IRC logs for #openttd on OFTC at 2010-07-15
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06:31:28 * andythenorth dips toe into multiplayer
06:32:13 * andythenorth can't join any games
06:32:35 * andythenorth is using a nightly build
06:32:44 <andythenorth> version mismatch :(
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07:21:37 <SpComb> andythenorth: can't join the wrong games
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08:01:26 <Terkhen> I need a free repository to host a GPL mercurial project (not related at all with OpenTTD); any suggestions?
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08:07:16 <planetmaker> Terkhen: what SpComb says. But it *could* also be on the DevZone, if you like
08:07:26 <planetmaker> we can make some exceptions ;-)
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08:11:00 <Terkhen> planetmaker: thank you, but my project director already thinks that I expend too much time coding other things :P
08:11:14 <Terkhen> I'll give bitbucket a try, it seems nice
08:11:36 <Ammler> someone able to confirm it working?
08:12:47 <planetmaker> does it work without? :-)
08:12:59 <planetmaker> and with a simply patched one?
08:13:24 <Ammler> but I am not sure, if I tried all possible situations
08:13:37 <planetmaker> what about, if you try it on a source tar ball (dunno what it shall report there)?
08:13:53 <planetmaker> probably it doesn't change anything... as there's no hg then
08:14:26 * SpComb recalls when the hg version detection still used `hg tip`
08:18:21 <planetmaker> that must be really long ago
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10:11:20 <oniik> im using FIRS, the glass works sats it will produce 6t per 8 t delivered, yet from 170t sand it only produced 35 crates of man supplies
10:11:42 <andythenorth> oniik: and 35 crates of goods?
10:11:49 <oniik> does half the sand go to good no matter if i use that?
10:11:57 <andythenorth> @calc 170 * (6/8)
10:13:15 <andythenorth> oniik: if there are two output cargos, both will always be produced
10:14:28 <oniik> i see. hard to make a train for man supplies profitable then. unless it is ok that it stands for ever on the station. does that lower the value of them?
10:15:28 <oniik> buitl a small train, but two supplies only gets it to 44% full
10:15:33 <andythenorth> deliver more sand :)
10:15:55 <andythenorth> the 35t output sounds low. It should be more. One of us has made a mistake :o
10:16:39 <oniik> has 80 crates in it now, thats after two sand deliveries of 170t while it was waiting at station
10:17:28 <Rubidium> so... send andythenorth a savegame :)
10:17:30 <andythenorth> the code looks right,
10:17:54 <Rubidium> so he can check whether you're using an ancient version of FIRS or the in-game behaviour really is incorrect
10:18:34 <andythenorth> pm me via the forums
10:19:22 <oniik> dont have an account there
10:20:22 <oniik> need to know what grfs i have?
10:21:25 <andythenorth> @calc 175 * (6/8)
10:21:25 <DorpsGek> andythenorth: 131.25
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10:23:28 <oniik> btw dont laugh at my totally unlucrative setup. ;)
10:23:41 <Rubidium> it gets 45 goods from the station at 71 rating
10:23:48 <DorpsGek> Rubidium: 63.3802816901
10:24:25 <Rubidium> andythenorth: both output cargos get 50% of the 6 produced it seems?
10:24:52 <oniik> how much is man sup and goods in ton?
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10:26:23 <andythenorth> I get 63 crates produced of each cargo, which is correct
10:27:31 <Rubidium> andythenorth: although the crates aren't 1t, but 0.6t
10:27:49 <andythenorth> don't have time to look properly, but either (a) it's fine, and it's just the station rating, or (b) what rubidium just said (took the words out of my mouth)
10:27:54 <oniik> andythenorth: im also getting 63 creaes in the last month thing on the works window. but look in the train
10:28:18 <andythenorth> oniik: what goes in the train is beyond my control :) FIRS just handles how much is produced
10:28:33 <Rubidium> yes... industry production * station rating -> how much goes to the train
10:28:48 <Rubidium> with 63 and 70% that gives ~45
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10:29:13 <Rubidium> if the station rating is really low, it gets much worse
10:29:27 <Rubidium> and in case multiple stations are competing it gets really complicated who gets how much
10:29:31 <oniik> my rating is 67% and im getting less than 45. and it should be 100% cause there has alwys been a train with space at the station when it gets sand
10:30:11 <Rubidium> but the rating is 67%, thus you get only 67%
10:30:33 <Rubidium> (should type the right numbers)
10:31:29 <oniik> i see i understand it a little better then. i havent really gotten into the rating yet, bu t i can see now how it can be important. so my sand station is only Poor, why is that?
10:31:47 <oniik> should i use 2 smaller trains instead of one full load?
10:33:21 <Rubidium> full load is better for rating, multiple trains as well, i.e. there is no time with no waiting train and thus waiting cargo as that reduces the station rating
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11:10:08 <oniik> lot harder to make money in this than in vanilla. got 4 trains on 3 oil wells going to one refinery where i have one train on chems. the wells produce enough to make the trains go nonstop, yet i am maxed on loan and little money trickling in
11:18:25 <planetmaker> oniik, the longer the route the larger the revenue. Maybe your travel distance is just very short
11:25:23 <oniik> had short, medium and long
11:42:49 <planetmaker> long = once accross the map
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12:52:58 <PeterT> SmatZ: what was "strange" about MeCool?
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14:36:16 <SmatZ> PeterT: he's joined at several channels, and his only messages are "/me :)" "/me brb"
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14:36:28 <SmatZ> also, strange netmask and name
14:36:41 <TomyLobo> what does "servicing interval in %" mean?
14:36:56 <TomyLobo> does it mean it goes to the shed if it's at x% reliability?
14:36:57 <PeterT> SmatZ: well, his mask is fine, just real name and away message
14:37:01 <Belugas> hahahah!!! nice nickname :D love it!
14:37:09 <SmatZ> TomyLobo: service is either done after n days, or when reliability reaches n% of max
14:37:14 <Belugas> Tomy Lobo -> Lobo Tomy
14:37:17 <SmatZ> PeterT: probably, yes :)
14:37:32 <TomyLobo> Belugas you're the first to find that out on his own, congrats :)
14:37:49 <Belugas> no kidding... really?
14:38:18 <Belugas> wow... you have made a real good job ;)
14:39:15 <TomyLobo> SmatZ so if i set it to 50% it goes after 50 days?
14:39:29 <TomyLobo> isnt that kind of inconsistant? what if i set it to > 100%
14:41:15 <SmatZ> TomyLobo: then it will always head to the depot I guess :-p
14:41:26 <SmatZ> it will be 50% of max engine reliability
14:41:34 <SmatZ> eg. that what you see in the Build Vehicle window
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15:09:24 * peter1138 ponders a simple embeddable scripting language
15:09:43 <peter1138> and i suppose i could take a look at squirrel...
15:10:04 <SpComb> if you can deal with 1-based array indexes
15:10:15 <PeterT> we don't already have a scripting language?
15:10:56 <peter1138> i am not talking about openttd
15:10:57 <PeterT> I thought you/we were talking about OpenTTD
15:11:30 <Wolf01> peter1138: -> falcon programming language
15:13:48 <ccfreak2k> Lua is as simple as it gets wrt implementation.
15:16:48 <peter1138> hmm, one lua_State per script file, right?
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15:18:23 <peter1138> AAAAAAAAAAAAAAAA You say I must be crazy
15:18:31 <peter1138> Cos I don't care, who I hit, who I hit
15:20:12 <Belugas> I can still feel you, even so far away
15:20:55 <peter1138> Damn you Peter Gabriel
15:21:09 <BCMM> when the wiki says "Town growth can be accelerated by loading and unloading at least one item of cargo at five stations within town influence within a two month period", does it mean stations with catchments covering the town, or stations within that town's local authority?
15:21:17 <peter1138> Cuddling porcupines indeed
15:21:19 <BCMM> and, more generally, how can i encourage a town to grow?
15:22:58 <Wolf01> by placing 5 or more stations into it and transport cargo
15:22:59 <Belugas> well...both of your statements?
15:24:51 <BCMM> Belugas: so it has to have town buildings in its catchment, not just be within the local authority of that town?
15:26:17 <Belugas> it's the buildings that are requiring and accpeting and generatuing cargos
15:46:28 <TomyLobo> do "non stop" orders prevent servicing?
15:47:17 <ccfreak2k> I think it just means they don't stop at stations that they're forced to go through.
15:47:55 <TomyLobo> but it would explain why my trains to go to the depot at 0%...
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15:53:35 <Wolf01> my trains don't go to depot until I tell them manually or give them the go to nearest depot order... and I have breakdowns enabled and the service time set to 80%
15:53:57 <TomyLobo> yeah same issue here
15:54:10 <Wolf01> also I used to use "go non-stop" orders, now I don't use them, but nothing seem to be changed
15:54:41 <TomyLobo> when sorting by reliability, i almost get the list sorted by train number instead since all of them are at 0%...
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16:00:55 <Wolf01> try using some conditional orders based on reliability or put "go to nearest depot" every time they load/unload
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16:52:43 <fjb> A train only searches for a depot when it passes a signal. And the depot has to be reachable with in 20 (or less, don't know at the moment) tiles.
16:55:08 <glx> better use "service at" order
16:55:11 <Rubidium> fjb: signals have nothing to do with when it (automatically) searches for (near) depots
16:55:21 <Rubidium> and it's 20 straight tiles worth of penalties
16:55:34 <Rubidium> or whatever you changed the appropriate setting to
16:55:38 <glx> not once the path is reserved IIRC
16:56:17 <Rubidium> it just starts searching at the end of the reserved path
16:56:42 <glx> which is usually a signal ;)
16:58:03 <VVG> A thought crossed my mind and i tested it ingame. Am i right, that depot have some kind of a PBS entry signal built in?
17:00:08 <Immow> question: is there a limit of the amount of stations (heliports) I can use on one factory, does the factory supply them all with goods?
17:00:43 <Immow> we are playing a game with cargo destinations so I tried something new :)
17:01:11 <Samu> I think there's no limit if you use town noise control and the factory is far away... hmm
17:01:18 <planetmaker> Immow: two stations only will get cargo
17:02:06 <Rubidium> probably because of changing station ratings
17:02:09 <Immow> but 2 of the heliports don't seem to recieve goods for a while now :)
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17:02:12 <planetmaker> which two that are may change
17:02:21 <planetmaker> as station rating may change
17:02:27 <Samu> hey, I didn't receive any email from hyronimus yet
17:02:37 <Samu> should I contact the forum admin?
17:02:44 <Immow> changeing station ratings?
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17:03:54 <welshdragon> Samu: orudge is very busy right now
17:05:10 <orudge> and wht were you contacting Hyronymus about?
17:05:31 <Samu> about my account, I want to come back
17:05:59 <amateja> Hi, does anybody know about subsidiaries feature? I've found out that MiniIN had had it, but now it's gone.
17:06:45 <Rubidium> it's still in MiniIN
17:07:11 <Samu> it's going to be my 3rd chance if I come back
17:07:25 <orudge> send me an e-mail, so I can verify your e-mail address and that you are actually you
17:07:33 <orudge> forums at tt-forums.net
17:07:42 <amateja> Rubidium: but well, I can't find it on download page
17:08:04 <Rubidium> amateja: because it's someone's custom patched build of OpenTTD, not something officially supported by the developers
17:08:30 <fjb> ... and a little bit outdated...
17:08:59 <PeterT> Samu: you were the one who made a huge fuss over trying to get yourself banned?
17:09:04 <planetmaker> fjb: but only VERY little :-P
17:09:18 <Rubidium> all those superb and well tested features
17:09:26 <amateja> I know that, nevertheless it's awsome :)
17:09:27 <__ln__> according to debian's policy: the more outdated, the more stable
17:09:49 <planetmaker> amateja: then you haven't played recent OpenTTD
17:09:57 * fjb thinks about selling a new game with a long feature list.
17:10:07 <Rubidium> planetmaker: more like 4 years given the total lack of development in the last like half year of MiniIN
17:10:30 <planetmaker> fjb: isn't that the usual case? List zillions of features and then only bug-fix 90% of them as they didn't quite work as advertised?
17:10:48 <amateja> planetmaker: I have, 1.0.0RC3 if I remember well
17:10:53 <planetmaker> Rubidium: :-) In any case before my active time ;-)
17:11:14 <fjb> planetmaker: Why care for fixing bugs once I have the money?
17:11:29 <planetmaker> amateja: right... then you might want to update a bit... you know. Bug fixes :-)
17:11:38 <planetmaker> fjb: true and fair enough
17:11:47 <planetmaker> Shall they bitch around, not your problem then ;-)
17:11:54 <planetmaker> Unless you want to continue to rip them off
17:12:04 <amateja> all I want to say, this whole bunch of new features in 1.0.X is great, but there's still missing this tiny little detail with subsidiaries
17:12:09 <planetmaker> And sell the 2nd bug fix not as a bug fix but as an extension by promising another feature
17:12:16 <fjb> planetmaker: I will make a new game with an even longer feature list then.
17:12:40 <planetmaker> branding is expensive. Just sell add-ons. For 80% of the price of the original
17:12:48 <Rubidium> amateja: subsidiaries is flawed w.r.t. moving cargo between companies
17:13:24 <fjb> planetmaker: Same game title with an added number.
17:13:38 <planetmaker> yes, that works just as well
17:13:52 <planetmaker> but then you need to charge 110% of the original price ;-)
17:14:18 <fjb> planetmaker: Of course...
17:14:43 <Samu> does openttd run better on a AMD processor than Intel?
17:14:43 <amateja> Rubidium: so I shouldn't expect this feature or similar to be included in trunk?
17:14:59 * fjb thinks about buying an android...
17:15:05 <CIA-9> OpenTTD: michi_cc * r20154 /trunk/projects/ (generate_vs80.vcproj generate_vs90.vcproj): -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj all the time.
17:15:31 <fjb> Everything runs better on AMD. Or was it the other way round?
17:15:42 <Rubidium> amateja: not until that issue is fixed
17:16:16 <Rubidium> and given none of the official developers care about subsidiaries that much that they write it from scratch, the chance it's going to happen soon is quite small
17:16:37 <Samu> fjb, which sould be faster? Athlon 1800 or Pentium 2400?
17:17:10 * fjb doesn't know about a Pentium 2400.
17:17:13 <Samu> geforce 5200 for the pentium and radeon 9200
17:18:11 <fjb> Bith graphics cards have a dumb buffer, so they should be good enough.
17:18:13 <planetmaker> it doesn't run on EarthSimulator, though :-(
17:18:39 <Samu> when I turn off OpenTTD animations, fast forwarding goes really fast!
17:18:54 <Samu> really, a big difference
17:18:59 <fjb> Fastest Pentium was 233 MHz any way.
17:19:46 <Rubidium> Samu: whatever Compaq uses "simply works better"
17:21:00 <amateja> Rubidium: thanks a lot for explanation, probably adding some milestones on wiki for 1.1.0 version would satisfy interlopers like me :)
17:21:57 <Rubidium> milestones only leads to unsatisfied people and developers having to explain that they simply didn't have the time to add those "promised" features
17:22:51 <planetmaker> hm... probably it'd be quite nice on a SX-9 ;-)
17:23:05 <planetmaker> though it'd be better if it scaled to multiple cores ;-)
17:23:37 <amateja> oh, ok - so I'll focus on translating openttd to help you as much as I can
17:23:50 <Samu> I have a nice feature request, not sure if you like it. Loan money with a simple left click or right click on your money display.
17:25:57 <Samu> it's just so I don't have to open the finance screen
17:27:21 <Samu> or maybe, change the current method a bit. Left clicking your money opens the finance window.
17:27:32 <Samu> change it to open the small version of it
17:27:45 <perk11> Hi all, I have a question about translation. What do you think, should I translate vehicle names (as soon as they are fictional)?
17:28:03 <planetmaker> perk11: your choice
17:28:13 <planetmaker> but in general I'd not translate names
17:28:28 <planetmaker> it makes cross-language references of vehicles difficult
17:28:56 <planetmaker> even though it'd be nice to have translations of speaking names
17:29:18 <planetmaker> But already with station names it gets funny, if you have different ones than another play
17:29:38 <planetmaker> only because you two use different languages and default station names are localized
17:30:03 <planetmaker> But names like Treebeard... they deserve to be translated ;-)
17:30:20 <planetmaker> Sauron on the other hand : not
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17:32:20 <fjb> Wouldn't Eberron be better?
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17:45:58 <CIA-9> OpenTTD: translators * r20155 /trunk/src/lang/ (13 files in 2 dirs): (log message trimmed)
17:45:58 <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:58 <CIA-9> OpenTTD: simplified_chinese - 4 changes by pda1573
17:45:58 <CIA-9> OpenTTD: traditional_chinese - 15 changes by josesun
17:45:58 <CIA-9> OpenTTD: chuvash - 10 changes by mefisteron
17:45:59 <CIA-9> OpenTTD: croatian - 8 changes by VoyagerOne
17:45:59 <CIA-9> OpenTTD: finnish - 65 changes by jpx_
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18:34:23 <Terkhen> hmm... zlib 1.2.3 is not at zlib.net anymore; as a result, zlib-1.2.3-mingwPORT does not work
18:35:06 <Rubidium> Terkhen: nice, ain't it :)
18:36:30 <Rubidium> how interested are you in fixing up the wiki?
18:37:10 <Terkhen> fixing the wiki is not the problem... finding a way to make zlib work is
18:37:46 <Rubidium> otherwise I might have a tarball with a working environment
18:37:56 <Rubidium> well... archive, not tarball
18:39:41 <planetmaker> Terkhen: you don't want zlib 1.2.3 anyway
18:39:44 <Terkhen> that's not very user friendly, which was what I was trying to do :P
18:39:54 <Rubidium> planetmaker: what's so terribly wrong with 1.2.3?
18:40:12 <planetmaker> the memory leaks in it?
18:40:55 <Terkhen> actually, using openttd-useful might be simpler than downloading a lot of different packages
18:41:22 <Terkhen> and a bash script could take care of all those commands
18:41:25 <Rubidium> Terkhen: they likely don't work with mingw
18:42:07 <planetmaker> - Fix memory leak on error in gz_open() <-- changelog from 1.2.4.2
18:42:33 <Terkhen> well... let's see if I can make it work
18:42:44 <planetmaker> - Fix memory leaks in gzclose_r() and gzclose_w(), file leak in gz_open() <-- in 1.2.4
18:42:59 <Rubidium> planetmaker: if it would be considered a big enough issue there would've been a CVE record, but I can't find it
18:43:20 <Rubidium> even so, as far as I'm aware we're not using those functions
18:43:21 <Terkhen> I found a version of mingw for windows 64 and I'm curious to see if I can get it to compile OpenTTD
18:44:03 <Terkhen> I want to setup mingw anyways, as I'll have to expend a lot of time coding under windows this summer
18:45:06 <Rubidium> planetmaker: no... that's OpenSSL
18:45:29 <Rubidium> not the library we're using
18:51:37 <planetmaker> Hm... how ironic is that: "the website cannot be displayed as it uses an unknown compression format" when I visit zlib.net
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19:08:27 <Terkhen> freetype requires make 3.8x, mingw provides 3.79
19:08:51 <Terkhen> I guess that a 4.5.0 version of mingw is required
19:08:58 <planetmaker> hm... I recall having had make 3.81 on mingw. But probably I installed that manually later
19:09:26 <Terkhen> I'll try directly with 4.5.0 instead of with standard mingw then
19:14:08 <planetmaker> make >= 3.80 is required for a whole range of things. Least of them not grfcodec or renum. Dunno which
19:15:35 <CIA-9> OpenTTD: michi_cc * r20156 /trunk/src/pbs.cpp: -Fix [FS#3937]: [YAPP] Converting a one-way block to a path signal with trains on both sides could lead to a train crash.
19:29:12 <TomyLobo> great, train crashes when the user is doing something are fixed, but those that happen without interaction are declared "intended behaviour"
19:31:24 <Terkhen> I have to go, I'll be back later or maybe tomorrow
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19:49:46 <|Jeroen|> are there plans for an android version ?
19:51:42 <Rubidium> do suggestions count as plans? Or does it imply someone actually working on it?
19:53:10 <|Jeroen|> na suggestions are a start
19:53:34 <|Jeroen|> i think android has sdl so must be doable
19:54:18 <Rubidium> ipad/iphone "users" complain that the buttons are way way too small
19:54:42 <Eddi|zuHause> needs a double mode!
19:55:08 <|Jeroen|> didn't know there was an iphone version
19:55:55 <|Jeroen|> the down side is that iphone screen only works with fingers and not with a stylus, i guess thats the problem
19:56:05 <|Jeroen|> should be ok on an android device with stylus
19:59:03 <planetmaker> Folks, I proudly present: OpenMSX 0.3.0
19:59:11 <planetmaker> Get it from your favourite fruit store
20:02:57 <planetmaker> |Jeroen|: it seems feasable on Android 2.0+
20:03:12 <planetmaker> but still it's quite a big of porting which needs to be done
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20:23:02 <planetmaker> wth what kind of leaving / joining was that, Rubidium ? :-)
20:25:58 <Rubidium> planetmaker: I'll leave you guessing about that one
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20:33:06 <Razor> Hello anyone there? I have a question about dedicated servers
20:33:28 <Zalon> Hello, I was looking around in the wiki, and found a feature called "Build Templates", it was apparently a feature found in the MiniIN build of OpenTTD - but it seems that project has been discontinued
20:33:41 <Zalon> is there any builds where this is still included?
20:33:58 <Zalon> or has that feature been completely removed+
20:34:02 <planetmaker> Zalon: not that I know. Though the copy & paste patch might be exactly that
20:34:11 <planetmaker> but it has never been in any official build
20:34:22 <Zalon> planetmaker, it was called that as well
20:34:32 <Zalon> Build Templates (Copy & Paste)
20:34:34 <Razor> I had a question on dedicated dervers. Is there a command to make it auto save to your file every xxx amount of months or years in game? Or do you have to manually save it every time?
20:35:20 <planetmaker> Razor: of course. But it's also available in non-dedicated.
20:35:26 <Zalon> planetmaker, is the Copy & Paste patch available for 1.0.2?
20:35:26 <planetmaker> rcon set autosave
20:35:30 <planetmaker> values are 0 ... 4
20:35:39 <planetmaker> the higher the more frequent the saves are made
20:35:49 <planetmaker> Zalon: I don't know nor care
20:35:54 <planetmaker> search the forums
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20:36:24 <Razor> thank you ill try it out first time setting up dedicated and have everything but the autosave running smoothly so far :)
20:36:41 <planetmaker> you find that line in the cfg, too
20:37:10 <planetmaker> like every 2 minutes
20:38:22 <oniik1> what's up with a locomotive with less that 50% reliability, who would use that?
20:38:52 * planetmaker doesn't play with break downs
20:39:31 <Rubidium> planetmaker: it doesn't do ingame weekly
20:39:45 <Rubidium> monthly, quarterly, yearly and never
20:40:32 <Razor> will it overwrite the current game file or save it to one of the ten autosave files?
20:40:52 <Rubidium> Zalon: it was more meant as a rhetorical question about the versions of OpenTTD that have that feature (as it's basically only MiniIN and some scattered other builds)
20:40:56 <planetmaker> it will use autosave files
20:41:10 <planetmaker> but... there can be more than 10
20:41:19 <planetmaker> maybe that's configurable somewhere. Dunno
20:41:30 <planetmaker> there can't be more than 255 though
20:41:38 <oniik1> so it's considered "fair" to play without breakdowns?
20:41:55 <planetmaker> oniik1: it always applies to all players on a map
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20:42:16 <planetmaker> and fair is what is considered fun. I consider break downs annoying
20:42:21 <planetmaker> at least most of the time
20:42:22 <Zalon> Rubidium, oh yeah... I knew about MiniIN, but I found a patch in the forum for a newer version
20:42:34 <Zalon> I just need it to do some design testing
20:42:42 <Zalon> so doesn't matter that it isn't for 1.0.2
20:43:19 <oniik1> people consider paying bills annoying, still part of life ;)
20:43:59 <CIA-9> OpenTTD: rubidium * r20157 /trunk/src/console_cmds.cpp: -Fix [FS#3950]: make it *very* clear that saveconfig doesn't save the configuration of a running savegame to openttd.cfg, but the one that would be used for new games
20:47:53 <Rubidium> oniik1: but what if it was possible for no-one to be paying bills. Is that fair?
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20:48:34 <Rubidium> actually it would be more fair as there are people that don't pay bills at the moment and thus there is an imbalance
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20:50:39 <Rubidium> hmm, orudge you still haven't disabled the screenshot-inflate-enormously-in-size "feature" of the forurm? :(
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20:50:56 <orudge> old screenshots will stay as they are though
20:52:00 <Rubidium> the one of 44.75 KiB has become ~960 KiB
20:55:46 <orudge> hmm, well, it should now be disabled
20:58:36 <Belugas> home sweep home swipe the phone for some love
21:01:53 <Rubidium> and ofcourse ./configure --os=DOS
21:03:19 <planetmaker> Rubidium: :-) sure. I expect a posting like that to be a follow-up ;-)
21:08:48 <Terkhen> wow, msys is a nice mess now
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21:57:01 <oniik1> the FIRS, i like the idea, but it is a little much isnt it? very hard to look at a map and know what to d
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22:22:20 <CIA-9> OpenTTD: rubidium * r20158 /trunk/src/lang/russian.txt: -Fix (r20155): error in Russian language file
22:23:32 <Zuu> Since Wikipedia is licensed under CC-by-sa, it would possible to write a crawler that extracts the geoposition of all Swedish cities and put that in a database and then use that even for comersial purposes. As long as you credit wikipedia and not sell that particular information. Though if you do further analysises based on that data it could be questioned if those results are covered by the CC-by-sa license.
22:25:26 <Pikka> Zuu: you don't have to credit wikipedia, you have to credit whoever wrote the article. however, simple information like lists of cities and their locations are not copyrightable.
22:27:48 <Zuu> Hmm, so the only thing that could block this action would be if they have anything in their usage rights that stops you from crawling the site. But then possible google would violate those terms as well.
22:29:10 * Rubidium wonders when information starts to become non-simple
22:30:56 <CIA-9> OpenTTD: rubidium * r20159 /trunk/ (readme.txt src/misc_gui.cpp): -Change: clarify use of OpenTTD directories and don't use the "TTD" abbreviation for Transport Tycoon Deluxe (parts by planetmaker)
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22:43:10 <Eddi|zuHause> <Pikka> Zuu: you don't have to credit wikipedia, you have to credit whoever wrote the article. however, simple information like lists of cities and their locations are not copyrightable. <-- in germany, there exists copyright for "databases"
22:44:55 <Zuu> It makes sense if you have to follow their license if you crawl their website to build such a database.
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23:32:01 <Pikka> Rubidium: when compiling it requires creativity, rather than just hard work :)
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