IRC logs for #openttd on OFTC at 2011-03-06
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01:34:04 <supermop> how do i create parameters in nml?
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08:41:24 <Wolf01> update the topic, RC2 now :)
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09:17:35 *** DorpsGek changes topic to "1.0.5, 1.1.0-RC2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only"
09:18:31 <Alberth> thanks for noticing Wolf01 :)
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09:22:33 <CIA-11> OpenTTD: rubidium * r22206 /trunk/src/train_cmd.cpp:
09:22:33 <CIA-11> OpenTTD: -Revert-ish (r14526) / Unfix-ish [FS#3569] / Fix [FS#4545]: the "center" (for
09:22:33 <CIA-11> OpenTTD: movement) of vehicles is (currently still) always at 4/8th original vehicle
09:22:33 <CIA-11> OpenTTD: length from the front, so trains should stop at the same location regardless of
09:22:33 <CIA-11> OpenTTD: the length of the front engine
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09:40:40 <Ammler> the changelog for 1.1.0 is amazing big, what are the top most important features since 1.0?
09:42:23 <Alberth> the size of the log always amazes me :)
09:42:39 <Eddi|zuHause> removing support for changing grfs ingame, obviously.
09:43:41 <Eddi|zuHause> i repeat my sociological survey of yesterday: (don't answer in here!, to not spoil the results, send a query) how many lives does a cat have?
09:43:55 <Rubidium> Eddi|zuHause: nah, it's definitely r21961
09:44:13 <DorpsGek> Alberth: Commit by rubidium :: r21961 /trunk/src (3 files in 2 dirs) (2011-02-04 16:07:42 UTC)
09:44:14 <DorpsGek> Alberth: -Remove: limitation that not loading and not unloading is mutual exclusive
09:44:27 <DorpsGek> SmatZ: Commit by rubidium :: r14526 /trunk/src (station_cmd.cpp train_cmd.cpp) (2008-10-24 20:53:57 UTC)
09:44:28 <Rubidium> Eddi|zuHause: too many; pieces of crap shitting in someone else's the garden
09:44:29 <DorpsGek> SmatZ: -Fix [FS#2379]: make sure trains stop at the end of a station; a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station.
09:45:51 <Eddi|zuHause> (i will take the results at around 18:00 CET today)
09:45:54 <Alberth> Ammler: as you can see, devs have a very different idea of what's important :)
09:46:56 <Ammler> I have xz-support, remote amdin, custom hotkeys, png grf and generic gui improvements, something forgotten?
09:47:17 <Rubidium> png grf isn't a feature; it's *totally* hidden for the end user
09:47:42 <Ammler> Rubidium: well, distro updates are also interesting for me :-)
09:47:55 <Eddi|zuHause> png-grf is purely a grfcodec-feature, isn't it?
09:48:00 <Ammler> requires another grfcodec
09:48:46 <Ammler> Eddi|zuHause: openttd supports building openttd.grf now
09:49:19 <Ammler> I add the newgrf limitation
09:50:07 <Rubidium> Ammler: so adding some GUI sprites is a feature?
09:50:42 <Rubidium> as it "requires" a newer NFORenum
09:52:01 <Alberth> Ammler: many people will disagree with that :)
09:52:19 <Ammler> Rubidium: don't get that?
09:52:45 <Ammler> adding gui sprites is not on my list
09:53:08 <Rubidium> Ammler: if we add GUI sprites NFORenum needs to be updated to know more GUI sprites are valid, so technically a newer NFORenum would be needed for compilation of OpenTTD
09:53:26 <Alberth> but png grf is at your list, and it is of the same order
09:53:59 <Rubidium> and I can easily replace "add GUI sprites" to "change file format of source sprites" and "NFOREnum" to "GRFCodec"
09:54:12 <Ammler> so the important part is more which opengfx minimum version
09:54:33 <CIA-11> OpenTTD: alberth * r22207 /trunk/src/table/ (6 files): -Add: Add the copyright message to the new ini files.
09:54:33 <Rubidium> yes, but that's not a feature
09:55:17 <Ammler> oh well, doesn't need to be, just need some points for the package change log
09:55:34 <Rubidium> just a side note: Requires: xz (>= 5.0.0), grfcodec (>= 5.1.0) Recommends: opengfx (>= 0.3.2)
09:57:04 <Rubidium> or at least, not in the most important linux distro ;)
09:57:08 <Eddi|zuHause> you can provide a "package" for the original graphics (without the actual graphics), then you can make one of them required
09:57:23 <Ammler> hmm, are you sure about xz 5.0.0? the beta seems to work too
09:58:09 <Eddi|zuHause> Version: 4.999.9beta-3.7
09:58:45 <Rubidium> asking about xz that did a massive amount of changes between 4.999.9beta99999 and 5.0.0, and not about grfcodec/opengfx where you'd actually know the exact commit when it starts working
09:59:32 <Ammler> because for grfcodec I have the version limit already, but not for xz
10:00:09 <Ammler> Eddi|zuHause: since opengfx is available it is easier to just require it
10:00:22 <Ammler> so openttd will work without any troubles
10:00:44 <Ammler> recommend is not that well supported on the rpm world
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10:01:23 <Rubidium> Ammler: in Debian speak Recommends is: install by default, but don't fail if the user does explicitly tell the package manager not to install it; Suggests would be telling the user it's suggested, but not installing it by default
10:02:19 <Ammler> yeah, same on suse and mandriva (except suggests), but e.g. Fedora doesn't have it
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10:12:11 <CIA-11> OpenTTD: rubidium * r22208 /trunk/src/network/ (3 files): -Fix [FS#4543]: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice
10:14:03 <Ammler> Rubidium: do you have openmsx as suggests?
10:15:16 <rane> i never got music working in this thing
10:15:23 <Ammler> I have gfx and sfx as requires and msx as recommends
10:16:12 <Ammler> IMO not worth to make that distro depended
10:16:42 <Rubidium> Debian suggests opensfx due to its license
10:17:00 <perk11> how do you make packages distro-independed?
10:17:11 <Ammler> making msx less required due timididy requirement
10:18:05 <perk11> opensfx and opengfx aren't required at all, if I'm installing openttd on dedicated server
10:18:24 <Rubidium> (or another base graphics set)
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10:18:56 <perk11> sorry, I meant openmsx, not opengfx
10:19:46 <Ammler> you need base graphics for map generating on dedicated server
10:30:14 <Ammler> we onced branched opengfx to make a nogfx, but it glitched a bit much :-)
10:35:55 <CIA-11> OpenTTD: alberth * r22209 /trunk/src/table/ (company_settings.ini settings.h.preamble settings.ini): -Codechange: Move function declarations from settings.h.preamble to the ini file that uses it.
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11:09:11 <Zuu> what is this with the new .ini-files? To allow for a distribution to use different defaults without modifying the binary?
11:10:55 <Rubidium> no, to ease adding new stuff to the settings table
11:11:59 <Rubidium> primarily because macros don't support default values for parameters, or multiple macros with different amount of parameters
11:12:02 <Zuu> so the ini files are used on compile time?
11:12:19 <Rubidium> yes, they're used to create settings.h
11:12:33 <Alberth> they are used to generate the old table/settings.h file
11:13:24 <Rubidium> e.g. now we don't need *COND* anymore, as everything not with COND was just calling the COND variant with 0 and SL_MAX_VERSION as savegame version. Now those are defaults so there's no need for a distinction between COND and non-COND settings
11:14:27 <Zuu> It sounds good to me even though I don't follow it to 100%. (haven't digged in the old settings file)
11:17:52 <rane> how bout a fix for temperate climate so oil wells don't disappear? :-|
11:18:12 <Zuu> IIRC there is such a NewGRF.
11:18:21 <Rubidium> rane: that's by design
11:18:50 <rane> so why can't they by design to not even get generated in the first place?
11:18:56 <rane> [4~i'm actually asking:-)
11:19:49 <Zuu> The NewGRF I think exist, makes it so that oil wells also can increase production.
11:19:56 <Alberth> and deprive you of the fun of setting up oil transport first to wells, and later to oil rigs? we wouldn't dare :)
11:20:42 <Alberth> but as Zuu says, it is all controllable by NewGRF
11:20:42 <Rubidium> rane: because you start too late
11:29:58 <rane> ok, so wells are the bomb in earlier years?
11:39:54 <Alberth> OpenTTD lives in a bomb-free world
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12:54:13 <rane> what's the limit of citizens per city tile?
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14:55:01 <Alberth> hello andythenorth with _, and krinn
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15:52:07 <CIA-11> OpenTTD: alberth * r22210 /trunk/src/ (9 files in 2 dirs): -Add: Add a variable for the value strings in the settings tables.
15:52:35 <CIA-11> OpenTTD: alberth * r22211 /trunk/src/ (genworld_gui.cpp lang/english.txt table/settings.ini): -Codechange: Unduplicate Off/On strings.
15:52:46 <Vadtec> without using any of the cheats, what is the best way to get something like a coal mine to increase production?
15:53:11 <Vadtec> i usually have at least two trains waiting for full loads at a given mine, but it never seems to increase its production
15:54:05 <Eddi|zuHause> rating should be above 67%
15:54:24 <Rubidium> make sure you have a > 70% rating. From around there upwards the chance to increase is twice the chance of decreasing, whereas below that the chance of increasing in only half the chance of decreasing
15:54:28 <Vadtec> does that apply to any industry?
15:54:36 <CIA-11> OpenTTD: alberth * r22212 /trunk/src/lang/ (51 files in 2 dirs): -Codechange: Unduplicate Off/On strings for the other languages.
15:54:46 <Rubidium> the rating can be increased by statues
15:54:57 <Eddi|zuHause> anyprimary except the oil well
15:55:06 <Alberth> see the game mechanics wiki page
15:55:27 <Vadtec> Alberth: thanks, i was looking in the wiki, guess my search mojo is off this morning
15:55:37 <Eddi|zuHause> does not necessary apply to newgrfs like ECS Vectors or FIRS
15:56:04 <krinn> Vadtec, try search for mechanics in the wiki
15:56:23 <CIA-11> OpenTTD: alberth * r22213 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate company on/off strings.
15:56:29 <Vadtec> yeah, just did and found it
15:57:31 <CIA-11> OpenTTD: alberth * r22214 /trunk/src/lang/ (51 files in 2 dirs): -Codechange: Unduplicate company on/off strings for the other languages.
15:58:16 <CIA-11> OpenTTD: alberth * r22215 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate original/realistic strings.
15:58:51 <CIA-11> OpenTTD: alberth * r22216 /trunk/src/lang/ (54 files in 2 dirs): -Codechange: Unduplicate original/realistic strings for the other languages.
15:59:38 <CIA-11> OpenTTD: alberth * r22217 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate horizontal positioning strings.
15:59:57 <CIA-11> OpenTTD: alberth * r22218 /trunk/src/lang/ (55 files in 2 dirs): -Codechange: Unduplicate horizontal positioning strings for the other languages.
16:00:47 <CIA-11> OpenTTD: alberth * r22219 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate npf/yapf strings.
16:01:06 <CIA-11> OpenTTD: alberth * r22220 /trunk/src/lang/ (50 files in 2 dirs): -Codechange: Unduplicate npf/yapf strings for the other languages.
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16:16:03 <andythenorth> upgrading an airport isn't very interesting gameplay
16:20:00 <devilsadvocate> its arduous. dunno about interesting
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16:23:34 <andythenorth> I'm sure it's been suggested and rejected
16:24:09 <krinn> it is, bigger airport support more traffic
16:24:38 <andythenorth> but how about an option to just just set current destination of all planes using this_airport to !this_airport
16:24:44 <andythenorth> i.e. bump to next order
16:25:29 <krinn> you think about an option to move the traffic away from it while upgrading?
16:26:55 <krinn> i would say the reroute won't work
16:27:01 <Vikthor> yeah anything that takes away need to micromanage the planes while upgrading
16:27:07 <krinn> you need to remove it from the orders
16:27:25 <andythenorth> the reroute would work
16:27:29 <krinn> just sending the vehicle away won't work as they get back fast
16:27:41 <andythenorth> it's what players have to do anyway
16:28:07 <krinn> as a player i remove it from order or stop traffic and release again ones at my airport yeah
16:28:09 <andythenorth> one option would be to send to hangar at next destination
16:28:10 <Eddi|zuHause> last call for my sociological survey of yesterday: (don't answer in here!, to not spoil the results, send a query) how many lives does a cat have?
16:28:16 <Eddi|zuHause> (results in an hour)
16:28:35 * andythenorth thinks of an answer
16:28:39 <andythenorth> but it's massively predictable
16:29:28 <krinn> if you activelly watch any aircraft having the goto airports order and set to next order it would work
16:30:08 <krinn> and think about 1 order dumb aircraft (don't kick me! players COULD and ARE doing that :p )
16:30:41 <Vikthor> killall cat - that's one less :)
16:31:18 <krinn> Eddi|zuHause, an european cat or an african cat ?
16:32:27 <andythenorth> my suggestion for verified newgrfs has not produced the avalanche of responses I expected
16:32:55 <andythenorth> I think the rating system would *suck* massively
16:33:01 <andythenorth> and shouldn't be tried
16:33:42 <krinn> is that a kind of rating for grf, more users vote for it, better it is ?
16:33:47 <andythenorth> someone (yahoo) demonstrated n problems with rating systems
16:33:52 <andythenorth> I think it was yahoo anyway
16:34:29 <krinn> i've try newgrf, concept is really good, realisation sucks bad
16:34:50 <krinn> with the newgrf that remove others vehicle... ones that cannot work for some reason with others...
16:35:12 <krinn> better but a signing system: pass it: ok, not passing it, trash that shit it won't be playable anyway
16:36:53 <Alberth> krinn: it depends on your style of playing, as well as how you think newgrfs should act, whether they behave reasonably
16:37:40 <krinn> i've try some that change graphics a bit, that's the "safer" ones, but ones that change vehicle, total anarchy
16:37:45 <Alberth> andythenorth: but how about an option to just just set current destination of all planes using this_airport to !this_airport <-- close airport patch, although it should be generalized to all kinds of stations, I think
16:40:37 <andythenorth> Alberth: I thought it was probably a partly-solved problem by now
16:41:02 <andythenorth> krinn: there aren't so many problems with vehicle newgrfs any more
16:41:19 <Alberth> 'partly' being the key word :)
16:42:04 <krinn> andythenorth, it might be the case i'm sure, but i have act as a user on newgrf case
16:42:21 <krinn> andythenorth, i mean: look at bananna thru openttd download
16:42:31 <krinn> try to find ones that say "vehicle" and download it
16:43:10 <krinn> i'm sure if i dig on the net to find good ones i would be happy maybe, but as-is, the system is too weak
16:44:29 <andythenorth> tagging is not perfect :P
16:44:45 <krinn> not really tagging them
16:45:29 <krinn> but a simple: checkgrf.exe if you prefer, that check few parameters that should be set to avoid this nightmare where i lost all vehicle because a grf add 1 horse vehicle to the game...
16:45:50 <krinn> and only allow the content donwload to hold them if it pass the checkgrf.exe test
16:46:32 <Alberth> but those newgrfs are valid use cases, justdifferent than yours
16:46:51 <andythenorth> I see the point though
16:47:07 <andythenorth> for a bananas user there's almost no way to decide
16:47:16 <andythenorth> just a very limited description
16:47:57 <krinn> well, might be me yes, but i expect a newgrf that add a bus not to remove another bus
16:48:08 <andythenorth> and I'd guess very few bananas users visit tt-forums
16:48:20 <andythenorth> judging by view counts on images vs. download counts on newgrfs
16:48:40 <krinn> as i said: i tried them as-is, as a plain user: using content downloader, and it was a pitty
16:48:40 <andythenorth> and there's no easy way to access a readme
16:48:49 <Alberth> and even then, try finding the thread of some random newgrf :)
16:48:53 <andythenorth> krinn: mostly trash?
16:49:17 <krinn> and i suppose some more are in, but description isn't telling you they are
16:50:09 <Eddi|zuHause> Alberth: that would be easier if one could have clickable links ingame
16:50:10 <krinn> some guys take hours & hours to build a new vehicle and put that as "thekid.grf" with a description: my newgrf by daKid! some animation from tada...
16:50:33 <krinn> and you are looking at that saying? does it add / replace /remove vehicle? what kind of vehicle...
16:50:47 * andythenorth ponders categories for newgrf in bananas
16:50:57 <andythenorth> nfo has pretty tightly defined categories
16:51:25 <Alberth> krinn: that description says enough 'don't expect something usable' to me
16:51:57 <andythenorth> bananas could parse the newgrf, and see what it screws with
16:52:01 <andythenorth> by the action 0 types
16:52:53 <Alberth> a somewhat standard description made by the author would be easier perhaps
16:53:10 <krinn> look at the ikarus set for example, i don't want to visit an unclickable link to the forum to know what it do
16:53:30 <krinn> but the description (glad it add that) says it contains 41 buses in it
16:53:51 <krinn> great, but does it remove all trucks to add the buses... so i endup playing with only buses?
16:53:54 <Alberth> sounds like too many for me?
16:54:21 <Eddi|zuHause> i didn't even know ikarus made that many models...
16:54:40 <andythenorth> maybe sets could be classed as follows:
16:54:43 <Alberth> krinn: you can ask infinitely many random questions, you cannot expect answers for all of them
16:54:46 <krinn> could be fun, i like the idea to have more vehicle choice, but not really the idea to loose others
16:54:56 <andythenorth> [*] Lame [*] Gameplay [*] Nerd
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16:55:45 <krinn> that just my thinking about it Alberth i just gave up and i'm happy with "base" openttd vehicle playing
16:56:21 <terulz^> hi, can someone tell me where I can find a bot for openttd mac version?
16:56:36 <welshdragon> terulz^, a bot for what exactly?
16:56:48 <Alberth> krinn: and there are authors that want to mimic vehicles from a country or so, and they don't want interference with foreign vehicles like the standard vehicles set
16:57:07 <welshdragon> terulz^, use Check online Content
16:57:16 <welshdragon> they are listed as AI
16:57:21 <Alberth> all AIs work, as they are written in a higher level language
16:57:21 <krinn> alberth: agree, but two sets would do that no ? one with new vehicle, and one that block others
16:57:41 <krinn> user keep choice of having a "realistic" vehicle set or having plenty vehicle choices
16:58:12 <Eddi|zuHause> krinn: this is already possible the other way around: you can add a set that re-enables the default vehicles
16:58:18 <Alberth> krinn: would be nice, but I don't know whether it is possible
16:58:48 <krinn> and do really users need that? gave me a vehicle set with horses & cow
16:58:57 <krinn> leave all users with cow/bus/horse...
16:59:05 <krinn> realistic users will just not buy the bus...
16:59:15 <Alberth> krinn: yeah, I also mostly play with the base set, with some simple additions some times.
16:59:39 <Alberth> krinn: it is very simple, just delete the file.
17:00:19 <krinn> Alberth, it is indeed, and that's what i did, but a bit sad they restrict there work like that
17:00:48 <krinn> as i said, all users will just gave up on all newgrf because of that anarchy
17:01:01 <Alberth> as with all open source content, you cannot expect that it always complies with your ideas of 'good'
17:01:02 <krinn> as i did, but might just be because i was at first really happy with default set
17:02:05 <Eddi|zuHause> krinn: i guess you just had a different expectation. extrapolating that to "all users" is silly, though.
17:02:38 <Alberth> krinn: unlike in a commercial environment, in open source there is always much more choice to pick from. It takes time to do that.
17:02:39 <krinn> Eddi|zuHause, of course, i don't think everyones think like me
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17:03:55 <krinn> but doing as i do would be a high percent of what users would do, because content downloader doesn't target the "opensource i want to dig everywhere and tweak it to make it work" users imo
17:04:04 <Alberth> the standard practice is: try it, if you like it, keep it. If you don't like it, remove, and try again.
17:04:56 <Alberth> yet players that stick around longer than say 3 months are exactly those players
17:05:12 <Alberth> as OpenTTD is trivially winnable
17:07:06 <krinn> well, if people try to set a "rank this grf", it might be that what i said isn't totally wrong, why looking for a solve to find a "not so shitty" newgrf else?
17:08:45 <Eddi|zuHause> here are the results of the survey "how many lives does a cat have":
17:08:56 <Eddi|zuHause> 9 people replied
17:09:07 <Eddi|zuHause> 3 people said: one
17:09:14 <Eddi|zuHause> 2 people said: nine
17:09:20 <Eddi|zuHause> 2 people said: seven
17:09:34 <Eddi|zuHause> one person said "depends whether the box is open"
17:09:47 <Eddi|zuHause> and one person couldn't decide whether to say one or nine
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17:10:14 <Eddi|zuHause> no person said "too many"
17:10:44 <krinn> my "an european cat or african cat" doesn't work? :)
17:11:15 <Eddi|zuHause> krinn: that entry was disqualified since it was in the channel, and thus against the entrance rules
17:11:33 <krinn> damn it! i always loose
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17:13:41 <Eddi|zuHause> the interesting fact here is that, apparently, german cats have 7 lives, while elswehere 9 seems to be common
17:14:25 <krinn> 9 for french, english have 9 too no?
17:14:53 <Eddi|zuHause> krinn: that matches the replies, yes
17:15:26 <krinn> i knew english love black ones while french hate them
17:15:52 <andythenorth> the road vehicle newgrf problem can at least partly be blamed at TTDP can't it
17:16:10 * DanMacK wonders what the problem is
17:16:20 <andythenorth> being somewhat sparse on available IDs, the poor newgrf author has no choice but to disable default vehicles
17:16:39 <krinn> something about waterloo lost cause napoleon saw one crossing the field (that's what my english teacher told me)
17:16:46 <andythenorth> or....drop TTDP support :P
17:16:51 <andythenorth> I'm about to leave
17:16:52 <krinn> while for english it was a nice cat so
17:17:01 <andythenorth> DanMacK: I posted the pngs for you
17:17:15 <andythenorth> thought I'd done it yesterday, but this internet sometimes times out on uploads :P
17:18:04 <Eddi|zuHause> krinn: i'd file that under "urban myth"
17:18:06 <andythenorth> DanMacK: I think the building is way too big
17:18:41 <krinn> Eddi|zuHause, also told me they put a cat figurine when they are 13 at table...
17:18:46 <Eddi|zuHause> of course, there exist supersticions about black cats, but assuming that they should be battle-deciding is silly
17:18:53 <krinn> Eddi|zuHause, ah teachers! all mad
17:19:49 <Eddi|zuHause> in german supersticion, it even matters whether the black cat crosses from left to right or from right to left
17:20:11 <krinn> eheh, dropping salt over the shoulders when seeing one too?
17:20:21 <Alberth> Eddi|zuHause: that sounds quite complicated :)
17:20:25 <Alberth> good night andythenorth
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17:21:10 <Eddi|zuHause> Alberth: now try seeing a black cat while you pass under a ladder on which a chimney sweep stands :p
17:22:05 <Alberth> it does not count if you help luck a bit, I guess ?
17:22:52 <Alberth> it already fails at 'black cat' for me :)
17:23:58 <Eddi|zuHause> my black cat is actually really dark red. when the sun directly shines on it, it shimmers like rusty metal
17:24:55 <krinn> pff now red -> witch !!! BURN BURN !!!
17:25:35 * Alberth extinguishes krinn with a bucket of water
17:26:54 <krinn> ever check your cat wedge like a duck Eddi|zuHause ?
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17:40:02 <ccfreak2k> We couldn't afford a real German like Eddi|zuHause in another channel I'm in.
17:40:06 <ccfreak2k> We had to settle for an Austrian.
17:40:59 <__ln__> does he have expertise with kangaroos?
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17:46:07 <mora> Hi all. Fireing up openttd again after a year since last play, i can no longer build 2-way signal like I used to. The tool only circles through 1-way path-signals. And I can not seem to find the 2-way path-signal any longer. any comment?
17:46:52 <Rubidium> mora: advanced settings
17:47:14 <Rubidium> -> construction -> signals -> cycle through signal types
17:47:37 <Rubidium> I guess that's set to path signals only
17:48:31 <ccfreak2k> Eddi|zuHause, regarding black cat direction:
17:48:32 <ccfreak2k> <AforAnonymous> not to my knowledge
17:48:32 <ccfreak2k> <AforAnonymous> maybe it's some local thing where he lives.
17:48:32 <ccfreak2k> <AforAnonymous> and he for some reason applies it to all of germany.
17:48:39 <Rubidium> oh, you're talking about 2 way path signals; those don't exist
17:49:22 <Rubidium> and didn't exist a year ago either
17:50:26 <mora> My bad, I mean 2-way signals, not 2-way path signals.
17:50:58 <mora> the standard signal I got before when not selecting anything specific was a 2-way signal allowing trains in both directions.
17:51:12 <mora> that is the one I can not build anymore.
17:51:40 <Rubidium> if the default signal is a path signal, then you need to ctrl-click till it's a block signal (or change the default signal)
17:52:01 <Rubidium> then you can by clicking it (still with the signal tool enabled) turn it/make a 2 way signal of it
17:53:53 <mora> that is what I expected, but the tool only changes between "right" and "left" one-way path-signal
17:54:12 <Rubidium> then your ctrl key is broken
17:55:50 <mora> hmm, maybe so.. I have to test that. thanks for your help.
18:04:30 <wesso> hi. can I get help and advice on here regarding open ttd?
18:05:05 <planetmaker> this would be the right channel, yes
18:07:21 <wesso> cool. so, I have an old version of ttd which was given to me, i played it and loved it. but my hdd in my laptop died, and im now looking to get the new version... and i have no idea what im doing to be honest. i have downloaded the latest version 1.0.5 zip archive but dont understand where i go from here
18:08:32 <planetmaker> and... it's OpenTTD. Not TTD.
18:09:06 <wesso> ok, so i have a little idea when it comes to comps. its all extracted, but when i try and run it, i get an error refering me to readme 4.1 or something.
18:09:14 <planetmaker> you'll most likely need to get also a graphics base set.
18:09:36 <planetmaker> If you're on windows - the easiest way is to get an installer and run that. And allow the installer to also install the graphics and sound and music
18:09:52 <planetmaker> Well. What does section 4.1 of the readme tell you? ;-)
18:10:12 <planetmaker> it tells you where to put the needed base graphics
18:10:44 <wesso> ha. i have read it but dont really understand what its asking me to do. so if i download the installer, run it.. i should be ready to go?
18:12:56 <planetmaker> but you could tell me what part of section 4.1 is not understandable. It's difficult to write something one has done dozens of times in a way a person who never did that in an understandable way
18:13:33 <wesso> ok so i have ran the installer and pointed it to the correct directory where the zip file was extracted to, but get an error setup cannot continue without OpenTTD location
18:14:56 <planetmaker> which installer did you run?
18:15:36 <planetmaker> ok... and where does the zip file come into play?
18:16:02 *** fjb is now known as Guest3758
18:16:07 <planetmaker> Just accept all default values
18:16:14 <planetmaker> Without changing directories or alike
18:18:05 <glx> the message was "Setup cannot continue without the Transport Tycoon Deluxe location!"
18:19:00 <wesso> ok sorted. thanks for your help.
18:19:37 <planetmaker> he, that makes sense, glx :-)
18:20:52 <glx> if only people was able to read correctly ;)
18:21:00 <planetmaker> or quote. yeah :S
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18:47:50 <CIA-11> OpenTTD: translators * r22221 /trunk/src/lang/ (58 files in 2 dirs):
18:47:50 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:47:50 <CIA-11> OpenTTD: danish - 14 changes by beruic
18:47:50 <CIA-11> OpenTTD: vietnamese - 4 changes by nglekhoi
18:52:51 <Vadtec> has cargodest received much work recently? (checking wiki as we speak, but it does not appear so)
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18:53:33 <Prof_Frink> Who's going to get commit 22222?
18:53:36 <planetmaker> the wiki certainly is no indicator for work spent on anything
18:54:14 <Vadtec> i never said it was, just that i was checking to see if it had any new info
18:56:29 <planetmaker> a better indicator might be the commit log of the cargodist repo. But cargodest... long time nothing happend
18:59:01 <Vadtec> well looking at it, cargodist has had some fairly recent commits
18:59:51 <Rubidium> cargodist is to cargodest what Iran is to Irak; they're totally different
19:00:03 <SmatZ> it seems cyrillic could be banned at tt-forums...
19:00:22 <SmatZ> everything written in cyrillic has been spam (what I remember)
19:00:28 <Vadtec> yes i know that Rubidium, but i remembered the name cargodest before i remembered cargodist
19:06:26 <Chaot_s> hi all, can someone help me with some info on signals? i have build a rather large setup, and somehow i'm seeing strange things happening.
19:06:51 <SmatZ> #define strange_things crash_game()
19:07:26 <Chaot_s> trains seem to prefer some paths over other whil i would expect them to do otherwise.
19:07:39 <__ln__> do you see strange things happening outside the screen too?
19:07:41 <Chaot_s> uhm it's kind of hard to explane.
19:08:20 <Alberth> not nearly as hard as glazing in a crystal ball trying to understand what you ask
19:08:36 <Terkhen> a screenshot / savegame would probably be better than an explanation
19:08:40 <Chaot_s> sorry __ln__, i don't have english as my native language.
19:08:42 <Alberth> a picture? a save game?
19:10:04 <Chaot_s> i'm running the game online, i can pm the server password to some people.
19:10:24 <planetmaker> just provide a savegame.
19:10:48 <Chaot_s> okay, i'll put it on the server. a minute pleas :D
19:11:14 <Chaot_s> __ln__ : sorry if my spelling errors offend you.
19:11:19 <planetmaker> hey ho, Alberth & frosch123
19:11:44 <frosch> there are too many frosches in here
19:12:53 <frosch> something disconnected somewhere :)
19:12:58 <Chaot_s> does it matter if it is an autosave?
19:13:14 <planetmaker> they're normal savegames. doesn't matter
19:15:39 <Chaot_s> where does openttd save it's autosave files on a linux shell? in the .openttd folder? because that is a rather old file...
19:15:52 <planetmaker> ~/.openttd/save/autosave
19:16:44 <__ln__> Chaot_s: i'm not offended at all. where did you get such an idea?
19:18:14 <Chaot_s> thats wierd... all the files are from 20 feb... when the server was started.
19:18:41 <Rubidium> then autosave isn't enabled I reckon
19:18:57 <krinn> can't find it on game mechanics wiki, but how does the mail is produce? i mean is there a ratio taken from town house or something?
19:19:45 <planetmaker> krinn, it's a house property
19:20:15 <planetmaker> it's independent of everything else and can be set to what the newgrf developer likes
19:20:34 <krinn> and it's random or it respect some ratio? looks like all town have like 4 to 8 times more pass than mail
19:21:45 <Chaot_s> Rubidium : in openttd.cfg under section [GUI] --> autosave = year
19:21:51 <planetmaker> hm... production...
19:21:55 <Chaot_s> that should do the trick?
19:22:16 <planetmaker> Chaot_s, just make a savegame locally, upload that somewhere.
19:22:21 <planetmaker> when you connect(ed)
19:26:16 <Chaot_s> seems somehow the server has locked the filesystem for writing.
19:27:48 <Chaot_s> someones going to get his ass kicked :D
19:28:04 <Chaot_s> he has been messing in stuff he shouldn't have been messing in
19:28:24 <Chaot_s> half the quota system is messed up
19:28:35 <Chaot_s> lucky the damned thing still runs
19:30:03 <planetmaker> krinn, passenger and mail generation are in principle independent. Practically on average over a town they'll be a certain ratio averaged over all house types
19:31:03 <krinn> for 141 houses and 2,4k people i have a 265 pass while just a 51 for mail, it looks really low
19:31:53 <planetmaker> I think it's usual
19:32:20 <krinn> can't do money with that :)
19:32:45 <planetmaker> make a house set with higher mail generation ;-)
19:32:56 <planetmaker> or just a mod for an existing house set.
19:33:04 <krinn> i'm busy enough like that ^^
19:39:01 <Chaot_s> i have send the link in pm to some people.
19:39:58 <Chaot_s> actualy... no clue, i'm just carefull with links to files
19:40:19 <Chaot_s> though if that is needed it's okay too i'll paste the link here.
19:41:19 <krinn> better not if you have critters playing with quota, what else do he do on your comp
19:41:42 <Chaot_s> i was checking the ssh logs
19:42:09 <Chaot_s> seems he had isseus with file permissions.
19:42:24 <Chaot_s> i blocked the account and quota is rebuilding
19:42:34 <Chaot_s> i thought i could trust him...
19:43:22 <Chaot_s> i undid the damage done
19:44:33 <Chaot_s> it's hard to know whe you can trust someone. he doesn't seem to be a person that messes with suff he doesn't knoow.
19:45:21 <Chaot_s> though he actualy does. and that means he'll have to find someone else to host his irc bot
19:45:58 <krinn> just to run an irc bot you gave him rights on quota?
19:46:50 <Chaot_s> nope, he had some more stuff he can do. sort of a backup person for when i'm unavaileble. so he has root access
19:48:51 <Chaot_s> that has been terminated now, and i'm in need of a new backup admin.
19:50:21 <krinn> should speak with him, everyone do mistakes
19:51:25 <Chaot_s> scrolling back to the history he has been messing a lot. he makes lots of mistakes when setting file rights, has actualy disabled selinux and added a repo without even setting protectbase or stuff like that.
19:52:16 <Chaot_s> i could talk with him, though how to tell him that he's messing up stuff he shouldn't mess with
19:52:45 <Chaot_s> he runs linux longer than i do...
19:53:38 <Chaot_s> 3 options... he IS a noob, He was very drunk, or he gave the account to someone else...
19:54:00 <Chaot_s> any of those 3 options i don't realy like
19:55:11 <Chaot_s> there are some live sites on that server, and there are some 4000 users on a forum thats vissited allot.
19:56:21 <Chaot_s> i cant let that be messed up by someone for some funny IRC bot and the help of being backup admin.
19:57:18 <Chaot_s> __ln__ : Thanks for the spelling correction. i'll try to remember that.
19:57:59 <Chaot_s> though it may be a tough job to correct all of them.
20:00:28 <Chaot_s> planetmaker : the problem i have is on company 1, The feeding and the line swither in front of station "hellerdorp Bossen" have some strange things.
20:00:53 <Chaot_s> i have messed with the signals to try and change the behavior.
20:02:34 <Chaot_s> first question i have, the lower feeding line has a one-way path signal, and allon the path to the station a normal path signal. that was done in the hopes i could que trains in front of the station.
20:04:09 <Chaot_s> more often then i like a train seems to choose a red signal and wait for the path to a station is cleared from te train that is leaving the station the platform.
20:05:21 <Chaot_s> so if the train is departing the station (still on it due to the long length) a train will queue in front of the red signal. even though there are other paths free.
20:06:39 <Chaot_s> mostly happens on the lower entry line, and with a train leaving on its most right route
20:08:49 <planetmaker> if you use path signals, make don't add another possible stopping point in front of the station. One path signal in front of the 1st split is enough and solves all your problems there
20:09:38 <Chaot_s> so i cant have a queue in front of the station?
20:11:05 <planetmaker> well. you can. But then you have to accept that sometimes a train WILL wait at a red signal
20:11:46 <planetmaker> even if you keep those in front of the station, remove all other path signals except the very first one
20:12:55 <planetmaker> rule: put a path signal only where you want a train being able to stop. You have them (also) in places where it shouldn't stop
20:13:11 <Chaot_s> okay, and what about the ide if i replace (as it used to be) the first path signal with an entry signal after the splitting place an exit signal and folow thoes up with normal signals?
20:14:17 <Chaot_s> seen more spelling misstakes __ln__?
20:15:35 <sla_ro|master> __ln__ is a bot?
20:16:01 <__ln__> dunno, i haven't been turing-tested.
20:16:11 <Chaot_s> sla_ro|master : not that i know, though he is very good in english :D
20:16:41 <sla_ro|master> maybe his primary lang is english..
20:17:11 <Chaot_s> okay so the entry / exit way is better though it sometimes takes a litle longer :)
20:17:28 <__ln__> my primary foreign language yes
20:17:59 <sla_ro|master> btw.. 1 month on openttd how much time in real world?
20:18:52 <sla_ro|master> i think is 1 minute = 1 month, but im not sure..
20:18:55 <krinn> with FF and pause it's hard to say, get your chrono
20:19:07 <sla_ro|master> actually my server doesnt pause when someone joins
20:19:13 <sla_ro|master> so.. never pause
20:19:31 <Rubidium> 1 game day at normal speed is 2.22s
20:19:50 <Chaot_s> planetmaker : th second question is wy trains seem to chose to swap to the lower line while the uper lane has a free and green exit path. if i understand the documentation on the site correctly the train should only swap lane's if the exit is blocked by a train.
20:20:40 <krinn> no they swap also when their target is closer using the lower line
20:20:48 <Chaot_s> is that due to path finder that sees the actual platform in the end is blocked wit a train?
20:21:00 <Chaot_s> the lower line is further away actualy
20:21:13 <krinn> eheh not the case for you so
20:21:14 <Chaot_s> the same station though
20:22:04 <planetmaker> there are many factors for a path finder... curves, other trains, slopes,... and distance of course
20:22:14 <planetmaker> but less curves might be the reason
20:22:53 <krinn> don't really remember but swap also on bridge speed no?
20:23:27 <Chaot_s> okay seems that i need to be testing lots and lots more :D
20:25:28 <sla_ro|master> another question, that udp queri can be hide to stop appearing on console?
20:26:51 <Chaot_s> and the " Client #41 is slow, try increasing *net_frame_freq to a higher value!" line could be updated with a actual username.
20:27:12 <planetmaker> that's not un-ambigeous
20:28:57 <Rubidium> sla_ro|master: try openttd -D -dnet=0 (order IS important)
20:28:58 <Chaot_s> __ln__ : do you provide translation support too? i don't understand the word not "un-ambigeous"
20:29:06 <Eddi|zuHause> sla_ro|master: on the console after starting the server, set something like "debug_level net=0"
20:29:45 <Eddi|zuHause> otherwise it defaults to 2 for dedicated servers
20:30:18 <__ln__> Chaot_s: it's not non-english
20:30:27 <krinn> Chaot_s, un-ambigeous -> clear
20:31:14 <Eddi|zuHause> it's "ambiguous"
20:31:26 <Chaot_s> looking it up in a dictionary :)
20:31:35 <Chaot_s> i just dont understand the word
20:31:45 <planetmaker> krinn, "not un-" ;-)
20:32:19 <glx> planetmaker: stop playing with non native speakers :)
20:32:23 <krinn> Chaot_s, kinda like "hard to decide, not clear, not really nicely define..."
20:32:46 <__ln__> well what's unambiguous in belgiumish
20:33:07 <Eddi|zuHause> none of the people involved in this conversation is a native english speaker :p
20:33:10 <Chaot_s> duidelijk, onduidelijk.
20:33:34 <glx> true, but some have better understanding than others
20:33:36 <krinn> i have learn drunkspeech at first language
20:34:04 <Chaot_s> i'm doing my best, and __ln__ is trying to make it even better.
20:34:18 <__ln__> "clear, unclear" is not the best translation for those in my opinion
20:34:39 <planetmaker> or multiple meaning
20:35:03 <Chaot_s> though i can't find out who clinet #42 is
20:35:03 <Eddi|zuHause> while discussing language... where does the spelling "Iraq" come from? no other word in any language i know has a "q" without following "u"
20:35:07 <planetmaker> but the best is: use a dictionary and translate the English word into your mother tongue
20:35:28 <__ln__> and 'unambiguous' is roughly 'unique', but not quite
20:35:51 <Chaot_s> the translation doesn't help a lot actualy :D
20:36:37 <Chaot_s> it only makes is more (un?)ambiguous
20:36:45 <Eddi|zuHause> planetmaker: i don't _really_ know klingon ;)
20:37:15 <Chaot_s> i like petak more :D it sounds somewhat... harsh :D
20:37:57 <krinn> Chaot_s, you doubt, so it's ambiguous, if you don't than it's not
20:38:02 <planetmaker> Chaot_s, does your xterm display well a nick like... اء: لا جدوى ?
20:38:22 <planetmaker> do you have character support for that? On a dedicated server?
20:39:04 <Chaot_s> planetmaker : in mirc it does show up
20:39:17 <planetmaker> you asked about a dedicated server's console
20:39:27 <Eddi|zuHause> __ln__: ok, but that isn't really a word either
20:40:13 <Chaot_s> planetmaker : i got your point. showing a real name in the console would mess up output.
20:41:22 <krinn> actually it was more (as we say here) a boat answer
20:41:51 <Chaot_s> i didn't link that as an answer at fist.
20:42:11 <krinn> lol and before asking: boat answer because he will make you float and forget the question
20:42:51 <Chaot_s> it seems like a good idea to hang arround here a lot longer.
20:43:07 <Chaot_s> it helps improve my understanding of english.
20:44:14 <__ln__> Eddi|zuHause: al-Qaeda
20:44:47 <Chaot_s> now #41 is shown since not all chars are printable on console, then how do i know who #41 is? the server runs in a screen session, so i can't scroll back to when #41 connected.
20:44:56 <Eddi|zuHause> __ln__: that suggests some kind of transliteration
20:45:13 <Eddi|zuHause> krinn: abbreviations obviously don't count
20:45:16 <__ln__> krinn: it doesn't count, it's not a word
20:45:57 <krinn> you must know german to answer that
20:46:11 <krinn> or is it end in q in english?
20:46:48 <__ln__> krinn: in any language Eddi knows
20:48:03 <krinn> it's arabian words that end in q as i see
20:48:54 <__ln__> there are some Swedish names (such as Husqvarna) that also don't have 'u', but afair q isn't part of modern-day Swedish spelling outside names.
20:50:31 <Eddi|zuHause> never heard that before
20:50:52 <krinn> really? i was thinking it's a common one
20:51:15 <Eddi|zuHause> so the actual question is: who invented the arabic->latin transliteration?
20:52:23 <krinn> and the answer should be arabs
20:53:12 <krinn> as they conquer most country and gave lot of knowledge to them
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20:55:11 <__ln__> i don't think they conquered any english-speaking country
20:55:51 <krinn> farer you were from africa, lesser impact of course
20:56:27 <Eddi|zuHause> krinn: i think you have a wrong precondition here
20:57:04 <Eddi|zuHause> krinn: konquered countries rather get imposed the writing method of the konqueror, not a transliteration
20:57:34 <Eddi|zuHause> transliterations are rather from scientists and travellers
20:57:47 <krinn> not by arabs, they moslty adapt and copy anything they get, rather than destroying
20:58:00 <Eddi|zuHause> who travel to the foreign countries and then have to publish their works in their home country
20:58:36 <krinn> travels were hard by those time, your traveller would certainly get the translate version from a closer country
20:59:13 <krinn> let's say : original suq -> french souq -> near french but far arab translate than souq instead of the original suq... make that spree
20:59:49 <Eddi|zuHause> krinn: i am not speaking about medieval times, i'm speaking about modern times
21:00:02 <__ln__> 'suq' is already a translitteration, it can't be the original
21:00:29 <krinn> well, for french we even re-use it
21:01:06 <Eddi|zuHause> the arabic original will be سوق
21:01:21 <krinn> here now souq describe a place with lot of noise/messy/not clean... a place where many people stands and noise & issue because of that
21:01:48 <krinn> considering it comes from arab market, it might be close to reality with crowd market & noise
21:02:10 <Eddi|zuHause> krinn: over here, the word "basar" is more common
21:02:39 <Eddi|zuHause> (which, as far as i can believe wikipedia, is of persian origin)
21:02:49 <krinn> :P same here, we also use basard
21:03:28 <krinn> it looks a bit the same as basard is a shop with lot of different stuff in it, and it mean for us, you will get hard time to find something in it
21:04:46 <krinn> eheh, coming from protitude house
21:04:47 <Eddi|zuHause> that is quite something different in german :p
21:05:21 <Eddi|zuHause> anyway, i have never heard anyone use the word "Suq" or "Souq" before
21:06:32 <krinn> come to south france, specially on spring, it's the souk at our beach
21:07:08 <Eddi|zuHause> ... if you pay, i'd gladly accept the invitation ;)
21:09:44 <__ln__> are the french less annoyed by some other non-french language than english? (spoken by a tourist)
21:10:39 <krinn> to understand it or to hear it ?
21:11:15 <krinn> french speak like 60% english 40% german as 1st language
21:11:23 <krinn> next one is spanish/italian
21:11:41 <krinn> italian is the one even you don't speak, that is really nice for french hears
21:13:59 <krinn> not bad for march month no?
21:47:55 <glx> krinn: french speak french only unless forced
21:50:37 <glx> and even if they are forced they speak french :)
21:50:50 <krinn> but the question was about what is less annoying for french when a tourist speak with them
21:56:51 <Vadtec> cargodist is much more enjoyable imo, its not the same ol "take it from A and give it to B" stuff
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22:10:51 <Chaot_s> hmm, when planning route's or a passenger train, is it better to transport all to a central large hub (transfer) and from that point move them further with trains?
22:11:15 <Chaot_s> or is it better to have a serries of trains that hops all destinations?
22:13:02 <Chaot_s> so loop arround, or point -> central hub -> point
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22:15:46 <Eddi|zuHause> Vadtec: yes, but "enjoyable" does not outweigh code-maturity or conceptual inconsistencies
22:16:50 <dihedral> Chaot_s, that totally depends on who is playing and what this person is trying to do ;-)
22:18:15 <Chaot_s> up until now i build one or 2 large hubs, have some trains loop between those two, and then plan 2 trains to all city's
22:19:05 <Chaot_s> it seems to do the trick, they make money in most setups
22:19:51 <Chaot_s> though some routes are much longer from city -> hub -> city
22:20:11 <Chaot_s> then they would be from city to city in a long loop.
22:20:42 <devilsadvocate> Chaot_s: personally, i've found that 'making money' is easy
22:21:15 <devilsadvocate> i try to maintain some level of realism in my networks, although it doesnt always work
22:23:07 <Chaot_s> okay, 272 trains and ~100 road vehicles bring in a 650 mil every game year.
22:23:25 <Chaot_s> money isn't the problem, i would like it to be efficient.
22:23:49 <dihedral> try not to level any land in a hilly map ;-)
22:24:21 <SmatZ> [20:39:05] <Chaot_s> i have send the link in pm to some people. <== thanks for being a random chosen one :P
22:24:44 <dihedral> that is rather cute :-D
22:25:05 <Chaot_s> feeding lets say 40 city's / towns with 2 trains would mean 80 trains... while for example 40 trains looping arround would make more space for the cargo stuff :)
22:26:23 * dihedral prefers feeding his mouth :-P
22:26:37 <Chaot_s> SmatZ : i have spoken too you before :D and iirc you have been helpfull back then :D
22:27:21 <SmatZ> Chaot_s: nah :) but thanks :)
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22:27:30 <SmatZ> I wasn't here when you sent me that link
22:29:23 <Chaot_s> [20:07:18] <Chaot_s> hi all, can someone help me with some info on signals? i have build a rather large setup, and somehow i'm seeing strange things happening.
22:29:23 <Chaot_s> [20:07:43] <SmatZ> #define strange_things crash_game()
22:29:42 <Chaot_s> it took some time though :D
22:29:55 <SmatZ> yeah, sorry, I was trying to be funny :D
22:30:06 <SmatZ> I see your questions have been answered :)
22:30:30 <SmatZ> you seem to be using PBS in a wrong way
22:32:46 <SmatZ> Chaot_s: do you know a train can have more than one engine?
22:32:57 <Chaot_s> i had the idea that a path signal would combine with a path signal
22:33:10 <Chaot_s> SmatZ : nope i didn't know that actualy
22:33:33 <Chaot_s> so i could hook up for example 2 or 3 lev4's
22:33:36 <SmatZ> Chaot_s: just buy second engine and move it to the train... like when you move wagons
22:33:50 <SmatZ> then it won't take 100 tiles to accelerate to full speed :)
22:34:08 <Chaot_s> indeed an isseu i have
22:34:38 <Eddi|zuHause> you know what? not only Apple is a long-running april's fools joke, but also the (West-)German army. it was founded on 1st april 1956
22:34:39 <Chaot_s> by the time its up to speed its allready slowing down for a corner :D
22:37:31 <Chaot_s> with my game it wont work :S
22:37:46 <Chaot_s> or i'm to stupid to do drag and drop.
22:38:23 <Chaot_s> it's the later of the two.
22:38:53 <Chaot_s> even though they are a pair, just drag them... not CTRL drag them :)
22:39:41 <Chaot_s> whoot as if there where no cars at all :)
22:47:40 <Chaot_s> that was... 2 seconds late
22:47:56 <Chaot_s> thanx for that tip SmatZ :)
22:48:17 <Chaot_s> they even outperform some normal trains :D
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23:00:36 <welshdragon> can you disable Automatic orders?
23:10:31 <Vikthor> I am afraid it's too late to go out to buy an insecticide :)
23:10:43 <__ln__> unless it's a bug that erased your hard drive and made your monitor emit x-rays
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23:13:57 <Chaot_s> welshdragon : not that i would be able to do anything about it, though i cant make heads or tails from those "details"
23:14:22 <welshdragon> Chaot_s, it's simple:
23:14:40 <welshdragon> you create a train that runs from point A to Z
23:15:16 <welshdragon> you then clone the train and set it going, Train 2 calls at station A then Station C
23:15:39 <welshdragon> and so it carries on
23:15:57 <Chaot_s> so the order of its route is lost upon cloneing?
23:16:51 <Chaot_s> lets test that,... haven't seen that as an isseu myself. and i clone lots of trains :)
23:17:09 <welshdragon> look at the save attached
23:17:29 <welshdragon> there's no non - stop orders involved
23:17:36 <Chaot_s> since i was about to reshedule some trains... i'll test that right away so i can confirm that bug claim :D
23:18:50 <Chaot_s> i would actualy doubt that to be honest. lots of players would notice that i think :D
23:20:04 <DorpsGek> lugo: Commit by rubidium :: r21642 /trunk/src (10 files in 2 dirs) (2010-12-26 09:03:19 UTC)
23:20:05 <DorpsGek> lugo: -Feature: concept of automatic station orders; add stub orders for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen
23:22:42 <Chaot_s> cloneing the trains in my case works as expected. build 1 train, give it the orders it needs, CTRL+Clone button, working like expected. (shared orders)
23:23:20 <Chaot_s> same sequence in the orders.
23:23:56 <Chaot_s> normal copy (no shared orders) works too
23:24:45 <Chaot_s> i canot confirm that "misbehavior"
23:25:19 <dada_> I haven't tested specifically but I frequently recompile from svn and haven't noticed anything out of the ordinary... but don't take my word for it.
23:32:30 <Chaot_s> first 4 are clone with shared orders (they are okay) and last one is just a copy of the train
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23:36:51 <dada_> dutch people are taking over the internet
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23:37:49 <dada_> hm. I think magneetzweeftrein-spoorwegen should be written without a dash
23:38:15 <dada_> (because magneetzweeftrein is an inheems woord)
23:38:33 <Chaot_s> nah, have seen more things that might be translated more clearly :D
23:38:50 <dada_> I'd just call it maglev though (and then the dash would be appropriate)
23:38:59 <Chaot_s> though thats a matter of opinion i think :D
23:39:01 * dada_ uses english version anyway
23:39:18 <Chaot_s> it was dutch by default.... somehow
23:39:48 <Chaot_s> no idea why though. it doesn't matter anyway
23:40:27 <dada_> yeah, I suppose that's pretty standard
23:40:36 <Chaot_s> ah, thats mixed. my account is dutch indeed, though there is a french and english account too :D
23:41:02 <dada_> I have my account set to english even though I'm dutch because not everything is localized and I hate inconsistencies :P
23:41:06 <Chaot_s> is that decided upon installation, or upon first run (account based)
23:41:57 <Chaot_s> then thats why indeed its dutch for me :D
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