IRC logs for #openttd on OFTC at 2015-03-12
            
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00:22:09 <Samu> tough duel for the last year
00:22:33 <Samu> admiralai vs simpleai competing for company value
00:32:59 <Eddi|zuHause> planetmaker: uhm, the speed of the clock doesn't depend on direction
00:33:31 <supermop> if a road corner is sort of square and open, should the road lines still be round?
00:33:52 <Eddi|zuHause> square corners are boring
00:34:15 <Eddi|zuHause> like the old opengfx rivers... they were terrible
00:34:46 <Samu> 3 last months, seems like AdmiralAI won't be able to catch up SimpleAI for company value
00:34:53 <Samu> but it will be very close
00:36:48 <supermop> maybe rounded corner with a radius of half a tile instead of full tile?
00:38:10 <Samu> it's over
00:38:34 <Eddi|zuHause> if only...
00:39:07 <Samu> SimpleAI - £830,636,404
00:39:28 <Samu> AdmiralAI - £829,276,605
00:40:08 <Eddi|zuHause> i'm sure i said this somewhere, but money is like the least interesting metric in this game...
00:40:40 <Samu> brb windows updates
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01:03:59 <Eddi|zuHause> might be one of those updates where the antivirus marks essential windows files as infected and removes them
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01:06:52 <Samu> hi
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07:29:11 <planetmaker> Eddi|zuHause, the speed of *my clock as you see it* does depend very much upon how I move relative to you
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07:36:27 <Eddi|zuHause> planetmaker: the time dilation factor depends on v^2, so only the absolute value, not the direction (as long as speed stays constant)
07:36:39 <planetmaker> yeah, I need more tea. Was thinking of length
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07:37:04 <Eddi|zuHause> you might be thinking of redshift/blueshift
07:40:59 <Eddi|zuHause> which is not about your speed vs. their speed, but your speed, their speed, and a third object's speed from each of those views
07:41:56 <planetmaker> red- and blueshift need no observer to be real, just sender and receiver
07:42:15 <planetmaker> and their respective relative motion
07:42:32 <Eddi|zuHause> sender and receiver are both observers?
07:45:50 <planetmaker> it doesn't matter
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14:01:17 <V453000> WHY the fuck is the wooden thing on rails called sleeper
14:01:22 <V453000> what worse name could there be ? XD
14:02:03 <planetmaker> they just lay there dumb around all day. And the rails rest / sleep on them
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14:02:19 <V453000> XD
14:02:34 <V453000> I reject to accept that for truth
14:05:11 <^Spike^> because it can act as a bed? :)
14:05:21 <^Spike^> deadly one depending on the train passing :)
14:16:35 <alluke> if you lay longitudinally on the tracks the train can run over you if you keep your head down
14:19:12 <^Spike^> let's just say that's not something i'm going to test... :)
14:19:44 <Taede> i'd hate to find out that a certain train has a 3rd rail pickup that way
14:19:52 <^Spike^> ouch
14:19:57 <Taede> even if its on 2-rail track
14:20:46 <Leander_> it's also called railroad tie in north america
14:21:03 <Leander_> not that good, but better than sleeper
14:26:59 <Eddi|zuHause> <alluke> if you lay longitudinally on the tracks the train can run over you if you keep your head down <-- until a train comes along where a piece of coupling got loose and drags along the ground
14:29:39 <V453000> what have I done
14:31:39 <planetmaker> caused some insomnia ;)
14:31:51 <planetmaker> also called sleeplessness ;)
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14:50:52 <hewimp> helo anyone here ?
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14:52:58 <Eddi|zuHause> no.
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15:23:27 <Eddi|zuHause> these guys are amazing trolls :p http://www.slate.com/articles/news_and_politics/low_concept/2015/03/an_open_letter_to_47_republican_senators_from_iran_s_hard_liners_we_have.html?wpsrc=fol_tw
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16:16:29 <Alberth> quak
16:16:36 <frosch123> moin
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16:16:48 <Eddi|zuHause> yoghurt
16:17:07 <Alberth> not yet :)
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16:46:43 <frosch123> it is working :)
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17:24:01 <frosch123> would that guy also print slugs with his 3d printer?
17:36:11 <planetmaker> probably :)
17:37:01 <Alberth> bridges would be so much nicer
17:38:16 <planetmaker> I was wondering where he got the models... but then saw that he got them from ogfx+trains :D
17:38:39 <frosch123> it is written in the video with big letters :p
17:38:40 <Alberth> with missing wheels :p
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19:05:05 <andythenorth> o/
19:08:37 <__ln___> who is not yet playing Cities: Skylines?
19:08:42 <Terkhen> hello
19:11:08 <Alberth> hi hi
19:11:45 <Alberth> __ln___: given that I have no idea what you're talking about, I guess I am :)
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19:13:29 <Wolf01> hi hi
19:14:02 <__ln___> Alberth: it's a brand new sim city style game.
19:14:21 <Alberth> o/ Wolf01
19:19:29 <frosch123> i heard it follows the tradition of simcity games as in wind and hydro power being way cheeper than any of the big plants
19:25:49 <frosch123> V453000: i cannot find any .3ds sources in either yeti or rawr
19:26:38 <frosch123> in that case i cannot ask sapphire united/supercheese to print them
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19:33:28 <V453000> yes there arent any 3D files
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19:50:10 <JayMayer> Hi, planetmaker and myself briefly discussed making a few modifications to BaNaNaS to make it more user/admin friendly yesterday. If anybody has any details to share with me I would be very grateful. Thanks, Jay
19:51:55 <Alberth> tried the bananas interface yet?
19:52:46 <Alberth> http://bananas.openttd.org/en/manager/
19:53:39 <Alberth> http://bananas.openttd.org/en actually :p
19:54:38 <Alberth> for inspiration, you may want to have a look at http://grfcrawler.tt-forums.net/ too
19:54:41 <JayMayer> Yes, I have :)
19:54:53 <frosch123> didn't truebrain have a list? :p
19:56:17 <frosch123> anyway, as far as i recall...
19:56:41 <frosch123> from uploader pov: there are currently two ways to uploads things
19:56:45 <frosch123> the webinterface and muse
19:56:48 <frosch123> *musa
19:57:25 <frosch123> on the server side both access the database independently, it would be nice if the webinterface would also make use of musad
19:58:29 <frosch123> second: currently if someone uploads a file to bananas, only the latest version is available for download in-game and on the web
19:58:56 <frosch123> however, sometimes it makes sense to allow downloading different versions due to compatibility issues
19:59:13 <frosch123> currently there is no way for uploaders to set, which versions should be downloadable
19:59:43 <frosch123> from a downloader pov: the webinterface does not display most of the information that is available in-game
20:00:09 <Alberth> let alone some additional information one might want to add
20:00:14 <frosch123> it does not allow checking version requirements, dependencies and similar stuff either
20:00:18 <Alberth> eg screen shot
20:00:34 <Alberth> blurb
20:00:36 <frosch123> yeah, and finally there is a big wish list on the forums about various things.
20:00:52 <JayMayer> Awesome, thanks frosch and Alberth
20:01:17 <frosch123> but given the nature of a forum wish list composed by many, it is contraticting itself :)
20:01:59 <frosch123> finally, if you really want to get started, we have a virtual machine, which can run the bananas website and the content server
20:01:59 <Alberth> http://www.tt-forums.net/viewtopic.php?f=32&t=61282&hilit=bananas
20:02:36 <frosch123> there is a snapshot with a virtualbox image, or if you perfer some other virtualisation solution, there are instructions how to install it from scratch
20:03:10 <Alberth> not sure how useful it is to use that thread as base
20:03:34 <frosch123> it shows that you cannot please everyone :p
20:08:28 <JayMayer> A VirtualBox image would be great, from what I interpreted from planetmaker would I be correct in saying that it's written in PHP, or python?
20:08:38 <frosch123> all python
20:08:45 <frosch123> it uses the django framework
20:08:56 <JayMayer> Ah brilliant :)
20:10:24 <frosch123> https://www.djangoproject.com/
20:10:37 <JayMayer> Bit of a silly question but where can I find the image?
20:10:54 <frosch123> it's non-public :)
20:12:24 <Alberth> you may want to make some form of design first?
20:14:18 <Alberth> ie if you start with the current implementation, you get stuck in its ideas quite quickly
20:14:44 <Alberth> a fresh look might be useful at least at first
20:16:45 <JayMayer> OK, I'll start out with a few ideas with the design before venturing further :)
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20:28:39 <__ln___> and oh, i should mention, in Cities: Skylines you can create bus routes and stuff.
20:30:12 <frosch123> can you also transport toffee and candy floss?
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20:30:42 <__ln___> apparently not
20:31:21 <Alberth> :(
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20:32:05 <frosch123> did i mention how much i enjoy ttd using the same "unit" for mail and sweets: bags
20:32:36 <frosch123> i always thing of sweets being transported in huge bags
20:32:47 <Alberth> sweet!
20:32:50 <frosch123> esp. when delivering 500 bags of sweets with a ship
20:33:00 <V453000> .
20:33:29 <frosch123> thousands of tons of toffee and such :)
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21:36:56 <Eddi|zuHause> frosch123: santa-sized bags of sweets. what's wrong about that? :p
21:37:11 <frosch123> nothing, that's the point :)
21:37:43 <Eddi|zuHause> a TTD-bag weighs 500kg?
21:37:54 <frosch123> mail bags do
21:38:04 <frosch123> i think sweet bags actually weigh a ton
21:39:41 <Terkhen> good night
21:39:50 <andythenorth> bye
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22:04:47 <supermop> hi
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22:14:26 <Eddi|zuHause> "BBC develops GTA as TV series" wtf?
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22:32:37 <supermop> sounds different
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23:06:07 <supermop> I am re-modelling my "square" corners to have a round radius of about 1/3 tile in the outer corner sidewalk
23:06:21 <supermop> and then another option with radius 2/3 tile
23:06:56 <supermop> still unsure if little driveways and parking spaces should remain
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23:16:45 <tulsy> Hi
23:17:47 <tulsy> Could you make it so that the default for 'Conditional orders' orders is 'jump to order X when load is equal to 100'
23:18:22 <tulsy> The default currently is 'jumper to order X when load is equal to 0', which isnt as useful/wastes a lot of time changing them all
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23:29:50 <Samu> hi
23:36:20 <Wolf01> 'night
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