IRC logs for #openttd on OFTC at 2011-02-03
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00:07:35 <bcool> okay, I have a savegame showing my problem.
00:07:50 <bcool> 3 years and the game is still collecting interest on the loan.
00:08:09 <bcool> despite having been paid off.
00:08:33 <SmatZ> bcool: can you upload it somewhere?
00:10:42 <bcool> I created a quick custom scenario.
00:12:27 <V453000> is there any formula to count how much passengers could be produced by 3 million world population in total?
00:13:31 <SmatZ> bcool: that savegame doesn't show any "Loan interest" for Plonningville Transport
00:13:45 <SmatZ> it just shows some Property maintenance
00:14:11 <SmatZ> which is... I don't remember now what is that :)
00:14:39 <bcool> I'm seeing loan interest.
00:14:55 <SmatZ> what version do you have?
00:15:14 <bcool> oh, that is other. Whoops
00:17:24 <V453000> bcool: person who admits being a noob, is not a noob :P
00:17:39 <V453000> just made a mistake ;) shit happens
00:21:24 <bcool> I assume Other goes up due to inflation?
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00:31:36 <glx> aren't other related to landscaping ?
00:32:19 <V453000> other is founding industries, sending money to companies, and idk what else :)
00:32:43 <glx> maybe I'll search in the source if I really want to know :)
00:47:29 <Eddi|zuHause> errr... when switching off mammoth trains, i can only make 9 halftiles long trains, instead of 10
00:48:09 <Eddi|zuHause> unless it's a dual-headed engine
00:50:08 <Eddi|zuHause> and i can make 18 halftiles, when attaching dual headed engines together
00:51:13 <Eddi|zuHause> so there's a) an obiwan with the length, and b) missing check for dualhead/articulated
00:53:16 <Eddi|zuHause> and independently from this: ctrl+click to turn around vehicles that are shorter than 1 halftile is incorrect
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01:00:59 <evo-devo> Are there any servers that accepts new players?
01:02:04 <Eddi|zuHause> this is more a development channel. server owners are usually not here. check the multiplayer lobby in the game, sometimes the servers have websites
01:17:21 <Ammler> every server without password accepts new players
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07:57:51 <SmatZ> Eddi|zuHause: interesting, that bug was fixed at least once in the past
07:58:35 <DorpsGek> SmatZ: Commit by smatz :: r12131 trunk/src/train_cmd.cpp (2008-02-13 16:49:25 UTC)
07:58:36 <DorpsGek> SmatZ: -Fix (r3374): with mammoth trains disabled, maximum train length was limited to 9
07:58:51 <SmatZ> ^^^ Eddi|zuHause :) I suppose you are using more recent version than r12131
08:02:56 <SmatZ> hmm the message "Train too long" misses a predicate (verb)
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08:03:28 <Terkhen> ... train is too long
08:04:34 <SmatZ> I would almost vote for removing mammoth_trains as well :P
08:04:37 <Rubidium> "... site unsuitable"? ;)
08:05:09 <Rubidium> "... too many towns"
08:05:20 <Rubidium> so it's missing verbs all around
08:05:32 <Terkhen> SmatZ: introduce a bug on them and count the revisions until someone notices
08:06:17 <SmatZ> I wonder for how long it has been broken
08:07:12 * Rubidium would argue FS#4462 is a NewGRF bug
08:07:53 <Rubidium> or otherwise a duplicate of FS#3569
08:08:35 <SmatZ> interestingly, FS#4462 was discussed here few days ago
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09:06:40 <z-MaTRiX_serverdropped> what linux do you use ?
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09:22:37 <Terkhen> hi planetmaker and Wolf01
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10:46:38 <Tennel> hello, how do i load a scenario into a dedicated server?
10:50:14 <planetmaker> now, that was... short quick and nice :-)
10:50:32 <halogen> I'd rather have seen that drawn out for hours since I have nothing better to do.
10:51:20 <planetmaker> V453000: the screenshot you show in the titlegame thread will IIRC only look that way if you play with newgrf which support 2CC
10:51:52 <planetmaker> base sets only have 1CC ;-)
10:52:01 <V453000> yes, I know, it just didnt hit me :P
10:56:31 <planetmaker> are you going to correct it?
11:00:31 <V453000> I just do not like to make the savegame look like a parrot, shining with all the colous together
11:02:26 <planetmaker> well. Still I think showing more than one company is a good thing. No need for 15 companies, though
11:02:52 <planetmaker> Like one could provide heli services for the ultra rich and valuables. The other the commuter for the common people. Or so
11:05:57 <Tennel> hi, i tried loading the scenario with the -g parameter, but the server doesn't load it. Do i have to change some settings in the config file?
11:08:40 <planetmaker> did you give the proper path?
11:08:40 <Tennel> i also tried to load it via rcon with "rcon <pwd> load scenario/<myscenario>.scn" but, it schows me the help of the load cmd
11:08:58 <planetmaker> you might need ../scenario/file.scn
11:09:00 <Tennel> yes i tried with full path
11:09:44 <planetmaker> you can always rename it to a normal savegame and try then.
11:10:31 <Tennel> but there's an .id and a .title file
11:11:17 <Tennel> what is the normal way to load a scenario into a dedicated server, without gui?
11:12:28 <planetmaker> openttd knows not nor reads nor creates any .id nor .title files
11:12:53 <planetmaker> I always upload only savegames which I load
11:14:36 <Tennel> i downloaded ingame content, and there are these files
11:15:48 <planetmaker> they're not from openttd
11:16:39 <Tennel> i tried to rename it, to 123.sav, openttd says no file or dir
11:18:14 <planetmaker> then you don't give the proper path
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11:18:40 <planetmaker> rcon pwd will tell you where it (currently) searches
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11:25:03 <V453000> pm: they still do stop in red stations though :P
11:26:08 <V453000> mahh, just tried to change coulours and was terrified by the sight :D
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12:12:18 <Tennel> ok, i've tried a lot of things to open a scenario on a dedicated server, nothing worked.
12:13:25 <Ammler> Tennel: rename the scn to sav
12:14:13 <Wolf01> can you load it in singleplayer?
12:14:14 <Tennel> no error, openttd just load a random map instead
12:14:30 <Ammler> how do you load the save on your server?
12:15:06 <Tennel> via -g parameter and with "rcon <pwd> "load <path>""
12:15:43 <Ammler> no, I mean, do you use -g or rcon?
12:16:28 <Ammler> I quite much dislike this new feature, where it starts a random game, when the loading doesn't work
12:17:06 <planetmaker> Tennel: does the server have all required newgrfs?
12:17:33 <Tennel> hmm, this could be the point
12:17:44 <Ammler> but that would show a error
12:17:50 <planetmaker> not loading a map is usually a clear indicator that one is missing.
12:19:30 <Tennel> how can i find out, which are required
12:19:33 <planetmaker> Tennel: that scenario has a plethora of newgrfs
12:20:01 <planetmaker> And I don't have all of them...
12:20:42 <planetmaker> and badly configured, too
12:21:08 <planetmaker> hm, acutally I have all. Just badly configured newgrf list
12:21:51 <Ammler> if you define a wrong path, it does start a random game but then exits because of the failed save?
12:25:06 <Rubidium> Ammler: yes; failure to load is only checked after a fallback has been loaded
12:25:18 <Tennel> ok, thx for the informations, i will not run scenarios anymore :)
12:25:50 <Rubidium> that way the "state" of loading a savegame is always the same: there is a valid game state
12:26:23 <Rubidium> instead of some invalid state after which all places that try to load a savegame must check what to do on failure, i.e. exit or load another game, or ...
12:27:41 <planetmaker> Tennel: 'scenario' is just another file extension. Otherwise it's a normal savegame.
12:27:56 <planetmaker> So... just use a normal savegame, upload it and load it.
12:28:09 <Tennel> and activate the newgrfs
12:28:11 <planetmaker> then you're save and you could have made sure (locally) that the game is ok
12:28:23 <planetmaker> of course your server has to have all newgrfs involved. sure
12:28:24 <Tennel> i will try that, if i have more time
12:28:38 <planetmaker> just scp your newgrf folder to the server ;-)
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14:00:53 <planetmaker> does anyone have a game for me with MANY airplanes, but no airplane NewGRF?
14:01:46 <Terkhen> can't you use a game with a lot of wrightAIs?
14:02:11 <planetmaker> that's probably the 2nd option. But I'm not sure whether they build all kinds of planes, too
14:02:36 <Terkhen> probably not, you could mend that a bit adding chopper AI
14:02:58 <dihedral> you could ask luukland, as his servers are the only ones that allow planes
14:03:03 <planetmaker> :-) Or I'll build a airport for each plane and see how it goes :-)
14:03:10 <planetmaker> I need them for alignment purposes
14:03:50 <Ammler> make a .stable with planes only :-P
14:04:05 <planetmaker> And I could use an alignment template for arbitrarily-sized planes :-P
14:06:27 <planetmaker> I can sensibly continue with the rail wagons only when I have correct colours ;-)
14:07:05 <planetmaker> Looks like I already commited bad colours :S
14:07:26 <planetmaker> testing with blue CC didn't prove too well for this ;-)
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14:47:27 <planetmaker> hm, when is the broken plimp shown?
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16:39:38 <dihedral> bounding box and plane on a different level?
16:40:55 <planetmaker> rather x and y offset
16:41:10 <planetmaker> by actually seemingly what I give as offset in the real sprite.
16:41:18 <peter1138> What's the problem?
16:41:47 <planetmaker> the bounding boxes don't surround the planes when in flight
16:42:00 <planetmaker> nor actually on the ground
16:45:16 <planetmaker> hm... the bounding box size changes upon landing... from too large to too small
16:56:49 <Belugas> maybe because it changes sprites?
16:58:17 <planetmaker> base set planes don't change sprites
16:58:31 <planetmaker> there's only 8 views and when landing orientation doesn't change
17:02:30 <Eddi|zuHause> hm... i think i never have seen dihedral's real name before...
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17:05:53 <planetmaker> aren't our nicks our 'real names' here?
17:06:08 <planetmaker> and aren't all of us 20-year old male geeks? :-P
17:06:23 <Eddi|zuHause> for large values of "20" ;)
17:06:37 <planetmaker> 2sigma is about 40 ,I guess
17:08:21 <dihedral> Eddi|zuHause, you have not? it's in bugs. too
17:08:33 <Eddi|zuHause> dihedral: yes, that's where i just saw it
17:08:47 <dihedral> and my /whois shows it too
17:09:00 <Eddi|zuHause> yes, but i don't usually /whois people ;)
17:09:07 <dihedral> but i would get slightly worried if you were so keen to find out what my real name was :-D
17:09:18 <Eddi|zuHause> it's displayed when you hover over the nicklist, too
17:09:46 <Eddi|zuHause> i'm not. i just didn't recognize the name as "known"
17:10:27 <planetmaker> Eddi meet dih. dih meet Eddi ;-)
17:11:15 <planetmaker> and hit the road, drive 500km and buy eachother a beer :-P
17:12:01 <planetmaker> sorry for the highlight :-P
17:13:03 <peter1138> bet you can't guess my name
17:13:38 <peter1138> that's not my name!
17:13:54 <Prof_Frink> <@beer1138> that's not my name!
17:14:01 <Eddi|zuHause> planetmaker: i have also not met dihedral either.
17:15:04 <Eddi|zuHause> peter1138/Prof_Frink: well, it's a simple consonant-substitution ;)
17:15:27 <Eddi|zuHause> leave out the t and switch p for b ;)
17:17:56 <Eddi|zuHause> britain is not part of the schengen-treaty, so you need a passport to get there?
17:18:50 <Eddi|zuHause> i actually was in Schengen once.
17:19:50 <Eddi|zuHause> it's a really tiny town, and half of the area is dedicated as a memorial place for the location the ship docked when first signing the treaty :p
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18:28:29 <andythenorth> electricity: the suggestion that won't die
18:30:03 <Eddi|zuHause> there are at least half a dozen suggestions of that kind :p
18:30:33 <andythenorth> some less stupid than others :P
18:31:06 <Eddi|zuHause> what? like assembling road vehicles like trains? :p
18:34:34 <Eddi|zuHause> hm... merging wikis doesn't sound like a very bright idea...
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18:35:51 <supermop> I don't think electricity is necessarily inappropriate for OTTD, but most of the proposals thusfar I cannot get behind,
18:36:34 <supermop> afterall, what private transport company also runs the electric utilities?
18:37:08 <supermop> (actually there are probably a few, but that seems like a case of exceptions that prove the rule)
18:39:10 <Eddi|zuHause> historically, creating an electrified tram network is actually the first time that many cities got electricity the first time
18:40:41 <Eddi|zuHause> so the order is: a tram network is planned, a power station is built to supply the tram network, some of the power is diverted to the houses near the tram network.
18:44:33 <Alberth> let's build a power plant near every city with a tram :p
18:45:34 <CIA-11> OpenTTD: translators * r21950 /trunk/src/lang/catalan.txt:
18:45:34 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:34 <CIA-11> OpenTTD: catalan - 1 changes by arnau
18:46:24 <Eddi|zuHause> having power stations have a feedback on your own vehicles (speed or cost) is silly
19:01:32 <Belugas> and connect the cities to the water pumps, themselves connected to the electric circuits!
19:06:14 <Alberth> not good for tycoons :(
19:08:31 <Belugas> indeed not. request will fly afterward : I WANT TO SEE MY PIPES!!!! Show ME MY PIPES!!!!
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19:12:54 <Alberth> we need an 'underground view' :p
19:26:22 <Eddi|zuHause> and signals on bridges!
19:26:32 <Belugas> thing is, i am really starting to believe it can be done :S
19:26:38 <Belugas> that too Eddi|zuHause
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19:29:14 <dihedral> if you turn your screen off you get a pretty good view of what the map must look like from the underground :-D
19:31:30 <Prof_Frink> dihedral: Hmm, April Fools' release?
19:32:32 <andythenorth> why does electricity annoy me so much now?
19:32:49 <Prof_Frink> Because you pissed on the electric fence?
19:33:10 <Belugas> maybe becasue it's static from a picture point of view?
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19:35:12 * andythenorth should drink less black coffee and eat more lunch
19:35:21 <Terkhen> you have taken part on too many discussions about it? :)
19:35:29 <andythenorth> it's like old old news
19:35:39 <andythenorth> connecting up a power grid is stupid and boring
19:35:51 <andythenorth> having to generate power for your trains is even dumber
19:36:04 <Alberth> and not original, simcity already did that :)
19:36:13 <andythenorth> using electricity for town growth and maybe industry production is sane
19:36:21 <andythenorth> and would be possible with newgrf TownControl
19:36:38 <andythenorth> but I don't need the wires and the physics :P
19:56:01 <z-MaTRiX_serverdropped> what linux do all use?
19:57:04 <Alberth> but the usual suspects, suse, debian, red hat, ubuntu
19:59:12 <Alberth> and Mac uses a BSD variant iirc
19:59:19 <z-MaTRiX_serverdropped> with reversed order?
19:59:40 <z-MaTRiX_serverdropped> so ubuntu is the most user-friendly?
20:00:08 <Alberth> depends on your idea of what user-friendly actually means
20:00:25 <Prof_Frink> Ubuntu is most ubuntu-user friendly.
20:01:10 <z-MaTRiX_serverdropped> what about centos ?
20:01:19 <z-MaTRiX_serverdropped> and gentoo
20:01:24 <Alberth> as platform for running programs, ubuntu probably works nicely
20:01:53 <Alberth> centos is RHEL, oriented for servers. Extremely conservative in updating
20:02:47 <__ln__> Alberth: yet it does update, unlike Ubuntu
20:02:48 <Prof_Frink> Gentoo is... gentoo.
20:02:57 <Alberth> ie they have Python 2.4, which is from 2006
20:03:00 <z-MaTRiX_serverdropped> you mean heavy search for security bugs before updates? :)
20:03:21 <Alberth> no, they fix security, but not otherwise
20:04:18 <Alberth> if you download your average open source linux program as source, you will have a hard time getting it too run, as your software is too old
20:05:32 <Alberth> fedora is the other end of RH, quite bleeding edge, stuff may break, etc
20:06:55 <Alberth> __ln__: don't know about ubuntu, I tend to avoid it
20:08:33 <z-MaTRiX_serverdropped> btw tried ubuntu about 9 month ago, install said "unknown error occoured during install, exiting..."
20:09:15 <Prof_Frink> There's always one...
20:13:14 <Eddi|zuHause> err... apparently we now have a version "1.10-4 beta" :p
20:17:36 <z-MaTRiX_serverdropped> yes tried fedora too
20:17:45 <z-MaTRiX_serverdropped> well was quite bleeding
20:18:00 <dihedral> i was thinking about arch - decided against gentoo though - they have too many internal battles :-P
20:18:01 <z-MaTRiX_serverdropped> stability suffers
20:18:53 <dihedral> z-MaTRiX_serverdropped, stability is not just something the distribution brings with it, it is also what the admin does with it
20:19:33 <z-MaTRiX_serverdropped> like opening an xmms or something and plaxing mp3
20:19:40 <z-MaTRiX_serverdropped> and starting a web browser
20:20:15 <dihedral> more like which libraries are used, where does the user mangle with things and with which things
20:20:22 <z-MaTRiX_serverdropped> the fedora i tried failed these
20:20:26 <dihedral> which config files does the user have to touch, etc.
20:20:41 <dihedral> note the word 'user' :-P
20:21:49 <z-MaTRiX_serverdropped> should a system hang or crash if a user touches any config files it can?
20:22:25 <dihedral> mangle as root and you can do everything
20:22:34 <z-MaTRiX_serverdropped> but as user
20:22:58 <dihedral> sudo counts as root :-P
20:23:18 <dihedral> installing packages from untrusted sources
20:23:24 <Terkhen> if the user has sudo permissions then he can break almost anything :)
20:23:28 <z-MaTRiX_serverdropped> i think this is like firefox hanging after loading data from the internet...
20:23:51 <Alberth> Terkhen: you can safely drop "almost" there :)
20:24:05 <dihedral> Alberth, hardened kernel? :-D
20:24:27 <dihedral> i knew a guy - he'd even give you root access, you could not do a thing :-D
20:24:37 <z-MaTRiX_serverdropped> i knew one too
20:24:46 <z-MaTRiX_serverdropped> hax.tor.hu
20:25:15 <dihedral> the guy i mean is in pen-testing ;-) i doubt he's behind what you know
20:25:41 <dihedral> anyhow - looks like you are after a new distribution then, ey?
20:26:25 <z-MaTRiX_serverdropped> i have an old system currently and was thinking about upgrading
20:26:41 <dihedral> that eliminates gentoo :-P
20:26:46 <z-MaTRiX_serverdropped> latest kernel wont compile anymore
20:26:56 <z-MaTRiX_serverdropped> so system is outdated
20:27:05 <planetmaker> z-MaTRiX_serverdropped: I actually think that your nick does not need to reflect neither your registration status with IRC nor your server status nor your awake status nor... whatever
20:27:13 <planetmaker> In any case it breaks my layout
20:27:31 <z-MaTRiX_serverdropped> was thinking about server dropped connection
20:27:46 <dihedral> planetmaker, there is an easy way around that :-D
20:27:54 <dihedral> and you have access to more easy ways than me :-P
20:27:55 <z-MaTRiX_serverdropped> all other connections remain unaffected
20:27:55 <planetmaker> I was thinking about that easy way, yes :-P
20:28:18 <dihedral> i love it when planetmaker gets the gist of what i mean :-P
20:28:57 <z-MaTRiX_serverdropped> lasttime i set unidentified but thinking about something new
20:29:12 <dihedral> z-MaTRiX_serverdropped, you should weigh different aspects of the distributions and how important they are to you
20:29:20 <planetmaker> z-MaTRiX_serverdropped: but that's of absolutely no interest to the others here
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20:29:39 <Prof_Frink> Or just play with some LiveCDs and use whichever one has the nices colour scheme.
20:29:46 *** z-MaTRiX_serverdropped is now known as z-matrix
20:30:05 <planetmaker> the only thing we need to know is that it's you ;-)
20:30:21 *** z-matrix is now known as Guest118
20:30:22 <dihedral> i thought it was a new guy before
20:30:37 <dihedral> and i have an ignore on Guest
20:31:14 <dihedral> actually i do not, but i think i like the idea
20:32:13 <Guest118> load average: 3.21, 2.88, 2.74
20:32:22 <Guest118> sha512sum from dvd ;/
20:32:49 <Guest118> like if dma was nowhere
20:34:00 <dihedral> what's your iowait like?
20:35:58 <Guest118> 244.12 blockread/s on device
20:36:45 <Guest118> btw its centos 5.5 dvd 1
20:37:08 <Alberth> like the data affects your CD speed :p
20:37:21 <Guest118> was thinmkingabout many small files
20:38:01 <Guest118> same was much fatser from hdd
20:39:07 <Guest118> should i not care reading all files one-by-one and read as iso, then mount and sum in /tmp ?
20:39:39 <Guest118> the purpose would be data verification after writing
20:39:57 <dihedral> i have not burnt a cd/dvd in a long time :-P
20:40:09 <Guest118> i like it in console
20:40:37 <dihedral> yes, but i'd especially not burn just for the 'likes' of it :-D
20:40:57 <Guest118> sure i need an install dvd right now
20:42:02 <dihedral> well - if you want centos 5.5 that is your choice :)
20:42:23 <dihedral> 6 is being expected ;-)
20:43:20 <Guest118> Red Hat Enterprise Linux AS release 4 (Nahant Update 3)
20:43:45 <Guest118> this was my last choice
20:44:06 <Guest118> more than 5 years old
20:44:22 <Guest118> and new things wont compile
20:44:57 <Alberth> really stable thus :p
20:45:47 <Guest118> but i could hang it after installing firefox and java
20:47:24 <Alberth> servers don't need firefox :p
20:47:50 <Rubidium> Alberth: how are you supposed to configure your firewall then?
20:47:57 <Rubidium> webmin requires a browser
20:48:13 <Rubidium> and ofcourse administration *must* happen on the phyisical machine
20:48:27 <Rubidium> nay, lynx/links can't handle that... too much javascript ;)
20:48:41 <Rubidium> and too much not like a "real" web browser
20:51:23 <Rubidium> ssh isn't a graphical web browser
20:51:41 <Rubidium> you really don't know what (stupid) sysadmins want, do you?
20:52:27 <Guest118> i dont really like the cups server either on localhost:631
20:52:52 <Rubidium> cups shouldn't run on a server
20:53:02 <Rubidium> printers should have network connectivity themselves
20:53:48 <Alberth> but you need a central queue through 3 machines before you can print :p
20:54:33 <Rubidium> but then the manager can't administer it, so it must run on his workstation
20:54:43 <Rubidium> that way the manager can make sure nothing nasty is printed
20:55:16 <Alberth> I'd be happy if it did print anything, some times :)
20:55:35 <Rubidium> I never had problems printing
20:55:51 <Rubidium> ofcourse I use a proper printer ;)
20:56:15 <Guest118> i have chosen a samsung ml-2570
20:56:19 <Rubidium> (those 50cm+ high printers)
21:01:05 <Guest118> can someone recommend a way to put 6-7 cd images on a dvd ?
21:01:13 <Guest118> would like to have a menu
21:03:55 <Alberth> put the DVD on a flat dust-free surface, shiny side up.
21:03:55 <Alberth> Unpack each CD carefully, and lay them shiny side down, exactly centered on the DVD.
21:03:55 <Alberth> Then use a big sledge hammer to melt them into one.
21:03:55 <Alberth> The latter step may fail if you don't hit it exactly at the center or without enough force.
21:04:07 <Terkhen> ooooh, that's a nice solution too :)
21:06:09 <Rubidium> there's also fusion cooking, which fuses the CDs together. Given a DVD is just a CD with more capacity, it'll automagically turn into a DVD
21:06:13 <Terkhen> I wanted to do something like that with an old DVD which somehow caused bogus hard drive failures and almost made me crazy trying to fix it
21:07:50 <Guest118> but would like the iso thing more
21:08:20 <Alberth> what's the point? images are so cheap
21:08:39 <Guest118> making a dvd disc with 6 rescucds for ecample
21:09:21 <Guest118> or 40 if they are 100MB
21:10:18 <Alberth> or just install everything from scratch for the once in 10 years or so that it happens
21:10:19 <Guest118> livecd and rescuecd is at least 2
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21:12:59 <Guest118> ISO Booting with Grub 2
21:13:30 <Guest118> like copy rescuecd iso on hdd and boot it in bootmenu
21:15:38 *** Lakie` is now known as Lakie
21:15:51 <Eddi|zuHause> can't you just put 10 isos as files on the disk, and use a boot-manager to boot from each one?!?
21:16:13 <Eddi|zuHause> i think you're totally overthinking this...
21:16:59 <Guest118> that was what i would like to do
21:22:43 <Alberth> HDDs are even better at saving data for a longer time :)
21:23:15 <Guest118> you recommend using a hdd to plug in a system with livecd isos?
21:25:06 <Alberth> I don't even make backups, and you're asking me for advice?
21:25:27 <Guest118> dvd verification failed
21:27:08 <Rubidium> oh... does mb read stuff only partly or something?
21:28:11 <Guest118> cmp stage2.img /media/cdrecorder2/images/stage2.img
21:28:12 <Guest118> stage2.img /media/cdrecorder2/images/stage2.img differ: byte 35844097, line 128982
21:28:27 <Guest118> dont know, should work ok
21:29:00 <Alberth> Guest118: really, we don't need all those details
21:29:00 <Rubidium> planetmaker: bug tracker; the thing about reversing vehicles
21:32:59 <Eddi|zuHause> Rubidium: i'm fairly sure there's a "yes" :p
21:34:08 <planetmaker> hm, strange discussion
21:35:22 <Rubidium> Eddi|zuHause: my point is that he says "engines may travel in both directions explicitly", but then the short vehicle callback is the way to do that explicitly?
21:36:26 <Rubidium> and I bet his last lines mean: "please disallow reversing of wagons, but don't touch the others"
21:36:29 * Eddi|zuHause has this feeling that we're talking about a person behind their back :p
21:36:59 <Alberth> in a public channel? ;)
21:37:24 <Eddi|zuHause> Alberth: whoever is currently not attending the party :=)
21:37:41 <Alberth> I am so glad I am not always online :p
21:38:00 <Rubidium> and what I propose is closer to the opposite of what I think he wants, than what I suggest to implement in OpenTTD
21:38:56 <Eddi|zuHause> that line doesn't semantically parse properly
21:39:22 <Rubidium> ditch everything after the comma?
21:39:47 <planetmaker> Rubidium: just go by Eddi's suggestion: disallow generally and give NewGRFs a vehicle flag which can be set in order to allow reversing. Sounds clean to me
21:40:02 <Eddi|zuHause> it now reads like: "whatever MB says, i immediately want to do the opposite"
21:40:33 <Rubidium> s/propose/proposed/?
21:40:48 <Rubidium> my proposal was made before his counter proposal
21:44:15 <Eddi|zuHause> what i have difficulties imagining currently about the whole issue: how is it handled currently when a shortened vehicle is turned around while it is on track, is the offset wrong there, too?
21:44:36 <Eddi|zuHause> i mean by the "turn around this vehicle" button in the train view
21:44:53 <Alberth> wouldn't all vehicles not be turned 'wrong' then?
21:44:59 <Rubidium> Eddi|zuHause: then the vehicle is "drawn" from the other direction
21:45:44 <Rubidium> not sure how to explain that simply though
21:45:52 <Eddi|zuHause> Rubidium: but if the vehicle only has 4 views? is the sprite and its anchor point mirrored?!
21:46:24 <Rubidium> OpenTTD does not mirror sprites
21:46:52 <Eddi|zuHause> but then the anchor point is not at the beginning of the vehicle, but at the end?
21:47:13 <Rubidium> the "anchor" point for the graphics is the middle of the bounding box
21:47:18 <Eddi|zuHause> and why can't this same thing be done for ctrl+turned vehicles?
21:47:41 <Eddi|zuHause> Rubidium: i mean the point given by xrel/yrel in the grf
21:47:58 <Eddi|zuHause> (if those are the correct names)
21:48:16 <Rubidium> what happens with a shortened vehicle is that instead of placing the next middle 8 units further, you place it e.g. 3 units further
21:48:47 <Rubidium> which means that the center of the current vehicle is outside of the vehicle
21:50:19 <Rubidium> when you swap the whole train, then the next vehicle is "connected" to the other side (which is why short vehicles always need 8 sprites to not look ugly)
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21:51:15 <planetmaker> actually one flag an engine could need is "use push/pull behaviour" which - when set - will not turn the train visually when the drive direction changes
21:51:32 <planetmaker> that'd be a big improvement
21:51:32 <Eddi|zuHause> planetmaker: that should be a callback over the whole train
21:51:58 <planetmaker> IMHO it'd need be a property of the lead engine...
21:52:08 <planetmaker> the rest just plays along
21:52:16 <Eddi|zuHause> no, it needs a combination of engine and attached wagons
21:53:13 <Eddi|zuHause> an engine may be push-pull-eligible, but if there is no steering wagon attached, it cannot be used as such. like an engine with a freight train can't push, but the same engine with a passenger train can
21:53:55 <Eddi|zuHause> callback is run when attaching/detaching wagons in the depot, and then store the result in a cache
21:54:06 <planetmaker> I disagree, Eddi|zuHause
21:54:17 <planetmaker> I could in a shunting way also drive a coal train with one engine backward
21:54:32 <Eddi|zuHause> but the game does not model shunting
21:54:34 <planetmaker> as an engine I'd just query the last vehicle for different speed
21:54:51 <Eddi|zuHause> the game models regular train operation, which is completely separate
21:55:02 <Rubidium> so for the depot (west facing vehicles) it vehicle#2 expects vehicle#1 to "end" (graphically) at the left of vehicle#2's "bounding" box (the 8/8th box). When you turn the whole train around that expectation changes to the right side. However, when you flip vehicle#2 in the depot you'll end up that assuming it is attached to vehicle#1 facing east, whereas it is actually at the other side and facing west
21:55:14 <planetmaker> still. I don't think it's needed to run a CB for all vehicles. That makes it unnecessarily complicated
21:55:25 <Eddi|zuHause> planetmaker: "querying" still needs a callback, not a property
21:56:24 <planetmaker> yes, but not of the whole train. And the engine should decide what to do with the CB result. It should not be required
21:56:45 <planetmaker> And the train would behave as normal, if the "use shunting" flat is not set
21:56:56 <Eddi|zuHause> Rubidium: so when turning around the train, the alignment of bounding boxes changes, but when turning around single vehicle, it doesn't?
21:57:01 <planetmaker> if it is set, it'd be up to the engine to decide on the behaviour via CB etc
21:58:06 <Eddi|zuHause> Rubidium: i have a feeling i still didn't understand it. but nvm.
21:58:11 <Rubidium> Eddi|zuHause: yes-ish
21:58:34 <Rubidium> just think of it as the sprites are always aligned towards the front of the train
21:58:43 <Rubidium> (thus logically always to the same side)
21:59:21 <Rubidium> but when you flip a single vehicle that single vehile thinks that the front of the train is where the actual tail of the train is
21:59:44 <LordAro> Rubidium/Truebrain: You are the most likely to know: is there a way to access old files on bananas (specifically AroAI 1.0.0(r53) )?
22:00:15 <Rubidium> if you request it specifically with its unique ID
22:00:46 <Eddi|zuHause> planetmaker: problem when you define it as a callback of the front engine only, then the front engine must be aware of all wagons in it, even if they are not from the same newgrf. if you have a callback over the whole train, the game querys each wagon individually whether it says "may be at the front/middle/end of a push-pull train", and if all wagons return the correct result, the whole train will be marked push-pull-eligible. if any
22:00:48 <Eddi|zuHause> wagon fails, then it's not. no need to be other-grf-aware
22:01:24 <planetmaker> Eddi|zuHause: what'd be the problem calling a CB on an arbitrary wagon?
22:01:37 <Eddi|zuHause> LordAro: yes, when loading an old savegame that expects this old file, it can be downloaded.
22:01:40 <planetmaker> if not implemented, the default result is always CB_FAILED
22:01:54 <LordAro> Rubidium: Unique ID= 49415F41, don't have an md5 checksum
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22:02:15 <Eddi|zuHause> planetmaker: you can't call a callback from within a grf. only the game can call callbacks.
22:02:26 <LordAro> Eddi: don't have a save that would want 1.0.0 over 1.0.2
22:02:41 <Rubidium> then you can't request it, as per the license you've given
22:03:14 <LordAro> but i'm the author ><
22:03:26 <Rubidium> but OpenTTD doesn't know that
22:03:28 <planetmaker> Eddi|zuHause: the game could know, though :-) a CB to the engine which returns the CB result of the last wagon
22:03:40 <planetmaker> and the game would know which that is
22:03:46 *** DayDreamer has joined #openttd
22:03:53 <LordAro> so? you do though, and you're the one with access to the files...
22:04:27 *** DayDreamer has left #openttd
22:04:39 <Rubidium> hmm, are you asking me to get that file specifically?
22:05:43 <LordAro> or at least, anyone with access to the files, as (for some reason) i don't
22:06:04 <LordAro> (i think i, as the author, should)
22:07:50 <Guest118> there is 1 character difference between the iso and dvd image, should i try again? :(
22:08:09 <Rubidium> I would kinda assume that the author has the original files ;)
22:08:46 <LordAro> yes, well, i don't :( its got lost
22:10:57 <Guest118> anyboddy have idea what may cause 1 character difference while burning dvd?
22:15:46 <LordAro> Rubidium: can i also request v1.1.0?
22:17:23 *** andythenorth has joined #openttd
22:17:42 <planetmaker> LordAro: that's available as tag in your repo... why not just build it?
22:18:21 <Alberth> just type the compile commands manually
22:18:30 <LordAro> although, i could just package the files myself i guess
22:50:00 <frosch123> hmm, it would have been more fun if sirkoz called his grf "cheap long and fast bridges"
22:53:35 <Eddi|zuHause> i always thought bridges were WAAAAY too cheap
22:54:19 <Eddi|zuHause> and we finally need this action1/2/3 support so we can do proper long and high bridges
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23:58:41 <Eddi|zuHause> interesting... "molotov coctails" are actually a finnish in-joke :p
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