IRC logs for #openttd on OFTC at 2011-02-08
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00:14:56 *** Eddi|zuHause has joined #openttd
00:23:26 <Nite> so can we hace a track with a bridge above and a tunnel underneath without problem i guess ...
02:47:21 <CaNsA> hey guys, anyone using Pikka's Av8 aircraft set?
03:06:54 <Nite> have used that ... some time ago
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05:42:15 <Eddi|zuHause> don't wake a sleeping cat.
05:42:22 <Eddi|zuHause> it immediately demands food.
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06:09:04 <jeremey> Why are some new GRF's pink ingame??
06:15:27 <planetmaker> oh, jeremey's been a bit inpatient, eh?
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07:39:09 <TruePikachu> Eddi|zuHause: RE the cat, yes, it does...
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07:54:38 <Eddi|zuHause> hm... my monitor just completely failed
07:55:43 <planetmaker> you could still use it as frame for hardcopy images
07:57:20 <Eddi|zuHause> everything is so... narrow... now
07:57:35 <Eddi|zuHause> i've been using 16:10 for too long
07:57:53 <Eddi|zuHause> now where do i get a sensible replacement now
07:58:14 <Eddi|zuHause> i'm afraid i'm already out of warranty
07:59:52 <Eddi|zuHause> it's not only narrow, it's also fuzzy
08:00:59 <peter1138> everything is 16:9 now
08:03:24 <Eddi|zuHause> it's even worse... since this silly replacement is really old and really cheap, it's only connected via VGA
08:03:29 <Eddi|zuHause> everything is fuzzy...
08:04:33 <Eddi|zuHause> no, this morning is definitely not good
08:08:09 <planetmaker> Rubidium, you once wrote a small programme to extract the meta-info of screenshots. Can you remind me please, where exactly do I find that
08:11:47 <planetmaker> nvm... found it :-)
08:11:55 <planetmaker> svn://svn.openttd.org/extra/osie
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12:05:29 <planetmaker> not much, I guess
12:06:07 *** George is now known as Guest693
12:06:13 <Rubidium> DanMacK: new in general or new(s) for you?
12:07:55 *** guyht__ is now known as guyht
12:11:00 <Rubidium> OpenTTD is used for teaching college students about logistics management (or at least somewhere in China)
12:11:46 <Pikka> I'm 12 and what is scuddles
12:11:54 <DanMacK> The same place they pass Top Gun off as a training video?
12:12:42 <Scuddles> pikka hurry up with the
12:12:56 <Pikka> I'll hurry up with your
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13:06:03 <Timmaexx> They call their files version like 1.0.5 even if its in reality 2.0.1 or sth. else
13:06:30 <planetmaker> you got a point, I guess
13:06:31 <Timmaexx> Maybe you can change the field to "Version of the file" or sth. else
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13:10:21 <planetmaker> Yes, there are projects on our bug tracker relating to our web page and to translator as well ;-)
13:12:34 <Timmaexx> Someone suggested the translation of bananas.openttd.org some time ago. Is there any progress?
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14:56:45 <glx> __ln__: I retried japanese IME in fullscreen and it works, I just need to use Ctrl-CapsLock shortcut to swith to hiragana input
14:57:24 <glx> (shift-caps for alphanumeric and alt-caps for katakana)
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17:51:08 <planetmaker> and you broke the silence! ;-)
17:56:15 <bb10> and you broke my internets!
17:58:17 * planetmaker hugs SmatZ and hands a cookie
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18:22:25 <CIA-11> OpenTTD: smatz * r22022 /trunk/src/vehicle.cpp: -Fix [FS#4468]: verify we can allocate an order before we actually try to do so
18:27:35 <CIA-11> OpenTTD: smatz * r22023 /trunk/src/ (cargopacket.cpp economy.cpp economy_base.h station_cmd.cpp):
18:27:35 <CIA-11> OpenTTD: -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so
18:27:35 <CIA-11> OpenTTD: -Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
18:29:44 <CIA-11> OpenTTD: smatz * r22024 /trunk/src/ (order_cmd.cpp train_cmd.cpp): -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium)
18:31:30 <planetmaker> CIA-11 is somewhat behaving redundant ;-)
18:33:35 <planetmaker> but he likes you most probably ;-)
18:34:15 <planetmaker> Look there! Look there! :-) A bug fix! And another change!
18:34:24 <SmatZ> well, it could be split to more patches
18:34:26 <CIA-11> OpenTTD: smatz * r22025 /trunk/src/ (6 files in 2 dirs): -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
18:34:47 <SmatZ> I forgot to mention rb in the last commit :(
18:35:08 <Rubidium> you did a good job there
18:35:18 <planetmaker> the power of prophecy :-)
18:35:53 <planetmaker> and now sports - so catch you later :-)
18:39:42 <CIA-11> OpenTTD: smatz * r22026 /trunk/src/object_cmd.cpp: -Fix: don't crash when we generate too many objects while generating map
18:45:22 <CIA-11> OpenTTD: translators * r22027 /trunk/src/lang/ (luxembourgish.txt traditional_chinese.txt):
18:45:22 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:22 <CIA-11> OpenTTD: traditional_chinese - 38 changes by josesun
18:45:22 <CIA-11> OpenTTD: luxembourgish - 12 changes by Phreeze
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19:15:30 <avdg> hmm, make started the ./configure command twice, breaking my compile...
19:16:20 <avdg> svn up -> make detected changed -> launched ./configure somehow twice
19:18:22 *** Alberth has joined #openttd
19:18:22 *** ChanServ sets mode: +o Alberth
19:20:06 <avdg> manual ./configure && make clean fixed the problems :)
19:27:43 <avdg> alberth: make destroyed my clean :p
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19:36:46 <dihedral> i have not seen SmatZ this active in a long time :-P
19:38:04 <SmatZ> just splitting one patch to several smaller :)
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19:51:17 <andythenorth> aren't critical vulnerabilities in a CMS fun? :P
19:51:28 <andythenorth> especially when you have 50 clients to patch
19:51:31 <supermop> no idea, but i am going to say yes
19:51:49 <andythenorth> I dreamt up a new pony
19:52:08 <andythenorth> nah it's a good one
19:53:11 <andythenorth> cb29 / 35: a new return value
19:53:41 <andythenorth> 'try and build an industry of the type in register 100h at the north tile location of this industry'
19:53:56 <andythenorth> 'if building is possible, close this industry and build the new one'
19:54:10 <andythenorth> I reckon, if I've read it right, it's not a lot of new code
19:54:21 <andythenorth> the only complexity is checking the tile area is free
19:54:31 <andythenorth> it won't be, because the existing industry is in it :D
19:56:01 <Hirundo> How are you going to test the tile area while the industry is still there?
19:56:22 <Alberth> \forall tiles\in area: tile\in old_industry \vee tile=clear
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19:59:26 <Hirundo> At what point in time are you going to call CB 28?
20:04:16 <andythenorth> there would be certain...problems
20:04:21 <andythenorth> what I need to do is
20:04:26 <andythenorth> destroy old industry
20:04:30 <andythenorth> try to build new one
20:04:32 <andythenorth> if new one fails
20:04:46 <andythenorth> rebuild old one with all cargo waiting etc, tile states etc preserved
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20:08:30 <DanMacK> Sounds... problematic
20:09:28 <andythenorth> in principle it's 'copy everything from these map tiles to memory, blow up the industry'
20:10:05 <andythenorth> this is a silly post, no?
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20:10:32 <andythenorth> is it someone seeding for CIM?
20:16:59 <avdg> Call it a feature request ;-)
20:17:54 <dihedral> what a silly post :-P
20:18:11 <Rubidium> no, he wants a button: make it do exactly what I want
20:18:20 <SmatZ> I not suggesting that OTTD goes closed source, it just the main open source causes problem in project such as this.
20:18:55 <andythenorth> right, because it's *so* easy to get a patch into ottd trunk
20:19:36 <avdg> many ideas are not synced with the trunk, and coding is still some requirement to create patches
20:19:58 <andythenorth> he might be right about the GUI stuff
20:20:09 <Rubidium> but... your honour, OpenTTD is closed source!
20:20:29 <andythenorth> but then.... 4 crappy settings just got removed and I've seen at least two users nearly in tears about it
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20:21:54 <avdg> Are we still caring about that guy?
20:22:30 <andythenorth> "Are they dictators or not?"
20:24:54 <Alberth> Luckily we never claimed to be benevolent :p
20:25:08 <Rubidium> avdg: who says we care about him?
20:25:30 <Rubidium> it's just to prove something that is basically incorrect
20:26:49 <andythenorth> anyway, there are too many settings
20:26:54 <andythenorth> but don't remove any I like :P
20:27:32 <andythenorth> there is a vote already
20:27:36 <__ln__> Luukland must be from the post-Tron era
20:27:45 <andythenorth> and the vote is held usually by rubidium
20:27:54 <andythenorth> except when someone else borrows it :P
20:35:34 <Rubidium> though I'd say it's more a meritocracy
20:36:20 <dihedral> at least he does not shout in the forums
20:43:06 <supermop> you know what would be fun to draw, 8bpp ez sprites
20:43:36 <supermop> i wonder if i should make ez versions of my sprites
20:45:43 <supermop> i wonder if 32bpp would allow space to actually use scans of hand sketches for sprites
20:46:19 * frosch123 would prefer if someone would add an alpha channel to some ogfx stuff
20:46:36 <frosch123> like real glass, or antialiasing
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20:48:00 <CIA-11> OpenTTD: rubidium * r22028 /trunk/src/ (main_gui.cpp misc_cmd.cpp): -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago
20:48:22 <MinchinWeb> Is this how you get your company index?
20:48:25 <MinchinWeb> MyIndex = AICompany.ResolveCompanyID(COMPANY_SELF);
20:51:02 <supermop> i feel like i could draw a town set much more quicky by hand than pixel by pixel
20:51:42 <CIA-11> OpenTTD: rubidium * r22029 /trunk/src/network/network_gamelist.cpp: -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
20:52:49 <CIA-11> OpenTTD: rubidium * r22030 /trunk/src/network/network_gui.cpp: -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
20:54:24 * andythenorth has run out of internet to read
20:54:29 <andythenorth> now I have to code something :o
20:54:41 <andythenorth> anyone tried new FIRS?
20:54:47 <andythenorth> got any bugs / suggestions for me?
20:54:53 <andythenorth> I haven't played a game with it
20:54:56 <andythenorth> maybe I should :o
20:55:33 <Rubidium> andythenorth: isn't it used on the stable server?
20:55:38 <MinchinWeb> @Revidium It returns an error "the index 'COMPANY_SELF' does not exist"
20:55:58 <andythenorth> did the stable game start?
20:56:06 <Rubidium> then maybe try AICompany.COMPANY_SELF
20:57:02 <MinchinWeb> @Rubidium yup that works thx
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21:02:41 * andythenorth searches tile animation spec
21:02:59 <andythenorth> I need to use a random offset for the initial animation frame on load
21:03:09 <andythenorth> load / construction /s
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21:09:58 <Hirundo> set bit 0 in tile property 11
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21:17:54 <Nite> are breakdowns reworked somehow in beta 5?
21:19:10 <Hirundo> What behaviour did you observe, that prompted you to ask this question?
21:20:04 <Nite> i was not sure if trains always completely stop when broken down ...
21:20:55 <Eddi|zuHause> no, that did not change.
21:21:53 <Nite> i still have the idea of a model where trains above 50% never break down ...
21:22:49 <avdg> Nite: you can change the gamesettings, so trains don't have to break down, if that helps (unless you are on multiplayer ofc)
21:23:13 <Alberth> afaik there never was a 50% rule
21:25:08 <andythenorth> Alberth: is the revised industry generation code in 1.1.0 beta 5?
21:25:10 <Nite> - iam only doing multiplayer - no it doesent help, what i think of is that you have to service, but also get rewarded if you plan servicing well with no breakdowns if trains stay above 50% (or a set level)
21:25:21 <Nite> - true there never was a 50% rule.
21:25:36 * andythenorth sees some horrible industry distributions for FIRS
21:25:53 <Alberth> and in beta4 and in beta3 and in beta2, and beta1, and in nightly... :)
21:26:33 <andythenorth> on the coop stable server game, the balance of industries is odd
21:26:41 <andythenorth> 37 fishing grounds, 1 sawmill
21:26:51 <andythenorth> I didn't see the game, so I don't know how it started / changed
21:26:53 <Alberth> Nite: at 100% perhaps :)
21:28:04 *** Lakie` is now known as Lakie
21:28:56 <planetmaker> good evening also :-)
21:31:17 <Nite> Alberth you know there is no 100%
21:31:55 <Alberth> There isn't? I have seen vehicles with 100% reliability
21:32:53 <andythenorth> planetmaker: was that map randomly generated wrt industry placement?
21:39:52 <planetmaker> the only thing edited was that I made each initial dredging site and fishing ground near some kind of shore
21:40:03 <planetmaker> so that neither planes nor ships are strictly needed
21:40:24 <planetmaker> as such I added islands and peninsulas
21:40:42 <andythenorth> there are a lot of some industries wrt others
21:40:55 * andythenorth wonders if probabilities are screwy
21:40:58 <planetmaker> high industry amount
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21:45:50 <CIA-11> OpenTTD: rubidium * r22031 /trunk/src/network/network_client.cpp: -Fix: bad servers could crash a client
21:47:22 <CIA-11> OpenTTD: rubidium * r22032 /trunk/src/network/ (network.cpp network_server.cpp): -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
21:47:54 <dihedral> that looks interesting :-)
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21:49:53 <CIA-11> OpenTTD: smatz * r22033 /trunk/src/object_cmd.cpp: -Fix: don't crash when there are too many objects generated already when placing transmitters
21:50:02 * andythenorth_ ponders a FIRS strategy guide
21:50:13 <SmatZ> dihedral: there are still many ways how server can crash clients, by sending it a broken map
21:50:17 <andythenorth_> in a wiki would be most entertaining
21:50:37 <planetmaker> andythenorth: OpenTTD wiki
21:50:55 <planetmaker> then people would quite naturally extend it.
21:51:02 <dihedral> SmatZ, but then no client connects :-P
21:51:30 * andythenorth_ wonders where that goes in openttd wiki
21:51:50 <SmatZ> dihedral: well, r22031 was about the same problem :)
21:52:33 <planetmaker> so... what yexo suggests is also my suggestion
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21:59:12 <V453000> andythenorth_: the steel-orientation will need time to dissapear ... people need to discover that it isnt the only way :)
21:59:38 <andythenorth_> V453000: they seemed to mostly stick to traditional cargos ;)
22:00:25 <andythenorth_> and not much use of RV feeders etc
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22:07:54 <Rubidium> have a nice dinner Belugas
22:08:55 <Belugas> and... a goood night sleep :D
22:09:04 <Belugas> thanks, good night sir
22:14:18 <dihedral> hehe Alberth, i love the link you posted to the savegame forum :-D
22:14:32 <Yexo> avdg: deleted all pages listed there, not done the images yet but that'll come some time later
22:14:59 <Yexo> please give a prod on irc if you find any more, the recently edited list of the wiki is sometimes so long that it's very easy to miss spam
22:15:03 <Alberth> yeah, no idea why people request features already present :p
22:15:43 <avdg> bleh, there are many things to be done at the wiki
22:15:55 <avdg> same as development I think, things are never done
22:21:06 <Rubidium> avdg: especially when "you" try to put documentation in the wiki that is already out-of-date and will never be up-to-date (most of the network protocol stuff in the devbook)
22:22:21 <andythenorth_> anybody want to help with FIRS strategy guide? :D
22:23:11 <Terkhen> "do the steel chain first, send ENSP everywhere, get $$$"
22:24:00 <Rubidium> avdg: he can't be poor... he has many Macs
22:24:13 <andythenorth_> Rubidium: that means I had to fricking pay for them
22:24:57 <Rubidium> oh yes, the depreciate quite quickly
22:25:06 <andythenorth_> especially when dropped
22:25:31 <Rubidium> andythenorth_: nah, that's just be "water damage"
22:26:40 <andythenorth_> avdg: what was your prediction?
22:27:53 <avdg> that, unless we have a good docwriter, articles won't grow fast
22:28:37 <andythenorth_> I don't mind that
22:28:45 <andythenorth_> means they don't go out of date fast
22:30:17 <andythenorth_> Terkhen: I'll put your suggestion in the strategy guide...
22:30:27 <andythenorth_> I'll make sure to attribute it to you :D
22:30:32 <Terkhen> it's probably outdated
22:30:52 <Terkhen> I have not played since you tweaked other chains to make the steel chain less centric
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22:36:28 <CIA-11> OpenTTD: rubidium * r22034 /trunk/src/vehicle_gui.cpp: -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
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22:44:19 <Nite> -shanghai maglev! finally a readable maglev!
22:54:03 <V453000> bridges suck donkey balls though
22:54:06 <V453000> the rails are nice :)
22:58:23 <planetmaker> :-) rails are nice, the bridges... are unneeded monoton
22:58:41 <planetmaker> (of that maglev type)
23:04:15 *** LaSeandre has joined #openttd
23:04:45 <Nite> teh bridges are discreet i think weather suck nor are good
23:05:13 <Nite> but r e a d a b l e counts for me
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