IRC logs for #openttd on OFTC at 2008-10-20
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00:33:25 <CIA-5> OpenTTD: glx * r14500 /branches/noai/ (37 files in 8 dirs): [NoAI] -Sync: with trunk r14477:14497
00:45:37 <A_Person> 2047/2=1023,5/2=511,75/2=255,875/2=127,9375/2=63,96875
00:46:49 <glx> as always nice numbers are for "unimportant" stuff ;)
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00:55:52 * A_Person now tries figuring out if "round up subtract 1" will give him the desired results
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06:58:57 * dih loves the world and gives TrueBrain a free hug
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07:44:45 <Roujin> quick question: how many servers does openttd support?
07:46:01 <Roujin> is it safe to assume that the serverlist has always fewer than UINT8_MAX entries?
07:49:59 *** Yeggstry is now known as Yeggs-work
07:55:02 <Roujin> well, I'll settle with UINT16...
07:55:50 <Roujin> guess we'll never reach 65535 servers..
08:03:14 <Doorslammer> Not with that attitude you wont ;)
08:17:31 <dih> Roujin: so i can hinder the lobby from working by spawning 200 64x64 sized games?
08:19:56 <yorick> the master server list packet can't contain over 300 or so
08:20:15 <Roujin> yorick: thanks for the first helpful answer :P
08:20:25 <yorick> that doesn't mean you can
08:20:39 <yorick> register more than 65535 servers to the masterserver
08:21:33 <Roujin> well at least it tells me that uint8 is not enough.. and i seriously doubt we'll have 2^16 servers anytime..
08:21:49 <yorick> what do you need this for?
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08:26:16 <Roujin> it aims to make the server list more usable (scroll with arrow keys..)
08:26:58 <yorick> yes, you'd need a uint16
08:27:41 <DorpsGek> yorick: Error: Something in there wasn't a valid number.
08:27:49 <DorpsGek> yorick: Error: Something in there wasn't a valid number.
08:28:27 <Roujin> yep, done that in my local copy now..
08:28:48 <yorick> that filter patch needs to be revived
08:31:00 <Roujin> maybe you can tell me the answer to something i'm wondering right now..
08:31:28 <yorick> the filter patch that also implemented the more-than-8-NETLANGs
08:31:36 <yorick> but got only partially committed
08:31:41 <yorick> can't find it right now
08:31:46 <Roujin> I've implemented some "jump to the selected server" function, so if you go through the list with arrow keys the window will follow
08:32:27 <Roujin> I'm wondering if I should jump to the selected server also when the sorting criteria is changed
08:33:09 <Roujin> the downside of that would be - sometimes you maybe don't want that
08:33:33 <yorick> (home+end and pageup/down would be nice)
08:33:34 <DorpsGek> petern: Error: The answer exceeded 1.79769313486e+308 or so.
08:33:42 <Roujin> you just want to stay at the very top of the list and click "Names", to see the ones starting with A (or 0)
08:33:51 <yorick> then you just press the home button
08:33:58 <Roujin> then click "Names" again and want to see the ones with Z
08:34:08 <yorick> or you just press the end button
08:34:40 <Roujin> good suggestion, and can be easily done - IF those keys are available to OpenTTD already
08:35:31 <Roujin> another issue right now in trunk is that you cannot deselect anything from the list
08:36:00 <Roujin> only if the list is shorter than what fits into the window - then you can select an empty slot which will deselect the server
08:36:04 <yorick> you can, just press delete
08:36:08 <dih> Roujin: can you not make sure the 'display selected item' is not triggered when someone sorts the list again?
08:36:26 <petern> (but it's only 315653 digits)
08:37:24 <Roujin> yorick: fine, then I can easily do it..
08:37:45 <yorick> maybe return for joining :)
08:37:53 <Roujin> dih: uhm.. what exactly do you mean?
08:38:09 <Roujin> yorick: won't delete remove the server from the list?
08:38:19 <yorick> and it is then deselected
08:39:23 <dih> Roujin: add a favourite tab to the lobby
08:39:44 <dih> and a ctrl+click item add's the server as favourite
08:40:19 <dih> as when you have servers in your config file which are displayed in the lobby before updating the list, and you then update the list you need to search for your favs again
08:40:21 <yorick> and we need openttd: urls for referring to a server
08:41:01 <dih> you have returned to blabeling nonsense :-P
08:41:12 <dih> let me add "successfully"
08:43:45 <Roujin> would you find clicking again on the selected server to deselect it counter intuitive?
08:44:27 <Roujin> don't really want to introduce too much "hidden features" via modifier keys..
08:45:00 <Roujin> that is usually disliked by the devs
08:45:00 <yorick> there are currently 39 clients online, a maximum of 1714 can be online (2.28%) <-- we really need less servers and more players
08:45:17 <Roujin> and to be honest i want this patch in trunk (yes, i'm that ambitious :P)
08:45:37 <petern> alt-click is no go, heh
08:45:56 <yorick> right-click? middle-click?
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08:58:20 <Brianetta> As long as he amuses Rubidium.
08:58:41 <Brianetta> He actually got voiced yesterday.
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09:57:07 <Gekz> babyottd: dont shit bricks.
09:57:54 <Roujin> well gotta go now (too late for my lecture already anyways :O)
09:58:49 <Brianetta> bricks, huh? painfu;
09:58:53 <Roujin> the patch is progressing nicely.. will finish and post it later - hope devs will have a look at it and give it a chance :)
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12:22:53 <dih> if the server supports 11 clients currently, is there a reason why the default config setting for max_clients is 10?
12:23:00 <babyottd> the reason you need to bloody pee
12:23:39 <dih> and why do the dev's actually allow a bot to degrade the official #openttd channel?
12:23:43 <Brianetta> when it was increased, having a new max of 11 seemed a little lame
12:24:28 <babyottd> yer face, thank god d :
12:24:55 <babyottd> one day you ' ll all thank me
12:25:09 <ln> dih: it's amusing now that it speaks about pee and cum and fuck rather than e.g. denmark.
12:25:39 <Brianetta> ln: Don't start. It reflects conversation on this channel, not Wikipedia.
12:25:58 <Brianetta> The fact that it speaks about pee and cum and fuck says more about the people who come here.
12:25:58 <babyottd> the fact it says lol when everyone else
12:25:59 * keyweed_ sips coffee and enjoys the show.
12:26:06 <dih> wiki.openttd.org is the answer to all questions
12:26:12 <dih> wiki.openttd.org is the answer to all questions
12:26:45 * Brianetta predicts "wiki openttd org is the sex on me" or similar
12:27:13 <babyottd> on planes, trains and automobiles
12:27:15 <ln> Brianetta: but even most humans sometimes say things here they have not learned from here.
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12:28:07 <ln> Brianetta: besides, when i started educating it with wikipedia, i heard no objections from you.
12:28:08 <Brianetta> yeah, but suddenly saying that somebody is as gay as a beehive's species diversification isn't the sort of thing they say
12:28:53 <ln> nope, but imho that is a funny thing to hear from a bot.
12:29:41 <dih> Brianetta: can you not feed the bot with channel logs?
12:30:00 <dih> i am pretty & sure TrueBrain has a bunch of them
12:30:08 <babyottd> and pretty much always you can already get
12:30:30 <Brianetta> dih: I keep telling people. 30MB of cut down logs was tried, and I had to kill it after 15 or 16 hours
12:30:48 <dih> are you a sexist babyottd?
12:31:36 <babyottd> i have no concept of gender
12:31:54 <dih> babyottd: teach me to play OpenTTD
12:32:48 <Brianetta> he plays openttd when he's offline
12:33:24 <Brianetta> I'm thinking that wiring him into the dedicated console could be hilarious
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12:38:51 <babyottd> hey, that is only useful if and
12:40:09 <babyottd> dih, that is only useful if and
12:40:31 <babyottd> so somebody said something like that, huh ? punk !
12:40:39 <dih> Brianetta: does babyottd have a char limit :-P
12:40:39 <Pawz> I'm looking for a working 32bit version of TTD - anyone know where to get it?
12:40:42 *** petern sets mode: +q babyottd!*@*
12:40:48 *** Belugas_Gone is now known as Belugas
12:41:30 <petern> belugas, did you enjoy my holiday?
12:42:11 *** ChanServ sets mode: +o Belugas
12:42:15 <fonso> So you fed babyottd on Wikipedia and that was less time consuming than #openttd logs? Sounds strange.
12:42:50 <Belugas> no... you missed me :(
12:42:53 <Pawz> anyone? 32 bit with extra zooms?
12:43:14 <Belugas> petern: but since we are all working men, i figured it was normal ;)
12:43:18 <dih> in that case babyottd could have been fed with thegrebs.com
12:43:35 <petern> Pawz, in the forums somewhere, i suppose
12:43:47 <petern> openttd supports 32bpp out of the box, however
12:43:47 <Belugas> and hello to you too, Admiral :)
12:44:08 <Pawz> I can't even find the cfg file :/
12:44:27 <yorick> why is the client limit there?
12:44:35 <Belugas> it's hard to type when you have a cat that big hanging around :S
12:44:59 <dih> Pawz: did you care to read the readme file?
12:45:04 <petern> yorick, because it's a fixed array
12:45:09 <dih> did you care to have a look at wiki.openttd.org?
12:45:35 <yorick> petern: wouldn't it be possible to make the size of the fixed array fixed to something more than 11?
12:46:24 <Pawz> dih: nada. no ini file nothing
12:46:30 <petern> you could, but things might crash elsewhere :)
12:46:51 <petern> you're looking for openttd.cfg, and you need to run at least once for it to exist
12:47:11 * petern suggests a file search
12:47:30 <dih> did you download openttd?
12:47:36 <Belugas> petern : i'll try to make some during the day, with something to give perspective
12:47:43 <Belugas> i'm at home and sick so..
12:47:44 <dih> then you should find a readme in that package
12:49:46 <Pawz> dih: I downloaded the link from the main page, the installer - there's no ini file anywhere. Unless it's writing to the registry?
12:50:20 <yorick> have you played it at least once?
12:54:22 <Pawz> yet.. it's reading it from somewhere
12:55:03 <dih> Pawz: are you at all reading what i am saying?
12:55:24 <dih> i asked if you read the readme, i did not ask about a config/ini file
12:55:37 <Belugas> Pawz. make your comuter search for a file named openttd.cfg. it MUST exist.
12:55:40 <Pawz> ? Of course - like I said, I can't find a .cfg file anywhere. I read the readme - section 6.0, cfg file
12:55:45 <Belugas> do no search it yourself
12:56:49 <Rubidium> if there is no openttd.cfg no settings will be saved. Are settings you change saved, if yes: then there is a openttd.cfg somewhere, if no: fix your OS to give writing rights to OpenTTD
12:57:48 <Pawz> Yeah I suspect it's somewhere - I downloaded 4 seperate builds and each one wanted to load up the NewGRFs that I had loaded in the original version I had
12:58:40 <Rubidium> so there is an openttd.cfg (only problem is that you can't find it)
12:59:26 <Pawz> must be. First thing I ran was the installer. Wonder if it put it somewhere
12:59:43 <Rubidium> the installer doesn't put an openttd.cfg anywhere
13:03:39 <Belugas> cellphone gives crappy pictures :(
13:04:24 <Pawz> hmm how do 4 different binaries point to the same cfg file.. that doesn't exist
13:05:09 <Rubidium> 2) your search fu can't find it
13:05:37 <Rubidium> 3) Microsoft search is seriously broken and does not always find files that actually exist
13:08:28 <Rubidium> and I go for 1, 2 and 3
13:09:10 <Yexo> Pawz: did you look in My Documents/OpenTTD ?
13:09:12 <Rubidium> and 4) not properly reading a file readme.txt (though nobody reads that)
13:10:55 <Pawz> *that* isn't in the readme :P
13:11:23 <Rubidium> Pawz: then you haven't read the fracking readme!
13:12:03 <Rubidium> like for example section 4.2
13:12:35 <Pawz> mah. that should be in section
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13:17:30 <Pawz> progress is made! anyone here make tiles for the 32b project?
13:17:53 *** fonso is now known as fonsinchen
13:19:30 <yorick> Pawz: there are already tiles for the 32bpp project
13:19:44 <Pawz> yup, just wondering if anyone here makes 'em
13:19:57 <Pawz> actually a link to a pack of 'em all would be even nicer
13:22:01 <Pawz> cross between canadian and aussie what can I say
13:22:03 <dih> where ' instead of t is silly
13:22:27 * Rubidium wonders whether he should be lazy and use /kb <nick> instead of /kick <nick>
13:22:27 <dih> if you type lowercase only - i could understand that
13:22:46 <Pawz> unless you were deliberately speaking in slangish
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13:24:36 <Belugas> oh... of course... this language everyone must write in, in order to be coooool
13:24:51 *** fonso is now known as fonseat
13:25:54 <dih> you write in that langauge to add colour?
13:26:05 <Pawz> 'em is a far cry from omg wtf 32b png giyf!
13:27:44 *** petern sets mode: -q babyottd!*@*
13:28:00 <petern> a bbq would not really work very well right now
13:28:46 <Belugas> Organisme Modifie Genetiquement
13:28:57 <Belugas> World Traveling Festival
13:29:33 <yorick> you unquieted babyott!?
13:33:25 <Brianetta> Oooh, babyottd was in quiet mode anyway
13:34:56 <dih> Pawz: any more questions regarding your OpenTTD installer? :-P
13:35:02 <babyottd> does the installer directly store
13:36:20 <dih> the installer does not store anything
13:36:26 <babyottd> the installer directly store
13:36:26 <dih> not even the openttd.cfg file
13:36:30 <babyottd> 0, cfg file anywhere
13:36:59 <babyottd> it gets its power from the moon meat mines on
13:37:00 <Pawz> dih: lies.. it stores it in my documents :P
13:38:29 <Pawz> so you'll have to forgive me for skipping over the 4.2 to go to the 'config' section of the readme ;p
13:38:47 <dih> Pawz: at least you read it :-)
13:38:52 <babyottd> the least amount of time
13:38:54 <babyottd> : s config is buggering
13:38:56 <dih> not a lot of people read the readme
13:38:58 <babyottd> the start of my application was a bad idea
13:39:08 <Pawz> hmm I have no 32bpp file for normal temperate roads
13:39:36 <dih> another good source of help is wiki.openttd.org
13:39:38 <babyottd> so you're not the function of finger, so that word obviously exists, too
13:40:23 <Pawz> of course, I have proved to be partially blind
13:40:27 <babyottd> does it use the variable or
13:40:28 <Belugas> dunno... ask Marillion
13:40:34 <babyottd> no linux either ? dunno : )
13:41:14 <yorick> Pawz: "Temperate and city roads and tunnels"
13:41:21 <babyottd> design and creation of a service
13:41:47 <babyottd> webpage is here have a week to check out music
13:42:52 <dih> sometimes i wonder who/what is worse... yorick or babyottd
13:46:06 * Belugas tries to upgrade his MSVC install
13:49:02 <Belugas> hehe or both: Brace youselves, brave men!
13:53:32 <Pawz> phooey. high def train tracks with low def crossings
13:53:54 <babyottd> a train would be to make sure people can see if there is no new update or because the compile farm ran and
13:53:58 <Pawz> well, not crossings.. whatever you call it when 2 tracks come together
13:54:10 <babyottd> thorn or whatever its name was : how is the love of my life
13:54:23 <Brianetta> junction being the least accurate
13:54:59 <dih> and she is alreadies the bone's love of the life!
13:55:07 <dih> but ok - he did leave her in the valley
13:55:59 <Belugas> dih is transformed into a bot!
13:56:02 <babyottd> the clients are expected to use
13:56:15 <babyottd> wired into a bot, but since my laptop only has two usb ports, but the internets
13:57:03 <Brianetta> Grammatical standards here are, er... fictional, it seems. )-:
13:57:03 <babyottd> it seems to be done perfectly fine with you Brianetta : i'm not
13:58:05 <yorick> the thing doesn't make much sense
13:58:58 <babyottd> who just come to and ban this one Belugas is quite the talkative
13:59:00 <Brianetta> Makes perfect sense.
13:59:44 <Brianetta> Is that your skull in the bot's hand?
13:59:45 <babyottd> it off hand, Brianetta loves men
13:59:53 <Pawz> why are my junctions all old style
14:02:03 <Belugas> you have to read them ?
14:02:10 <babyottd> you read the api documentation better
14:02:11 <babyottd> i'm not know of no reason why the gunpowder treason should ever be forgot
14:02:39 <Pawz> nothing like 21 pages to hunt through to find sprites
14:03:58 <babyottd> a lot worse i just knocedk off the ground
14:03:59 <petern> and most of it is shite
14:04:04 <babyottd> the most obvious one is new
14:15:11 <Pawz> hmm any documentation on making animated sprites?
14:15:43 <dih> Pawz: did you search wiki.openttd.org?
14:15:47 <dih> did you search the forums?
14:16:21 <Pawz> dih there's a fun concept called speech. occasionally it can point someone searching for things much much quicker than reading through 400,000 pages of documentation
14:17:08 <dih> there is a point of documentation Pawz
14:17:09 <Pawz> aka I ask, those who have read point me in the right direction :)
14:17:21 <dih> which is saving people from repeating what they say all the time to everybody
14:17:42 <petern> there's a fun concept called documentation. occasionally it can point someone searching for things much much quicker than repeating it in 400,000 lines of conversation
14:17:42 <dih> and they write these things down so that everybody can google, and use other search methods to find what they are looking for
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14:20:59 <Brianetta> To be fair, it was documentation he was asking for.
14:21:27 <Pawz> just wanted a pointer in the right direction to look
14:21:44 <Brianetta> I doubt the wiki will have what you're after anyway
14:21:55 <Brianetta> although the TTDPatch wiki might
14:22:42 <dih> a lot of people ask with out searching for themselves ;-)
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14:33:10 <Belugas> but few of them know!
14:34:45 <Belugas> Soul of a woman was created below
15:03:27 * Belugas works on funding a town
15:03:55 <Belugas> trying to pass the newly created town name part to the proc handling placement
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15:43:08 <CIA-5> OpenTTD: rubidium * r14501 /trunk/src/station_cmd.cpp: -Codechange: use sizeof(variable) instead of sizeof(type) or hardcoded amounts (magic constant) for memset (Alberth)
15:44:25 <CIA-5> OpenTTD: rubidium * r14502 /trunk/src/tile_map.cpp: -Codechange: add some inline comments and declare variable on use (Alberth)
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16:22:32 <dih> that wenn as could have been expecteed
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16:34:54 <scarabeus> TrueBrain: ping /me is gentoo guy working on the ebuild with you, are you around :]
16:41:15 <DorpsGek> Sacro: TrueBrain was last seen in #openttd 18 hours, 18 minutes, and 30 seconds ago: <TrueBrain> night all
16:41:22 <Sacro> scarabeus: looks like not
16:41:47 <scarabeus> well /me can wait :]
16:43:10 <Belugas> well... i guess that /me->you would have to wait a while :)
16:43:48 <Belugas> you might be better telling him in pm, for him to read it when he'll be back
16:45:54 <scarabeus> well if he is gone for 18 hours lets asume he sleep 10 hours
16:46:02 <scarabeus> than he has some job...
16:46:10 <scarabeus> so few hours and he is back :]
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17:24:59 <CIA-5> OpenTTD: glx * r14503 /branches/noai/projects/openttd_vs90.sln: [NoAI] -Revert (r14500): reverted unwanted changes for openttd_vs90.sln
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17:25:44 <Belugas> yeah.. system updated to new openttd lib utils stuff
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17:42:43 <Belugas> bow^zn1, if you're really there, stop it at once
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17:43:06 *** petern sets mode: +b bow*!*@*
17:50:23 <ln> i thought away nicks are a-ok
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17:53:30 <yorick> ln: that's no away nick
17:54:43 <ln> we will probably never know for sure.
18:00:42 <Belugas> so a town can now be funded.
18:00:51 <Belugas> so, give it a proper price now
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18:08:49 <yorick> in soviet russia, you sound like towns!
18:12:32 <Swallow> In soviet russia, the town funds you!
18:13:05 <Belugas> what kind of sound does a town producet???
18:23:25 <frosch123> maybe you could test, how much you can earn with two funded towns on opposite sides of a 256x256 map in ten years
18:26:20 <frosch123> it is also a nice to reason to play a little :p
18:26:22 <Belugas> seems, anyway, that the size of town does not seems to work fine, as it is
18:26:51 <Belugas> gonna pick up kiddo at school, i'll be back
18:27:45 <frosch123> Belugas: good night in that case :)
18:28:11 <Belugas> ok, night to you too, frosch123
18:28:23 <Belugas> yorick, yes, a 4 years old
18:28:54 <Wolf01> you fund a road tile, a (your) house and a floating city name saying "yourcity (4)"... how much should it cost?
18:32:03 <frosch123> sound like a challening scenario: use the magic bulldozer to bulldoze a whole city except one road and one house and try to make it grow again :s
18:33:00 <Swallow> One could use the HQ to attract passengers :)
18:33:26 <Wolf01> each time you move the HQ you'll fund a town
18:34:16 <Wolf01> sounds like "every time you do xyz god kills a kitten"
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18:42:09 <frosch123> hmm, with "funding new buildings" it is easy :s
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18:50:22 <Cozzie> hi I would like to ask if the auto replace function on unsorted group will try and replace every single vehicle i have or just the one that is past it's age?
18:51:05 <frosch123> every vehicle that reaches a depot
18:51:22 <Cozzie> =x is there a way to just auto replace old vehiches?
18:51:26 <frosch123> except you enabled the "replace protection" for some groups, of course
18:52:18 <frosch123> if you mean autorenew, i.e. autoreplacing with the same engine, you find the setting in "advanced settings"->"vehicles" or similiar
18:52:33 <babyottd> it won't mean to paste so many paragraphs on beekeeping at a certain ip ?
18:53:04 <frosch123> babyottd: I feel with you, ln is cruel, pasting so much to your ip
18:53:08 <Cozzie> ahhh yes auto renew my apologies =x
18:53:34 <Cozzie> thanks for the advice, great game you guys made
18:53:39 <babyottd> the great vowel shift was
18:55:04 <frosch123> babyottd: whan wus tha graut viwal sheft?
19:02:28 <frosch123> i guess someone purged the epic stuff
19:02:34 <babyottd> someone that already before
19:02:58 <babyottd> Contexts containing "epic":
19:02:58 <babyottd> he called himself epic fail bot
19:03:00 <babyottd> basshunter is epic cute
19:03:02 <babyottd> Brianetta : indeed it is epic
19:03:04 <babyottd> i guess someone purged the epic stuff
19:03:04 <babyottd> so Brianetta view me as epic
19:09:55 <babyottd> spam is tasty tasty mmm
19:10:17 <apo_> I've just compiled and started the SVN version of openttd
19:10:30 <apo_> Is it normal that there's a bunch of (undefined string) in the accepts list?
19:10:49 <babyottd> brian isn't you the host of
19:10:50 <babyottd> added there is no way of special effects back then
19:11:04 <yorick> (don't mind babyottd, he makes no sense)
19:11:10 <babyottd> a bot makes the mistake : (
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19:14:04 <apo_> Any ideas what could cause this? Some advanced setting that I screwed up?
19:15:01 <babyottd> directly or some other way ?
19:15:15 <babyottd> copying you were missing the subject and Sacro devices, such as lifts, automatic doors, ventilation systems assist in
19:15:24 <Sacro> babyottd: you talk rubbish
19:15:29 <babyottd> this talk a few days
19:16:24 <apo_> Sacro: The language is set to English. Should I have done anything not included in ./configure; make; make install?
19:16:27 <yorick> Sacro: he's a bot, he's supposed to
19:16:36 <babyottd> the ttd install dir in a variable and use the location from
19:16:39 <Sacro> apo_: that should be enough
19:16:48 <babyottd> the configure line was supposed to sound really good news is that we cannot completely rule out the possibility
19:18:22 <ln> babyottd: what are bees related to?
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19:36:01 <CIA-5> OpenTTD: michi_cc * r14504 /trunk/src/ (ai/trolly/trolly.cpp town.h town_cmd.cpp): -Cleanup: Use the right variable type for tile offsets.
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19:43:13 <apo_> Well, whatever he changed, it's not working. =P
19:43:22 <babyottd> the thorn or whatever letter out of the internet
19:43:28 <apo_> /home/apo/src/openttd/src/town.h:302: error: ‘TileIndexDiff’ does not name a type
19:47:01 <CIA-5> OpenTTD: michi_cc * r14505 /trunk/src/town.h: -Fix (r14504): Missing include.
19:48:28 <michi_cc> apo_: should be good now
19:49:52 <Cozzie> hi, i seem to have a problem trying to transfer passengers with the transfer option with 2 towns to one airport. they tend to pick up their own load. I know the alternative is to use transfer and leave empty but i have incoming passengers from other airport that i have to pick up. I know another way is to just have load from one city and the other just to offload but this means there is a chance i pick up passengers from one town to the other no?
19:51:40 <glx> Cozzie: transfer works "correctly" for one-way travel only
19:51:52 <Cozzie> any advice for my problem?
19:52:39 <Cozzie> perhaps there should be an option not to pick up it's own passengers it just unload =x
19:56:50 <Roujin> I have just joined in the middle of the conversation but I'd say cargodest would be a solution for your problem :P
19:57:19 <Roujin> why is that bot repeating my words? -_-
19:57:47 <yorick> it is repeasing everyone's words
20:00:13 <ln> babyottd: what's your excuse?
20:17:01 <ln> babyottd: am i on ur ignore list?
20:18:58 <Chrill> babyottd reacts when I say eoin, or so he does in #tycoon
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20:38:40 <Belugas> there's a lot more of randomness in town's creation but the name
20:38:53 <babyottd> that one town to the same time without option of short notice change
20:39:05 <Belugas> makes me wonder where it's going to stop
20:39:16 <babyottd> no wonder why it is just one project at the same time and
20:41:28 <Belugas> but cracatoes should be fruilessly merged with cocoa butterscoth
20:46:13 <ln> twas brillig, and the slithy toves did gyre and gimble in the wabe?
20:46:30 <Belugas> hehe looks like you've got the diaper-in bot in ignore :D
20:46:40 <Born_Acorn> I are telling the police.
20:46:51 <babyottd> miami metro police department as a blood spatter analyst
20:47:15 <Belugas> Brianetta, it's getting tiresome... you should put the little brat to bed
20:47:49 <ln> hahaha, blood spatter analyst :)
20:51:05 <ln> babyottd: you are talking about dexter, right?
20:51:17 *** ChanServ sets mode: +v tokai
20:53:31 <petern> # someone left the cake out in the rain
20:54:29 <ln> babyottd: who will be your next king, what do you think?
20:55:30 <petern> # i will have the things that i desire
20:55:45 <Eddi|zuHause> ok... who the hell taught the bot about the moon meat mine on the moon?
21:05:28 <ln> not an answer to peter, just a statement.
21:05:49 <ln> nope, the blood spatter analyst.
21:07:38 <ln> babyottd: what is moon meat mine?
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21:17:55 <Belugas> Eddi|zuHause, i don't care anymore
21:18:08 <Belugas> you hear I don't carem no more...
21:19:19 <Eddi|zuHause> # hit the road jack
21:19:26 <Eddi|zuHause> # and don't you come back
21:19:30 <Eddi|zuHause> # no more, no more
21:19:31 <Eddi|zuHause> # no more, no more
21:21:01 <Eddi|zuHause> hm... but i don't actually have that song...
21:23:35 <Roujin> it makes the server list window a tad more usable.. in fact some user wrote it one day in the suggestions forum ("why can't one scroll with keys in the server list?"), that's how I got the idea in the first place
21:27:41 <Roujin> hope someone of you devs would find the time and have a look ;)
21:33:17 <Roujin> well, gonna catch some sleep now.. hope my effort won't be for nothing.. :P
21:33:35 <Yexo> petern: Are there plans to update nfo to version 8 to update all callbacks that return VehicleIDs to 15 bits? (maybe other functions need updating too, I don't know)
21:39:33 <Rubidium> Yexo, don't you mean: "when nfo gets a version 8, what variables/properties and such should be changed (in e.g. size) to support OpenTTD features better?"?
21:41:20 <Yexo> "<Rubidium> I'm thinking about making lots of callback return values bigger that return vehicle ID" <- like that. DaleStan proposed that this should be done for nf0 version 8, and have the new ai purchase callback as a modified callback 18.
21:42:26 <petern> we don't even support the current ai purchase callback, heh
21:42:48 <glx> noai supports the station one
21:43:01 <Yexo> petern: the callback is implemented, just never called from the AI code
21:43:36 <Rubidium> petern: the ai purchase callback is kinda flawed by design; you can easily end up with unrunnable trains using that callback
21:44:36 <Rubidium> what "we" (NoAI people) want to do is replace parts of it so an AI can always create vehicles that are runnable (assuming the set supports the cargo the AI wants to transport)
21:45:39 <petern> Yexo, it is not implemented
21:46:16 <Yexo> petern: newgrf_generic.cpp has GetAiPurchaseCallbackResult
21:46:41 * SpComb analyses the OpenTTD networking model
21:47:34 <petern> Yexo, that's not a callback implementation
21:48:16 <petern> it is a callback helper
21:48:34 <petern> the callback implementation itself is the missing code you referred to
21:49:57 <petern> for a callback to be implemented, it has to be usable and work ;)
21:50:51 <Rubidium> therefor we want to change it, which Dalestan proposes to do using a version bump of nfo/grf
21:51:10 <Rubidium> so now the question is: what other changes should be wrapped into that version bump?
21:51:16 <petern> 32 bit callback results!
21:51:43 <petern> which is possible currently, but not nice
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