaysDrawMissingCats()
15:38:40 <TrueBrain> what is it with you and cats ....
15:46:21 <frosch123> some people just always thing about food :)
15:48:15 <andythenorth> Cat is same as saying ‘my brain is empty'
15:51:43 <V453000> that means my brain is empty and I disagree with everything
15:53:25 <TrueBrain> so your normal state then
15:54:31 <oskari89> Unpaved roads, does that mean something like roadtypes? :)
15:54:51 <chillcore> I'd love to see you disagreeing with everything V453000
15:54:58 <chillcore> cat might disagree :P
15:57:22 <chillcore> oskari89: sort of but not in the NuTracks way if that is what you mean
16:03:18 <DorpsGek> TrueBrain: I have not seen DorpsGek.
16:11:47 <frosch123> apparently there is no mirror here
16:23:09 <Pikka> here a cat, there a cat, everywhere a cat cat
16:23:51 <chillcore> talking about cats ... do (wild) birds over-eat like dogs do?
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16:33:41 <TrueBrain> and where do birds hide when it is raining?
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16:36:52 <chillcore> why hide if you do not get wet to begin with?
16:37:03 <chillcore> ^^^ healthy birds that is
17:12:55 <Pulec> who got infected by Cities Skylines?
17:13:18 <Pulec> I am having allnighter dissease the whole week since its release
17:13:56 <Pulec> start in evening and when sun comes up I still have tons of plans to do
17:16:21 <Leander_> how does it compare to cities xl?
17:18:33 <frosch123> it's from a different company. it's no sequel/upgrade if you thought that
17:20:26 <Leander_> oh wait, it's from the cities in motion company
17:20:36 <Leander_> I got confused, indeed
17:31:46 <Pulec> yeah, its a bit mixed up with cities xxl or how, I never played the game much
17:32:39 <Pulec> but CS(Cities Skylines) has already nice community with people making new buildings, parks, road schemes and mods
17:33:48 <Pulec> I already have like 150 new buildings from Steam Workshop and bunch of mods, from simple showing system time through automatic buldozing to first person cameras
17:34:15 <Pulec> I often think of OTTD when I am making new districs and planning traffic there
17:34:56 <Pulec> I never really made complex train tracks that worked, I rather made everything simple
17:35:56 <Pulec> but I have no idea how to do simple and effective road design for whole city, it can be pretty complex
17:36:52 <Pulec> and trains there look great
17:37:02 <Pulec> really simple though, yet
17:37:39 <Pulec> that yet factor is strong wow in this, because there are so many modding stuff popping each day
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17:38:23 <Pulec> one of Paradoxes devs is working on some kind of political system, that could be really great
17:50:27 <Leander_> I guess that any improvement (besides bug fixing) will be a paying DLC or something like that
17:50:51 <Leander_> (improvement to the game engine, not just a mod)
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20:32:29 <gnrd> Hello #openttd! I'm starting a new playthrough and i'm trying to decide on which train grf to use. The idea for it is fairly typical, to create a big PAX/MAIL only network on a 4096^2 map, but I havent used mods before (beside AIs) so this is all new to me :P
20:32:45 <gnrd> My focus is not on realistic/historic sets but purely on gameplay - especially with having different train models and types for different roles and not just one "uber train" that eventually replaces all others.
20:33:14 <frosch123> have you tried NUTS then?
20:33:36 <frosch123> it's the obvious choice if you want to gameplay with different types of trains
20:34:13 <gnrd> I have tried it, it does look like it would do the job but then I also tried UKRS2 and now I cant make up my mind
20:35:04 <frosch123> i guess it depends on the timespan you want to play
20:35:14 <gnrd> UKRS2 has it all but I dunno if it holds up in very long playthroughs
20:36:10 <gnrd> The main idea is to have metros/local services and the intercity lines, etc
20:36:27 <frosch123> ukrs has real trains up to today, and then some future ones
20:37:01 <frosch123> well, i have no idea what ukrs can offer wrt. local trains
20:37:09 <frosch123> but possibly you also want to add a tram set
20:38:06 <gnrd> Yeah im looking through the trian list now and there are some "tube" ones which i could use for intra city trasport
20:38:07 <frosch123> iirc "modern tram set" had some decently sized passenger trams
20:38:32 <gnrd> Yes I installed generic tram set- I dont know any other good ones :P
20:38:50 <frosch123> doesn't the generic tram set only have very small trams?
20:38:59 <frosch123> like 30 passengers?
20:39:18 <gnrd> It does... which might be an issue later on....
20:39:30 * andythenorth is biased, but…Iron Horse?
20:39:54 <frosch123> does it have trams? :p
20:40:22 <andythenorth> metro, (needs the Termite track grf added too)
20:40:56 * andythenorth was making train recommendations
20:40:57 <gnrd> Heard about it. Does it fit like the gral idea of "different trains for diff roles"?
20:41:12 <andythenorth> it fits the idea of ‘no single best train’
20:41:16 <andythenorth> cos that’s boring
20:41:41 <gnrd> (Sorry if i dont know, the whole train newgrfs thing is new to me!)
20:42:02 <andythenorth> Iron Horse won’t go beyond about 2020 really
20:42:20 <andythenorth> nothing new after 200x
20:42:26 <frosch123> don't start a game in 1860 though :p
20:42:52 * andythenorth is about to start a game
20:43:00 <andythenorth> not sure whether to play Brit roster one more time
20:43:14 <andythenorth> or try the South American roster, for which all stats are borked
20:43:24 <gnrd> Ohh haha. I'm going to check it out. Iron horse i mean
20:43:30 <gnrd> Well NUTS is spot on on that, but there are several things i dont understand about it. Its really... you know
20:43:38 <andythenorth> NUTS is as NUTS does
20:44:06 <gnrd> for example the train running costs... why are they all the same?
20:44:18 <gnrd> In nuts. They are all around 2000 punds
20:44:20 <frosch123> because they don't matter :p
20:44:51 <frosch123> here we do not think ottd is about money
20:45:20 <frosch123> no matter what set you pick, you will always have exponentially increasing money
20:46:00 <gnrd> Yeah. I set maintenance on, both costs to hich and it's always too easy with trains...
20:46:09 <frosch123> so, all what cost do is slow you down in the beginning and making the game boring, but they are no challenge or difficulty factor in a long game
20:47:51 <frosch123> if you continue that road, you end up with making everything cheap, and not bothering about cost
20:48:15 <gnrd> Ah.. I can agree with that. I was trying to "make it" matter with higher costs, tho it will spiral upwards no matter what i guess
20:49:25 <gnrd> And the whole disabling maintenace thing in NUTS is related to that? I see the trains have different max.rel but the wiki recommends to disable breakdown
20:49:54 <frosch123> that's a preference of the author
20:50:07 <frosch123> many multiplayer people disable breakdowns
20:50:34 <frosch123> and if the grf author never plays with breakdowns, they will also not set any specific vehicle reliabilities
20:52:12 <gnrd> So do you thing NUTS by itself would be enough to make a complete network (with added trams) or should I look for more?
20:52:46 <frosch123> if you use nuts, you do not need another train set
20:53:00 <frosch123> it is one of the biggest sets with hundreds of trains
20:53:17 <frosch123> and mixing different sets is always weird
20:53:31 <frosch123> but definitely add tram sets :)
20:53:54 <frosch123> they are excellent for feeder systems
20:54:55 <gnrd> Will do. Im gonna test IH anyway, and add Moder Trams right away. Been planning the whole networks for a few days now and the train set choice has been holding me back from Playing :)
20:55:50 <gnrd> Thank you very much frosch123!
20:56:36 <gnrd> And andythenorth. Lets see how it goes. Bye!
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21:02:18 * andythenorth wonders which FIRS economy to play
21:02:34 <andythenorth> probably has to be Temperate Basic :P
21:04:23 <andythenorth> neither of those exist in FIRS
21:05:11 <chillcore> FIRS is toyland enabled these days?
21:06:18 <chillcore> me neither that is why I ask ... ;)
21:06:49 * chillcore remembers haxxing FIRS long time ago
21:11:54 <chillcore> it is. thx andy much apreciated
21:14:01 <chillcore> hmm no suitable place for bulk terminal industries ... what does that mean? except for having to regenerate a map as suggested.
21:15:42 <chillcore> would make a cool tooltip "... because there is not enough water. ..." :P
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23:05:52 <supermop> Eddi|zuHause: did you mean concentric lines or concentric curbs?
23:06:21 <Eddi|zuHause> concentric circles are circles that have the same center
23:06:43 <Eddi|zuHause> (but different radius)
23:07:27 <Eddi|zuHause> all your suggested curves try to avoid concentric circles, but to me it feels like the obvious choice
23:08:37 <Eddi|zuHause> i suppose your aim is to reduce the empty area on the far side of the tile
23:09:23 <supermop> the very round one in the first batch is concentric, the more round one in the sencond batch should have had concentic lines but i turned the wrong paint on for render i guess
23:09:49 <supermop> if these are in an urban area, it seems odd that so much space would be left open
23:10:42 <supermop> unless there is some hacky way to make an L-shaped house with a concentric front that overlaps the road!
23:13:28 <supermop> to be honest i dont really like the way any of the corners look
23:13:46 <supermop> i think i should just run with one for now and maybe change it later
23:18:10 <supermop> i always get stuck overthinking on these small details and never produce anything
23:24:52 <Eddi|zuHause> houses can check which side the road is, but i'm not sure if they can check whether it's a curve
23:26:08 <Eddi|zuHause> but if the amount of space disturbs you, you can make a small green park with a few trees or so
23:27:11 <Eddi|zuHause> you can also ask for pseudorandom bits like the railway fences, to make things less repetetive
23:27:53 <Eddi|zuHause> and keep in mind that you can't affect how vehicles move on the road
23:30:32 <supermop> wouldn't vehicle movement seem to ask for a more square-then round corner?
23:33:19 <supermop> as for pseudo-random, wouldn't that require a patch somewhere? i wasn't aware that information was available for roads
23:35:08 <supermop> if i was somehow able to get more info per road tile i'd prefer it to be 0-5 townzone
23:39:39 <Eddi|zuHause> it probably needs a patch, but it would be a trivial one
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23:54:33 <supermop> well since im making all these variations anyway
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