IRC logs for #openttd on OFTC at 2007-10-24
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00:00:13 <Bjarni> either they want to be able to speed or they want to be able to blackmail based on what goes on in the bedrooms
00:00:40 * Bjarni marks ln- as a gangster
00:01:43 <ln-> this is going a little side-tracked now
00:16:03 <ln-> Bjarni: still no Leopard, maybe tomorrow
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00:29:54 <Bjarni> ln-: Apple declares that they will release in 2 days and 15 hours... fat change that it will arrive tomorrow :P
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01:39:39 <JdGordon> hey, are there any working patches so you can auoreplace diesel/electric trains with monorail?
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02:15:36 <DeGhosty> what's passing arg 1 from incompatible pointer type?
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03:47:45 <alphax> Hi, can some one tell me what means about "Tiles between double bend" (mentioned in the manual page "Game_Mechanics.htm")?
04:01:07 <DaleStan> alphax: Can you paste a full URL, please?
04:05:09 <Rubidium> the number of tiles between two subsequent 45 degree corners
04:10:20 <alphax> for example, is the following image would be counted as 2 titles?
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04:12:15 <alphax> hylie: about tites between double bend
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11:29:22 <dihedral> TrueBrain: i have fixed some stuff with the move clients patch... just gonna upload it
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13:40:09 <BiA|pavel-css> can anyone help me with compiling ottd? :X
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14:18:31 <Phazorx> KUDr: thans for YAPF fix
14:20:34 <BiA|pavel-css> but VS have some fatal error and cygwin ... he cant find which version it is or it freeze :/
14:22:52 <Phazorx> KUDr: it was a big deal to have shared tracks functional
14:23:02 <Phazorx> and is there any speed impact?
14:23:37 <Belugas> BiA|pavel-css, although i'm not in positin to help right now, you may give a lot more details of the errors and your installation too...
14:24:16 <Phazorx> good and we owe you a beer :)
14:25:18 <BiA|pavel-css> to VS: i donwloaded that libraries and headers and linked them ... but d:\cygwin\nb_11339\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148) and on that line is static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID); :/
14:27:37 <BiA|pavel-css> btw i am trying to compli nb r11339
14:29:20 <Belugas> you downloaded with svn?
14:29:41 <Belugas> it might be better to do it that way
14:29:47 <Belugas> do you have svn installed?
14:29:52 <BiA|pavel-css> okay, i will try
14:30:06 <BiA|pavel-css> i have some program to download svn ...
14:31:20 <Belugas> it should be OR Tortoise OR svn
14:32:39 <Belugas> do it then retry compiling
14:50:58 <BiA|pavel-css> soo i tryed to compile nb from svn and same error
14:50:58 <BiA|pavel-css> d:\cygwin\nb_11339_2\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
14:54:09 * Belugas wonders why vs tries to use cygwin or vice-versa... looks like a bit of a confusion, from my point of view :S
14:55:40 <BiA|pavel-css> i have that sources at cygwin folder ;)
14:55:50 <BiA|pavel-css> at first i wanted to compile it with cygwin
15:08:25 <BiA|pavel-css> can anyone compile nb with 4patches for me pls? :/
15:09:23 <BiA|pavel-css> i can patch it, but thats all :(
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15:19:07 <Eddi|zuHause2> BiA|pavel-css: tried searching for "buildottd"?
15:19:25 <Eddi|zuHause2> (should be in the forums)
15:24:33 <BiA|pavel-css> its building ttd? i thought its just downloading/patcjing
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15:45:17 <Eddi|zuHause2> it would be called "download/patch-ottd" in that case
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16:28:00 <BiA|pavel-css> can anyone compile ottd for me pls? :-/
16:29:46 <BiA|pavel-css> i have ready patched files
16:32:04 <LeviathNL> if you can send them to me somehow I can try to compile
16:35:23 <Sionide> BiA|pavel-css, there's instructions on the wiki you know
16:35:50 <BiA|pavel-css> Belugas tryed to help me ... but i am getting all time error
16:35:59 <BiA|pavel-css> d:\cygwin\nb_11339_2\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
16:36:15 <BiA|pavel-css> i tryed from http source and from svn too
16:36:23 <BiA|pavel-css> everything failed :(
16:37:03 <Eddi|zuHause2> BiA|pavel-css: you tried with clean, unpatched sources?
16:37:59 <Belugas> would not change. I think his includes are all fucked up
16:38:20 <Belugas> main.c has noting to do with openttd
16:38:30 <Belugas> like... where does it come from ???
16:39:02 <Belugas> and we do not have sources in any P2 folder
16:39:16 <Noldo> Belugas: it's internal compiler error
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16:39:52 <Belugas> i'm using msvc too, and i've never seen this before
16:40:18 <BiA|pavel-css> why all time i must have some kind of "special" error
16:40:35 <BiA|pavel-css> like i couldnt upgrade to php5 for alnmost year ...
16:41:03 <Belugas> hylje, fnd what he did wrong than :P
16:41:31 <BiA|pavel-css> i will try sth ... .)
16:41:38 <hylje> i dont think vc+cygwin can be up to any good..
16:42:25 <Belugas> try to check if you have some search path pointing to that f:\vs70build folder
16:42:54 <BiA|pavel-css> f is my dvd and nothing there :)
16:43:26 <Belugas> at one point, your system wasw setup to acces it.
16:43:37 <Belugas> try to find in your config where it is set and remove it
16:46:02 <BiA|pavel-css> prob ... nothing is to f: .... in none settings :/
16:47:13 <Belugas> look harder. it MUST be set somewhere
16:47:25 <Belugas> it could even be in your environment path
16:48:19 <BiA|pavel-css> main prob is ... 95% things have $(VCInstallDir) ...
16:48:35 <BiA|pavel-css> and if setuped, then c :(
16:49:51 * Belugas wishes he was at home...
16:50:01 <Belugas> nothing i can do from here
16:53:23 <BiA|pavel-css> and can u compile? :P
16:55:00 <LeviathNL> BiA|pavel-css, i het these errors while compiling : /home/thomas/ottdtmp/trunk/src/ai/ai.cpp: In function ‘void AI_PutCommandInQueue(PlayerID, TileIndex, uint32, uint32, uint, void (*)(bool, TileIndex, uint32, uint32))’:
16:55:00 <LeviathNL> /home/thomas/ottdtmp/trunk/src/ai/ai.cpp:76: error: ‘_strdup’ was not declared in this scope
16:55:46 <LeviathNL> I also noticed this in changes.log src/rail_gui.cpp 1 out of 1 hunk ignored -- saving rejects to file src/rail_gui.cpp.rej
16:57:08 <BiA|pavel-css> i inserted taht .rej cos i am not sure if theers sth to repair ... and that error ... :/
16:58:13 <Belugas> [12:55] <BiA|pavel-css> and can u compile? :P <--- I can compile Delphi, sure. OTTD? no, not at work
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17:00:08 <BiA|pavel-css> error in ai.cpp when i didnt modified ai.cpp :/
17:03:41 <BiA|pavel-css> LeviathNL: can i ask u for a favor? can u patch and compile it? :-/
17:03:52 <BiA|pavel-css> i thought i can patch at least
17:11:06 <LeviathNL> hmm doubt that will work without modifying the code, one patch is even for r9019
17:13:29 <BiA|pavel-css> it will only one time ... purchasing a land u need to change from EnsureNoVehicle to EnsureNoVehicleOnGround
17:14:00 <BiA|pavel-css> in clear_cmd.cpp
17:14:36 <Eddi|zuHause2> it only gets really dangerous if you have patches from before r8000 or so
17:15:41 <BiA|pavel-css> not that much :)
17:15:56 <BiA|pavel-css> that old is only one ;)
17:16:31 <Eddi|zuHause2> well, there were two major commits that kill _every_ patch
17:17:59 <LeviathNL> still getting compile errors. Will look later at it, I'm gonna eat first
17:18:22 <Eddi|zuHause2> !openttd commit 7759
17:19:00 <_42_> Commit by rubidium :: r7759 /trunk/ (1128 files in 26 dirs) (2007-01-02 19:19:48 UTC)
17:19:02 <_42_> -Merge: makefile rewrite. This merge features:
17:19:04 <_42_> - A proper ./configure, so everything needs to be configured only once, not for every make.
17:19:06 <_42_> - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
17:19:08 <_42_> - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
17:19:10 <_42_> - Proper support for OSX universal binaries.
17:19:23 <Eddi|zuHause2> wow, that took him a while :p
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17:19:59 <BiA|pavel-css> 10220,11039,10046 and last one is rly old
17:20:26 <BiA|pavel-css> Mar 06, 2007 .... dunno what revision
17:24:32 <Wolf01> List of new features and bugfixes
17:24:33 <Wolf01> * Feature and bugfixe list was lost
17:29:21 <Eddi|zuHause2> @openttd commit 8038
17:29:21 <DorpsGek> Eddi|zuHause2: Commit by rubidium :: r8038 /trunk (190 files in 15 dirs) (2007-01-10 18:56:51 UTC)
17:29:22 <DorpsGek> Eddi|zuHause2: -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
17:29:54 <stillunknown> Pinging innocent people is not nice ;-)
17:30:06 <Eddi|zuHause2> that is entirely your fault :p
17:30:32 <Eddi|zuHause2> anyway, those are the two killer features
17:30:55 <Eddi|zuHause2> you can practically throw away all patches from before that
17:31:18 <Eddi|zuHause2> (except you really know what you are doing)
17:31:19 <BiA|pavel-css> taht almost year lol
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17:32:10 <Eddi|zuHause2> just a few days there was someone like "can someone help me update this patch from r4xxx?"
17:32:12 <BiA|pavel-css> theres only few thing what i want more to openttd and almost all is in patch not soo old
17:32:46 <Eddi|zuHause2> that patch was like 3 years old
17:33:02 <BiA|pavel-css> wow, where he digged it? :)
17:37:12 <Eddi|zuHause2> [Fr Okt 19 2007] [16:11:51] <TrueBrain> anyway, I can't find the patch (only the description)
17:37:13 <Eddi|zuHause2> [Fr Okt 19 2007] [16:12:02] <TrueBrain> but okay, I have 1500 patches
17:40:19 <Eddi|zuHause2> well, if you have 1 patch a day, that is like 4 years supply of patches ;)
17:41:08 <BiA|pavel-css> since sameone made daylength i cant play without it :)
17:42:14 <BiA|pavel-css> and ... when same1 will do depots like stations but will not be able to load/unload cargo there ... and train max length will be as the depo will be long ... than i would love this :)
17:42:23 <Sacro> zomg, DarkVator on the forums
17:42:32 <DorpsGek> Sacro: I have not seen DarkVator.
17:42:36 <DorpsGek> Sacro: I have not seen DarkSSH.
17:42:43 <_42_> Sacro, I don't remember seeing DarkVator.
17:43:03 <BiA|pavel-css> whos darkvater? :)
17:43:21 <BiA|pavel-css> !seen DarkVater
17:43:21 <_42_> BiA|pavel-css, DarkVater? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember DarkVater.
17:46:29 <DorpsGek> Sacro: I have not seen DarkVater.
17:53:24 <Phazorx> err can one add a company to SP game?
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18:26:09 <Wolf01> for a moment i thought to see peter1138
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18:29:59 <Phazorx> any admins available?
18:31:41 <Ailure> * Maximum posisble train length will be regulated (10 tiles)
18:32:04 <Ailure> how often do people actually make longer trains anyway
18:32:14 <Ailure> 10 tiles is like, my aboslute max for train length
18:32:23 <Phazorx> Ailure: i seen some very disturbign and weird things on public servers
18:32:31 <Phazorx> and we try to minimize weirdness here
18:32:44 <Ailure> since anything longer, and the game scale get's even more out of whack
18:33:09 <De_Ghosty> it cut down on traffic
18:33:09 <Ailure> I usually reserve 10 tiles trains for goods trains
18:33:18 <Phazorx> yeah most will be shorter
18:33:25 <Phazorx> global net for sure will be regulated with shorter TL
18:33:27 <Ailure> and have most trains around five tiles as most otherwise
18:34:16 <Ailure> actually easily majority of trains I build is five tiles
18:34:24 <Ailure> it's not too big or small
18:34:33 <Phazorx> Ailure 5 with PBI is a good number
18:34:36 <Ailure> and most engines can handle it well
18:35:36 <Phazorx> orudge, Rubidium, TrueBrain, Belugas web/wiki/markup question, really
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18:36:09 <Ailure> I'm looking through the rules
18:36:24 <Phazorx> i'm making illustrations for perks :)
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18:36:36 <Ailure> I honeslty don't have too much experience with PBI
18:36:43 <Ailure> but I got a somewhat feeling for it already
18:37:11 <Ailure> like in this ongoing game I play now and then
18:37:16 <Ailure> where I feed a single iron ore mine
18:38:13 <Phazorx> Ailure: the thing with pbi is - as it states in perks, you can not have a factory doing 10K/mo
18:38:20 <Ailure> found two spelling errors haha
18:38:20 <Phazorx> it will do ~1k/mo at most
18:38:29 <Ailure> I hardly reached insane numbers anyway
18:38:41 <Ailure> by putting another factory
18:38:44 <De_Ghosty> Global company regulates train legth and speed (miniumum = maxium = allowed) of trains carried on shared tracks as well as states that only full trains are permitted to enter.
18:38:56 <Phazorx> another factory can be not closer than 15 tiles fron any other industry
18:39:04 <Phazorx> and not more than 15 tiles from city center
18:39:28 <Ailure> I forgot about those limitations
18:39:57 <Phazorx> Ailure: it will be tricky
18:40:11 <Phazorx> and you can not have efficient global station for handling these
18:40:13 <Ailure> they shouldn't be too tricky
18:40:23 <Ailure> as long you actually watch the industries you feed
18:40:31 <Ailure> and not go "build and forget"
18:40:35 <Ailure> like you could do before
18:41:27 <Ailure> I started reassigning coal trains to power stations as soon my steel mill get's too much coal
18:41:31 <Ailure> which have happened a few times
18:41:42 <Ailure> usually due to a jam somewhere
18:43:14 <Ailure> "Terraforming costs will be insanely high."
18:43:20 <Ailure> Would be intresting to know by how much more
18:45:18 <Phazorx> but if you want to raise one tile of water - a mil
18:45:18 <Phazorx> remove alps - few billions
18:45:18 <Ailure> I don't want a team-member to waste away my money right away
18:45:18 <Phazorx> so tell them not to :)
18:45:18 <Ailure> then, I have my doubts that most of my team members will be there from start
18:45:18 <Phazorx> or you dont get the area you might like
18:45:18 <Phazorx> and as rules say - preserve landscape
18:45:42 <Ailure> it seemed like the map won't be too rough anyway
18:48:18 <Phazorx> but the idea is bend tracks to follow landscape
18:48:33 <Phazorx> instead of making canyons and hills
18:49:50 <Phazorx> do not make landbridges and rivers
18:49:50 <Ailure> I'm a somewhat inbetween
18:49:50 <Ailure> I hate when people flatten a whole mountain
18:49:50 <Phazorx> so we make it impossible
18:49:50 <Phazorx> and tell that you should nto do it
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19:04:12 <Eddi|zuHause2> until we can do "inverse" foundations (or cliffs), you will not get around terraforming when you want to place dualtracks through the mountains
19:04:31 <Eddi|zuHause2> the new foundations might help though
19:05:50 <Ailure> eh you can do dual-tracks fine on mountains without terraforming
19:05:56 <Ailure> it might look really weird at places though :)
19:06:39 <Wolf01> is possible to make airplanes crash at the end of the runway instead of the beginning?
19:07:44 <Ailure> wouldn't it better with it crashing at a random place on the runway
19:09:20 <De_Ghosty> wouldn't it be better if they fall out of the sky and hit something?
19:09:48 <Ailure> most aircraft accidents
19:09:52 <Wolf01> i don't think so, because an aircraft offten crashes when the runway is too short, when there is something on the runway or when it tries to land vertically... the only way to crash at the beginning should be a problem with the landing gears.. and this mean that the aircraft has low reliability, not that a concorde is trying to land on a small airport
19:09:54 <Ailure> happens at landings I belive
19:10:14 <Ailure> and start of flight too
19:14:26 <De_Ghosty> that's not what bin laden said
19:14:54 <Ailure> but that was hardly a accident :P
19:15:01 <Ailure> a crash done on purpose is not an accident
19:19:13 <dihedral> Wolf01: any progress on a grf for wwottdgd?
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19:20:46 <Wolf01> no, sorry, i'm busy doing the roads for brickland
19:37:48 <BiA|pavel-css> LeviathNL: r u here?
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20:08:53 <LeviathNL> just that patch is also giving errors while compiling. while patching it says (Stripping trailing CRs from patch.)
20:11:01 <Rubidium> the fact that the patching did not fail does not necessarily mean that the compiling won't fail.
20:13:04 <LeviathNL> I used the same revision as the patchmaker used
20:17:21 <BiA|pavel-css> so u cant patch it anyway nad u cant compile it too ... hmm?
20:28:28 <dihedral> save all DoCommands to a file, and have ottd read the file as a 'playback mode'
20:28:58 <dihedral> would be one flipping big file, but a funny thing to watch?
20:29:15 <Rubidium> dihedral: you can already make (and run) such file fairly easily
20:32:23 <dihedral> Belugas: did you get all those questions from your kid :-P
20:32:25 <Rubidium> DUMP_DEBUG_COMMANDS or something like that IIRC
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20:33:08 <BiA|pavel-css> i want that ottd :(
20:35:05 <Rubidium> skidd13: had any go at el depot drawing?
20:35:40 <skidd13> Rubidium: Give me a few minutes
20:36:42 <skidd13> :) Am I famous... Nice to see you all folks.
20:36:57 <Belugas> dihedral, hello and no, kid is at home and i'm still stuck in this wonderfully hideous office of mine
20:37:14 <dihedral> Belugas: i dont envy you :-P
20:37:18 <Bjarni> Belugas: your kid speaks French, right?
20:37:51 <Bjarni> so asking a whole lot of questions in English is not likely
20:37:55 <BiA|pavel-css> anyone here can compile ottd? :/
20:38:05 <skidd13> Rubidium: Do you know the icons of the duch catanary?
20:38:33 <skidd13> Damn too much coffee :)
20:39:14 <dihedral> BiA|pavel-css: whats up
20:39:36 <Rubidium> BiA|pavel-css: I can, but most like won't be of any help for you
20:39:52 <Belugas> my kid, although french speaking, already knows a few words in english. bilingual country ;)
20:40:44 <Rubidium> Belugas: most of them swear words due to the tv? Or are the Canadians as beep-happy as the Americans?
20:41:19 <BiA|pavel-css> Rubidium: so can u build one for me? :P
20:41:37 <Rubidium> BiA|pavel-css: yes, but it will most likely be useless for you
20:41:47 <BiA|pavel-css> i dont care i want to play
20:41:52 <Rubidium> unless you intend to be running Linux
20:42:02 <BiA|pavel-css> u cant compile for win?
20:42:31 <Bjarni> only freaks and the nightly build servers can build windows binaries
20:42:38 <Belugas> canadians are not as prude as americans. so beep are mostly heard while tuning us-tv :) and boy do we laugh ;)
20:42:54 <skidd13> s/They/the dutch catanary/
20:43:06 <dihedral> BiA|pavel-css: what is wrong with nightlies?
20:43:12 <Rubidium> technically could do it, but it means four hours or so of setting up and downloading windows API stuff before I can actually make the binary
20:43:15 <Belugas> [16:44] <@Bjarni> only freaks and the nightly build servers can build windows binaries <--- I'm happy been a freak!
20:43:19 <Sacro> it is wrong in english, german and errr... spanish i think
20:43:29 <BiA|pavel-css> dihedral: they dont have daylength patch in
20:43:38 <Sacro> Bjarni: i'm not a freak :(
20:44:08 <dihedral> BiA|pavel-css: then read the wiki on how to compile on windows if you are so wild on it :-)
20:44:12 * Belugas prowls around Sacro, ready to bite his head off
20:44:25 * dihedral pats Belugas on the head
20:44:39 <BiA|pavel-css> if u will repair may compiler :)
20:45:42 <dihedral> BiA|pavel-css: i dont compile on win here
20:45:47 <dihedral> i only compile linux and osx
20:46:16 <BiA|pavel-css> now i know, but i cant compile too
20:46:21 <BiA|pavel-css> terrible errors
20:46:31 * Belugas roars at dihedral's hand!
20:46:58 <Rubidium> BiA|pavel-css: first get a clean trunk (without any patches and/or modifications) to work, then try other people's patches
20:47:16 <BiA|pavel-css> clear trunk dont work ...
20:47:20 <Rubidium> as trunk works, other people's patches have a fair chance of not working
20:47:28 <Rubidium> BiA|pavel-css: then what's the error?
20:47:36 <BiA|pavel-css> but only for me :)
20:47:49 <BiA|pavel-css> d:\cygwin\nb_11339\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
20:48:02 <BiA|pavel-css> file .... src/commands.h
20:48:53 <Belugas> i told you, BiA|pavel-css, you have to fix your configuration. you have to find where your system defines that link
20:49:02 <Rubidium> what compiler are you using (version number)
20:49:06 <Belugas> until you fixed it, nothing can really be done to help you
20:49:30 <Belugas> maybe you could simply uninstall the whole thing and strat from scratch
20:49:35 <BiA|pavel-css> how can i find it when nothing in config of VS?
20:49:43 <Belugas> i know it is a bitch, but it may be the best thing to do
20:49:46 <Rubidium> BiA|pavel-css: what exact version of VS are you using?
20:50:09 <BiA|pavel-css> Microsoft Visual Studio .NET 2003
20:51:06 <BiA|pavel-css> or ... 7.1.3088?
20:51:32 <Rubidium> anyone here using VS 2003?
20:51:41 <Rubidium> anyone else than BiA|pavel-css that is
20:52:09 <BiA|pavel-css> or ... anyone cygwin?
20:52:24 <BiA|pavel-css> my cygwin cant find any revision number
20:53:36 <BiA|pavel-css> WARNING: there is no means to determine the version.
20:53:36 <BiA|pavel-css> WARNING: please use a subversion or git checkout of OpenTTD.
20:53:36 <BiA|pavel-css> WARNING: this version is only allowed by game servers that
20:53:36 <BiA|pavel-css> WARNING: have been compiled without version detection.
20:53:37 <BiA|pavel-css> WARNING: there is a great chance you desync.
20:53:37 <BiA|pavel-css> WARNING: USE WITH CAUTION!
20:53:50 <Rubidium> that's a warning, not an error
20:54:09 <BiA|pavel-css> when i define verion it freeze with compile whn not ... game crash when i click on anything
20:55:27 <Rubidium> BiA|pavel-css: have you tried updating your VS?
20:55:39 <Rubidium> (using Windows update or the equivalent for VS)
20:56:09 <Rubidium> might solve it as the exact same error seems to happen for others on completely different projects
20:56:18 <Rubidium> so it is something with the compiler itself and not openttd
20:56:42 <BiA|pavel-css> compiler can compile everything ... only do this on openttd :/
21:01:03 <BiA|pavel-css> soo, what i have to do?
21:03:42 <BiA|pavel-css> i totaly dont understand it ... Declare the function parameter start to be volatile.??
21:04:07 <Belugas> not relevant. If you said that even clean trunk does not compile, it is not the condition of your error
21:04:08 <Rubidium> that's another error which doesn't cause your current issue
21:05:01 <BiA|pavel-css> but, thats same error
21:05:04 <Rubidium> anyhow, installing any hotfixes/service packs for VS 2003 is a good thing to start with to try to "solve" this issue
21:05:25 <BiA|pavel-css> :-/ FIX: "Fatal Error C1001"
21:05:28 <Rubidium> 146 != 148 (well, at least in the math I learned)
21:07:08 *** DJ_Mirage has joined #openttd
21:08:07 <dihedral> anybody up to seing 'move_clients patch' in action?
21:08:18 <dihedral> running #openttdcoop.dev
21:08:23 <Belugas> BiA|pavel-css, the error MESSAGE may be the same, but not the CAUSE of the error
21:12:15 <Belugas> anyway... good night, the day is finally over for me
21:12:47 <dihedral> cu Belugas have a nice evning
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21:47:53 <DorpsGek> skidd13: Digitalfox was last seen in #openttd 2 days, 20 hours, 32 minutes, and 40 seconds ago: <Digitalfox> good night everyone.. :)
21:48:43 <DorpsGek> Rafagd: Rafagd was last seen in #openttd 2 days, 18 hours, 55 minutes, and 54 seconds ago: <Rafagd> bye
21:50:35 <DorpsGek> Sacro: Sacro was last seen in #openttd 1 hour, 5 minutes, and 45 seconds ago: <Sacro> *you
21:50:39 <DorpsGek> Sacro: Sacro was last seen in #openttd 4 seconds ago: <Sacro> @seen Sacro
21:51:24 <Bjarni> Sacro: how many people do you have in that head of yours?
21:51:43 <Sacro> well there's me, and me, oh and me too
21:51:48 <skidd13> Hey guys the bot is stupid! Don't fool him he can't defen himself. :D
21:52:26 <Bjarni> I wonder if the bot would kick itself if ordered to do so
21:52:40 <DorpsGek> Sacro: seen [<channel>] <nick>
21:53:28 <skidd13> Sarco I said DO not fool the bot.
21:57:00 <Sacro> nstead of surrendering the £15 cash from her till, the 51-year-old turned to the raider and told him she was too busy to deal with him.
21:57:00 <Sacro> "I just got on with it," she said. "British people don't stop work just because someone is trying to bully us with guns."
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22:14:53 <TrueBrain> Bjarni: it means you stink :)
22:18:07 <Bjarni> I just find it odd to remove that one link and not the other one to clone vehicles
22:18:17 <Bjarni> not to mention not writing the missing page
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