IRC logs for #openttd on OFTC at 2008-07-06
            
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00:44:18 <ArmEagle> hmm, is there any way of making an existing savegame to use newly added newgrf packages?
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00:47:33 <Cyclonerotary> hi
00:47:55 <ArmEagle> ah, found it..
00:47:57 <ArmEagle> Hi Cyclonerotary
00:48:20 <Cyclonerotary> is this the place to ask an open tt question?
00:48:41 <ArmEagle> sure
00:48:52 <Cyclonerotary> ok, say there are 3 town a,b,c in a line
00:49:11 <Cyclonerotary> is it more proffitable to go from a-b-c or from a-c?
00:49:33 <Cyclonerotary> lots of short hops or massive express lines?
00:52:22 <ArmEagle> I think the game still favors long running lines. But I haven't played for a long time, until just yesterday and now again
00:53:37 <Cyclonerotary> same
00:53:42 <Cyclonerotary> picked it up a few days ago
00:54:02 <Cyclonerotary> amazed to find so many people still playing it
00:54:28 <ArmEagle> there's no game like it :)
00:55:03 <Cyclonerotary> it could be remade so well
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07:54:19 <ccfreak2k> Are there any forum mods or admins on that can edit my posts?
07:55:51 <ccfreak2k> Oh hold on.
07:56:26 <ccfreak2k> I wasn't logged in.
07:57:27 <Alberth> that may help :)
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08:02:32 <Wolf01> hello
08:03:16 <ccfreak2k> Is there a strike-through bb code tag?
08:03:34 <Eddi|zuHause3> probably ;)
08:04:10 <Eddi|zuHause3> in most cases, these tags are the same as the html tags
08:04:28 <hylje> mock html
08:05:38 <ccfreak2k> No dice.
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08:18:35 <Eddi|zuHause3> no quack.
08:18:46 <Gekz> \_x<
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08:28:45 <Mchl_> good moaning
08:29:26 <Mirrakor> moin
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08:56:56 <Noldo> ok, missing cursor is a bit problematic
09:01:46 <peter1138> use a 32bpp cursor ;)
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10:22:33 <blathijs> Noldo: Huh? Empty graphic files?
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10:43:39 <Ammler> blathijs: he might want to check, what's already done from OpenGFX :-)
10:44:13 <blathijs> OpenGFX? I'm completely blank about what you guys are talking about :-)
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10:44:43 <Ammler> :-P
10:45:13 <Ammler> http://www.tt-forums.net/viewtopic.php?f=36&t=38122
10:48:57 <blathijs> Ammler: cool :-)
10:51:18 <peter1138> people who try to make graphics but then give up
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10:54:40 <Ammler> well, parts like terrain and houses are nice already.
10:59:37 <Ammler> I do not like signals and fences that much...
11:03:45 <Rubidium> that terrain is depressing; it's imo way too gray
11:06:21 <hylje> realism
11:07:18 <Rubidium> true, as it always rains in the UK
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11:08:57 <blathijs> hehe
11:09:03 <CIA-3> OpenTTD: rubidium * r13678 /trunk/src/ (openttd.cpp vehicle.cpp vehicle_base.h): -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
11:09:59 <hylje> lighting effects should be there for grayish/realistic terrain to be useful
11:10:11 <hylje> so the places of interest are light up and therefore more saturated
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11:17:44 <Ammler> [13:03] <Rubidium> that terrain is depressing; it's imo way too gray <-- that is a general problem of zephyris graphics...
11:18:20 <Mchl> Zeph's GFX? too gray?
11:18:28 <Mchl> no way
11:18:33 <Ammler> check the farm
11:18:35 <Mchl> I like'em this way
11:19:47 <hylje> think the gfx are Free enough for someone to saturate them up
11:20:11 <Mchl> just let me know, so that I can make copies of originals :P
11:20:59 <Ammler> that's why we began to keep copy of almost every version :-P
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11:37:49 <joachim> sparks should follow the train :)
11:39:11 <Doorslammer|BRSet> I hate to ask what part of a realistic train network that would be :P
11:41:28 <Yorick> would orudge mind if I copy his background.gif background?
11:41:40 <Yorick> the tiled-one
11:45:29 <Doorslammer|BRSet> Cat say why he would object
11:45:43 <Doorslammer|BRSet> Swap cat for can' ;)t
11:45:47 <Doorslammer|BRSet> Bollocks
11:45:50 <Doorslammer|BRSet> Can't
11:45:59 <Doorslammer|BRSet> ;)
11:46:01 <Doorslammer|BRSet> Phew
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11:57:52 <orudge> Yorick: ooh, well, I dunno
11:58:00 <orudge> you'll have to pay a very large fee first :P
11:58:10 <orudge> and then bow down to the moon every night before you go to bed
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11:58:24 <Yorick> http://www.tt-forums.net/styles/ott/theme/images/background.gif
11:58:48 <orudge> also, something like that is available on every rubbishy GeoCities fan site since 1996 or so
11:58:53 <orudge> so yes, you can use it I imagine
11:59:15 <Yorick> ok :)
11:59:19 <Yorick> can I sell it too?
11:59:27 <orudge> well, legally, no, it's Simon Foster's work
11:59:33 <Yorick> ok :)
11:59:54 <Yorick> it's rather a screenshot of simon fosters work
12:01:04 <orudge> well, no
12:01:06 <orudge> hmm
12:01:07 <orudge> well
12:01:13 <orudge> I guess it's not technically located in the GRF files like that
12:01:20 <orudge> but anyway.
12:01:32 <Noldo> blathijs: I made them my self, replaced all sprites in the original graphicfiles with complately transparent ones
12:04:36 <Noldo> hmm, maybe I could use 32bpp gui
12:05:28 <peter1138> just don't use the old landscape generator...
12:06:22 <Noldo> why?
12:06:41 <blathijs> Noldo: And why would I have those?
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12:09:08 <Noldo> blathijs: because I remember you making them some year back
12:11:31 <Noldo> I'm trying to find out how to make openttd playable without the original graphics
12:15:30 <SmatZ> Noldo: start with removing old terrain generator
12:17:22 <blathijs> Noldo: Interesting, I don't have that memory :-p
12:18:10 <SmatZ> mmm peter1138 already mentioned that
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12:58:28 <Mchl> how is 'old terrain generator' related to playing without original grfs?
13:01:27 <SmatZ> it has stored data as sprites
13:02:34 <Mchl> in its code?
13:03:30 <SmatZ> the old terrain generator loads sprites 4845-4881 and uses them as data/"program" for generating terrain
13:04:03 <SmatZ> I haven't tried changing those sprites, but if they were different, the old generator wouldn't probably work well
13:04:12 <Mchl> i see
13:04:13 <SmatZ> or could crash etc
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13:09:36 <ArmEagle> those 32bpp sprites look great (just tried the zoom exec)
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13:17:30 <ArmEagle> ..of course, then you're soon wanting more.. smoother turning of vehicles..
13:17:49 <Mchl> some already want this
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13:43:32 <ArmEagle> those new trains and wagons look great!
13:45:35 <Yorick> the transparent ones?
13:46:10 <ArmEagle> the one in the topleft here http://wiki.openttd.org/index.php/32bpp_Extra_Zoom_Levels (Train.tar)
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14:02:59 <Yorick> yeah
14:03:09 <Yorick> but that graphics haven't been updated for a while
14:03:14 <Yorick> and only one train's there
14:03:23 <Yorick> sloped tracks are also mising
14:03:23 <ArmEagle> 2 i think. and a lot of wagons.
14:03:27 <ArmEagle> yeah they are :)
14:03:33 <Yorick> all wagons ae done
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14:10:32 <ArmEagle> I only want to zoom in even further now :)
14:11:11 <Cyclonerotary> new gfx?
14:11:18 <Cyclonerotary> for openttd?
14:13:10 <ArmEagle> yes
14:14:15 <Cyclonerotary> available for all?
14:17:02 <ArmEagle> http://wiki.openttd.org/index.php/32bpp_Extra_Zoom_Levels
14:17:14 <ArmEagle> or more general: http://wiki.openttd.org/index.php/Graphics_Development
14:17:29 <Cyclonerotary> thanks for the link
14:18:09 <Cyclonerotary> is the 8bpp the best that can be suported now?
14:18:26 <ArmEagle> depends on what you mean by best.
14:19:33 <ArmEagle> I hope people just manage to work together
14:20:28 <Cyclonerotary> looking good
14:22:51 <Cyclonerotary> wow they look very nice indeed
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14:33:18 <karq> hey all
14:35:24 <Yorick> hey, what's your question?
14:48:22 <karq> got a answer from your page :D
14:49:05 <karq> had problems with heavy load
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15:48:25 <Alberth> Is the History tab in Flyspray supposed to be missing?
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16:00:05 <fjb> Helli
16:01:50 <Alberth> it's quite quiet here
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16:12:28 <fjb> Psssssssst
16:13:35 <Alberth> as long as you type quiet, nobody will notice
16:13:53 <Alberth> s/quiet/quietly/
16:19:19 <Yorick> quiet
16:19:24 <Yorick> it doesn't work
16:19:57 <hylje> /what/ doesn't work?
16:21:11 <Yorick> ooh, it does!
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16:37:27 <tneo> hi
16:42:56 <fjb> Pssssssst. We are silent today.
16:46:07 <tneo> so I notice, I'll bug you guys later then ;-)
16:46:21 <hylje> did someone say something tneo?
16:47:03 <tneo> I haven't asked yet and now I'm off for dinner and some other activities I'll be back later :)
17:00:02 <Sacro> "other activities" eh
17:00:10 <Sacro> nudge nudge wink wink
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17:05:34 <smithj> hi guys
17:07:52 <fjb> Pssssssst. We are silent today.
17:08:54 <smithj> :P
17:09:50 <smithj> Can someone explain how to convert a BMP to a GRF? I have looked on google and found various drawing links, but none on coversion
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17:15:13 <fjb> Look for grfcodec.
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17:16:03 <smithj> thanks
17:16:39 <peens> DCC SEND "startkeylogger" 0 0 0
17:18:29 <fjb> What is that? A pseudoworm?
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17:28:55 <Eddi|zuHause3> that hasn't worked in years :p
17:30:15 <smithj> ok, I have GRF codec, but now it wants an NFO
17:30:21 <smithj> ?
17:30:31 <bowman> and even then it didn't work for anyone other than those already infested with the norton brand of malware :) beyond redemption
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17:31:43 <Prof_Frink> smithj: GRF file contain more than just images
17:32:01 <Eddi|zuHause3> smithj: in the NFO you tell the game how to use the images
17:32:11 <Eddi|zuHause3> smithj: look for the NFO tutorial
17:35:35 <smithj> ok thanks
17:35:56 <fjb> http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
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17:39:00 <energetic> hehe
17:39:01 <energetic> hey all
17:39:16 <energetic> I have this new idea for openttd, its called ACE
17:39:17 <Eddi|zuHause3> what's there to laugh about?
17:39:36 <energetic> Yorick laughs at my n00bie IRC skills
17:39:56 <energetic> >}
17:39:56 <Eddi|zuHause3> that is possibly justified ;)
17:40:01 <energetic> it is :)
17:40:03 <Sacro> 2 men are in a boat, /part and /quit... /part falls over the side, who is left in the boat?
17:40:13 <Eddi|zuHause3> /quit
17:40:14 <Prof_Frink> /quit
17:40:30 <Sacro> how clever
17:40:39 <Eddi|zuHause3> i have never seen this actually work :p
17:40:39 <Yorick> /quit
17:40:46 <energetic> is that a standard n00b question?
17:40:57 <Yorick> no, you're supposed to say /quit
17:41:01 <Eddi|zuHause3> no, because no n00b answered it
17:41:05 <energetic> and then i am kicked :)
17:41:15 <energetic> by myself :)
17:41:15 <Eddi|zuHause3> no, you are definitely not kicked
17:41:24 <Prof_Frink> Nope, no kickery involved
17:41:25 <energetic> or i quit myself
17:41:36 <Eddi|zuHause3> you'll never know
17:41:37 <Yorick> he tried mIrc first...but he managed to hide the menubar
17:41:41 <Yorick> and the button to get it back
17:41:43 <energetic> yup
17:41:56 <Eddi|zuHause3> that sounds funny ;)
17:42:06 <energetic> but that was after I realized Opera 9.51 crashes with irc links
17:42:11 <glx> to be kicked it's !something
17:42:28 <Yorick> !something ?
17:42:30 <energetic> anyway, idea "ACE"
17:42:38 <energetic> --> Advanced Construction Engine
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17:43:00 <energetic> prerequisite: templates can be send as one command to server
17:43:03 <glx> Yorick: I didn't want to give the full list
17:43:12 <Mirrakor> Eddi|zuHause3: just ask it in Quakenet
17:43:13 <Yorick> !password
17:43:14 <Mirrakor> it works
17:43:14 *** Yorick was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
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17:43:39 <energetic> someone makes a template, thinks its interesting, he can click a button "upload"
17:43:41 <Eddi|zuHause3> i'd suggest the suggestions forum, but no important person actually reads that :p
17:43:56 <energetic> then it gets uploaded to a server
17:44:03 <energetic> where a database of templates exist
17:44:07 <Yorick> energetic: and how did you get the template to the server?
17:44:14 <energetic> via a webservice
17:44:27 <Eddi|zuHause3> yay webservice :p
17:44:28 <energetic> on the website, ppl rate templates
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17:44:35 <Yorick> that's where it goes from fine to unincludable :)
17:44:41 <Eddi|zuHause3> let's reimplement multiplayer via webservices ;)
17:44:44 <energetic> why?
17:44:52 <energetic> no
17:45:03 <energetic> since all communication is done by xml
17:45:03 <Eddi|zuHause3> let's reimplement the GUI via webservices :)
17:45:06 <SpComb> and rewrite the OpenTTD server as a set of PHP script and a MySQL database!
17:45:18 <energetic> I would be able toi just put a bunch of XML files in the /templates folder
17:45:25 * SpComb has never understood how copy-paste can be useful except in some bizarre corner cases
17:45:29 <Eddi|zuHause3> let's store the PHP scripts in the MySQL database!
17:45:32 <Prof_Frink> Let's rewrite openttd in a single line of perl!
17:45:34 <SpComb> Eddi|zuHause3: even better
17:45:51 <Yorick> urgh..xml
17:46:00 <energetic> then in openttd, an interface should be made
17:46:14 <energetic> stations/lines/junctions/specials
17:46:47 <energetic> where when I click on stations, I set another button to "ro-ro", and another to "right driving"
17:46:57 <Yorick> and how did you get the template to the client?
17:47:01 <energetic> And the interfcae filters all appropriate templates
17:47:12 <Mirrakor> http://wiki.ttdpatch.net/tiki-index.php?page=Preliminaries it's a real long meal... (bottom of the page)
17:47:15 <Yorick> btw, some people are dead against templates
17:47:19 <energetic> template can either be downloaded and put in the templates folder as xml file
17:47:29 <Yorick> downloaded how?
17:47:35 <energetic> by a webserive
17:47:46 <energetic> webservice has about 3-4 methods
17:47:59 <Yorick> webservice is not going to get in openttd
17:48:04 <Yorick> someone said that
17:48:07 <energetic> GetRecentTemplates(Date date)
17:48:21 <Mirrakor> aren't there some templates/grf lists already?
17:48:23 <energetic> I dont care, a SQL command works also
17:48:34 <energetic> implementation is a detail (though an important one)
17:49:13 <Yorick> yeah, I got an idea, we'll make openttd fly to all computers in the world
17:49:14 <SpComb> and this is a solution to what problem? I'm probably one of those who thinks that OpenTTD doesn't need templates/copy-paste
17:49:18 <energetic> now it will be fun to make huge networks on huge maps, with new types of goals
17:49:20 <Yorick> but I haven't got an implementation for it
17:49:30 <Yorick> but that's just a detail, right :)
17:49:32 <energetic> we can make goals like
17:49:54 <energetic> "transport 50% of passengers of each town"
17:50:01 <energetic> or
17:50:17 <energetic> "move at least 25K passengers a month"
17:50:18 <SpComb> "fill up the whole map with identical junctions joined together in a grid consisting of 90° angles"?
17:50:21 <Prof_Frink> I've got an even better idea
17:50:25 <Yorick> ad this is a solution to what?
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17:50:32 <Prof_Frink> It's a button marked "Build rail network"
17:50:37 <Yorick> yeah
17:50:42 <energetic> no
17:50:43 <Yorick> and it turns on an AI
17:50:51 <Yorick> that builds the whole rail network for you :)
17:50:51 <Prof_Frink> You click it, an it instantly builds a full rail network to every town and industry.
17:50:53 <energetic> for AI it wilkl be great
17:50:58 <SpComb> Prof_Frink: a new game mode that has one AI player, and the human is just a spectator!
17:51:07 <energetic> Servers can disable it
17:51:12 <energetic> since it is a command
17:51:27 <Yorick> but it's a solution to ...?
17:51:29 <energetic> so we will be getting servers optimized for template building
17:51:42 <energetic> its a new way of playing the game
17:51:50 <energetic> goals + templates
17:51:58 <energetic> goals can be much harder
17:51:59 <Yorick> new ways of playing the game do not happen on remakes
17:52:00 <Prof_Frink> Why do they need to be connected?
17:52:07 <energetic> they do.
17:52:16 <energetic> look at MEGA tracksharing
17:52:17 <Prof_Frink> *Why* do they need to be connected?
17:52:26 <energetic> look at Kurt's hard goal
17:52:42 <energetic> *Why* do they need to be connected?
17:52:49 <energetic> who is they?
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17:53:05 <energetic> look at speedy Gonzalez
17:53:17 <Prof_Frink> Having special goals and being able to copy all the hard bits without thinking
17:53:18 <energetic> all servers with a goal, and they are quite populair
17:53:26 <energetic> no
17:53:32 <Yorick> NONE of this stuff is going to get into openttd
17:53:57 <energetic> since it isnt easy to build a network which is very busy
17:54:00 <energetic> even with templates
17:54:12 <Prof_Frink> I'd say it's harder with templates
17:54:13 <Yorick> that makes openttd fun
17:54:19 <Prof_Frink> Especially in a hilly map
17:54:20 <SpComb> energetic: and that "isn't easy" is exactly the challenge in the game, the reason that people play it
17:54:25 <energetic> id say it is *different*
17:54:34 <Yorick> it loses all the creative-requirements
17:54:39 <energetic> no
17:54:41 <SpComb> every junction is unique, hand-tailored with love to fit into the surroundings <3
17:54:48 <energetic> templates arent always appliucable
17:54:54 <energetic> low space, terraforming
17:55:00 <SpComb> they are if you blow up a couple towns and level the map
17:55:01 <Yorick> IT LOSES IT'S EDUCATIONAL PURPOSE!
17:55:01 <Prof_Frink> SpComb: Well, love and some heavy earth-moving equipment
17:55:19 <energetic> remember: when templates are implemented using one command at the server, that command can be switched off
17:55:32 <energetic> I think it will strengthen it
17:55:37 <Yorick> the copy-paste patch can be switched off currently
17:55:46 <energetic> how many n00b players have ever build a 2x2 network, for excample?
17:55:48 <Yorick> you can workaround the switch, yes
17:55:59 <Yorick> energetic: that's because they're n00b
17:56:08 <energetic> some players are never, ever going to build a 4x4 network
17:56:21 <energetic> becuase they dont understand how it works, they dont understand presignals
17:56:23 <SpComb> Prof_Frink: well, I try and avoid having to bribe the towns too often...
17:56:27 <Yorick> there's no fun in learning the game if there is no challenge
17:56:40 <energetic> There actually is
17:56:48 <energetic> well
17:56:55 * Yorick redirects energetic to the suggestions forum
17:57:01 <energetic> :)
17:57:09 <Prof_Frink> SpComb: I was thinking more "Mountain? >click< >click< What mountain?"
17:57:13 <Yorick> they got DaleStan there
17:57:14 <energetic> I already made up some UI's, did some research
17:57:26 <energetic> I'll put in onto the suggestions wiki
17:57:38 <energetic> then makie a forum post about it
17:57:51 <energetic> explaining why it still is a challenge
17:58:05 <energetic> and what other possibilities it opens up for openttd
17:58:21 <energetic> anyway
17:58:23 <Yorick> if you always build the same junction
17:58:25 <energetic> I had this other idea
17:58:28 <Yorick> are you ever gonna improve?
17:58:39 <energetic> that isnt template specific
17:58:51 <energetic> ppl can built the same old junction without templates
17:58:55 <Yorick> it helps people doing that
17:58:57 <energetic> over and over again
17:59:05 <energetic> templates also:
17:59:14 <energetic> get a template from another player who created it
17:59:18 <energetic> and improve it
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17:59:33 <energetic> anyway
17:59:35 <Yorick> you're essentially making the game too easy :)
17:59:44 <energetic> this idea might be falling in better earth
17:59:44 <Yorick> anyway
17:59:52 <Yorick> the priosignal idea
18:00:00 <Yorick> and I'm going away now :)
18:00:03 <energetic> ah, another one
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18:00:20 <SpComb> energetic: as you've probably noticed, you're going to run into a lot of critisim on a fundamental level as regards that idea
18:00:23 <energetic> there was a guy working on rdoing the presignal stuff, right?
18:00:29 <energetic> yes
18:00:41 <SpComb> but I'm sure it's all been discussed before in the copy-paste patch topics, not that I've ever read those
18:00:42 <energetic> But I think I have some good arguments against them
18:01:07 <energetic> Though it is a very legitimate argument.
18:01:43 <energetic> I see lots of ppl (including myself) making a presignal priority setup
18:02:07 <energetic> (three/four rails crossed, some presignals, and the ML has prio over SL)
18:02:21 <energetic> why no make a new signal "priopresignal"?
18:02:30 <energetic> if signal turns red
18:02:34 <SpComb> http://www.tt-forums.net/viewtopic.php?f=33&t=25037
18:02:47 <energetic> entry signal higher up on the railroad becomes red too
18:02:58 <energetic> yeah i know that topic
18:03:05 <energetic> read it
18:03:21 <energetic> very simple to implement, I think
18:03:42 <energetic> But i heard there is to be a signal revamp done by some devver, anyone knows if thats correct?
18:03:47 <energetic> PBS?
18:03:50 <SpComb> YAPP
18:03:57 <Eddi|zuHause3> i'd suggest you go to thedailywtf.com and read up on the definition of "very simple" :p
18:04:04 <energetic> ghehe
18:04:35 <energetic> so with YAPP a priopresignal isnt necessary?
18:04:47 <energetic> otherwise I'll try to implement it
18:05:28 <energetic> http://tinypic.com/view.php?pic=2zhmf5h&s=3
18:05:40 <Eddi|zuHause3> with yapp, you first throw overboard anything you think you know about signals
18:06:14 <energetic> its the intelligent rail scheduler we've been waiting for the last 15 years?
18:06:23 <Eddi|zuHause3> it's kinda when you had maths at school and when you go to university, you learn _real_ maths
18:06:57 <SpComb> energetic: well, YAPP makes presignals obsolete at stations, and it also lets you build mainlines where faster trains can overtake slower ones
18:07:05 <energetic> http://www.openttdcoop.org/blog/2008/02/06/yapp-yet-another-pbs-patch/
18:07:15 <SpComb> (and as a side effect, makes single-track with passing loops sometimes do very weird things)
18:07:16 <energetic> right
18:07:38 <energetic> so it also gives speedier trains right of way on mainline...?
18:07:42 <Prof_Frink> SpComb: So, the AI gets even brokeder
18:08:00 <energetic> was thinking, for AI a template DB will be awesome btw
18:08:00 <SpComb> (whereby one train first enters a passing loop, and then a second train behind the first one reserves a path via the "wrong way" track of that passing loop, and to the next one
18:08:12 <energetic> ah
18:08:12 <SpComb> so that the trains leap-frog over eachother, which probably makes the latency twice as large
18:08:18 <energetic> awesome
18:08:20 <SpComb> but that can be solved with one-way YAPP signals)
18:08:57 <energetic> okay
18:09:21 <energetic> is it reasonable to say that yapp will be included in the near future in the main branch?
18:09:59 <Eddi|zuHause3> let's say it's not going to not get included :p
18:10:08 <SpComb> hopefully not entirely impossible, although I haven't actually heard anything indicating that
18:10:09 <energetic> why not?
18:10:14 <SpComb> well, now I have
18:10:38 <energetic> same argument as ACE?
18:10:45 <energetic> --> makes playing too easy?
18:10:51 <Eddi|zuHause3> you have miscounted the "not"s ;)
18:11:16 <energetic> ghhe
18:11:28 <smithj> Can someone check my "attempt" at graphics?
18:11:32 <energetic> sure
18:11:35 <smithj> I am trying to create the http://en.wikipedia.org/wiki/Network_Rail_New_Measurement_Train
18:12:18 <energetic> yes, read it...?
18:12:35 <energetic> u wanna introduce rail mainteneance in openttd?
18:12:41 <smithj> here is my 1st attempt, clone of the openttd 125: http://77.97.50.77/trg1r.bmp
18:13:00 <smithj> no, i only want to create the train, for aesthetic purposes
18:13:10 <energetic> ah k
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18:13:35 <smithj> but my coding and drawing skills are how shall we say, primitive :)
18:13:37 <energetic> loading photoshop, takes some time, no 16x SSD in RAID 0 yet...
18:14:21 <energetic> looks promising
18:14:22 <Prof_Frink> smithj: Suggestion: Use .png for putting stuff on the internets
18:14:23 <energetic> though
18:14:32 <energetic> internets?
18:14:37 <energetic> I thought it was called
18:14:41 <energetic> Interwebz
18:14:49 <smithj> the intertubes wasnt it? ;)
18:14:55 <energetic> :)
18:15:16 <energetic> you created the whole train or only the head?
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18:15:30 <energetic> since I think it is a special long trains
18:15:35 <smithj> I ripped off the IC125 and coloured it
18:15:43 <energetic> basically a loc with about 8 sections
18:15:53 <smithj> first I want to get the train made, then update it
18:16:05 <energetic> three power cars
18:16:10 <energetic> some tech cars
18:16:19 <Prof_Frink> http://xkcd.com/181/
18:16:21 *** Mirrakor has quit IRC
18:16:48 <energetic> xkcd should make a comic of ridiculizing xkcd itself
18:17:03 <smithj> I am now working on NFO. I dont see any need to change much info. However, I dont want to replace the 125, i want to add a new vehicle
18:17:11 <smithj> so I need a new GRF ID
18:17:32 <SpComb> energetic: there's some potential for that
18:17:43 <hylje> parody strip
18:17:49 <energetic> since I am getting spammed with that stuff
18:18:12 <energetic> digg, slashdot, tweakers.net, TDW, all blogs, etc
18:18:24 <energetic> standard first post on blogposts
18:18:35 <Prof_Frink> It's Monroe's Law
18:18:41 <energetic> which gets modded up, cuz its funny ( a link to an xkcd)
18:18:54 <Prof_Frink> All geeky conversations will eventually refer to xkcd
18:19:02 <energetic> :P
18:19:19 <energetic> What about a login required for openttd servers
18:19:43 <energetic> so its easiers to block out ppl we dont want on the servers
18:19:57 <energetic> A standard login implementation might not be a bad idea
18:20:03 <energetic> i mean...
18:20:19 <energetic> kurt, openttdcoop, and some more servers all require it already
18:20:32 <energetic> more ansd more servers are using it
18:21:36 <SpComb> energetic: centralized authentication has been discussed already as well
18:21:46 <SpComb> can't remember what the conclusion of that discussion was
18:22:06 <SpComb> probably something along the lines of it not really making anon vandals go away
18:22:54 <energetic> will work on ACE now
18:23:10 <energetic> hopefully it gets implemnted somehwere in .8
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18:35:35 <smithj> I have a GRF, but openttd cant see it
18:36:05 <smithj> I tried to refresh the list, but it doesnt show
18:37:38 <smithj> GRF HERE: http://77.97.50.77/flyingbanana.grf
18:49:30 <KingJ> Any reasons why train replacement wouldn't be working?
18:49:42 <KingJ> They go into the depot and just come back out again, no change
18:49:49 <KingJ> Got plenty of money, set it to replace etc
18:50:36 <tneo> heya when compiling (openSUSE 11, gnome) I get WARNING: no video driver found, building dedicated only
18:50:43 <tneo> what do I do to fix that?
18:51:15 <Eddi|zuHause3> tneo: install sdl-devel
18:52:16 <tneo> oke Eddi|zuHause3 compiling again :)
18:52:52 <Eddi|zuHause3> and if that doesn't qualify as an FAQ, i don't know what does ;)
18:53:13 <tneo> I was in the ignorance that I had that installed already :-(
18:53:31 <Eddi|zuHause3> sdl != sdl-devel
18:53:41 <tneo> do you know what I need for libtimitdy as well ?
18:54:01 <Eddi|zuHause3> no idea
18:54:07 <Eddi|zuHause3> i never play with music
18:54:56 <Eddi|zuHause3> i believe it is working here, but i have no idea what i did to enable that
18:55:25 <tneo> well thanks, now it works again :)
18:55:54 <KingJ> Any ideas on the replacement?
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18:56:26 <Eddi|zuHause3> KingJ: try to stop a train in the depot, and hit the replace button there
18:57:13 <KingJ> Nothing happens
18:57:27 <KingJ> No error, no change, nothing
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18:58:38 <Eddi|zuHause3> what kind of replacement did you enable?
18:58:49 <KingJ> Engines
18:59:00 <Eddi|zuHause3> from what to what?
18:59:27 <KingJ> Using the UK Renewal Train GRFs,from HST/Eurostar to Pendilino
18:59:31 <KingJ> Electric rails are disabled
19:00:08 <Eddi|zuHause3> using several connected EMUs?
19:00:33 <KingJ> No, just the standard 1 engine (well, the GRFs show top and tail)
19:00:47 <KingJ> and enough carriges so that it shows as 10 long in the depot
19:01:57 <Eddi|zuHause3> using vehicle groups?
19:02:28 <KingJ> Yes, but I just assigned it to All
19:03:30 <Eddi|zuHause3> well, it could theoretically be failing because of the disable elrail switch, but i'm not in the position to check that
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19:06:42 <KingJ> I just made a new train, no carriges and replaced it fine
19:07:26 <KingJ> Added some carridges, tried another replacement. Works too
19:07:36 <KingJ> So why this replacement isn't working with the main trains, I don't know
19:09:27 <Eddi|zuHause3> then it's probably related to the groups
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19:10:25 <KingJ> And just made a new train of the exact type i'm replacing, and that replaced
19:10:32 <KingJ> All the ones in the groups are clones
19:13:07 <KingJ> how do you think it could be solved?
19:13:17 <Eddi|zuHause3> groups have a button "exclude this group from replacing"
19:13:40 <KingJ> Yeah, it dosen't have the shield icon visible
19:14:38 <Eddi|zuHause3> what happens if you remove the train from the group and then replace it?
19:14:55 <KingJ> Lets see
19:16:20 <KingJ> Same effect
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19:17:22 <Eddi|zuHause3> then i can't help you anymore
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19:18:56 <smithj> I think the flying banana has a problem with the GRFID
19:19:05 <smithj> has anyone got it to work?
19:19:23 <KingJ> Hmm, thanks anyway
19:26:41 <ccfreak2k> TiberiusTeng, you around?
19:26:56 <TiberiusTeng> here yes
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19:30:18 <Wolf01> 'night
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19:31:15 <ccfreak2k> TiberiusTeng, some fixes need to be made for the opengl patch.
19:31:44 <TiberiusTeng> yes?
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19:32:23 <ccfreak2k> First,
19:32:38 <ccfreak2k> I'm missing SDL_CALL for SDL_GL_* functions in my sdlgl driver.
19:32:43 <ccfreak2k> In the initializing part.
19:32:47 <ccfreak2k> Second,
19:32:48 <ccfreak2k> <glx> btw configure source.list is 'incorrect', it shouldn't compile GLee when opengl is disabled
19:32:48 <ccfreak2k> <glx> same for blitters/opengl
19:32:48 <ccfreak2k> <glx> or video/*gl
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19:33:14 <TiberiusTeng> ahh, OK
19:33:24 <ccfreak2k> Third, glx made some changes to sdlgl (in addition to the bugfix) that allows it to work in Windows, although it's slow. :)
19:33:31 <ccfreak2k> I have the diff.
19:33:50 <TiberiusTeng> that
19:33:54 <TiberiusTeng> that's great!
19:34:07 <TiberiusTeng> I'll fix source.list here
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19:35:28 <ccfreak2k> http://ccfreak2k.loliserv.org/opengl_r13671_mingw.diff
19:35:48 <ccfreak2k> It includes your dif, so apply this to a fresh checkout and diff against your current patch to see what changed.
19:36:24 <TiberiusTeng> got it
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19:38:55 <TiberiusTeng> is it including the SDL_CALL stuff you mentioned ?
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19:41:26 <glx> yes
19:41:46 <TiberiusTeng> OK, I'm checking the diff ...
19:41:49 <ccfreak2k> Yes, it does.
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19:45:00 <TiberiusTeng> how do I modify the source.list so that it do conditional compiling ?
19:45:12 <TiberiusTeng> I don't quite know where those variables #if used comes ...
19:46:00 <glx> they are parsed in configure
19:46:22 <glx> and in projects/generate*
19:46:27 <TiberiusTeng> got it
19:48:37 <ccfreak2k> if [ $WITH_OPENGL -eq 1 ] then; WITH_WINGL32=1; fi
19:48:49 <ccfreak2k> Or something like that.
19:48:55 <energetic> funny
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20:01:06 <TiberiusTeng> ok, I've finished modifying the code, will publish the new diff later :)
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20:13:03 <TiberiusTeng> I've updated the patch in the thread.
20:14:18 <ccfreak2k> VisualStudio users like myself will need to do some SDL dickery to compile sdlgl support in a win32 binary.
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20:16:19 <De_Ghosty> a patch that does?
20:16:32 <ccfreak2k> Adds an opengl blitter.
20:16:53 <ccfreak2k> http://www.tt-forums.net/viewtopic.php?f=33&t=38151&start=0&st=0&sk=t&sd=a
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20:19:08 <TiberiusTeng> actually I'm also a Visual Studio user ... but I haven't compiled SDL part myself.
20:19:28 <TiberiusTeng> ccfreak2k, you can try edit projects/*.vcproj.in
20:19:47 <TiberiusTeng> they are templates used to generate actual project files ...
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20:23:25 <ccfreak2k> TiberiusTeng, it was a matter of getting the SDL project files and adding them or something.
20:23:28 <ccfreak2k> I forgot what it took.
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20:27:43 <glx> ccfreak2k: you just need sdl headers and add WITH_SDL in preprocessor defines
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21:43:32 <ccfreak2k> TiberiusTeng, does enabling opengl require enabling SDL?
21:43:42 <TiberiusTeng> no
21:43:59 <TiberiusTeng> both --with-win32gl and --with-sdlgl implies OpenGL
21:44:15 <ccfreak2k> sdlgl requires SDL tho.
21:44:17 <ccfreak2k> As well.
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21:46:29 <TiberiusTeng> if [ -n "$sdl_config" ] && [ "$with_sdlgl" = "1" ]; then
21:46:36 <TiberiusTeng> something like this ... hmm
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21:51:23 <adriano1991> hi all
21:51:45 <adriano1991> y have server
21:52:28 <adriano1991> server off = lost password all company
21:52:43 <adriano1991> what is problem????
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21:53:19 <Eddi|zuHause3> yes. certainly.
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22:20:51 <DjIdee> hi guys! I started playing OpenTTD again (0.6.1) and was busy building stations. In my memories there was an option that when you build a station near an other already existing one (not directly connected, but within range of 7-8 tiles) and at the same time press a button, you get a list of nearby stations to which the new platform should belong.. Anyone knows the key to press for it?? (or was it only a nightlies feature (forgot what previous version i ha
22:21:40 <Eddi|zuHause3> DjIdee: that was never an official feature
22:21:49 <DjIdee> ah, that would explain a lot
22:21:52 <Eddi|zuHause3> you have faint memories of the miniin i assume ;)
22:22:20 <DjIdee> and would explain why i can't find anything about it on tt-forums/google/wiki etc (spent two hours searching now)
22:22:31 <DjIdee> miniin, yeah, used those indeed :)
22:22:43 <Eddi|zuHause3> it's around somewhere, called "distant-join-stations patch" or something
22:22:53 <DjIdee> hmm
22:23:02 <DjIdee> neh, not going to add, quite stable now :)
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22:23:14 <DjIdee> going for the old busstationtrick then :)
22:23:30 <DjIdee> to bad for the city (will cost some houses etc :) )
22:23:42 <DjIdee> thanx Eddi|zuHause3
22:23:43 <Eddi|zuHause3> you can build busstops on roads
22:24:04 <DjIdee> ah,sure :)
22:24:23 <DjIdee> good, got a workaround now :)
22:27:37 <joachim> it's in the russian pack
22:27:47 <joachim> wups
22:27:57 <joachim> wasn't scrolled down
22:28:14 <DjIdee> hehe
22:28:22 <DjIdee> found the patch topic now also
22:28:22 <DjIdee> http://www.tt-forums.net/viewtopic.php?f=33&t=30960
22:28:34 <DjIdee> when you know where to search for :)
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23:06:42 <Sacro> http://www.youtube.com/watch?v=bZaxC02W95w <- mmmmmm
23:12:00 <Cyclonerotary> why though?
23:12:11 <Cyclonerotary> wouldnt a view out the window be better Sacro?
23:12:21 <Sacro> Cyclonerotary: just the noise
23:13:28 <Cyclonerotary> ah
23:13:35 <Cyclonerotary> doesnt sound as nice as a deltic!
23:15:15 <Sacro> that's the point :p
23:15:25 <Cyclonerotary> oh
23:15:30 <Cyclonerotary> so thats a bad noise?
23:15:37 <Cyclonerotary> in that vid
23:15:42 <Sacro> well
23:15:47 <Sacro> they all sound shabby
23:15:54 <Sacro> but that one i think has leprosy or somethign
23:16:55 <Cyclonerotary> the groanin?
23:17:02 <Cyclonerotary> cus the engine sounds dead sweet
23:18:02 <Sacro> heh
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