IRC logs for #openttd on OFTC at 2008-08-01
            
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00:27:58 <TrueBrain> SmatZ: you missed 2 of them :p
00:29:17 <SmatZ> TrueBrain: oh no, 2 of what?
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00:30:54 <SmatZ> ahhh :)
00:31:40 <CIA-5> OpenTTD: translators * r13905 /trunk/src/lang/ (11 files): (log message trimmed)
00:31:40 <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2008-08-01 02:27:37
00:31:40 <CIA-5> OpenTTD: brazilian_portuguese - 22 fixed by tucalipe (22)
00:31:40 <CIA-5> OpenTTD: dutch - 9 fixed by habell (9)
00:31:40 <CIA-5> OpenTTD: estonian - 4 fixed by kristjans (4)
00:31:40 <CIA-5> OpenTTD: french - 5 fixed, 1 changed by glx (6)
00:31:40 <CIA-5> OpenTTD: galician - 105 fixed, 206 changed by Condex (311)
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00:37:33 <CIA-5> OpenTTD: rubidium * r13906 /branches/0.6/src/lang/piglatin.txt: [0.6] -Fix: eol-style of piglatin is wrong making language backport scripts barf.
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00:41:59 <SmatZ> here is one!
00:42:17 <TrueBrain> PM it
00:42:28 <Rubidium> ban it!
00:42:31 <TrueBrain> @ban olgagirl
00:42:33 *** Rubidium sets mode: +o SmatZ
00:42:35 <TrueBrain> stupid DorpsGek
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00:43:22 *** SmatZ sets mode: +b olgagirl!*@*
00:43:24 *** SmatZ sets mode: +b spam!*@*
00:43:26 <SmatZ> mmm
00:43:28 <Yexo> what's the matter with all those users from the same ip?
00:43:32 *** olgagirl was kicked by SmatZ (spam)
00:43:35 <TrueBrain> it is a scanner
00:43:39 <TrueBrain> SmatZ: ban the IP
00:43:47 <SmatZ> [02:43:05] <olgagirl> camcult.com
00:43:53 <SmatZ> it looks like spam...
00:44:01 *** SmatZ sets mode: -b spam!*@*
00:44:05 *** SmatZ sets mode: -b olgagirl!*@*
00:44:14 <SmatZ> I am too nice to ban people
00:44:20 <SmatZ> though... those are not humans...
00:44:32 *** TrueBrain sets mode: +b *!*@212-198-248-33.rev.numericable.fr
00:44:36 <TrueBrain> but I have no problems with it
00:44:39 <SmatZ> hehe
00:44:41 <SmatZ> hero TrueBrain
00:45:01 <SmatZ> http://paste.openttd.org/38686 :)
00:45:05 <glx> @ban *!*@212-198-248-33.rev.numericable.fr
00:45:14 <TrueBrain> glx: DorpsGek doesn't know banning :p
00:45:19 <glx> @op
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00:45:30 <TrueBrain> SmatZ: told you it was fun
00:46:44 <ln> banna dig så hårt
00:46:50 <SmatZ> hehe
00:46:54 <SmatZ> like those ICQ bots...
00:47:25 * glx should reinstall ICQ to see how many asked me to add them
00:47:35 <SmatZ> hehe
00:48:45 <fmauNeko> USER PID PU %MEM VSZ RSS TTY STAT START TIME COMMAND
00:48:46 <fmauNeko> root 1 0.0 0.0 864 328 ? Ss Jul31 0:01 init [5]
00:48:46 <fmauNeko> root 2 0.0 0.0 0 0 ? S< Jul31 0:00 [kthreadd]
00:48:46 <fmauNeko> root 3 0.0 0.0 0 0 ? S< Jul31 0:00 [migration/0]
00:48:46 <fmauNeko> root 4 0.0 0.0 0 0 ? S< Jul31 0:05 [ksoftirqd/0]
00:48:47 <fmauNeko> root 5 0.0 0.0 0 0 ? S< Jul31 0:00 [migration/1]
00:48:47 <fmauNeko> root 6 0.0 0.0 0 0 ? S< Jul31 0:03 [ksoftirqd/1]
00:48:49 <fmauNeko> root 7 0.7 0.0 0 0 ? S< Jul31 2:43 [events/0]
00:48:49 <fmauNeko> root 8 0.0 0.0 0 0 ? S< Jul31 0:01 [events/1]
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00:49:22 <glx> nice one
00:49:36 <SmatZ> :_)
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00:50:07 <fmauNeko> sry, i don't know what the hell done my irc client
00:50:10 <ln> was that the first time fmauNeko ever said anything?
00:51:05 <TrueBrain> omg
00:51:05 <TrueBrain> in that case: welcome fmauNeko
00:51:12 <fmauNeko> thx :)
00:52:12 <fmauNeko> i was trying something on #openttd, but on another network (irc://localhost/)
00:52:22 <SmatZ> hehe
00:52:45 <fmauNeko> and the client forgot the '| grep openttd'
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01:09:10 <ln> wrong
01:11:09 * TrueBrain waves goodbye to this channel :) Have a good one!
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02:04:40 <Celestar> hm ..
02:04:45 <Celestar> @who
02:05:11 <Rubidium> hello Celestar
02:05:14 <Celestar> I'm just through TrueBrain's e-mail :)
02:05:16 <Celestar> hey Rubidium (=
02:05:32 <Celestar> that's an awful lot of work you guys went through didn't you?
02:05:50 <Rubidium> jup, but necessary
02:09:22 <Celestar> there's just one problem :)
02:09:28 <Celestar> it's minor tho :P
02:09:47 <Celestar> I'm lacking secure.openttd.org's certificate
02:10:07 <glx> do you need one?
02:10:14 <Rubidium> import cacert as root certificate
02:10:20 <Rubidium> then it should work
02:10:25 <Celestar> Rubidium: which cacert?
02:10:29 <Celestar> where is it? ;)
02:10:39 <Rubidium> http://cacert.org/ <- that cacert
02:12:49 <Celestar> O_o
02:12:50 <Celestar> secure.openttd.org uses an invalid security certificate.
02:12:57 <Celestar> that's what my ff3 spits out
02:14:38 <Rubidium> so you ssl configuration misses the cacert certificate
02:15:10 <Celestar> firefox needed a restart after ca import O_o
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02:18:32 <Celestar> kleopatra imported it nicely
02:18:38 <Celestar> for secure mail access
02:19:22 <Celestar> Rubidium: any idea what the retransmission settings are on that smtp daemon? The outgoing mails are apparently not getting through our greylisting filter
02:19:53 <Rubidium> no, but retransmission is not done quickly
02:20:48 <Rubidium> looks like it took an hour for SmatZ's greylist server
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02:21:38 <Celestar> ok
02:21:40 <Celestar> I'll wait
02:21:55 <Celestar> now if only peter1138 wouldn't shutdown his p00ter at night :P
02:26:11 <Celestar> ok yapp + cargodest totally owns (=
02:26:31 <glx> I can't compile cargodest
02:26:53 <glx> makedepend seems to not like boost
02:28:44 <Celestar> glx: makedepend?
02:29:06 <Celestar> methinks we should include boost in the source tree as svn:externals
02:29:42 <glx> makedepend does the same as all [DEPS] line in 1 command
02:37:44 <Celestar> I see
02:37:46 <Celestar> hm ..
02:37:55 <Celestar> I don't manage to desync yapp+cargodest (=
02:45:09 <glx> ok seems it doesn't like - in flags
02:45:29 <Celestar> what flags?
02:46:07 <glx> -I/usr/local/include/boost-1_35
02:46:57 <Celestar> eww
02:47:20 <Celestar> is that your distro's default installation path?
02:47:41 <glx> I just did make install for boost
02:48:13 <Celestar> heh
02:48:23 <glx> btw I fixed it by moving boost-1_35/boost to boost ;)
02:48:29 <Celestar> maybe you want to adjust the prefix to something sane, apparently the default is crap :P
02:48:39 <glx> that way no need to extra -I
02:49:36 <glx> compiled :)
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02:52:59 <glx> hmm strange it compiled it as console app
02:53:06 <glx> maybe a boost effect
02:55:13 <glx> hmm LDFLAGS is empty
02:58:33 <Celestar> hm .. sometimes I make losses when delivering passengers :P
02:59:50 <Celestar> wtf?
03:00:05 <Celestar> I can build a trambit on a tile where another company already has one?
03:00:34 <glx> yes it's like a road
03:00:38 <hylje> think you can build roadbits on other companies' roads too
03:00:50 <Celestar> but it belongs to them then :P
03:07:23 <glx> ok LDFLAGS "problem" will be fixed with r13863
03:07:43 * glx slaps Bjarni
03:07:56 <Celestar> what happened?
03:08:14 <glx> he played with config.lib
03:08:22 <glx> @openttd commit 13863
03:08:22 <DorpsGek> glx: Commit by smatz :: r13863 trunk/config.lib (2008-07-28 23:10:26 UTC)
03:08:23 <DorpsGek> glx: -Fix (r13852): make the nightly compile again
03:08:36 <Celestar> that wasn't bjarni (=
03:08:49 <glx> @openttd commit 13852
03:08:49 <DorpsGek> glx: Commit by bjarni :: r13852 /trunk (config.lib src/unix.cpp) (2008-07-27 20:43:21 UTC)
03:08:50 <DorpsGek> glx: -Fix (r13849): [OSX] fixed universal binary building without breaking anything this time
03:08:57 <glx> that was :)
03:09:54 <glx> anyway win32 compiles (just not static nor GUI mode)
03:10:10 <Celestar> :(
03:11:05 <glx> not being GUI mode just means there's always a console window (even for release builds) so not important for now :)
03:11:47 <glx> but the non static part can be a problem
03:12:02 <glx> anyway it's fixed in trunk
03:12:08 <glx> it just need a sync
03:18:23 <glx> hmm mail wants to go to passenger stops
03:20:17 <Celestar> yeah
03:20:30 <Celestar> the destination generation doesn't take acceptance into account yet
03:20:46 <Celestar> I'm planning to do that tomorrow morning
03:20:52 <Celestar> (in about 4 hours :P)
03:26:14 <glx> the graph is always drawn on the map
03:27:21 <Celestar> yeah
03:27:37 <Celestar> afaik peter1138 is planning to add an individual button for it
03:28:08 <glx> sometimes station window is half refreshed
03:28:26 <Celestar> you mean not really refreshed
03:28:36 <Celestar> dunno what happens there
03:29:03 <glx> happens when a long string is replaced with a short one
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03:30:38 <glx> anyway it seems to work well :)
03:30:46 <Celestar> :D
03:31:22 <glx> my buses lose money but that's normal (very short trip in town)
03:32:30 <Celestar> yeah but the payment is totally fux0red
03:33:34 <glx> and A-B, A-C, A-D bus lines are not optimal for money
03:34:04 <glx> as every passengers should transfer at A
03:38:04 <Celestar> you should have a shitload of passengers by now :P
03:38:33 <glx> not that much
03:38:43 <glx> very small network
03:38:50 <Celestar> just wait (=
03:39:12 <glx> but I added truck stop to all bus stop (for mail)
03:42:19 <Celestar> still no desync \o(
03:43:02 <glx> hmm circular line doesn't work well
03:43:32 <glx> they don't take mail if it's not for the next station in the loop
03:44:06 <Celestar> huh?
03:44:11 <CIA-5> OpenTTD: belugas * r13907 /trunk/src/ (8 files in 2 dirs): -Codechange: Replace a number with Colours enum on DrawFrameRect usage
03:44:24 <Celestar> they should, they just take the shortest route
03:45:13 <glx> my mail trucks all do A->B->C->D
03:45:49 <glx> there's mail in B for D or A but they never take it
03:45:59 <Celestar> because they take other stuff?
03:46:03 <glx> no
03:46:10 <glx> they are empty
03:46:39 <Celestar> heh .. show peter1138 or me (past-10:00) the savegame :)
03:47:01 <glx> I'll put the save on my dev space
03:48:36 <Celestar> ok then you need to manually poke peter1138 or me to it (=
03:48:51 <Celestar> or you give the debugging a try yourself
03:49:03 <glx> not now
03:49:08 <glx> I'm heading to my bed :)
03:49:11 <Celestar> most the stuff is in cargopacket.cpp and routing.cpp/routing.h
03:50:36 <Celestar> peter1138: I just noticed that there's a stray <map> include in routing.h .. we don't really need it anymore
03:50:56 <Celestar> peter1138: it was just an attempt to make a manual vertex<->StationID mapping
03:51:48 <glx> Celestar: http://devs.openttd.org/~glx/mail_loop_bug.sav
03:53:48 <Celestar> glx: standby looking
03:54:56 <glx> Tunston East is a good example
03:55:52 <Celestar> glx: gotta recompile, wait (I still have yapp merged into it)
03:56:04 <Celestar> I'm already with "n"
03:56:05 <glx> doesn't matter for trucks
03:56:21 <Celestar> heh, but it can't load the savegame :P
03:56:29 <Celestar> messed up the saveload revisions
03:56:38 <glx> of course
03:57:02 <glx> hmm already 6AM, I should go to sleep
03:57:16 <Celestar> he 6am here too
03:57:22 <Celestar> I'm going to work in an hour :P
03:57:35 <Celestar> couldn't sleep this night
03:57:37 <Celestar> (got about 3 hours)
03:57:44 <glx> heat?
03:57:57 <Celestar> dunno
03:58:08 <Celestar> I'm pretty heat-resistant normally
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03:58:24 <Celestar> up to 30°C in my sleeping room is a non-issue
03:58:44 <glx> then it's paxdest ;)
03:59:14 <Celestar> yeah :D
03:59:21 * Celestar looks at Tunston East
03:59:57 * glx goes to sleep
04:00:07 <glx> bye
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04:08:48 <Celestar> peter1138: http://devs.openttd.org/~glx/mail_loop_bug.sav <= check this out. apparently we either need to make the routing system cargo-type aware or make one routing table per cargo type
04:09:04 <Celestar> (I'd suggest the latter)
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04:15:06 <Celestar> peter1138: summary what we have to do :) http://www.fvfischer.de/TODO
04:17:36 <Suisse> deliver cargo only to stations that accept the cargo type
04:17:37 <Suisse> hum
04:17:57 <Suisse> what abouts unload :P?
04:17:59 <Celestar> peter1138: http://www.fvfischer.de/repairdebug.diff
04:18:18 <Celestar> Suisse: unloads are ok, but we shouldn't generate cargo for destinations that don't accept that type
04:18:36 <Suisse> a oups :p
04:19:54 <Celestar> reload th efile :D
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04:58:54 <Celestar> oh dear
05:02:14 <Celestar> http://www.fvfischer.de/TODO <= getting longer and longer :P
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06:10:57 <Celestar> peter1138: can you poke me when you're awake? thanks
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06:41:49 <peter1138> Celestar: Poke.
06:43:24 <Celestar> :D
06:44:11 <Celestar> peter1138: I've some good news and some bad news :P
06:45:32 <Celestar> peter1138: I've played the game for 30 years in multiplayer with multiple companies and saves/leaves/joins and there wasn't a single problem with dests
06:46:49 <Celestar> peter1138: then I have a few diffs, and tried to compile a TODO list
06:48:04 <Celestar> wanna see it? :D
06:51:09 *** peter1138 sets mode: +b *!*@*.rev.numericable.fr
06:51:54 <Celestar> heh :P
06:54:31 <Celestar> oh you have merged from trunk
06:55:01 <peter1138> Yeah, I saw the TODO, and the scroll back ;)
06:55:25 <peter1138> Figured out the mail loop problem?
06:56:39 <Celestar> yeah
06:56:49 <Celestar> pretty simple
06:56:58 <Celestar> the route it tries to take is made for buses
06:57:04 <Celestar> so it waits for a vehicle that never comes
06:57:06 <peter1138> *nod*
06:57:21 <Celestar> so we need cargotype-aware routing I guess (see TODO)
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07:00:36 <Celestar> peter1138: the question is: in what order do we tackle those points?
07:00:47 <peter1138> Simplest ;)
07:00:58 <Celestar> simplest first?
07:00:59 <peter1138> Also Bjarni added *refit orders* as while ago ...
07:01:19 <peter1138> So cargo type can change mid-route.
07:01:49 <Celestar> I'd say we're covering them as much as we're convering conditional orders for the time being ..
07:03:19 <peter1138> 3) Update the station view window when cargo is delivered to the station for automatic transfer
07:03:22 <peter1138> >
07:03:23 <peter1138> if (result > 0) InvalidateWindow(WC_STATION_VIEW, last_visited);
07:03:44 <peter1138> Or
07:03:49 <peter1138> change result to a bool
07:04:05 <peter1138> I shall do that.
07:04:33 <peter1138> And rename it refresh
07:07:59 <peter1138> Oh, I've got a loop :o
07:08:05 <Celestar> ?
07:08:15 <ccfreak2k> result > FALSE?
07:08:59 <peter1138> Oh, the loop was elsewhere :D
07:10:32 <Celestar> peter1138: do we want to add the TODO file to the repo?
07:10:47 <peter1138> Can do
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07:12:20 <Celestar> peter1138: how's this? http://www.fvfischer.de/console.png
07:12:48 <peter1138> Hmm, is that necessary?
07:12:53 <Celestar> dunno :P
07:12:59 <Celestar> it came to my mind at 4am in the morning :P
07:13:16 <Celestar> it could find routes ^^
07:13:29 <ccfreak2k> It would be interesting to export the data and make web reports out of them for game servers.
07:13:42 <Celestar> ccfreak2k: HEH :D
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07:13:55 <Celestar> ccfreak2k: it's a shitload of data, really ;)
07:14:16 <ccfreak2k> You would just have to crunch the numbers every 10 minutes or so.
07:16:52 <ccfreak2k> if (a&&b) { foo(); }
07:16:57 <ccfreak2k> foo() is called only if a and b are true, right?
07:17:03 <Celestar> ccfreak2k: yes
07:17:10 <Celestar> a is checked first
07:17:16 <Celestar> if it is false, b is not evlauated
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07:22:32 <Celestar> peter1138: I dunno what is up with payments. sometimes they're even < 0
07:22:47 <ccfreak2k> What.
07:22:56 <ccfreak2k> How can a payment be less than zero? Unless it's negative...
07:23:11 <ccfreak2k> Actally, that can happen IIRC.
07:23:18 <ccfreak2k> Where it costs to deliver something.
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07:26:17 <peter1138> That can happen with transfers
07:26:25 <valhallasw> let's implement illegal dumping spots then! ;)
07:26:35 <ccfreak2k> It's happened to me with just regular unloading.
07:26:46 <ccfreak2k> A train will arrive and unload, and it ends up costing me. D:
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07:26:57 <peter1138> Yeah, took you too long :p
07:27:24 <valhallasw> still, it shouldn't *cost* you to deliver
07:27:31 <valhallasw> not with regular cargo anyway
07:27:38 <valhallasw> maybe with passengers or mail or sth ;)
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07:29:11 <Ammler> can it cost more then you already earned?
07:29:17 <Ammler> morning btw. :-)
07:32:29 <peter1138> Hmm, showing only where cargo is destined is quite useful, instead of every en-route from line...
07:32:40 <peter1138> en-route from actually becomes quite useless...
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07:34:23 <Celestar> peter1138: and maybe only the nexthop
07:34:26 <Celestar> to group stuff
07:34:50 <peter1138> Hmm, that requires more effort ;)
07:35:15 <peter1138> But okay, we can cycle between showing everything, showing destinations, showing nexthop...
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07:35:57 <peter1138> Next transfer is more useful, but do we know that in advance?
07:36:31 <Celestar> FindNextHop
07:36:46 <Celestar> unless the routing network changes, it always returns the same result
07:38:14 <peter1138> Okay
07:42:56 <Celestar> peter1138: we could allow the user to add manual routes via the console :P
07:44:56 <peter1138> Sounds... odd.
07:45:22 <peter1138> Now, how to switch between different view modes...
07:45:26 <Celestar> peter1138: yeah :)
07:45:32 <Celestar> peter1138: http://www.fvfischer.de/console.diff <= should we use it or not?
07:45:34 <peter1138> Patch option, button in the window, random click somewhere...?
07:45:47 <Celestar> what view modes? station view window?
07:45:51 <peter1138> Yeah
07:46:00 <peter1138> Show all, show destinations, show next hop
07:46:03 <Celestar> maybe another icon next to the "+" ?
07:46:26 <Celestar> or by clicking on the "main line"
07:46:34 <peter1138> main line?
07:46:38 <Celestar> oh this is openttd, we need to use CTRL :P
07:46:43 <peter1138> haha
07:46:47 <Celestar> CTRL+click the "+" ?
07:46:49 <Celestar> :D
07:47:32 <peter1138> Actually the whole line is clickable, that's just there so you know it's expandable.
07:47:39 <peter1138> So CTRL-click will cycle for now :)
07:47:43 <Celestar> HEH
07:47:54 <Celestar> added 38 changesets with 103 changes to 90 files
07:47:57 <Celestar> woohoo
07:47:59 <Celestar> I smell a recompile
07:48:10 <peter1138> Yup
07:48:30 <peter1138> Actually the view mode is not per cargo type... hmm
07:51:38 <Celestar> peter1138: so do we allocate 32 Routing classes?
07:51:44 <Celestar> peter1138: or only per request?
07:52:50 <peter1138> How big is an empty routing c... oh, it'll still have the vertexes.
07:53:20 <Celestar> yeah
07:53:22 <Celestar> about that size
07:53:40 <Celestar> we *COULD* only add the vertex if cargo is delivered to the station
07:54:04 <Celestar> however, compared the hopcache, the rest of the class is totally tinyish. and the hopcache is only made on request
07:54:39 <Celestar> we could allocate it on request per on game start/load, depending on number of cargos in game and which cargos actually use destinations
07:54:52 <peter1138> Well, we can at least not do it if the cargo type is invalid.
07:55:03 <peter1138> And that, yeah
07:55:14 <peter1138> View modes added :D
07:55:17 <Celestar> cool
07:55:18 <Celestar> :D
07:55:21 * Celestar goes looking
07:55:50 <Celestar> MEH can't load my savegame :P
07:57:14 <Celestar> peter1138: /home/vici/openttd-peter/src/station_gui.cpp:820: error: ‘STR_GOING_VIA’ was not declared in this scope
07:57:33 <peter1138> Poo
07:57:52 <Celestar> and you can tick the item off the list :D
07:58:21 <Celestar> at least 7b)
07:58:26 <peter1138> Yup
07:58:57 <Celestar> heh. do we do an std::vector<Routing_t> ? :D
08:02:43 <Celestar> heh .. where are the cargotype initialized :P
08:04:09 <peter1138> cargotype.cpp
08:04:28 <peter1138> Hmm, but...
08:04:44 <peter1138> They're modified after that initialization, of course
08:05:09 <peter1138> Hmm, maybe this per station window option is wrong
08:10:40 <Celestar> peter1138: http://www.fvfischer.de/cleanup.diff <= is that better?
08:11:43 <peter1138> Yes.
08:11:50 <peter1138> Apart from Initlalized :D
08:12:28 <Celestar> well you may fix that :P
08:12:32 <peter1138> Am doing
08:12:43 <Celestar> cool
08:13:17 <Celestar> methinks we first should have the difficulty settings and then add the multiple Routings
08:13:31 <peter1138> Also I'm moving Routing to routing.cpp
08:13:45 <Celestar> er .. I didn't? sorry.
08:13:55 <Celestar> meant to do that :P
08:15:55 <peter1138> Via is most useful.
08:16:19 <peter1138> You can see instantly which route segment may need attention.
08:16:39 <Celestar> that's what I thought :D
08:16:44 <Celestar> hence the suggestion
08:16:53 <Celestar> otherwise in a multi-hop network you have NO idea what's going on
08:16:53 <peter1138> I've got 900 passengers all waiting to use one of two buses which can carry 8 passengers each.
08:17:04 <Celestar> except "there's a shitload of passengers hanging around"
08:17:22 <ccfreak2k> Loiterers!
08:17:37 <Celestar> lol
08:17:40 <Celestar> so ...
08:17:45 <peter1138> And they go 15mph...
08:17:58 <Celestar> what do others think about the option to analyse the routing network via console. need or no need?
08:18:13 *** ln_ is now known as ln
08:18:42 <peter1138> I think with the small map improved, it shouldn't be necessary
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08:19:07 <peter1138> But you've done it now :p
08:19:17 <Celestar> yeah, I have. SORRY :P
08:19:18 <peter1138> Celestar, think this station cargo view mode should be a patch option?
08:19:29 <Celestar> instead of CTRL+Click?
08:19:31 <peter1138> Yes
08:19:40 <peter1138> It's annoying as it's not persistent.
08:20:00 <Celestar> maybe the default view mode should be a patch option, but we keep the CTRL?
08:20:10 <peter1138> Hmm, okay.
08:20:10 <Celestar> and the default of the default is go-via :P
08:20:18 <peter1138> Best of both worlds ;)
08:20:24 <Celestar> exactly (=
08:20:25 <peter1138> That doesn't matter, you can change it :)
08:20:32 <Celestar> HRHR
08:20:54 <Celestar> in station_cmd.cpp:2734, why is that commented out?
08:21:25 <peter1138> It's not in my version
08:21:36 <peter1138> Well, it's not in the loop
08:21:46 <peter1138> That causes lockups
08:21:55 <Celestar> ahhhh
08:22:08 <peter1138> Hmm, is this a station setting or an interface setting?
08:22:18 <peter1138> (Answers of 'both' are not acceptable)
08:22:54 <Celestar> interface imho
08:22:58 <peter1138> Ok
08:23:08 <Celestar> station settings is something that influences the behaviour of a station
08:24:03 <Alberth> peter1138: You could use 'xor' next time :)
08:24:45 <Celestar> peter1138: how do we call a cargo type that has destinations? Destinationized?
08:25:00 <peter1138> Hmm, the patches system has changed a lot since I last did it.
08:25:23 <peter1138> Err, "has destinations"
08:25:40 <Celestar> purposeful?
08:25:41 <Celestar> :P
08:25:52 <Celestar> but IsHasDestinations sounds stupid :P
08:26:11 <Tefad> ...
08:26:14 <Alberth> targeted?
08:26:53 <Alberth> or 'with destination'?
08:27:01 <peter1138> -Is then
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08:30:28 <Celestar> targeted? YEAH YEAH! I HAVE THE GOODS LOCKED. FIRE
08:30:29 <Celestar> :P
08:31:46 <ln> anyone at Assembly?
08:31:50 <ln> (i'm not)
08:32:39 <Celestar> ln: ?
08:33:14 <ln> http://www.assembly.org/summer08/assembly-1?set_language=en
08:34:11 <Celestar> no ln
08:34:36 <ln> i could guess that from the '?'
08:37:04 <Alberth> Celestar: GOODS DELIVERED SIRR!
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08:39:05 <Celestar> peter1138: RFC: http://www.fvfischer.de/accept.diff
08:39:38 <Celestar> that would be 1c, except the sub-item (which we still have to deal with)
08:48:03 *** fmauNekAway is now known as fmauNeko
08:48:28 <fmauNeko> plaupe :)
08:49:05 <ln> away nicks = bad
08:49:25 <peter1138> Celestar: looking. Patch option is in :D
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08:50:30 <Celestar> cool
08:50:56 <Celestar> awesome
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08:55:53 * Celestar sits back and thinks
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09:00:14 <Noldo> about what?
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09:02:40 <Celestar> how to proceed with paxdest
09:03:39 <Celestar> peter1138: what item are you on at the moment?
09:04:33 <peter1138> Getting dressed to go out.
09:04:39 <Celestar> pity :(
09:04:51 <Celestar> I'll clone your mercurial for the moment
09:04:58 <Celestar> all commits I do are locally, right?
09:05:07 <Celestar> so you could pull them one-by-one and have a look?
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09:05:47 <peter1138> I think you can push them, but I don't know how that works with authorisation and wotnot
09:05:58 <Celestar> yeah :(
09:06:02 <Celestar> how long will you be out?
09:06:10 <peter1138> Hour or so.
09:06:15 <Celestar> k
09:07:50 <peter1138> Ta ra
09:08:03 <Celestar> hm?
09:11:39 <Celestar> are the destinations difficulty or patch setting?
09:13:51 <Vikthor> Celestar: I believe in difficulty settings are only the TTD original settings
09:14:37 <Vikthor> all the new ones were added to patch settings
09:16:02 <Celestar> Vikthor: the last one has been added afaik
09:16:31 <Eddi|zuHause2> difficulty settings have been changed, like the "very few industries" one
09:16:33 * Vikthor starts openTTD to take a look
09:17:45 <CIA-5> OpenTTD: rubidium * r13908 /trunk/src/rail_gui.cpp: -Codechange: merge two tables into a single one (Alberth)
09:18:27 <Eddi|zuHause2> imho, the difficulty settings need a rework, like each setting gets a difficultuy factor, and the overall difficulty gets decided by geometric means
09:18:43 <Eddi|zuHause2> so not only the exact presets count as easy/medium/hard
09:19:06 <Vikthor> yeah, or for example build on slopes, it changes difficulty too
09:21:59 <Celestar> hehe. pulling a hg repo via gigE takes only a few secs :P
09:24:20 <dih> you nasty lil git :-P
09:26:13 <Celestar> hm .. can I recycle used patch settings strings?
09:26:18 <Celestar> or do they have to be consecutive?
09:26:56 <CIA-5> OpenTTD: rubidium * r13909 /trunk/src/rail_gui.cpp: -Codechange: use the same type before CmdBuildRailStation as it used in the command itself (Alberth)
09:27:10 <Rubidium> depending on how you intend to use them, yes and no
09:27:42 <Alberth> Nice to see that being committed
09:29:50 <Celestar> Rubidium: http://pastebin.com/m154b5278 <= this is what I have for pax, I want the same for mail ...
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09:31:41 <Rubidium> doesn't look like you can do that right now
09:31:57 <Rubidium> though didn't you want to make it configurable for all cargo types?
09:32:07 <Celestar> no.
09:32:13 <Celestar> pax, mail, "armored", rest
09:32:51 <ln> http://www.astro.utu.fi/tuorla/eclipse2008/eclipse.jpg
09:34:52 <CIA-5> OpenTTD: rubidium * r13910 /trunk/src/ (8 files in 3 dirs): -Document: string drawing related functions and types (Alberth)
09:35:38 <Noldo> ln: look, it's pacman
09:41:51 <Vikthor> ln: Lucky you, here, the covered part is far smaller
09:42:28 <ln> should be ~52% in a few minutes
09:44:01 <Vikthor> here the peak is now and it isn't more than 25%
09:44:44 <Celestar> here it's cloudy :P
09:46:32 <LilDood> Here its cloudy and we're suposed to get 12% coverage of the sun in about half an hour
09:47:05 <Vikthor> LilDood: Where are you?
09:47:35 <LilDood> Well the 12% is for England, i'm in the North so will probably get more
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09:48:18 <Vikthor> aha
09:49:00 <LilDood> According to a picture i'm looking at we may get 30%
09:53:49 <Celestar> can I lock a patch setting so that it is not modified during run-time?
09:54:20 <ln> gaah, i still dislike the term "patch setting".
09:55:02 <Celestar> welcome to the club
09:55:46 <Rubidium> sounds really like nobody bothered renaming them in the GUI
09:55:53 <ln> let's decide a better term, and someone makes a commit -> problem solved
09:56:06 <ln> ETA: 10 min
09:56:13 <Vikthor> feature setting?
09:56:25 <Noldo> setting?
09:57:05 <Lachie> open setting?
09:57:06 <Lachie> xD
09:57:10 <ln> additional settings, advanced options, ...
09:57:31 <Lachie> geddit?
09:57:33 <Lachie> no?
09:57:38 <Lachie> I'll show myself the door.
09:57:58 <Rubidium> "couldn't be bothered to merge the three settings related windows so now we've got three with one that is stupidly named" ?
09:58:10 <Alberth> do we want to keep both orginal setting windows?
09:58:23 <ln> "world settings" even.
09:58:41 <Alberth> otherwise merging everything would be the best solution imho
09:59:29 <Celestar> GAHHH
09:59:36 <Celestar> what are the "S" and "MS" flags in the settings?
09:59:42 <Celestar> S is server right?
10:00:26 <Alberth> Rubidium: more likely an accumulation of 'I just add one small patch setting, and don't want to re-shuffle everything' :)
10:01:30 <Vikthor> Celestar: http://wiki.openttd.org/index.php/OpenTTDDevBlackBook/Patches/AddPatchOption
10:04:07 <Celestar> uh huh :D
10:07:59 <Celestar> we'll be running outta saveload revisions soon ^^
10:10:15 <Celestar> I still don't have an option to lock patch settings during the game, right?
10:10:26 <Celestar> otoh, I just can ignore and changes made in-game
10:12:20 <Alberth> warn the user that the change is not allowed, and set it back
10:12:36 <Celestar> ok I have changed something in hg, how do I "upload" that change to my server?
10:12:51 <Celestar> push?
10:13:04 <dih> @seen Phoenix*
10:13:04 <DorpsGek> dih: Phoenix_the_II was last seen in #openttd 5 weeks, 6 days, 15 hours, 42 minutes, and 47 seconds ago: <Phoenix_the_II> i got a sb live aswell :P
10:13:52 <Celestar> ssl required GAH
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10:32:57 <Rubidium> Celestar: there is an option to disable changing patch settings
10:33:50 <Rubidium> Celestar: take a look at difficulty.terrain_type for example
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10:36:01 <Celestar> Rubidium: let me see
10:36:46 <Celestar> Rubidium: will have a look at it
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10:54:04 <Celestar> \o Brianetta
10:54:33 <Brianetta> o/
10:55:14 <Brianetta> I've got this stupid tune stuck in my head. A waltz from the piano book I'm using to learn to play.
10:55:34 <Brianetta> "Alpine Tune" it's called
10:56:40 <Celestar> bah pushing 250GB of data over the network takes time
10:56:51 <Celestar> especially when it's so slow as today :S
10:57:23 <Rubidium> time that can be used for development
10:57:59 <Celestar> what do you think I'm doing ;)
10:58:24 <Rubidium> watching the flashy lights on the ginormous switch flashing?
10:59:10 <Rubidium> flash
10:59:34 <Celestar> er .. nope :P
10:59:36 <Rubidium> flash
10:59:42 <Rubidium> yes... it's really slow ;)
10:59:43 <Celestar> the switch is in the switch-room.
10:59:52 <Rubidium> doesn't that have cctv?
10:59:54 <Celestar> switch-room has about 35°C and 90dB(A)
11:02:35 <Rubidium> not that much difference with my room yesterday evening :(
11:04:32 <Forked> sounds a bit hot
11:05:42 <Rubidium> yup... and I couldn't open the doors/windows to let it cool down due to the heavy rain going almost horizontally :(
11:06:03 <Rubidium> and the thunderstorm made it 90 dB at times
11:06:16 <Forked> hopefully nothing starts to melt =p
11:07:05 <Rubidium> I did (almost)
11:15:51 <Brianetta> That bloody thunderstorm
11:15:54 <Brianetta> kept me awake
11:16:07 <Brianetta> *and* delayed my train to work by flooding a part of the line I wasn't intending to travel on.
11:17:00 <peter1138> Pom te pom
11:17:31 <Celestar> hey peter1138
11:17:40 <Celestar> peter1138: can you reach galadriel.td.mw.tum.de:8000 ?
11:18:15 <Phantasm> Forked: How is the cooling if it is 35 °C ?
11:18:29 <Phantasm> Erm Celestar ^
11:19:02 <Celestar> Phantasm: ?
11:19:04 <Celestar> shitty
11:19:20 <peter1138> Yes
11:19:41 <Phantasm> Nonexistant or way too small?
11:19:48 <Celestar> peter1138: cool
11:19:58 <Celestar> peter1138: I'm working on making multiple routing networks now
11:20:29 <Celestar> peter1138: as you can see, I've added a few things (=
11:20:45 <Celestar> oh I haven't pushed everything :o
11:21:24 <Celestar> peter1138: reload :D
11:23:27 <Celestar> peter1138: any vehicle can only have a single cargo type, is that correct?
11:23:36 <peter1138> Yes
11:23:42 <Celestar> cool
11:23:55 <peter1138> Hence aircraft are two vehicles...
11:24:00 <peter1138> (At least)
11:24:06 <Phantasm> Heh.
11:27:05 <Brianetta> They carry the mail in the shadow or the blades, don't they?
11:27:19 <Rubidium> the shadow
11:27:36 <Brianetta> Can the blades carry stuff, or are they just vtol eyecandy?
11:27:54 <Rubidium> they can, but they don't at the moment
11:28:01 <Rubidium> and only helicopters have blades
11:28:07 <Brianetta> and do the blades have a shadow? (-:
11:28:17 <Rubidium> no
11:28:21 <Brianetta> passengers, mail, goods and valuables...
11:31:47 <Celestar> peter1138: this'll take an hour at least
11:32:52 *** fmauNeko is now known as fmauNekAway
11:34:20 <ln> fmauNekAway: nobody cares that you are away
11:35:59 <peter1138> Some say he eats horses for breakfasts, others say he has never been seen in the daytime... all we know is... he's away
11:36:14 <Celestar> peter1138: I only have about an hour left, so I'll give you what I have then (=
11:39:51 <peter1138> Hmm, how do i add these changes? :o
11:44:23 <Celestar> not sure :P
11:44:31 <Celestar> doing progress here on the multi-routing
11:52:08 <GoneWacko> what the heck, looking at my debugger with a breakpoint on TranslateXYToTileCoord, it returns x,y=5,7 for tile 0x0x0
11:52:15 <GoneWacko> How does that work? :O
12:00:55 <Celestar> WTH
12:01:04 <Rubidium> it returns a tile given a screen coordinate
12:02:01 <Rubidium> so depending on how the map is scrolled it'll return something completely different
12:02:23 <Rubidium> and I reckon that tile 5,7 is at screen coordinate 0,0
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12:07:13 <peter1138> Celestar?
12:07:52 <GoneWacko> weird :o
12:10:04 <Celestar> peter1138: yes?
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12:24:50 <Celestar> peter1138: *sigh*
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12:29:40 <Belugas> hello
12:30:57 <peter1138> Hm
12:32:10 <Celestar> ‘Vehicle* Vehicle::next’ is private
12:32:11 <Celestar> :o
12:32:20 <peter1138> Next()
12:34:11 <Celestar> hardly ever noticed that it was private (=
12:38:36 <Celestar> hg diff | wc -l
12:38:36 <Celestar> 954
12:38:39 <Celestar> MEH
12:39:33 <GoneWacko> Rubidium: 6,8 makes no sense to me there: http://pc.gonewacko.com/junk/makes_no_sense.jpg :)
12:40:31 <Rubidium> divide by 16 to get real tile indices
12:40:47 <Rubidium> you're at 6,8 of tile 0,0
12:41:19 <Rubidium> rotate the image 45 degrees counter clockwise and the 6,8 will make sense
12:43:05 <Celestar> er peter1138
12:43:28 <peter1138> What?
12:44:06 <Celestar> peter1138: it compiles
12:44:09 <Celestar> with multiple routing tables
12:44:13 <peter1138> but?
12:44:32 <Celestar> well.. segfault (=
12:47:27 * Celestar shoots himself for accidently calling a function recursively
12:48:26 <GoneWacko> Rubidium: aha! Thanks :)
12:52:19 <peter1138> Hehe
12:53:49 <Celestar> uuuugly
12:56:16 <Celestar> peter1138: have you used anything of the stuff I did?
12:56:28 <peter1138> No, my question still stands ;)
12:57:00 <peter1138> Oh
12:57:06 <peter1138> hg pull http://galadriel.td.mw.tum.de:8000/
12:57:23 <peter1138> That was hilariously easily.
12:57:27 <peter1138> -il
12:58:06 <Celestar> meh how do I get the name of a cargo?
12:58:12 <Celestar> {CARGO} uses a quantity
12:58:49 <Rubidium> cargospec->name ?
12:59:06 <peter1138> Yes, just use {STRING} with cs->name as the param.
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12:59:40 <peter1138> That one never got a 'pass the id' code because it's only used twice. Or something like that.
12:59:51 <Celestar> I see
13:00:30 <peter1138> Hmm, we bumped the savegame format twice, heh...
13:02:02 <Celestar> well *shrugs*
13:02:11 <Celestar> it's not trunk we can do a --
13:03:14 * Celestar hates changing english.txt :P
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13:04:23 * Celestar has ugly code
13:04:33 <Celestar> I hate if (this == NULL) ..
13:06:23 <Alberth> replace with 'false'
13:06:35 <SmatZ> hehe
13:07:26 <Celestar> Alberth: unfortunately, not :(
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13:09:43 <Celestar> peter1138: we'll need some wrappers
13:11:09 <Celestar> and I don't understand variadic functions :S
13:20:17 <peter1138> Avoid if you can ;)
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13:20:59 <Celestar> DEBUG() is a variadic function :(
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13:21:17 <Noldo> does that mean one with ...
13:21:21 <Celestar> yes
13:22:55 <Celestar> meh. need help
13:24:23 <Celestar> peter1138: it works.
13:24:32 <Celestar> peter1138: the cargotype-specific route network.
13:24:54 <Celestar> peter1138: but the debug output segfaults, than there's some uglyness and in the code (and bugs no doubt)
13:25:39 <CIA-5> OpenTTD: smatz * r13911 /trunk/src/train_cmd.cpp: -Fix (r13806): do not consider crashed train as waiting at signal, v->direction doesn't have to match track anyway
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13:27:09 <peter1138> coolish
13:27:27 <Celestar> peter1138: wanna see a diff? :P
13:27:52 <peter1138> or commit :p
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13:28:45 <Eddi|zuHause2> <Celestar> peter1138: how's this? http://www.fvfischer.de/console.png <- something like this might be interesting for noai
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13:29:44 <Celestar> peter1138: ok wait 5 mins I need some food
13:29:48 <peter1138> Okay
13:29:49 <peter1138> well
13:29:51 <peter1138> I'm off out again
13:29:53 <peter1138> So... laters
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13:30:50 <Celestar> peter1138: check my stuff later on, I'll leave mercurial running
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13:37:42 <Celestar> Eddi|zuHause2: http://www.fvfischer.de/multiroute.png
13:46:17 <Celestar> I don't the hell get this
13:47:31 <Noldo> what's the problem?
13:50:15 <Eddi|zuHause2> <ln> http://www.astro.utu.fi/tuorla/eclipse2008/eclipse.jpg <- that is definitely not the view i had...
13:53:06 <Celestar> Noldo: I've a function ROUTEDEBUG(int level, const char* msg, ...) that is suppose to call DEBUG() as we know it, after messing around with *msg a bit. I don't get the valist passed correctly :S
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13:57:40 <Celestar> yo glx :D
14:00:02 <glx> hello
14:00:46 <Celestar> glx: I've fixed your problem on the cargodests (=
14:00:58 <glx> reading hg log :)
14:01:39 <Celestar> glx: it's not yet
14:01:44 <Celestar> glx: I managed to segfault DEBUG() :P
14:01:54 <glx> nice
14:02:06 <Celestar> I don't get this :S
14:02:33 <Celestar> s = va_arg(va, const char*); vsnprintf(messagebuffer, lengthof(messagebuffer), s, va);
14:02:38 <Celestar> how can this fail :S
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14:04:44 <Celestar> dbg: [routing] [Passengers] :��u]���������t��Љ4$�y����t&
14:04:48 <Celestar> great :S
14:06:18 <glx> I think you need va_start() too
14:06:39 <Celestar> I have one
14:07:41 <Celestar> glx: http://pastebin.com/m14126487 compare left side (debug.cpp) with right side (my code)
14:08:03 <Celestar> glx: when I set the called to use DEBUG instead of RDEBUG, it works without problems
14:08:37 <Alberth> Celestar: This is what you are looking for? http://paste.openttd.org/38986
14:09:43 <Celestar> Alberth: no, I want to re-use our debug code
14:10:19 <Alberth> Instead of printf() you can use the OpenTTD DEBUG
14:10:21 <Belugas> vonderfull... when the system tells you to Call Bank for Authorization,DO call the bank... Do not enter some random numbers ...
14:10:44 <SmatZ> hehe
14:11:21 <Celestar> Alberth: and I'm trying hard as hell to avoid macros
14:11:53 <Alberth> You like a challenge :)
14:12:13 <Celestar> no. I dislike macros
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14:14:38 <Eddi|zuHause2> http://iwiwdsmi.blogspot.com/2008/01/how-to-use-args-and-kwargs-in-python.html <- :P
14:16:11 <Belugas> WE dislike macros :)
14:16:29 <Eddi|zuHause2> python has no macros :p
14:17:31 * Belugas cannot judge something that he does not know :)
14:21:40 <Celestar> GNAHH
14:30:21 <Celestar> 0x0817b99d in Routing_t::RDEBUG (this=0x8469498, level=2, dbg=0x8298faa "Setting cache dirty") at /home/vici/openttd-cargodest/src/routing.cpp:108
14:30:32 <Celestar> I don't even HAVE a va_list in that call that segfaults
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14:38:11 <Celestar> glx: if you really want to have a look, use http://galadriel.td.mw.tum.de:8000
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14:39:09 <Celestar> I've pushed everything up there
14:39:23 <Celestar> others: I'm grateful of every help you can give me with the probs in here
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14:43:56 <glx> Celestar: I guess I can pull directly to my current hg
14:44:03 <DJNekkid> quick NFO question, if i want an engine to be available for unlimited time, should i set prop action0 04 to 0 or FF ?
14:44:41 <glx> hmm no I can't
14:44:49 <Celestar> glx: hg pull ...?
14:45:04 <glx> pulling from http://galadriel.td.mw.tum.de:8000
14:45:04 <glx> abort: error:
14:45:43 <Celestar> nice error message :P
14:46:16 <glx> and it gives empty page in ff3
14:46:23 <Eddi|zuHause2> right after "error: success" :p
14:46:28 <Celestar> lol
14:46:48 <SmatZ> Connection to host galadriel.td.mw.tum.de is broken.
14:46:55 <SmatZ> not that original :-/
14:46:55 <Eddi|zuHause2> i get that also...
14:47:12 <Celestar> standby restarting server
14:48:06 <Celestar> try again plz
14:48:22 <glx> works
14:48:27 <glx> with hg and ff
14:49:01 <Celestar> cool
14:49:10 <Celestar> pipe shoud be fat enough
14:49:57 <SmatZ> fat?
14:50:10 <Eddi|zuHause2> shouldn't matter with my tiny garden hose...
14:50:15 <Celestar> hrhr
14:50:20 <Celestar> what's your downstream
14:50:33 <SmatZ> :-)
14:50:40 <Eddi|zuHause2> 384kbit
14:50:58 <glx> around 4Mb
14:51:12 <glx> (when TV is off)
14:51:14 <Celestar> around 10GBits ... but for the whole campus :P
14:51:45 <Celestar> but the server only has a 4Gbit connection to the switches (=
14:52:00 <SmatZ> that's the bottleneck :-P
14:52:05 <SmatZ> 4Gbit switches!
14:52:13 <Eddi|zuHause2> that's like you would try to land an A380 on the road in front of my house :p
14:52:23 <SmatZ> hehe
14:55:52 <glx> next hop only view is "strange"
14:56:35 <Celestar> but helpful
14:56:49 <glx> clicking on "+" just double the waiting cargo
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14:57:39 <Eddi|zuHause2> how can i list all conflicted files with hg?
14:58:01 <Celestar> glx: control-click on the cargo list toggles the view
14:58:49 <glx> anyway "next hop" doesn't show what it should I think
14:59:01 <Celestar> ?
15:03:00 <glx> http://glx.dnsalias.net:8080/openttd/station_all.png http://glx.dnsalias.net:8080/openttd/station_destination_only.png http://glx.dnsalias.net:8080/openttd/station_next_hop_only.png
15:03:58 <Celestar> glx: maybeI have messed it up with the recent commit
15:04:58 <DJNekkid> glx: is that some kind of new paxdest+
15:05:45 <Celestar> DJNekkid: it's some kind of nearly finished paxdest that are network safe :)
15:05:56 <DJNekkid> bingo :)
15:06:15 <DJNekkid> an "official" right? from peter or something?
15:06:31 <Celestar> and me
15:06:36 <DJNekkid> i think i've seen him chattering about pax/cargo dest :)
15:06:47 <DJNekkid> yey!
15:07:04 <DJNekkid> i love paxdest :)
15:07:25 <Celestar> there are still several items on the todo list
15:07:27 <Eddi|zuHause2> is there a way to tune down passenger generation yet?
15:07:28 <DJNekkid> and hopefully will the 2cc set get finished when it is ... and that is a (pretty much) pax focused set :)
15:07:51 <glx> Celestar: my loop for mail works better now :)
15:07:53 <CIA-5> OpenTTD: rubidium * r13912 /trunk/src/ (8 files): -Codechange: remove some casts by returning the proper type instead of void*.
15:08:19 <Celestar> glx: yeah
15:08:26 <Celestar> glx: open console, type "rn"
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15:12:03 <glx> whatever I use for "rn le" it says "no routing system estabished for [...]"
15:12:05 * DJNekkid will be a happy camper when paxdest hits trunk
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15:13:07 <Celestar> glx: have you activated it in the patch settings? :P
15:13:37 <glx> where?
15:13:42 <Celestar> "Economy"
15:13:55 <extspotter> hey, is there any way of putting towns close to the edge or near each other?
15:14:10 <Eddi|zuHause2> hm... i can't enable paxdest for my loaded game...
15:14:15 <SmatZ> extspotter: no
15:14:17 <glx> Celestar: "anywhere" and I can't change it
15:14:20 <extspotter> awwww
15:14:29 <Rubidium> extspotter: what is close?
15:14:33 <Celestar> glx: it's non changable at the moment
15:15:03 <Eddi|zuHause2> that is... non-optimal...
15:15:40 <Celestar> Eddi|zuHause2: well I'm trying to come up with a solution ;)
15:15:42 <Eddi|zuHause2> what's "etc." in valuables?
15:15:54 <Celestar> Gold and Diamonds
15:16:30 <Eddi|zuHause2> hm... i'd rather have another option for "everything that gets accepted by towns"
15:16:58 <Eddi|zuHause2> [goods, food, ...]
15:16:58 <Celestar> oh I did forgot that :P
15:17:02 <Celestar> forget :P
15:17:33 <Ammler> newcargos?
15:17:50 <Eddi|zuHause2> yay, it segfaults if i set the destinations and then try to load a game :p
15:20:23 <Celestar> people start new games for the time being :P
15:21:10 <Ammler> openttd: /home/marcel/hg/cargodest/src/routing.cpp:428: StationID Routing_t::FindNextHop(StationID, StationID): Assertion `from != to' failed.
15:21:42 <Eddi|zuHause2> but new games do not have a network :p
15:21:46 <Ammler> ctrl-click on the destination in station list
15:21:59 <Celestar> Ammler: I see
15:22:05 <Ammler> oh
15:22:15 <Celestar> with the 32 routing networks, we need quite some more work I guess (=
15:22:26 <Ammler> but I have the hg repo from peter
15:22:32 <Eddi|zuHause2> why do we not have drag&drop in the newgrf window?!
15:22:46 <Ammler> Eddi|zuHause2: newgrf gui has
15:22:53 <Eddi|zuHause2> i do know that :p
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15:32:37 <Celestar> peter1138! need help!
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15:37:34 <Eddi|zuHause2> hm... what about a city "promotion" feature... village->town->city->megacity, with option to turn nearby villages/towns into suburbs? in order for a village promoted to town it must have a serviced secondary industry, and to city it must get certain amounts of cargo per month?
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15:38:28 <glx> I like the way cargos are unloaded then reloaded
15:39:24 <Celestar> glx: hm?
15:40:03 <Celestar> they are?
15:40:11 <Celestar> but not if they stay on the same vehicle, right?
15:40:13 <glx> mail truck unloads everything before reloading, and it does it at each stop
15:41:53 <Celestar> it does? :o
15:41:59 <glx> hmm it doesn't always
15:43:08 <Eddi|zuHause2> gah.. setting up newgrfs on the title screen makes me insane...
15:45:30 <glx> vehicle 9 seems to do it every time
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15:51:19 <Purno> Does OpenTTD got an option to disable the "Local Authority refuses..." message?
15:52:37 <Belugas> nope
15:53:29 <Purno> would I get flamed if I suggest it?
15:53:36 <Belugas> nope
15:53:44 <Purno> *heads to the suggestion forum*
15:53:48 <Noldo> you want to disable the message or the refusing?
15:54:06 <Eddi|zuHause2> there's a cheat ;)
15:54:11 <Belugas> suggesting is one thing :) accepting the suggestion is another one ;)
15:55:59 <Purno> Noldo , the refusing of course
15:56:50 <Celestar> it's possible
15:56:59 <Celestar> just activate the magic bulldozer
15:59:10 <Eddi|zuHause2> of course, bulldozing does not help you to build a station :p
15:59:35 <Eddi|zuHause2> but really, a separate cheat "ignore local authority" could come in handy
15:59:50 <Celestar> A Cheat, ok.
15:59:57 <Celestar> a feature, don't like it
16:00:07 <Eddi|zuHause2> afair the code has already checks for such stuff, but only in the scenario editor or something
16:00:36 <glx> hmm a station stoped to accept mail, that may be the cause
16:02:54 <Eddi|zuHause2> hm... that german town names grf does not appear to have 3000 names in it :p#
16:04:13 <Eddi|zuHause2> why can't towns be called "Town #XYZ" like stations, if the name creation failed?
16:04:44 <Belugas> mmh.. a cheat.. yeah, i guess it can be done with a cheat...
16:04:48 * Belugas checks
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16:09:09 <Eddi|zuHause2> hm... the thunder starts rolling...
16:10:34 <Celestar> not yet here
16:11:03 <Eddi|zuHause2> i'm slightly north of you :p
16:13:52 <glx> hmm ok my mail trucks are doing weird things
16:14:01 * Rubidium wonders how long it'll take before you can be legally completely stripped of *anything* without seeing it back when entering the US
16:17:53 <Celestar> Rubidium: 4 more years
16:19:00 <Eddi|zuHause2> Rubidium: you mean like "the fibre in this t-shirt may be used to create bombs, you cannot keep that on"?
16:19:34 <Vikthor> Celestar: Do you accept bug reports for destinations? I'm getting SIGSEVs with changeset e2d1756e1031
16:20:20 <Rubidium> more like: we don't suspect you, but we may take it and send copies of it all around the country (copies of the data on your laptop)
16:20:55 <Rubidium> and they may keep it 'a reasonable time'
16:20:56 <Celestar> Vikthor: not yet, we still have a lot to fix, unless you have a clear idea what is going on
16:21:11 <Rubidium> well, what's reasonable to send it through all security related departments?
16:21:25 <Rubidium> a year per department?
16:21:35 <Vikthor> Celestar: No, I will wait then
16:21:39 <Brianetta> Rubidium: Encrypted?
16:22:06 <Rubidium> Brianetta: what encrypted?
16:22:14 <Brianetta> this hypothetical laptop
16:22:25 <Rubidium> oh, when encrypted probably longer ;)
16:22:27 <Brianetta> 'cause if it is, it's spending a couple of years at the NSA
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16:22:44 <glx> I have a truck going from A to B transfering in continue mail for C to D (there's a connection between A and C)
16:23:52 <Eddi|zuHause2> why does the town list not say the total number of towns?
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16:24:19 <Rubidium> because it didn't in ttd and nobody bothered about adding it?
16:25:09 <glx> Celestar: maybe this happens because the save was made when my mail loop didn't work
16:26:41 <Eddi|zuHause2> Rubidium: but it's not like i'm the first one to request this...
16:27:34 <peter1138> Celestar: bool handled_cargo[NUM_CARGO] -> uint32 handled_cargo <- bitmask
16:28:35 <Celestar> peter1138: why?
16:28:37 <peter1138> Celestar, I'd like to redo those changes in order_cmd.cpp
16:29:15 <Celestar> peter1138: redo?
16:29:33 <peter1138> Yeah, a slightly less duplicated way
16:29:34 <Celestar> peter1138: feel free. I was doing some proof of concept basically
16:29:48 <Celestar> peter1138: yeah ... read the TODO and the full commit message :D
16:30:45 *** Yexo has joined #openttd
16:31:35 <Celestar> peter1138: I was thinking of wrapper functions for the "Process" functions
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16:33:15 <Celestar> peter1138: are you going to import my stuff and modify it or start from scratch?
16:33:38 <peter1138> I've imported it
16:33:47 <peter1138> I'm doing the changes now.
16:34:08 <Celestar> got ANY idea why the RDEBUG fails? :(
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16:41:39 <Belugas> town_cmd.cpp:2423 CheckIfAuthorityAllows(TileIndex tile) <-- just before "if (t->ratings[_current_player] > RATING_VERYPOOR) return true;", place a check for the cheat and i THINK it wold be good enough
16:42:12 <Celestar> peter1138: can you give me your URL again plz?
16:43:07 <glx> I started a new game
16:43:21 <glx> no mail nor passegers produced
16:44:24 <glx> something is not good
16:44:54 <Vikthor> Celestar: http://217.151.109.167:8000/ this one? (Not that I am peter though :p)
16:45:05 <Celestar> Vikthor: yep that one
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16:46:11 <Celestar> glx: no worries, only minor errors :)
16:53:48 <Eddi|zuHause2> the new flyspray has a few alignment problems in konqueror...
16:59:16 *** welshdragon has quit IRC
17:01:13 <Belugas> in firefox too ^_^
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17:01:40 <Belugas> maybe it will prevent stupid bugs to be filed in ;)
17:03:13 <Celestar> hehe
17:03:36 <DaleStan> Belugas: -Fix: "true" is not a color. <--- Wow. Just wow. I don't want to know how that crept in.
17:04:01 <Belugas> hehe
17:04:13 <Belugas> ain't my fault, i merely fixed it :D
17:04:49 *** Wolf01 has joined #openttd
17:05:32 <Wolf01> hello
17:08:51 <Celestar> hey Wolf01
17:08:52 <peter1138> 17:41 +glx> no mail nor passegers produced
17:09:01 <Celestar> peter1138: any luck with my mess? :D
17:09:09 <peter1138> Possibly related to the station GUI not being right ;)
17:09:46 <glx> and maybe related to the strange behaviour of my mail trucks?
17:10:52 <Wolf01> I'm on holiday for two weeks, I'll use all my time to code something, playing with ottd/xbox and sleep :D
17:11:38 <Reemo> i don't understand the parameters for ecs, maybe someone could explain me what i have to type in...
17:11:41 * Belugas detects that Wolf01 has no wife nor kid :)
17:11:50 <peter1138> If FindNextHop() returns INVALID_STATION then the station cargo view would be messed up
17:11:54 <Wolf01> and a girlfriend too
17:12:00 <peter1138> and of course cargo would not go anywhere...
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17:12:53 <peter1138> Hmm
17:13:23 <Eddi|zuHause2> what happened to the world where people went to the lake bathing during their holidays?
17:13:28 <Wolf01> Bjarni!
17:13:45 <Wolf01> tell me where are the lakes
17:13:56 <Eddi|zuHause2> maps.google.de
17:14:30 <Rubidium> Eddi|zuHause2: I thought that they were digging holes in the beaches
17:14:53 <Rubidium> and that they'll be shot if they do that now in the name of "terrorism prevention"
17:15:06 <Belugas> bathing is for whimps... DIVING!
17:16:22 <Wolf01> I think I'll go to the beach, ONE time
17:16:25 <Eddi|zuHause2> in germany, you may transport an air tank attached to a diving suit in the car, but you may not transport that same air tank without the diving suit, because it is dangerous cargo
17:16:33 <Celestar> fischer@andromeda:[/nfs/home/fischer/OpenFOAM/fischer-1.4.1/run]> uptime 7:16pm up 3 days 6:02, 3 users, load average: 30.75, 24.13, 14.51
17:16:36 <Celestar> :S
17:17:02 <peter1138> xNice
17:17:13 <Belugas> i agree that it is indeed, Eddi|zuHause2
17:17:33 <Belugas> basically, if you're not aware, it can be really dangerous
17:17:45 *** Dan has joined #openttd
17:17:54 <Belugas> although, a simple diver's card wold be enough, no need to carry a suit...
17:18:00 <Wolf01> about uptimes... I got windows uptime for 3 months and still work!!!
17:18:16 <Reemo> eddie in a car you're allowed to carry it - but not when you do this for money (if i know the adr right)
17:18:47 <Eddi|zuHause2> Belugas: the point is, the combination is a sports equipment, so lesser security rules apply
17:18:55 <Dan> Hi
17:19:26 <Dan> how do you start a server?
17:19:38 <Eddi|zuHause2> click on "start server"
17:19:45 <Eddi|zuHause2> in the multiplayer gui
17:19:46 <Wolf01> eheh
17:19:51 <Dan> Yes
17:20:11 <Dan> But no body see me if i start a server
17:20:18 <Dan> sees*
17:20:20 <glx> @openttd port
17:20:20 <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
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17:20:37 <Belugas> Eddi|zuHause2, i thnk it's related to the knwoledge that comes with the ownership of the suit
17:21:15 <Belugas> can a user be banned if he does not say "thanks" ?
17:21:26 <Rubidium> that's a security "feature" that can be beaten for only 20 euros
17:21:33 <Eddi|zuHause2> the laws in germany are also very strict when the tank has increased oxygen ratio
17:21:53 <Belugas> granted :)
17:22:14 <Belugas> you need a special card to get your air refilled with such blends in here too
17:22:29 <Eddi|zuHause2> any tank with (even slightly) increased oxygen ratio has to be handled like it is pure oxygen
17:23:07 <Belugas> and should have stickers (big and visible) saying they are nitrox ones
17:23:12 <Eddi|zuHause2> but that's as far as my half-knowledge goes :p
17:23:29 <glx> what about fuel tank in the car?
17:23:33 <peter1138> Celestar: pull
17:23:44 <Rubidium> glx: that's not dangerous!
17:24:00 <Wolf01> we could implement this on ottd, you should carry at least two necessary cargos or the local authority which belong the industry will fine you :P
17:24:11 <Rubidium> neither is a lorry with the back end filled with an explosive concentration of natural gas
17:24:14 <Eddi|zuHause2> glx: afaik the reserve fuel tank may not have fuel inside during "normal" operation
17:24:16 <Celestar> peter1138: pulling, but it takes time, server has load 32, and workstation has 3GB in swap :S
17:24:27 <Reemo> not in the tank - but the amount you're allowed to carry as reserves is limited
17:25:34 <peter1138> Celestar, well fine, but debug works now :p
17:26:08 <Celestar> peter1138: heh ... nice
17:26:09 <Belugas> natural gaz tanks do have a pressure around 250 PSI (iirc). Diving tanks will go as high as 3000 PSI, under normal use. So they are pertty much bombs
17:26:13 <Celestar> peter1138: what was it?
17:26:34 <peter1138> Wrong ;)
17:27:03 <Celestar> er ok :)
17:27:06 <Rubidium> Belugas: natural gas at explosive concentration does that too (if you introduce a spark in a strong enough container)
17:27:39 <Celestar> peter1138: the TODO list is not getting much shorter. I need to code faster :P
17:28:10 <Celestar> why I get get a server to its knees with 4 "cp" processes ?!
17:28:27 <Celestar> peter1138: what does CDECL do in the first place?
17:28:29 <Belugas> well... do the same with a 40% oxygen tank :) mainly, we're in for a lovely firework :) but agreed, all these devices are massively dangerous
17:28:40 <peter1138> Specifies the call convention.
17:29:18 <Belugas> somehow, tough, i guess the authorities care more about the pressure accidents than fire ones
17:29:52 * peter1138 grumbles a bit at MB.
17:30:25 <Celestar> MB?
17:30:31 <peter1138> Blunck
17:30:33 <Belugas> michael B
17:30:40 <Eddi|zuHause2> what did he do this time?
17:30:53 <peter1138> Seems to have decided that no-one else is allowed to make GRFs...
17:30:54 <Celestar> what does he have to do with cargodest? :P
17:31:57 <Wolf01> right, he invented them, at least the idea, so he must decide what to do...
17:32:31 <Celestar> meh
17:32:53 <Celestar> I just tried about a dozen times to unpause the game by typing "c<ENTER>" in the console :P
17:33:05 <Wolf01> he "painted" his screenshots ages before newgrfs were invented :D
17:33:08 * peter1138 goes to fix the station gui
17:33:28 <Celestar> peter1138: I have not yet done anything usable to the smallmap (it displays passenger routes only at the moment)
17:33:51 <peter1138> Fine
17:34:16 <Celestar> peter1138: do you basically concur with the idea to use an array of pointers for the routing system?
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17:36:55 <Celestar> BAH it takes 20 seconds to open the TODO file :S
17:37:12 <Wolf01> mmmh I *could* continue the brickland scenery
17:37:22 <Celestar> peter1138: will we allow to add destinations to existing games?
17:38:11 <Celestar> peter1138: because I have now specifically disabled the modification of these settings in game. We would have to allocate/deallocate the Routings[] if we want to do it in-game
17:38:49 <peter1138> If that's the only reason I think we should try to allow it.
17:39:18 <Celestar> it's the only reason up to now
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17:43:38 <CIA-5> OpenTTD: bjarni * r13913 /trunk/src/os/macosx/macos.h: -Fix (r13893): [OSX] fixed a warning about MAC_OS_X_VERSION_10_5 not being defined on all systems
17:44:14 <peter1138> It's fear-bjarni-commit time :o
17:46:15 <Celestar> peter1138: we have our hg (=
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17:51:10 <Reemo> someone coul dexplain me how to set the parameters for ecs? i don't understand what is described on http://wiki.ttdpatch.net
17:52:40 <Celestar> what is ecs?
17:52:51 <Eddi|zuHause2> Enhanced Cargo Scheme
17:52:56 <Eddi|zuHause2> [newindustries]
17:53:23 <Eddi|zuHause2> or Extended?
17:53:35 <Rubidium> more extremely complex
17:54:04 <Eddi|zuHause2> maybe, too ;)
17:55:20 <Reemo> but it's annoying me that the ressources are limited...a coal mine with only 4k tons of coal...
17:55:52 <Eddi|zuHause2> yes, then set the parameter to turn off the limit
17:56:22 <Reemo> Eddi|zuHause2 that's what i want to do - but i don't understand what i have to set as parameter...
17:57:00 <peter1138> In the NewGRF GUI there's a "Set parameters" button.
17:57:29 <Reemo> i have now set the parameter for the basic vectors to "11" but it seems not to work
17:57:40 <Forked> meep meep
17:58:31 <Wolf01> no roadrunners here
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17:59:26 <Belugas> reemo, have you started a new game or just applied to the old one?
17:59:41 <Eddi|zuHause2> Reemo: maybe you want "1 1" instead?
17:59:41 <Reemo> applied to an old one
18:00:00 <Reemo> the first to set changing parameters on?
18:00:01 <Eddi|zuHause2> and you should not change industries during a game
18:00:07 <Belugas> try new one instead
18:00:21 <Belugas> and where are those paremeters defined (explained) on wiki?
18:00:36 <Reemo> 1. http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVector
18:00:44 <Reemo> 2. http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectorsGeneralInformation
18:01:30 <Reemo> that's what i found
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18:02:04 <Belugas> for 1. you would indeed need to specify "1 1", depending on your choices. each parameter is standalon
18:02:05 <Eddi|zuHause2> so... set the first parameter to "0", and the second parameter to "2"
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18:02:13 <Belugas> as for 2., it's different
18:03:04 <Reemo> as i understand i have to use "1 11" for what i want...but applying to an old game seems not to work --> trying a new one
18:03:05 <Belugas> there is only one parameter, but all the possiblities are coded as bits
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18:04:28 <Eddi|zuHause2> 11 = 1+2+8, so bits for storage size, mine exhaustion, and industry closure are set
18:04:58 <Reemo> ok Belugas and when i want what is at the second explained as "he should put value 11" what i have to type in the parameters window?
18:05:40 <Eddi|zuHause2> "1 11" is a valid parameter...
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18:06:11 <Reemo> the first 1 for activating? and the second for setting the parameters?
18:06:15 <Eddi|zuHause2> or "1, 11" is also possible
18:06:23 <Eddi|zuHause2> no, the first parameter is for the valuables
18:06:32 <Eddi|zuHause2> and the second parameter for the mines
18:06:52 <Reemo> Eddi|zuHause2 what are valuables (i'm german too)
18:07:24 <Eddi|zuHause2> http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVector <- that clearly says it, first parameter specifies valuables vs. gold
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18:07:32 <Eddi|zuHause2> and second parameter sets industry behaviour
18:07:42 <Reemo> ahh ok dict.leo.org helps me out
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18:07:55 <Eddi|zuHause2> you cannot set the second parameter without setting the first parameter
18:08:23 <Reemo> ok, then i have to set both - with a new game...
18:08:46 <Eddi|zuHause2> set the first parameter to 0 if you want the default behaviour
18:09:01 <Reemo> may i stay here when i say "thanks"? ;)
18:09:01 <Eddi|zuHause2> and valuables is what banks produce in temperate
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18:09:21 <Eddi|zuHause2> no, saying "thanks" means you must leave within the next 20 seconds
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18:09:28 <Reemo> *bg*
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18:11:41 * peter1138 continues playing his cargodest game
18:11:57 <Celestar> peter1138: I have some preliminary patch that gives you the option to start/stop the the destinations in-game. want it=
18:12:09 <peter1138> Damn those picky passengers!
18:12:52 <Celestar> peter1138: I just haven't tested it too well. it doesn't crash however
18:14:20 <peter1138> I shall test it
18:14:54 <Celestar> hm .. the vertices are added. The orders are not :S
18:18:08 <Celestar> peter1138: I'll add it to my hg in a few minutes. you can pull it there
18:18:15 <Celestar> (I'll need to head out for the rest of the day)
18:25:45 <Celestar> peter1138: push complete, cu lyter
18:25:46 <Celestar> later*
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18:28:29 <Reemo> ~600 tons of coal left - then i know what happens when you add the parameters to a running game...in the new one it seems to work now
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18:29:48 <Belugas> always been the case, Reemo
18:30:21 <Belugas> when playing with grfs, never change them midgames
18:30:33 <Belugas> unless adviced otherwise, of course
18:30:47 <Belugas> big red warning says so :)
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18:31:29 <Reemo> hm...you mean that big red sign...
18:31:40 <peter1138> The one you read, right?
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18:31:54 <Reemo> i saw it, but warnings? ...no risk no fun ;)
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18:34:58 <Reemo> is there any option to tell the trucks and busses to look more often if the slot they went to is free? and if not that they choose a new one if available?
18:35:01 <Belugas> where's the fun when your system is ruined?
18:35:19 <Belugas> no, as far as i know, there is not such an option
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18:36:34 <Reemo> system ruined? *changing paramters back*
18:37:25 <Eddi|zuHause2> Reemo: multistop distribution does not work correctly for drive-through stations
18:37:51 <Belugas> [14:37] <Reemo> system ruined? *changing paramters back* <--- too late :D
18:38:00 <Reemo> hehe
18:38:25 <Reemo> 0 tons coal left - but it still producing
18:40:15 <Reemo> you're my heroes - helping me waste my time with a game i played when i was a young boy (in the last century)
18:40:52 <Eddi|zuHause2> last milennium even!
18:41:52 <Reemo> yes, i've meant millenuim... *grml* i'm really old...
18:43:52 <Belugas> yeah right...
18:43:56 <Belugas> try to beat me :)
18:44:51 <Reemo> <-- made 1977
18:46:27 <Belugas> 1964
18:46:28 <Belugas> hehehe
18:46:30 <Belugas> gatcha!
18:46:54 <Reemo> ok, now i feel better/younger
18:47:03 <Reemo> thank you :P
18:48:08 <Belugas> hehe
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18:50:27 <CIA-5> OpenTTD: bjarni * r13914 /branches/0.6/config.lib:
18:50:27 <CIA-5> OpenTTD: [0.6] -Backport from trunk:
18:50:27 <CIA-5> OpenTTD: - Fix: allow OSX 10.5 to build universal binaries (r13849, r13852, r13863, r13892)
18:50:47 <Suisse> and what happens if I say 1989 :]?
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18:52:16 <SmatZ> nothing :)
18:52:23 <Suisse> ho :(
18:52:29 <Belugas> yes, Welcome to the club
18:52:43 <Belugas> and bring me some cheese :D
18:52:44 *** Zahl has quit IRC
18:52:45 <SmatZ> hehe
18:52:51 <Suisse> ^^'
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18:56:37 <Belugas> either way, it's not the age that counts, but the brain
18:57:08 <Belugas> I may be the oldest of the devs, but by far not the smartest
18:57:14 <Belugas> and not afraid to say so :)
18:57:19 <Reemo> brain? you mean the one i've forgotten at the supermarket last week? or was it two weeks ago?
18:57:19 <davis-> :o
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19:03:40 <Eddi|zuHause2> 4) Repair payments, it seems totally fucked up <-- apart from a general fucked-up-ness that i cannot judge, cargo that spends a long time transferring at stations will generate negative final income
19:04:15 <Eddi|zuHause2> so reducing the amount of passengers generated, so stations do not overfill that easily, will probably improve payments
19:05:40 <Eddi|zuHause2> also, transferring tends to favour the first vehicle in the chain, because it does not consider possible waiting times when calculating the transfer credit
19:06:45 <Eddi|zuHause2> but those are issues that are quite unrelated to cargo destinations
19:08:03 <Eddi|zuHause2> the old patch "solved" the transfer issues by directly paying partial trips, not using transfer at all
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19:09:45 <Eddi|zuHause2> besides, using transfer credit will get in the way with any possible infrastructure sharing
19:11:33 <Belugas> transfering credits, that's a job for Peter and I
19:11:35 <Belugas> ho ho ho
19:11:47 <Belugas> even more when using cards
19:11:52 <Belugas> ha ha ha
19:12:03 <Eddi|zuHause2> err... yes...
19:20:36 <CIA-5> OpenTTD: rubidium * r13915 /branches/0.6/ (19 files in 5 dirs):
19:20:36 <CIA-5> OpenTTD: [0.6] -Backport from trunk:
19:20:36 <CIA-5> OpenTTD: - Update: translations.
19:20:36 <CIA-5> OpenTTD: - Fix: Custom vehicle names from TTD(Patch) games were lost (r13884)
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19:37:27 <CIA-5> OpenTTD: rubidium * r13916 /branches/0.6/src/oldloader.cpp: [0.6] -Fix: backport added a free too much.
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20:19:25 <Celestar> back for a bit
20:19:47 <Celestar> peter1138: how is it? :D
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20:26:26 <Eddi|zuHause2> Celestar: read my comments above?
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20:28:55 <Eddi|zuHause2> hmz... did not change category...
20:30:47 <Celestar> peter1138: another small update
20:30:59 <Celestar> Eddi|zuHause2: will do.
20:31:00 <Celestar> good night
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20:39:44 <peter1138> Hmm
20:40:33 <peter1138> I need an icon for selecting the route network smallmap view...
20:41:05 <Belugas> who you gonna call? SKIDDL13!
20:41:21 <SmatZ> skidd13 is a nice icon
20:41:48 <Belugas> ***maker***
20:41:51 <Belugas> hehe
20:42:07 <SmatZ> hehe
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21:04:19 <Wolf01> 'night
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21:05:50 <Bjarni> 'day
21:08:07 <ln> 'fortnight
21:21:47 <davis-> ':o
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22:12:05 <ln> d/dt night
22:12:23 <Prof_Frink> How differential.
22:18:18 <Eddi|zuHause2> nigh
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23:08:35 <CIA-5> OpenTTD: rubidium * r13917 /trunk/src/ (industry_gui.cpp lang/english.txt): -Fix [FS#2178]: wrong tooltip for the industry directory's list.
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23:13:27 <Eddi|zuHause2> yay ;)
23:14:18 <Eddi|zuHause2> why do i not get an email?
23:15:29 <Rubidium> greylisting?
23:16:34 <Eddi|zuHause2> i do not remember setting any kind of filter...
23:17:01 <Eddi|zuHause2> my last flysray notification is from 6.3.2008
23:28:01 <Eddi|zuHause2> yay, it arrived :)
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23:52:35 <CIA-5> OpenTTD: rubidium * r13918 /tags/0.6.2/ (9 files in 3 dirs): -Release: 0.6.2.
23:56:46 <Eddi|zuHause2> i certainly did not expect that kind of action at this hour :p